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Post overview maps

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Thread replies: 124
Thread images: 77

File: 20585g6.png (2MB, 1600x1600px) Image search: [Google]
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How are overworld maps and region maps made?
It seems to me that creating such a picture frame by frame would be extremely slow and tedious.
Is there any application that creates overview maps easily?
Could I create maps like these acessing the data in ROMs or ISOs of the games?
How could I make some of these more easily?

>Full size picture:
http://zanapher.free.fr/zelda/images/all.png
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File: all LightWorld.png (2MB, 4096x4096px) Image search: [Google]
all LightWorld.png
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>>3223223
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File: Crescent_Island.png (121KB, 1427x532px) Image search: [Google]
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>>3223230
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File: Dracula's Curse.png (774KB, 9915x1907px) Image search: [Google]
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File: earthbound.jpg (1MB, 2044x1631px) Image search: [Google]
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File: ff1 - worldmap.png (440KB, 4096x4096px) Image search: [Google]
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File: ff2 - ocean.png (174KB, 1728x1844px) Image search: [Google]
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File: ff3 - ocean.png (60KB, 4096x4096px) Image search: [Google]
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File: ff3 - subworld.png (138KB, 4096x4096px) Image search: [Google]
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File: ff3 - world map.png (292KB, 4096x4096px) Image search: [Google]
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File: ff4 - moon.png (218KB, 1040x1083px) Image search: [Google]
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File: ff4 - underworld.png (168KB, 2048x2048px) Image search: [Google]
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File: ff4.png (664KB, 4096x4096px) Image search: [Google]
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File: dragon_warrior.png (313KB, 1982x2088px) Image search: [Google]
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File: ff5 - alien submarine.png (347KB, 2048x2048px) Image search: [Google]
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File: ff5.png (666KB, 4096x4096px) Image search: [Google]
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File: FF6.png (3MB, 1808x1068px) Image search: [Google]
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File: ffVI - a.png (3MB, 4128x4128px) Image search: [Google]
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File: Landen-Overworld-Bridge[1].gif (866KB, 3067x1529px) Image search: [Google]
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File: Link's Awakening.png (310KB, 2560x2048px) Image search: [Google]
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File: link's.png (362KB, 2560x2048px) Image search: [Google]
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File: LufiaIIOverworldMap.png (726KB, 4096x4096px) Image search: [Google]
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File: map 6 (ages).png (292KB, 2240x1792px) Image search: [Google]
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File: map 7 (seasons).png (446KB, 2720x2048px) Image search: [Google]
map 7 (seasons).png
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File: map 11 (Link is awakening DX).png (972KB, 2560x2048px) Image search: [Google]
map 11 (Link is awakening DX).png
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File: SOTN MAP Sprite.jpg (3MB, 7824x6357px) Image search: [Google]
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>>3223223
Anyone here?
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>>3223396
I am.
I love vr maps. Now on mobile and I have nothing to post. Keep going OP.
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File: SeikenDensetsu3(J)-RabiteForest.png (2MB, 2540x2748px) Image search: [Google]
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>>3223902
nice
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>>3223297
This is nice. What am I looking at?
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File: mother swamp map.png (339KB, 2542x2943px) Image search: [Google]
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File: Mu.png (3MB, 4105x3073px) Image search: [Google]
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>>3225315
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File: Pokémon FR LG.jpg (2MB, 4178x4096px) Image search: [Google]
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>>3225316
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File: secret_of_mana_world.png (61KB, 625x500px) Image search: [Google]
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>>3225323


