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Did any of you ever beat Turok 2: Seeds of evil?

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Thread replies: 87
Thread images: 20

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I remember that game being one of the hardest game ever.

I would rate the levels From Easiest to Hardest this way:

Port Of Adia- still quite a challenge for the first level, and its probably the easiest area to accidently pass by mission objectives (after the Hive, that is).

Primagen's Lightship- Theres plentiful ammo and health strewn about and none of the enemies are particularly infuriating. Thanks to the fantastic structure, it's not too much hassle retracing your steps for quest items etc. the fans and lasers are bothersome at times though.

Death Marshes- The new arsenal you find admidst this level (Shredder especially) keeps the enemies at bay for the most part, though the heavily armoured fellas still take a beating. Took me a while to learn to keep away from the health sapping bogs altogether. The music in this level scared the shit out of me.

River of Souls- Favorite level, long but varied. Challenging but not annoying. Undead Battles and the Riding Gun section are my favorite parts of the game.

Lair of the Blind Ones- Humongous! Seemingly never-ending! Guardian's bows are purty powerful and tedious jumping sections over bottomless pits I never welcome in any game. Not to mention the underwater section, your maps almost obligatory there! A nice array of foes to face though, the atmosphere is impressive and the enviroment varies enough to stop it growing repetitive... unlike the Hive.

Hive of the Mantids- Honestly.... how irritating are the drones, the STANDARD enemies in this level? Pain in the backside to successfully hit and over-effective weapons. Incredible looking level when you first set foot in it, but 30 mins or so in the difficulty somewhat sours the experience, endless complex networks of tunnels, paths to mission objectives never obvious... dunno how long I spent hunting for one last lousy satchel charge.
>>
I hated how there was absolutely no ammo for the torpedo launcher anywhere and if you use all the ammo, you couldn't even equip the weapon. That wouldn't be a big deal if you didn't need it's speed boost to make it through one underwater section before running out of air. I also got stuck for a month or so in the Hive of the Mantids. There was like a portal or something that was hidden behind a destructible wall that I never could seem to find.

Sadly, I never beat it without resorting to cheats. They shouldn't have unlocked cheats after you kill certain bosses.
>>
The main thing I remember about this game is getting a boner when that one boss would use the move where it uses its tentacles to pull itself toward you and smash into you ass first.
>>
>>3303196
I think most people who played this game had to use that Bewareoblivionisathand code

Would say that Turok 2 is the Battletoads of N64
>>
My favorite Turok game. I never found it that hard at all, but it has its challenges.
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>>3303254
>Bewareoblivionisathand
unless pc master race
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>>3304073
But isn't it very hard when you have to go back to find the last Primagen keys in each levels?
>>
Turok 3 is the only N64 Turok game that the average person actually finishes.
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>>3303005
I never got a memory pak for my N64 so i mostly ended up replaying the first few levels a lot.
Eventually i got around to beating it piecemeal with the unlock cheat though.
>>
>>3304196
The average person struggles to even finish the first level in Turok 2. In Turok 1, it doesn't get hard until level 4 or 5.
>>
So since this is a Turok thread I might as well ask. I downloaded the original Turok PC version and I'm playing it on a computer hooked up to a CRT monitor. I'm enjoying it but I was wondering if I should pick the remaster instead.

Obviously I don't care about the resolution since I'm playing on a CRT monitor, but what about the rest of the changes? What should I do?
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>>3305304
don't bother with it
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I finished it. I can't remember if the game has difficulty levels - if so then I probably just did it on easy, maybe normal but not hard.

The game was a tedious slog. I only persisted because I paid so much for it (mostly on the basis of Edge magazine's kickback-tastic 9/10 score).

Apart from the Mag-60 the weapons all felt feeble and underwhelming. What really fucked me off was how the game appeared to rely solely on a random number generator to decide whether a hit on an enemy did damage or not.

I remember this one time I fired a grenade into the blackness and some gorilla-type thing just happened to be in its path (I couldn't see it) and the grenade exploded and killed it in one. Then another gorilla thing came at me so I fired a grenade at it, expecting the same thing but it had no effect. So I fired again and again, each grenade doing literally nothing. The gorilla eventually came right up to me and beat me up. Despite me firing about 7 grenades at it.

