...at this year's GDC: http://gdcvault.com/play/1023586/8-Bit-8-Bitish-Graphics
Direct link to video: http://s3-2u.digitallyspeaking.com/assets/ubm/gdc/sf16/841374_RHTE-v17cf6-1300.mp4
Trigger warning: He also talks about art that uses more than 256 colors.
thanks anon
>>3203645
Neato; thanks
Is there a kind of "demoscene" with people making pixel art on real consoles? Kind of like chiptune makers using NES and Gameboys.
>>3203654
There's the demoscene:
http://www.pouet.net/prodlist.php?type%5B%5D=slideshow&page=1
http://www.pouet.net/prodlist.php?type%5B%5D=artpack&page=1
>>3203645
I was waiting for some indie trash like usual but with a name on it. I was surprised and reminded why I still come to this board.
>>3203659
Not sure if they make the pictures on the old hardware though.
as the nurse in the clap clinic once said
theres a lot of it about
https://uk.pinterest.com/ivieira040/8-bit-pixel-art/
>we will never see Mark Ferrari's unreleased artwork in their digital, dithered glory
>>3203690
You sound like a really busy person, fellow user of an anonymous imageboard about old videogames
>>3203645
>>3203702
Somebody tweeted one of those palette shift environment GIFs this morning, and the pastiness of the mp4 conversion (which smoothes over the dithering) actually makes them look pretty interesting
>>3203763
Moot should add a CRT filter when displaying images on /vr/.
>>3203773
Who the fuck is moot?
>>3203773
>Moot
Who?
>>3203773
What's a moot?
>>3203690
If only there was a sidebar that indicated each time segment
>>3203645
thanks for the link
>>3204087
>thinking moot still works here
>>3204993
>implying moot even needed to work with the boatload of cash he made off of us
puh-leez
>>3204993
it doesn't matter of he works here or not, he's in the faq, so the questions are bullshit