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Your first comfy game.

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Thread replies: 105
Thread images: 42

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Your first comfy game.
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>>3254882
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SMB1 or 3 for the SNES. So comfy I never cared to finish them, I just played.
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>>3254882
did you by any chance play that on a demo disc? and do you remember the name of the disk? I remember it also came with Heretic, Terminal Velocity, and Rise Of The Triad.

Been trying to find that disk for years.
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>>3254882
This looks cool. I'll have to load it on my Libretto.
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>>3254970
yeah it was on a 81 in 1 demo disc called leisure game pak. i remember heretic but not the other two, maybe its a different disk.

I actually uploaded it some time ago and shared it here, but i lost that link and im no longer home...

I also asked about that upload here a short time ago too but no one seemed to have it even tho an anon remembered and i promised that if i ever get it back ill share it. which i dont see happening any time soon or ever anyway...
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Probs this one
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>>3254989
oh neat.

I did a research and found your old post here:
https://warosu.org/vr/thread/S1508758

you mentioned "Apogee classics", so Rise Of The Triad was prolly there.

The file hosting site you used seems dead unfortunately.
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>>3255010
>https://warosu.org/vr/thread/S1508758

omg amazing! i did try to look for that once but i couldnt even get close to it. thanks and idk what was i thinking uploading it on such a random site...
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>>3255183
my nigga

>dat intro song
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>>3255001
You're confusing comfy with dull.
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>>3255183
Good ass game
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>>3256695
Go fuck yourself.
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I'd just wander from town to town, delivering mail and robbing banks and shit. Mainly because I had no idea what I was supposed to do to advance until years later.
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>>3254882
Activision's Stampede on the 2600.

I used to play this shit for hours as a kid.
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I don't think I've ever found another anon who has played this game. Shit was awesome. I never could get the garage where you could save your cars to work, though.
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>>3254886
My melanin enriched friend. Sometimes I just play the tutorial just for the comfiness so I can lay back and watch all my settlers doing their work
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Nice game to play when wanting something and not to difficult, very relaxing.
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>>3257824
I though the Wizardry games were insanely difficult?
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>>3254882
Oh man, God of Thunder! That brings vack memories. I only had the shareware version, but it was a fun game for sure. Zelda clone for DOS, that was just awesome.
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>>3254882
Spyro 2
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>>3256863
Not comfy, just slow and boring.
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>>3257926
Only 4 is insane, all the others are somewhat mellow unless you run into something really nasty.
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>>3254882
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>>3258394
Awesome, I just got a Famicom EverDrive and I love dungeon crawlers, maybe I'l give it a shot. Thanks, anon.
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>>3258402
Hard to feel comfy when you feel like you have to rush to do tasks before the day ends.
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>>3258685
HM is notable because it's the one game in the series where night is eternal. You have more than enough time to do what you want. Hell, you can max out Eve's hearts during the first night if you want.
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>>3257774

Have you played Cultures? It was made by the devs of Settlers 1 and 2 and it's also extremely comfy.
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Comfy as fuck
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>>3258007
That and year of the dragon are my go to comfy Games. I can always play them and have fun. Riptos rage was my first real 3d game when I first got my ps1
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>>3254882
https://youtu.be/QsSbaqhWAWA
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This game was and is very comfy to just wander around and explore
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>comfy

OK I'm sorry for the shit-post but I keep reading the word "comfy" a lot everywhere in 4chan. What does it mean exactly?

That it has a relaxing or panoramic look&feel or that it's easy and smooth to play?
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>>3261370
Easy and slow-paced, like Harvest Moon
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>>3261370
man comfy is just comfy. im sure u know the feel only you have not stick the word to it. lurk more.
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>>3261380
>Easy and slow-paced

OH shhit dude I got one

pic related

yo peace
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>>3254882
Mario Tennis on the GBC.
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>>3254882
Might be a bit tricky deciding which one.

Might even be a bit taxing deciding which one!! :-D
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>>3261385

I know comfy threads elsewhere show night-time Japanese cityscapes and other panoramic sceneries and I get that they're "comfy" cause they inspire feelings of relaxation or coziness.

