1:20
9:20
https://www.youtube.com/watch?v=VpiNDxssUL0
How the fucking fuck do you do that shit
I can't replicate anything
What the fuck
The jump at 1:20 I can practice for 3 weeks and I won't be able to do it
These guys are literally the best players in the world; there is a point where practice just isn't enough.
>>3291692
speedrunners play these games and levels like autists, every single day, over and over again. the runner(s) making that jump probably has like 1000 hours on that level alone, no exaggeration.
Why the way, i can't see how speedrunners are retro.
>>3291724
>I don't know why anyone would do that.
I wouldn't do it either but I'm glad people like them exist because these runs are awesome to see. It's nice to see the peak of gameplay available in a single player campaign.
>I don't see the point in speedrunning.
Again I wouldn't do it but again I'm glad it exists. It's just another way to compete in video games and try to achieve a world record. Besides, games like Doom and Quake have always had a speed based component to them as they have the level timer at the end of each level. They wanted you to go as fast as possible.
>>3291724
>Winning the game by avoiding every game mechanic
what the fuck? the guy in OP's video has clearly mastered Quake's game mechanics.
>>3291735
>the guy
*or guys, if it's multiple fags, which it probably is
>>3291726
>i can't see how speedrunners are retro.
Are you retarded? People have been speedrunning Quake and Doom since they were released. In fact these two games in particular were most responsible for popularising the concept of speedrunning in the first place.
https://en.wikipedia.org/wiki/Speedrun#History
https://en.wikipedia.org/wiki/List_of_video_games_notable_for_speedrunning
>>3291737
QDQ was multiple guys, yes.
It was also really the first competitive full-game speed run challenge. Up until then people were only speed running individual levels of DOOM, QDQ was the first to compile their best times for all levels with carry-through into a single run.