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Which one /vr/?

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Thread replies: 63
Thread images: 7

File: signals.webm (3MB, 896x672px) Image search: [Google]
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Which one /vr/?
>>
>>3154616
does it matter?
>>
The one that don't make the dithering effects look like shit.
>>
>>3154616
The first one of course. The pixels are supposed to be sharp. Why would they bother using vertical lines if they were intended to be blurred? They are obviously intended to be visible because that better represents falling water.
>>
>>3154616
off
>>
No filters
>>
i must say i am impressed that they made the waterfall pattern look completely different on composite

that was some clever shit
>>
>>3154616
Off
>>
>>3154616
Anything but composite, that looks like shit.
>>
Both look good, but what's the shader?
>>
>>3154616
The S-video filter is fucked up. It doesn't look THAT different from RGB.
>>
>>3154650
>Why would they bother using vertical lines if they were intended to be blurred?

For transparency effects. Mega Drive doesn't do actual transparencies but using the low quality of composite with certain patterns like that can create transparency effects.
>>
>>3154616
YOU FUCKIN RETARD... Generations of course. What you seriously thought that I would believe that this is 1 and that Generations was supposed to be a throwback anniversary title?
>>
>>3155340

This, composite looks like actual transparency through water, the others look like something more artificial with the more visible lines.
Also, that's still all emu filters
>>
>>3155352
Blargg's NTSC filters are pretty accurate though
>>
>>3154616
Get rid of that fucking screen curvature and then we'll talk.
>>
>>3154697

Except that's the best looking one
>>
>>3154616
What emulator is that? I'm still using Kega Fusion.
>>
The answer is a real CRT via composite.
>>
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>>3155683
>Anything looking that bright behind a waterfall
>>
>>3155703
He's using retroarch.
Kega supports blaarg anyway, you just have to download the plugin pack and unzip it in the executable folder.
>>
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>>3154616
PAL master race.
>>
>>3156115
50Hz.
>>
>>3156119
https://www.youtube.com/watch?v=g5u7L2LX4IY
>>
>>3156115
>>3156128

fuck off australia kun
>>
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>>3156131
No need to be upset that you had to play your games with a shitty display back in the '90s, Amerifat.

Never Twice the Same Colour
>>
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>>3156145

lol it really was you. sup buddy. you're mental.
>>
>>3156145
>>3156150
You're all mental.
>>
>>3156150
Whatever, kid... go back to playing your rubbish Nintendo games on your NTSC telly, the adults are talking here.
>>
>>3154616
>rgb is identical to off

OFF.
>>
>>3156210

pssh, nothing personal australia
>>
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>>3156387
>>
>>3158206
50Hz.
>>
>>3155354
Except when dumb fucks use the his SNES composite filters (which are tied to 256 pixel dotclocks) on the Genesis, completely missing the point since 320 pixel dotclocks actually blend like they should on the Genesis (and it's not even a side effect of composite, it's a deliberate lowpass filtering applied to the output by the hardware engineers, there are ways to get rid of the blending on composite if you really want, without even modding the console).
>>
>>3158206
What are you going to post next, a picture of a trilby?
>>
>>3158215
>NTSC
>worse resolution
>worse colours

Why are Americans so dumb?
>>
>>3158227
When the FUCK are you going to throw some shrimp on the cunting barbie?
>>
>>3158227
50Hz...................................
>>
>>3154616
Whichever the devs intended.
>>
>>3158227
>calling Americans dumb when your games are LITERALLY retarded.
>>
>>3154616
>Blargg NTSC filter
>rgb

does not fucking compute, never mind it's probably making rgb look like ass because there should be hardly any difference from the digital output
>>
>>3158262
Composite then.
>>
>>3158261
>>3158271
I doubt you've even played PAL games, Sonic is one of the games that were PAL-optimised so it runs at the same speed as NTSC versions.
>>
>>3158298
Nah, doing that would have required major engine overhauls, while basically all the ROMs are region independent and use the same code.
>>
>>3158298
Just talking in general. PAL games are forever buchered, thus it is an inferior format.
>>
>>3158319
No it isn't, PAL is better in every way, and for un-optimised games you can install a 50/60hz switch in your console.
>>
>>3158337
Well PAL is better *IF* you have region 50/60hz switch. The vanilla PAL machines however are fucked on the unoptimized games.
>>
>>3158298
Sonic 2 was... but not Sonic 1, sadly
>>
>>3158298
Sonic 1 was not PAL optimized.

I'd rather have NTSC any time of the day. And besides that, its flaws allowed for some clever coloring techniques, as seen with the IBM CGA and Apple II.
>>
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>Clapistan will NEVER EVER get the best Megadrive game
>>
>>3159872
But we did get Rocket Knight Adventures.
>>
>>3158337
Sorry 50Hz, it's inferior. Forever.
>>
>>3159872
>What is the Sega Channel
>>
>>3160003
A dead service you can't get games from anymore because America is retarded.
>>
>>3156115
60hz patch when?
>>
>>3159813
>>3159826

I know Sanic 1 was originally not PAL optimized, but what about on the Sonic Classics (USA) a.k.a. Sonic Compilation (Europe) cartridge that came out in 1995?
>>
>>3154650

>Why would they bother using vertical lines if they were intended to be blurred?

because they form a fake transparency effect when they're blurred.
>>
>>3154616

>curve filters

For what fucking purpose?
>>
>>3156115
Sanic in widescreen eyy
>>
>>3156115
Yeah sure we got RGB SCART but the game's in the wrong aspect ratio and runs like 20% slower than the NTSC version, we still lost in the end.
>>
>>3154616
S-Video looks the best.
>>
>>3160063
They didn't reprogrammed the games, just remapped them to different cartridge areas to put several games on same cartridge.
>>
>>3154616
Composite's bretty gud for artifact effects. But otherwise I'd choose RGB.
Thread posts: 63
Thread images: 7


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