I've been messing around with Mario Paint quite a bit, and I can't seem to find any info on exactly how it works. You can put a dot of every colour and patern on the screen all at once. How does this work considering the hardware limitations of the system? Is it a neat workaround, or something simple? Anyone know?
>>3230369
Now that I think about it, you're right.
How the fuck DID they do that?
>>3230369
you are literally just adding color to a background image. what so impressive about that?
>>3230432
OP mentioned how you can put a pixel of every color on the screen, so I believe he's perplexed about how it managed to work under the color limitation per tile as well as the maximum capacity of the palettes.
I think it was innovative for consoles. Using a mouse was new wasn't it?
It was innovative for consoles especially with mouse use
>>3230369
You can put 16 colors in one tile on SNES, with 4 overlaying layers - and that's not getting into sprites. That means there's potentially 64 possible colors in a tile - and one tile is 8 by 8 pixels, 64 pixels. So technically it's perfectly possible for each tile to have different color. Running this shit probably wouldn't be very fast - but it's not a program, we don't have to worry about game logic running in the background and updating every frame. Once it's painted, it stays there until something changes.
>>3231023
That makes sense, I figured it'd be something simple.
>>3230369
it walked