Fucking stupid game.
>>
https://www.youtube.com/watch?v=hVhLuklG70s

nice level design
sick music
nice weapons
nice gore

I really miss retro fps. Doom 4 tried but they fucked up the level design, it was so fucking linear. Liniear hallway followed by arena style fights.
>>
>>3307405
I agree. I loved the cerebral bore
>>
>>3307405
The atmosphere is unparalleled. It's how FPS games should have evolved after corridor style Doom games. The main reason it failed to catch on is because babby doesn't like getting lost and not being told what to do immediately.
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The level design is absolutely horrible, the linear structure of the third game fit it way better.
>>
I hated Hive of the Mantids - took me weeks to finish that level.
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>>3305304
Buy the remaster.

Worth every penny.
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>>3307349
Explosive weapons were bugged in that more often than not they literally did zero damage.
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Only with cheats to skip stages. Not even because i found it hard, i just couldn't ever finish the first fucking level. I'd clear all the enemies and wander around aimlessly looking for whatever fucking switch or hidden path it was i kept missing that prevented me from reaching the energy totem.
Never had so much trouble even in backtrack hell games like Hexen. Whoever designed the first level is scum.
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>>3308880
first level wasn't so bad
lair of the blind ones - now that was fucked up to navigate. then again, it actually fit
>>
>>3308839
Really? So this was a known issue?
>>
Yeah, cheated my way through it. I think I never even beat the cave at all because it sucked so much.
I haven't played it in 10 or so years, but from what I remember my biggest problem with it was the too large and too empty levels - you were running around with all that no distance black around you, shoot a mook from time to time (except when they chose to gang up on you) and have some kind of objective... Of course, back when it came out, I also fapped about the graphics, and the weapons were really fun, but somehow it dragged on and on and on.
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>>3303005
I found that the single digit framerate was more than enough artificial difficulty for me.
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>>3309158
Nope.
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>>3310046
Fuck the frame rate. I had to restart the game sometimes cuz the explosions was too much for the frame rate to handle
>>
>>3310046
>>3311521
The remaster can't come soon enough.
>>
>>3303005
Nah, I always get bored at mantids hive.
Shame really, lvl comes with most awesome weapon (yes, RazorWind).

Really fun game.

>>3305304
> I was wondering if I should pick the remaster instead.
Now worth it in my eyes. As far as I know they just added functioning map, light effects from fire, changed certain sounds for more retarded ones and made it so my potato cant run their version of the game.

>>3310046
>>3311521
I never understood complaints about shit framerate of Turok 2. Dunno about n64, but I have no problems with pc port at all. Maybe its just because of my old pc Im able to run older games pretty good, dunno.
>>
I fucking hated the underwater section in Lair of the Blind ones. Don't know where to go and enemies keep swimming in my way but I can't kill them cuz if I did, I would not be able to equip the Torpedo Launcher

>>3314103
I Think just the N64 version had these framerate problems.
>>
>>3303196
>absolutely no ammo for the torpedo launcher anywhere

I kinda remember there being torpedoes in the underwater tunnels in the Lair of the Blind Ones.
Heck, I think it even respawns there!
>>
Is it true the makers of Turok went on to make Metroid Prime?
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>>3317851
That really need a big [citation needed] every time anyone says that.

Enjoy niggas.

https://www.youtube.com/watch?v=PpAPbzxGwiA
https://www.youtube.com/watch?v=xW8uPx_JG5M

The two hour video is definitely worth watching if you got the time to spare.
>>
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>>3317856
2/10
>>
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>>3317857
3/10
>>
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>>3317859
4/10
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>>3317861
5/10
>>
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>>3317863
6/10
>>
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>>3317864
7/10
>>
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>>3317867
8/10
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>>3317869
9/10
>>
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>>3317871
10/10
>>
>>3303005
Beat tons of games as a kid including all the other classic FPS games on both PC and N64 but I never beat Turok 1 or 2. Not because of enemy difficulty, rather I couldn't navigate the levels. I never figured out how to get past Lair of the Blind Ones in Turok 2. I explored so fucking much but just couldn't find my way to the end. My N64 memory cartridge eventually got fucked so I played through it and reached it again, and again my N64 memory stick got corrupted and I never tried again.