>>3223717
>>3223902
>>3223905
>>3225106
OP here, thanks for the replies.
I will be dumping more later so keep the tread alive
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>>3225343
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>>3223336
I fucking love the efficient use of space in the GB Zelda maps
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>>3223258
>entirety of Castlevania is actually a believable castle when all levels are merged
>it looks almost exactly like the intermission screen map
>that huge column/tower you see in the distance when climbing out of the catacombs?
>That's the clock tower, bitch
>and it is in fact in the exact right spot
>Dracula's chamber is hanging in almost exact same spot where you can see it in the distance that one time
DEEPEST LORE
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>>3225773
>DEEPEST LORE
I could create a robot that does nothing but spam memes if that's all I wanted to hear all day. Seriously, consider shutting the fuck up for once in your life.
>>
File: sonic vs mario.jpg (290KB, 2048x1357px) Image search: [Google]
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>>3225346
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File: Super Metroid.png (160KB, 2400x2972px) Image search: [Google]
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>>3225924
>>
>>3223297
why put all these pics behind spoilers, when you don't even add a spoiler-free description what people should expect, so they can decide if it's safe to open for them personally? As it is, people need to either skip all these posts, even though most of them might not be a problem for them, or they need to open all of them, making the spoiler protection useless
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>>3225929
But where's the fun in that.
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>>3225943
ah, so you were shitposting. Nothing new under the sun
>>
File: Super Metroid2.jpg (3MB, 5000x4592px) Image search: [Google]
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>>3225929
The names of the pics are more to help me organise the images than to give you a description.
If you are playing a game and don't want to see major spoilers you might not open the image which description is the name of that game, so the spoiler might help some people not to see unwanted things.
Now stop bitching and try to contribute with something.
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>>3225946
while not saying anything useful at all it sounds as if you make people use the spoilers filenames, which are unavailable on mobile devices, instead of putting the file name or game title or map title in plain text in the post
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>>3225945
:)
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>>3225926
>ROM hack
Nice try.
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>>3225949
>spoilers filenames, which are unavailable on mobile devices

That's not true, click the filesize underneath.
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>>3226630
the alternative is just putting the name of the game or map (if the map name itself is not spoilerish) into the text part of a post. Anyway, that subject's been done. The poster couldn't be arsed, so the posts are crap quality. Par for the course
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>>3223260
looks like a person

in fact I'm suprised there's no album art that just cuts it down to a square.
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File: johto.png (2MB, 1600x919px) Image search: [Google]
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I'll dump a few I have.

Johto first.
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File: real-world.gif (4MB, 4096x4096px) Image search: [Google]
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DQ6
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File: dream-world.gif (4MB, 4096x4096px) Image search: [Google]
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More DQ6
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File: dark-world.gif (126KB, 1024x1024px) Image search: [Google]
dark-world.gif
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Yet more DQ6
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File: underwater-world.gif (3MB, 4096x4096px) Image search: [Google]
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The last DQ6
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File: fe2.png (102KB, 512x704px) Image search: [Google]
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Fire Emblem Gaiden which I wish I could find without annotations.
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>>3227610
Why was this post deleted?
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File: FE41.png (498KB, 1008x1015px) Image search: [Google]
FE41.png
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One of the Fire Emblem: Genealogy of the Holy War maps. Got all the rest if anyone wants them.
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>>3227628
Because it's not from the game, it's a remake duh
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>>3227628
>>3227632

Yeah I posted the wrong thing because I'm an idiot.
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File: Secretofmana.png (609KB, 4096x4096px) Image search: [Google]
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Secret of Mana
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File: ActraiserMapWorldA.png (68KB, 1024x1024px) Image search: [Google]
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And finally Actraiser. Hope someone liked some of these.
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>>3227630
Please do, they look beautiful
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>>3225924
>Comparing the seventh level (out of like sixteen) to the first level (out of about eighty)
Do your arms hurts? Ya know from all that cherry-picking?
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>>3228090
what point do you think this poster is trying to make? You consider it misleading, and that's a fair accusation, but let's say we fall for the misleading for the sake of argument, what point is the poster, in your eyes, trying to make?
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>>3228096
Mario had like 70 levels, of course they are bound to be shorter.
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>>3228110
So again, what point do you think the poster is trying to make?
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>>3228116
I don't know, you tell me. Baiting?
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>>3228116
The reason I'm asking is because when I saw the poster (I disregarded all text on it) I noticed two very different games. One is a maze platformer, where the challenge comes in keeping a mental map of the level. They usually have very simplistic puzzles or challenges, because keeping track of where you are and where you need to go is already taxing enough, it's a form of large scale navigation. Such games can be fun, although making such a game for Sonic is a bit questionable.
Anyway, the bottom game shows a platformer, a pure one. There's no navigation issue at all. It's go right until you win. So all the challenge in the game is not in navigation, but in dealing with the immediate situation. It's acrobatics and reaction. As far as platformers go, that's as pure as it gets.

