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What is /vr/´s opinion of this game?

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Thread replies: 22
Thread images: 1

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What is /vr/´s opinion of this game?
>>
It's bad because there is only one way to play it and that is to go to the last island right away without fighting anything and then grap all the unprotected treasure.
>>
>>3194280
Game is great, just terrible filters.
>>
It can be beaten in under 10 seconds.

https://www.youtube.com/watch?v=r82cXZYpj5Y
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>>3194280
>filters
>>
>>3194280
It's fucking garbage.
>>
>>3194294
>Powergaming is bad
Faggot.
>>
Its pretty fucking great imo, really cool single player version of HoMM
>>
>>3195515
Loved it when it was new and many years later.
>>
>>3194280
Please tell me you grabbed that screenshot off Google? Like, filters are meant for cartoony-looking console graphics, they work like shit with early DOS games.

As for KB, it's pretty darn great.
>>
>>3196623
It's Megadrive version
>>
How fucking bad is getting your shit cucked up by ghosts or skeletons?
>>
It's okay. I like the DOS version a lot better.
>>
4/5 game until you get caught in a loop during battle
>>
>>3194280
Pretty weak.
>>
>>3194280
I'm not too keen on the time limit, it makes it a lot harder for me to "learn" the game.
>>
>>3194280

Played this after playing homm2 first, I thought it was interesting but not quite what I wanted. The new games for this are good though and I probley would have never heard of them if I hadn't played this.
>>
>>3194609
Wait, what? I know that's TAS, but... what the fuck even happened?
>>
>>3201612
Nevermind, I used Google. The game-winning item can be spawned... right next to your character. Bizarre design choice.
>>
>>3201615
It's not really bizarre because searching for said item (the scepter) takes many days, so if you don't find you're just wasting precious time. You need to find map pieces to see where the scepter is, and it'd take a good amount of them for you to be sure the scepter is buried right at the start.

The TAS in this is probably manipulating the game in some way so that it'll spawn the scepter right at the start point 100% of the time.
>>
>>3201653
It would be easier to just constantly loadstate until each coordinate fell into place. Once the X is set, save and let the Y be set, then dig.

I would like to see more games where the ultimate goal is in a completely random location. Only other game I know that does this is Elminage Original on the PSP, which scatters the rings about and you have to do quests to narrow down the location.

Hilariously, if you savescum and get to the final boss without spending any fame, the game punishes you by making him go from "challenging" to "Babby's First RPG Maker Ultimate Boss" and you are promptly splattered by physical attacks that charm, behead, petrify, stun, poison and... you get the idea.
>>
>>3201653
>The TAS in this is probably manipulating the game in some way so that it'll spawn the scepter right at the start point 100% of the time.
Ding ding ding. The Genesis can't generate truly random numbers, so the RNG calculations are based on input.
Thread posts: 22
Thread images: 1


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