ITT: goofy sprites and animations
Mario falling from a jump in SMW always looked really off to me
his hands are melting and his head is off center
Kill...........me...........
>>3317427
Ah, derplion.
It's hilarious until you have to actually fight against it
whn you SWAGGIN
>>3317582
Games before Pokemon had great sprite art.
And the Pokemon designs we know today had been present and published upon the game's development and release.
When I see the Gen 1 Pokemon sprites, I can only imagine they wanted to go for a heavily stylized version of what they already had, which was clearly a bad move that didn't work out the way they wanted.
>>3317574
I found this terrifying as a kid, almost as scary as MissingNo using the Kabutops skeleton sprite
>>3317582
The sprites in Yellow look much better though.
>>3317841
All of these sprites are fucking awesome beside Articuno. I don't get why some people dislike it.
>>3317582
>jap red/green yes
>blue
no
>>3317848
It's the "over-the-shoulder" sprites that are bad though
>>3317617
According to Ken Sugimori, the sprites were made before the official art. He perfected the designs and unified the art style when creating the official art.
>>3317617
Early gen 1 sprites were more monstrous. They've tried to make Pokémon into cute cuddly looking pets.
>>3317916
I never understood why Gamefreak didn't remove the original red/green backsprites and add new ones to the red/blue/yellow games.
>>3318110
Because who cares?
>>3317849
Has anyone made a romhack with these sprites?
>>3318220
Maybe because red/blue backsprites don't match the front at fucking all?
>>3318229
I fucking wish.
>>3319905
There's so many weird things from Earthbound.
I wonder if Mother 3 ended up on the 64 would we have ended up with designs like this.
>>3319908
literally every single sprite in cho aniki could be posted in this thread.
>>3319882
every time
>>3317962
>be me 3 days ago
>playing Sonic 2 & Knuckles
>already had all 7 emeralds at this stage
>speed right into this fucking hole
>mini panic attack
>FUCK
>Oh wait I can just climb the wall. Nevermind.
My favourite sprite outside of a fighting game
>>3317582
nah, the sprites in green sucked because the artist who translated concept art sucked.
They got someone who kinda copypasted concept art into the GB for yellow and the sprites are fantastic
>>3318229
I don't really think they'd work on anything retro color-wise.
Plus no backsprites.
>>3320867
I know we're focused on the dorky dinosaur, and damn, Bonk was full of weird sprites, but I absolutely cannot stand the early sprite of Bonk with the three hairs.
>>3319829
>Pikachu
>Shocker troops
I get it
>>3320138
this area was the #1 cause of my panic attacks at 7 years old
>>3321426
I agree. I originally was looking for an image with just Bonk but then I found this one..
>>3317849
>blastoise is fat and has a broken arm
That's one where the Pokemon Green sprite is actually better IMO
>>3321735
They'll jump around screeching Pi~!
>>3317771
Oh no
>>3317574
that was the scariest shit when i was a kid
Blackface? In my Doki Doki Panic? Oh LAWD!
>>3322451
>>3319916
I love the mario heads.
>>3320507
Kinky
>>3317606
Pac-Man 2 had the best animations for everything
>>3319912
underrated post
It's a great sprite, but what were they thinking with this pose? How do you even come up with something like this?
>>3323857
How is he even staying balanced?
>>3324846
His feet are stuck to the floor
>>3317606
>>3317849
you know its best when kakuna has badass scythe arms instead of being a faggot paperweight like metapod
>>3317531
ahahaha where is this from?
>>3326092
Final Fantasy IV
>>3326115
>filename
kek'd
>>3317606
>>3324863
I am really surprised this game ain't more popular.
>>3317841
That fucking onix though
>>3326946
It's probably because it's a very... unique game. When they called it an "interactive cartoon" on the box, they meant it, but that also means that the feeling of being in control goes right the fuck out the window.
I'd imagine the majority of the people that played Pac-Man 2 ended up getting annoyed over Pac-Man being a stupid little shit that wouldn't do what they wanted him to do and just quit. And god help you if you were actually trying to find the secrets. It just turns the game into Retard Wrangler Simulator 1994.
>>3317849
>that UNITINU kingler
>>3327060
>>3327361
I think it could have worked if the controls were different. Replace the gamepad-controlled slingshot with a lightgun and it would have been a lot less frustrating. Then work out the rest of the controls so you can hit all the needed buttons with the gamepad in the hand that isn't holding the lightgun. Which could work on the SNES if its lightgun wasn't a huge awkward thing. Or on the Genesis if its gamepad wasn't a huge awkward thing. Oh, fuck it...
>>3326946
>>3327428
It would be a good 3DS game. Touch screen for the cursor, d-pad for LOOK, hold L/R for the power pellet.
I kind of want to modify an emulator that would behave like that, like modify the cursor ram address depending on the touch screen position, but I'm nowhere near talented enough to pull it off.
>>3327551
Oh man, that'd be great.
>>3317606
>>3327595
I was going to post this, but I didn't save it and I couldn't find it on google. Thanks!
>>3326946
I played and thoroughly enjoyed that game as a kid, but I can see why it wasn't more popular.
The controls and gameplay are very bizarre. The game certainly gets points for trying to be innovative, especially back in the 16 bit era, but it was just a strange concept for a game. The "LOOK" controls just felt very loose, and the slingshot was a strange way of interacting with the world. It was fun, as an "interactive cartoon" for children like that other anon pointed out, but it doesn't exactly have the makings for a mainstream hit.
Also, how did *THIS* game end up getting the direct sequel name of "Pac-Man 2"? With all of the other Pac-Man sequels that at least have a similar gameplay concept as the original arcade game, how is it that this is the game that Namco decided to call Pac-Man 2?
>>3328141
>>3327361
I did not think this game is fit to be a super popular title, but it is so unique and charming that it deserves a cult following of sorts. Right now, it only gets mentioned in a context like this. Funny/weird animations.
:V
>>3328141
>Also, how did *THIS* game end up getting the direct sequel name of "Pac-Man 2"? With all of the other Pac-Man sequels that at least have a similar gameplay concept as the original arcade game, how is it that this is the game that Namco decided to call Pac-Man 2?
The "Tetris 2" problem. Companies believe if you slap a "2" on something it instantly will get marketability.
>came to post the Darkstalkers gut hit smears
>see someone already did
Well done.
>>3317849
I still really love that Scyther sprite.
>>3317606
>>3317271
>non-integer scaling
>>3328154
Suprise ghostsex?
cutie
>>3335267
Is there a more literally cucked /vr/ character?
>>3319905
>>3319908
I can't be the only one who interpreted Porky's sprite this way...
>>3323039
Best one
>>3329087
Somebody get this freakin duck away from me!
Treasure Master guy's walk cycle is still the best in any game.
funfunfun
https://www.youtube.com/watch?v=3NuFVQk_CCs
>>3335484
How else is it interpreted?
>>3335484
>>3337039
i always though it was like this
>>3325046
>>3325050
This guy is so fucking cute. When his little snowman friends come like "YATTA YATTA" and he's all like "Hehe, I won!" all blushing that's pure diabetes.
>>3336778
>he will never grab your face with his ass
Why live?
>>3340432
>>3340432
look liek a dik lol