I personally prefer my platformers to be dexterity challenges. Mario is, Sonic isn't, going solely by the level design.

So what I take from the poster is the following things:
- it compares incomparable games (different genre)
- it shows one game that's a but unclear on what it wants to be
- it shows how a pure dexterity platformer should look (the tube of challenges)
and last but not least
- its layout is terrible, given that supposedly "important" shit like the message on the bottom escaped my focus for days.

>>3228134
That message indeed makes it bait. I missed that message until re-checking the poster again. To me the image is sending almost the polar opposite message to what the text says
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>>3228134
to answer my own question, which you didn't have the balls to answer: accounting for the bait text on it, I think the message it tries to make is that more is more. That level design is best when it's huge and complex. That's a fairly questionable statement though It's super trivial to make a giant maze of awesome, but it'll be completely un-fun to play or navigate. The player is already busy moving the character around. Why burden them with the extra work of maintaining a mental map? The maze-ier you get, the more a real map is required. So the simple question to the developer is: "how do you want to break the flow?" in game map or drawn map? Both fuck with the pace of the game quite badly. Good platformer design gives a constant sense of where to go next. The challenge in platformers is not where the finish is, but the acrobatics to get there. Otherwise you're doing an odd 2D adventure, not more.
Anyway, in my opinion the primary message this poster tries to make is questionable at best when it comes to level design, and makes it easy to dismiss it as such, without even getting upset.
In my opinion the primary message the image content of the poster actually makes, is that the bottom one is the far better and focused design.
The only way I can imagine someone getting upset at that picture is if they assume bigger is better, but they consider Mario better. In that case, a couple moments of reflection should be plenty to understand that this poster is a perfect example of bigger not necessarily being better. New insight gained, and one can move on.
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>>3227630
my favorite thing about FE4 maps is that the game maps all line up to the world map it shows on the chapter intro screens
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File: FE40.png (264KB, 1008x503px) Image search: [Google]
FE40.png
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>>3228378
>>3227672

Yeah, it is super cool. I'll dump the rest of 'em. Starting with the prologue.
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File: FE42.png (515KB, 1008x1015px) Image search: [Google]
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Chap 2. (The one I posted earlier was 1)
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File: fe43.png (407KB, 1008x1015px) Image search: [Google]
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Aand 3
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4
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5
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>>3228378
which post is the world map, that shows where/how all these individual maps fit together?
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6
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>>3228559

I'll find or make one while I upload all these. (11 total)

Here is 7
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8
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>>3223223
>How are overworld maps and region maps made?
a lot of map makers create "game genie codes" of sorts to allow them to freely move about a map and snap shots together
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File: fe49.png (568KB, 1008x1015px) Image search: [Google]
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9
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File: fe410.png (409KB, 1008x1015px) Image search: [Google]
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10 (I really like this one)
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File: fe411.png (460KB, 1008x1015px) Image search: [Google]
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Aaand Endgame
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File: jugdral.jpg (870KB, 1600x1138px) Image search: [Google]
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And here is the best total world map I could find.
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>>3228590
that looks pretty cool thanks.

Brings me to a kind of related question. What's the biggest, in tiles, in-game map of any 3rd/4th gen game?
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>>3228574
how do you build such maps? What kind of tool support may the developers have had back then?
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>>3228590
just tried to reassemble that map from the others posted. There are some subtle differences in the overlap regions, it's not a perfect fit
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>>3228610

Shiiiit.

Is it just forts and shit or does the land change? The game takes place over a large swathe of time.
>>
File: overlap.png (111KB, 272x346px) Image search: [Google]
overlap.png
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>>3228620
Here's an example from the first two maps. You can see the river changed its flow a bit, and the mountains to the east of the river don't match perfectly
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File: overlap2.png (353KB, 845x322px) Image search: [Google]
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>>3228629
it's a bit more difficult on the transition between the next two maps. Aligning the castle and half of the rock it's on, the whole forest seems to shift a little, and some rock formations are gone.

It's not the end of the world, and a very cool concept. It's just not a perfect match, for whatever reason
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>>3228635

Yeah. It's still super cool.

