Just started playing this game this week. Setting is great, characterisation isn't bad but I'm about halfway through my second year of the game and wondering...am I ever going to be satisfied from a gameplay stand point?
I love Lucasarts point and click games but these puzzles just feel uninspired and clunky...do they improve?
>>3333734
Improve? That's the last one.
>>3333743
He means within that game you moran.
puzzles are as cryptic as in monkey island
>>3334042
I like to pretend that Monkey Island 4 doesn't exist.
Pretty sure Grim and Monkey Island 4 are on the same engine, too, so clunky comes with the territory. Are you playing the recent remake? I hear they improved the controls and they certainly couldn't get any worse.
>>3334414
Remaster if you can call it that. The graphics only apply to character models, everything else is in the original form. I assume the controls are changed though.
But yeah, puzzles feel so awkward...gameplay is by far the worst aspect of the game so far, does that change?
I honestly never understood the complaints about the controls, but then again I never thought tank controls were a bad thing in games. Only played through Grim for the first time a few years back too and thought it was all around fantastic in story, presentation and puzzles. Got my ass whipped proper good by a fair few of them but I'll take that over modern adventure games like Telltale's where they're as good as nonexistent (although still enjoyable as something closer to a TV watching experience).
Uninspired? Clunky? Could you maybe try explaining in a bit more depth what you find wrong about the design so there's actually something to talk about?