I still don't get how a video game can be "comfy".
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>>3261380
And having a smooth, preferably vibrant aesthetic. And nice music. A decent bit of replay value helps too, and maybe a familiar theme too it.
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>>3258003
The full game is legit freeware now along with Jetpack and Squarez:http://www.adeptsoftware.com/classics/

When are we getting a modern remake of Squarez with netplay?
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>>3257752
Was that for C64? I think I might have played that.
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>>3254882
I remember this game.
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>>3261803
Basically the same thing. A videogame that you can just get into and relax with.
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Overworld maps always do it for me, not necessarily the game itself.

Like this.
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It's a SEUCK game for Amiga.
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>>3261945
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>>3261948
I guess the dev kit would have been fun to play around with too, but I never had a copy.
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>>3254882
Super Mario Bros NES.
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>>3261882
Overworld maps were the only good thing about that games.
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Harvest Moon, baby
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>>3261797

Fuck you, I hope the next step you take is a pixel deeper than your tolerable limits and you explode continuously until your rig some bizarre multi-assistant contrivance to survive.
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People seem to hate it but I loved it
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>37yo fag here
Krakout for ZX Spectrum
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literally was unable to play it properly and the game wasn't even mine but i loved it

i still think it has awesome design and sound at least
gameplay is awesome too
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>>3265647
find me a better boss than this
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>>3254945
My friend of African origin.
This was also one of the first adventure games I played and I played it numerous times, just like other kids watched the same cartoons time and time again. The adventure gaming genre was also my favourite as a child.
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>>3265397
looks like a Stardew Valley demake
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>>3255001
>illusion of Gaia
>comfy
>when the final boss wrecks your shit all day erry day
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>>3266585
10/10
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what does exactly makes a game comfy?
seriously, no bait
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>>3267230
If it is comfortable.

If you need further elevation, type "define: comfortable" into Google, than apply that definition to a game.

You fucking moron, how is this a difficult concept?
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>>3266585
Even in ten years if you try and pull this shit anon I will be there to tell you to fuck off
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Little Big Adventure 2 - Twinsen's Odyssey was comfy as fuck.
https://www.youtube.com/watch?v=a3G5iG0cP-o
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Nominating Glider Pro. Just wish someone other than me on /vr/ cared about it.

>>3267230

This explains it pretty well: http://doctorwhogeneral.wikia.com/wiki/Comfy
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>>3254882
>>3254989

This game was a huge clue in tracking down a demo disk I've been looking for forever, on top of a few other games I've been looking for. If you ever get that leisure pak dl, post it.
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>>3267248
of course I fucking understand what confortable means, I just want to know what make someone define stuff such as Chrono Trigger or MGSV comfy, when they are not the fucking Stardew Valley-esque type of game.
[Learn some abstract thinking, pal]
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>>3268317
>of course I fucking understand what confortable means
>when they are not the fucking Stardew Valley-esque type of game

looks like you don't understand. Good luck
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I once wondered too what comfy is but after some time it became evident. Definitions are dumb cause too restrictive and always refutable. You'll find out what comfy is when u play a comfy game and compare it to a different one.

Maybe on could say that it is one that plays itself, that requires no mind effort but still keeps ur mind into it. Like the difference between driving a car and being a passenger.
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>>3268372
>Like the difference between driving a car and being a passenger
bad analogy alert, but the most "comfy" game I regularly play is a driving game.
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I'll be surprised if anyone recognises this
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>>3267565

Oh shit son, I sunk so many hours into Slumberland. Still never finished it.
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They don't make survival games like this anymore.
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>>3268509
mostly because the GBC has been killed
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Tetris amirite?
Always been a clean freak so it was natural for me to love tetris
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>>3268442
secret of the monkey island?
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>>3268509
They do. But they are called "Lost in Blue".
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>>3267230
IMO, a game that is relaxing for you to play.
Doesn't necessarily mean a relaxing game. I play Sim City on the SNES and get tense as fuck when things begin to go wrong.
On the other hand, I play Tenchu which is a stealth game and feel comfy as fuck walking around, enjoying the music and whatnot.

