>Races are classes
Yep. That's how the first edition of DnD worked.
>>3326452
Oddly enough Order of the Griffon is supposed to be based on 3.5 or something
>>3326461
3.5 didn't exist in 1992
>>3326468
well whaddya know a youtube reviewer lied to me again.
>>3326452
Call it Basic D&D so it's not confused with AD&D 1st edition. BECMI wasn't exactly the first edition
>>3326445
As it should be
>Thief skills are useless
>Elves learn all the spells that mages do
>The intelligence and Charisma stats do nothing
>>3326556
>Charisma stats do nothing
Sounds right for older crpgs
>>3326445
That's intersectionality for you
>>3326445
I love that game.
>>3326556
>Thief skills are useless
False, they're just mostly useless at lower levels. But the Thief has fastest XP progression out of everyone. Also, he has other abilities like backstab.
>Elves learn all the spells that mages do
False, because they can't reach the higher spell levels that mages do. Also, Elf XP progression is the slowest of them all.
>The intelligence and Charisma stats do nothing
False. Charisma dictates how many henchment/hirelings you can have, and what their morale is. This is more important that you might think, since it was common in the 70's and 80's to have large dungeon expeditions (not just a small party like became common later on).
Also, Charisma directly affects encouter reactions, at least in cases where you can speak the other side's language (if the monsters are intelligent enough to have one, and all demihumans do). Needless to say, this stat is very useful in city-based adventures.
Intelligence dictates how many languages your character can learn, so it goes hand-in-hand with Charisma. The Basic D&D rules however don't limit spells by INT or any of that, since you're already limited by experience level. But a high enough INT gives an Elf or Magic-user a XP bonus of 5 or 10%, so they end up progressing faster.
Another thing with the Basic D&D edition is that the DM is free to make INT or CHA (or any other ability score) "checks" to resolve a situation, with or without a modifier.
>>3329083
>in cases where you can speak the other side's language
How many characters speak Chaotic?
>>3329346
I've always wondered what those old D&D "alignment" languages would be like. Or for that matter the elemental languages. I mean, in terms of grammar, vocabulary, etc..
>>3329346
You don't really "speak" that, and you can't communicate as effectively as with a real language. At most you can communicate stuff like "I'm hungry", "It's dangerous here", and other very basic things. Useful in a pinch, but that's about it.
>>3329423
>When a character changes alignment they forget their old alignment language and start using the new one immediately
D&D Basic is a hell of a drug.
>>3329423
That's what I get from learning Basic D&D through Lodoss.