Interesting that it doesn't align though. I wonder if the devs made them separately for some reason.
>>
File: ultima 4 NES.png (194KB, 2048x2048px) Image search: [Google]
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>>3228140
>>3228159
Are you like, literally, austistic?
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>>3225924
In one of those games, your character can run REALLY fast. In which one of those would he fit best?
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>>3226519
So... that's not a map then?
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>>3231168
the bottom one, because it's providing a path to run along, filled with reaction obstacles, emphasizing the running aspect. Speedrunners play the game in such a manner for that reason
The top one is a bit ill-fitting, because going fast straight ahead will get you nowhere, and in fact you need to stop and get your bearing regularly, to navigate the maze.
>>
File: ctmap.gif (4MB, 340x300px) Image search: [Google]
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I'm so sorry to do this to you guys.
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>>3231587
What's the problem? It shows how a torus is an orientable surface. You couldn't do that with a Möbius strip.
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>>3231596
>It shows how a torus is an orientable surface
it shows how the world map is a torus. The rest is just you being a smartass
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File: As soon as she touched my duck.jpg (15KB, 246x291px) Image search: [Google]
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>>3231587
Wait what Is the problem? The bottom connects to the top and---hang on... that's.. not how the real earth works. Wait... wait. OH GOD HOW DO I 3D MODEL IN MY HEAD AGAIN?
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>>3231608
It's not really a torus. You have to stretch things to make that work.
I don't expect anybody believes worlds are globular, even when they only wrap around the latitude.
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>>3231624
>You have to stretch things to make that work
so?

>I don't expect anybody believes worlds are globular, even when they only wrap around the latitude
Civilization, Sim Earth, Populous III ...
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>>3231639
Stretching is a big deal because it ruins the metric. Traveling along the inner circumference of a torus is shorter than traveling around the outer circumference.

Populous 3 is a different case since it uses quasi globular maps. It's not a 2D projection like the rest.
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>>3231682
>Traveling along the inner circumference of a torus is shorter than traveling around the outer circumference
topologically, no. Don't get mislead by the 3D model
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>>3231689
So why don't you project it on a coffee mug if all you care about is topology?
>>
File: flat-earth-map.png (100KB, 517x515px) Image search: [Google]
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>>3231587

We could just assume that world maps are using this projection.
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>>3231696
I didn't make the animation, and the donut is simpler
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File: maps.jpg (12KB, 532x252px) Image search: [Google]
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>>3231698
That doesn't work because the boundary is continuous rather than a rectangle; there is no jumping from north to south pole as in nearly all video game maps.

These aren't my idea, but they explain the topology of flat maps.

Also no distortion is introduced in the torus map in video games because the torus is not embedded in 3d.
>>
File: world maps.png (142KB, 517x515px) Image search: [Google]
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>>3231698
There's a problem with how video games would work with that, unless I'm mistaken.
>>
File: map2-04.gif (29KB, 560x560px) Image search: [Google]
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>>3231724
If you have multiple floors with wraparound like in some dungeon crawlers they would form a multi-layered torus with extra holes for the stairs.
I think it breaks if you introduce shortcuts, e.g. go from floor 1 to floor 3 without passing through floor 2.
>>
File: snakemap.png (243KB, 2016x4485px) Image search: [Google]
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>>3223223
>It seems to me that creating such a picture frame by frame would be extremely slow and tedious.
Heh, read once that the guys from Club Nintendo (Mex) did maps for a gameboy game by laying the thing in a copier then cut/stitching them together, then tracing the outlines on an overlay for one of the early issues. Or taking photographs from the TV on console games; saw a few maps on spanish mags made up of photographs stitched together (minor glare and screen curvature included).

>>3228574
Aside from disabling layers in emulators and screencapping, I guessed some people would figure the format the tiles/maps/palletes are stored and parse/render them.
>>
File: Western Hyrule AOL.png (209KB, 1280x2128px) Image search: [Google]
Western Hyrule AOL.png
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Western Hyrule - Adventure of Link
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>>3231587
it's still not right, the inner and outer edges of the torus need to be the same length
>>
>>3223303
>>3223297
fuck i need to play FF5 again
Thread posts: 124
Thread images: 77


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