Usually, relaxing games like simulation ones tend to be actually slow paced and comfy, but it depends on the person really.
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>>3266591
>Final boss
>Hard at all
Now if you had said Mu, Ankgor Wat, or heck, even the Great Wall on a bad day, sure. I'll even admit that the Pharaoh Queen can be a little hard depending on how you fight her. But the final boss?
Honestly if I had to say a fight, I'd say Solid Arm.

Anyway, not the same guy, but I have to admit, South Cape is pretty comfy.
https://www.youtube.com/watch?v=eL9hI0aXEAA
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>>3268750
Isn't Lost in Blue the one where the girl goes from being a survivalist to an typical housewife who'll die without your intervention?
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>>3254882
Nfl blitz
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>>3270209
Yes. And on the second one she becomes actually useful.
Still, they are nice games.
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>>3267559
man that ost, that gameplay, that nostalgia
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>>3267565
>The material is poorly written or produced and has a B-movie nature to it, making one laugh or feel at peace by the sheer silliness in the material's creation - this is particularly true if the actors seem to be genuinely trying to make the material good.

I think I now what it means now

No wonder I always felt comfy watching episodes of MST3K. Something about watching really old sci-fi and horror B-movies with the bots wisecracking gave me a feeling of coziness. Maybe it's the dark cozy movie theater environment too.

Though I still can't think of a game that evokes that feeling. Closest I can think of are bad old licensed NES games like Back to the Future II. Or weird screw-ball arcade games like Trio De Punch
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>>3270307
Were they? I played the first one a long time ago and liked it then, never finished it since it was only for a few hours. It sounds like a good excuse to power up the DS again.
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Played the hell out of this as a kid. It's very comfy to me now. When I die it's just like "LOL, I fucked up!" and I've gitten gid so nothing's too difficult anymore. (except beating Impossible)
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>>3270584
They recently fan-translated the GBC sequel. I tried it and got stuck - you can choose to be the older brother who gets kidnapped by pirates (like, modernish ones, not eyepatches and rum) ad get stuck in an abandoned military installation. The younger brother washes up on a regular island... Forget why I stopped playing... Oh yeah because there's no guide, and I cbf trying a bunch of item combinations to get something useful (string + stick = rod? NOPE. Uh string + BIG stick? NOPE.)
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>>3271114
>I cbf trying a bunch of item combinations to get something useful
That's a bit of a problem with that kind of game mechanic. It's supposed to be about survival, but the combinations are not necessarily intuitive. I suppose one way to address the problem is to support a shitload of combinations, including nonsense ones. So you always get feedback and something to work with. What other mechanics could work?
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>>3270675
There's a massive slew of fangames for that. Try I Wanna Find My Destiny, that's one of the best ones.

Guy on Twitch called ParagusRants plays fangames on the regular. He's clocking a lot of hours on the FFX PC release just now though but when he's not playing a recent release he usually plays IWBTG fangames on a regular basis.
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>>3270683
this game looks so very much windows. Does it have keyboard shortcuts for the toolbar?
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>>3268634
close! hint: it's a humongous entertainment game
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>>3254882
Zelda Link's Awakening.

Although all Atari games are p fucking comfy with their sound effets etc. Going by that I'll say River Raid.
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>>3258394
But the pic is of exactly that insanely difficult fourth one...
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>>3268442
The clamshell is making me think it's one of the Freddi Fish games.
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>>3271215
"Jumping jellyfish let's get all those kelp seeds!" - Freddi Fish, Maze Madness
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>>3271125
My best guess would be a system that looks at what your combining, guesses what you're trying to make and tells you what you're missing. Like in the rod case, it could predict I'm trying to make one and say "I could use a lure" or if it thinks I'm making a bow say "you need a different stick".
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>>3271504
>and tells you what you're missing
But you don't get that feedback in a survival situation, do you? Unless you mean some inner monologue of the player character?
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>>3271228
YES
Thread posts: 105
Thread images: 42


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