How does SECAM compare to PAL and NTSC for retro gaming?
>>3209896
Obsolete.
>>3209896
PAL > SECAM > shit > Never Twice the Same Colour
>>3209896
SECAM consoles barely exist.
>>3210008
50Hz.
>>3210008
>silky smooth 17fps
Even if there were color issues with NTSC, I'd sure as hell take them over stuttering games and underclocked consoles.
>>3210121
>muh ADHD means everything needs to be FAST
kys
>>3210151
>muh OCD means the colors have to be PERFECT
>even if my games get butchered for it
>>3210151
you must be literally retarded if you do not want to play games at the speed they were meant to be played at.
>>3210121
>I only play Japanese games
Kill yourself.
>>3210169
I'm just going off what PAL was apparently designed to do. I've personally never had a single issue with NTSC colors and noticed no difference (except for butchered speed) when using a PAL console.
Maybe that was a problem back in the 50s and 60s.
>>3210178
>NTSC = Japanese
Wuh?
>>3210185
Japan uses NTSC and nobody plays American shit, not even Americans.
>>3210194
Uhh.
>>3210194
>this is what Australia-kun actually believes
>>3210169
PAL has two advantages over NTSC: auto tinting (resulting in consistent colors) and better phase modulation (resulting in less phase errors). There's also the trade-off of a higher resolution but a lower framerate.
Although people keep memeing about PAL colors, the reality is that all of PAL's advantages were designed to improve the quality of long distance television broadcasts.
When you run a lead from your console to your TV, there is no difference between PAL and NTSC except for the aforementioned resolution and frame-rate difference.
>>3210178
>not playing exclusively Japanese games on Japanese consoles