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PC-98 Thread

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Thread replies: 46
Thread images: 12

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PC-98 Thread
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>tfw figured out how to install games
Feels good. Made myself a blank hard drive too. Now I just need something to play.
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>>3313090
What's so difficult about installing games? It's the same as all other computers. The hardest part might be finding the installer Gainax hid on the second disk.
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>>3313128
Well, I had to format a blank hard drive and then figure out how to move the installer and then run it. It was fairly easy but I got stuck because the installer wouldn't let me install because the "floppy discs" I used weren't read only. Now I had no idea how to make them read only until I realized it was as easy as making them read only in the properties menu.

Also, fucking Gainax this is a quiz game at give me at least enough time to read the question.
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I'm having some trouble finding the different specs of all the models.
Is there somewhere that lists all of the specs for models?
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>>3314659

Shut up Phil Fish. Fez was lame. LAAAAAAME!!
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>>3314617
Something like this?
http://www.pc-9800.net/db_98/index.htm
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english patch when?
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>>3314659
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so this one works as a makeshift /jpc?
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>>3314882
You'll never get happy with the 98 if you're waiting for translations.
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I see a lot of dithering in these games.

Did the PC 98 output composite video to blend the pixels or was that just the artstyle inherited from older Japanese computers and it used a VGA RGB connector?
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>>3314828
Thanks a bunch!
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>>3314910
It used it's own connectors for analog and digital RGB video.
The reason it used dithering is that the 9801 only had 16 out of 4096 colors simultaneously but a resolution of 640x400.
The 9821 had 256 simultaneous colors but didn't get as much support.
The earliest models used different connectors for color and b&w monitors and had lower colors/resolution but they were more of a side note before the PC98 took the center stage.
Games with only 8 colors and doubled lines are normally direct ports from the PC-88 or X1.
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>PC-98
>not a PC released in 1998
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What's your favorite PC-98 Touhou game, /vr/?
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>>3314898
I need to get back to work on making GIFs before posting a new /jpc/, probably with an animated banner for that Page 1 attention. There's some new stuff worth talking about, like how I got one of the regulars at Tokugawa Corps. to scan the type-in listing for a fast PC-6001mkII Battlezone-like game. Someone else slapped the code into Excel and assembled the game in an emulator, so the game's been rescued, pic related. My lack of Japanese knowledge remains a barrier; I've been catching up on my /vr/ backlog in the last month and a half, too.
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>>3314973
It was a standard for PC compatible with Windows 98.
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>>3314898
This is NECbeard territory. No Sharp, Fujitsu or Microsoft allowed. Epson gets an exception.
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>>3315085
That's pretty impressive considering it was released in 1982.
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>>3314981
Mystic square.
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>>3314981
Probably PoDD. HRtP is interesting, but 2/4/5 were surpassed by the Windows games. PoFV is worse than PoDD though.
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>>3315364
I guess we can post NEC PC-88 stuff then.
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>>3315418
The PC-9800 Series is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 through 2000. The platform established NEC's dominance in the Japanese personal computer market, and by 1999, more than 18 million PC-98 units had been sold
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Any good PC-98 emulators for Linux?
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>>3317329
xnp2 is the only UNIX-based fork of Neko Project II (no fmgen version yet AFAIK): http://www.asahi-net.or.jp/~aw9k-nnk/np2/
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Has anyone here tried The Screamer? I'm trying to play the translation but I can't figure out how to fight. I never seem to be able to attack, just get cornered while the enemy spams it's attack.
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Does this mean it has the 86 sound chip built in, or it's compatible in the sense that you're able to put one in?
Model is 9821Ap3
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>>3317310
1999!?

how did they manage to be able to compete with the OSX of the time or Windows 95/98 for that long?
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>>3319276
The later ones ran Windows 95/98, if I'm not mistaken
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>>3319279
but, wouldn't that mean those machines wouldn't be able to run the legacy exclusive PC-98 software?
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>>3319329
You'd have to finagle the MS-DOS system built into Win9x in order to get those games running, easier said than done.

>>3318661
Did you find the jump and attack keys for those segments? The Screamer's combat system is tricky, not well-designed but not impossible to work with. Double-check your equipment.
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>>3319276
Windows 9x was the end of it. NEC ended up producing IBM compatibles and gave up on PC98 compatibility for most models.
They came so far because they dominated the market, effectively taking a similar position as IBM clones had overseas.

Macs were never a real competition. The main alternatives were IBM clones (DOS/V), Fujitsu's Towns and Sharp's x68000 series.
During the 80s it was still behind 8bit computers such as NEC's own PC-88.
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>>3319612
>During the 80s it was still behind 8bit computers such as NEC's own PC-88
Other than the PC-88 having color, no it was not better than 80s Macs.
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>>3319629
I'm talking about market share, not capabilities.
You don't need to be powerful, you just need to be popular.
The ZX Spectrum was bottom of the barrel shit but it held a strong position in the UK.
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>>3318872
I'm not an expert but I'd go with the first one.
From what I've read your model comes with a YM2608 chip that allows it to play PC-9801-86 FM sound.

Just so you know, 互換 (gokan) is used in the same way when we say ps2 is compatible with ps1 games. It's all about compatibility (互換性).
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>>3320743
Thanks for the info, it's really helpful.
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>>3320743
How is that different from 対応?
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>>3319629
'80s Macs didn't have FM-synth chips built-in like the PC-88 from 1985 onward. But it was all about NEC dominating the niche PC market with support for software developers, mainly big business and game developers who made the PC-88 series popular and kept it relevant. Sharp and Fujitsu would continue to trail into the early-1990s before resigning to make Wintel PCs.
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>>3320819
PC-88 also beat Macs in monochrome resolution with 640x400 vs 512x342.
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>>3320793
Funny because I ended up having the same doubt.

From what I gather, in the case of 対応, the focus wouldn't be the machine itself but what we're trying to use on it (be it a sound board or even some software).
In the case of a game for instance, FM音源対応 means it was developed so you can use FM audio in case you're able to. It may happen a machine isn't compatible with FM audio but that doesn't mean it won't run the game. It just won't use FM audio.
You can't use FM音源互換 here simply because it (the software) doesn't have the required chip (or whatever) required for FM audio to be played for obvious reasons.

Hopefully I didn't make things worse.
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Impressions on Power Doll 2?

https://www.youtube.com/watch?v=qv805SM4Zyg
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Let's say I was going to Akiba and buying a pc-98. What features should I look for? Can I add it to my home network?
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>>3321838
Depends
If you want to play older PC-98 games, get a 9801
If you want to play newer ones, go for a 9821 with either a Intel 4DX or an early pentium, but make sure it still runs DOS and doesn't have the Cirrus Logic stuff in it.
Also, the PC-9801-86 FM sound chip is pretty important.
I'd recommend looking at >>3314828 to find a model that suits your wants
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>>3321782
I could never beat the very first mission - there must be something about the mission objectives I'm not understanding
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>>3321880
>If you want to play older PC-98 games, get a 9801
You'd still want some of the middle models, possibly with 3.5" drive and HDD.
Getting a vanilla 9801 is like getting a 5150 to play EGA games.

You should be able to get a network card but I'm not sure what you can achieve with that.
Thread posts: 46
Thread images: 12


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