Had no trouble 100%ing both Perfect Dark and GoldenEye, and beat all the other classics like Doom, Blood, Quake, Duke, Shadow Warrior, etc. Always got lost in Turok.
>>
>>3317857
>2/10
I didn't think the video was that bad...
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>>3317887
lmao xd

upboate
>>
>>3317887
2/10 was for the image dump, not a rating.
>>
>>3317915
I'd give the image dump more like a 5/10.
>>
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>>3311521
>>3314103
The N64 version looks pretty great considering its running on a mid 90s console but yeah the framerate wasn't very good
>>
>>3318005
stupid sexy ada's voice whenever you picked up a weapon
>PISTOL
>>
>>3318005
Turok games aged like poopoo
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>>3318005
I love how, instead of using it to perhaps boost the frame rate, the Expansion Pak just gives you higher res, but the same wanky framerate.
>>
>>3318162
the framerate was actually worse with the expansion pak
>>
>>3318162
The framerate is worse when the game is in high resolution.

Having more RAM doesn't directly give you more performance
>>
>>3318169
No I suppose it just means you can rely more on lookup tables. So what did the Pak do in this case? Just increase the video RAM?
>>
>>3318175
>So what did the Pak do in this case?

More space for a larger framebuffer and corresponding larger z-buffer.
>>
>>3317856
>That really need a big [citation needed] every time anyone says that.
So is that a maybe?
>>
>>3318145
I always liked when she said "Mag 60"
>>
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Reminder that Primagen did nothing wrong.
>>
>>3318714
His intent may have been fine but his methods weren't. Sure he just wanted to go home but in order to do that he'd have to destroy multiple planets and countless lives.
>>
>>3318704
The cheesy, impassioned way she says "you MUST protect the totems at any cost"...
>>
>>3318743
Good stuff as well : p
>>
Isn't there a way to force turok 2 pc to run a 60 fps? I remember seeing it around.
>>
Does Joshua die in Turok 3? I remember Adon saying that she knew how to revive him but game ended before the player found out if she really intended to do that or not.
>>
>>3319163
Yes. Then Oblivion parades around in his corpse. Then you kill him.
>>
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>>3318960
add " -MaxFramerate 60" to the target field of the shortcut to the game
>>
>>3319194
How did I do?

https://www.youtube.com/watch?v=OpNxdleS6wM
>>
>>3319163
>>3319190
Yea, Adon left to go find a way to save him. And The Council, who had their own agenda the whole time, appointed a replacemen, IIRC.
>>
>>3319345
pretty ok
>>
>>3319345
damn son what was that first song?
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>>3319726
Aha. I liked Joshua, he was badass
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>>3320458
In 2 maybe, but 3 shit all over him and made Joshua looked like a bitch.

Tal'Set a best.
>>
>>3318887
Agree, every game should have her in it.
>>
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>>3320238
music from a severely underrated psp game.

https://my.mixtape.moe/uxgkkb.mp3
>>
REMASTER WHEN
I'M FUCKING DYING HERE
SAVE ME KAISER
>>
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>>3321685
TUROKEX was a project originally started back in 2011.

It's gonna be ready sometime this century.
>>
Haha i found the voice of Oblivion scary when I was young...was very afraid the first time I went into one of those fake portals
>>
>>3321685
>>3322127
The version of Turok on Steam is made by Kaiser. He and his team are currently working on Turok 2.
>>
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>>3323317
And if I am not mistaken, he started working on T2 back in May.

I take it the game is going to be released this December at the earliest.
>>
>>3323441
the t2 remaster has been in development since december when the t1 remaster released.
>>
>>3323509
I call bullshit, Kaiser dropped some time ago and said he'd start working on T2 on May.
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>>3324092
kaiser isn't the only person working on it
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>>3318145
That android/alien lady kick-started my puberty.
>>
>>3319726
It should be illegal to end your game on a cliffhanger, if you're not committed to making a sequel to resolve it.
>>
>>3324445
This. It's a shame we'll never find out what happened
>>
This came out the same time as Zelda OoT (in the UK)
Played a bit of it, soon got fed up of being lost, gave up.

Tried playing it again a few months back
The damn look spring makes it unplayable
>>
This game was definitely not for kids. Did they expect kids to navigate through levels like Lair of the Blind Ones or Hive of the Mantids?
>>
>>3326227
It was rated M, so no.
Thread posts: 87
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