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I know I'm late to the party

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File: Grim_Fandango_artwork.jpg (130KB, 256x341px) Image search: [Google]
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Just started playing this game this week. Setting is great, characterisation isn't bad but I'm about halfway through my second year of the game and wondering...am I ever going to be satisfied from a gameplay stand point?

I love Lucasarts point and click games but these puzzles just feel uninspired and clunky...do they improve?
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>>3333734
Improve? That's the last one.
>>
>>3333743
He means within that game you moran.
>>
puzzles are as cryptic as in monkey island
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>>3333743
>>3333835

Monkey Island 4 was the last one.
>>
>>3334042
I like to pretend that Monkey Island 4 doesn't exist.
>>
Pretty sure Grim and Monkey Island 4 are on the same engine, too, so clunky comes with the territory. Are you playing the recent remake? I hear they improved the controls and they certainly couldn't get any worse.
>>
>>3334414
Remaster if you can call it that. The graphics only apply to character models, everything else is in the original form. I assume the controls are changed though.

But yeah, puzzles feel so awkward...gameplay is by far the worst aspect of the game so far, does that change?
>>
I honestly never understood the complaints about the controls, but then again I never thought tank controls were a bad thing in games. Only played through Grim for the first time a few years back too and thought it was all around fantastic in story, presentation and puzzles. Got my ass whipped proper good by a fair few of them but I'll take that over modern adventure games like Telltale's where they're as good as nonexistent (although still enjoyable as something closer to a TV watching experience).

Uninspired? Clunky? Could you maybe try explaining in a bit more depth what you find wrong about the design so there's actually something to talk about?
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