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Why are dial-a-combo fighting games so shit?

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Thread replies: 60
Thread images: 6

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Why are dial-a-combo fighting games so shit?
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Which games are like that? I can name Killer Instinct, Ultimate Mortal Kombat 3 and Samurai Shodown IV.
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what does dial-a-combo mean
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>>3118448
Pic not related, obviously.
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>>3120063
You input a combo like you would input a phone number. Do all inputs and watch a movie.
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>>3120063
In the strictest sense, a combo that only comes out one way. MK9 is a brilliant example of this, because it has combos that only come out one specific way; you can't sub in a different move halfway through the combo.

Actually most of Nether Realms' games have dial-a-combo in them.

OP mistakenly posted Tekken, which has freeform combos like all really good fighting games and doesn't know that the 10-strings have mixups AND aren't seriously used by anyone who's proficient with the game (which is where I'm guessing OP's skill level with it lies.)
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>>3118448
I play fighting games for the story
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>>3120068
Tekkens are all about the string combos though.
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>>3118460
What do you even dial in UMK3? It wasn't a thing until Deadly Alliance. I thought you just used special moves and normals to freestyle on people.
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>>3120661
I don't know, I thought MK3 coined the term "dial-a-combo".
https://www.youtube.com/watch?v=W-m-zNxat_A
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>>3120676
I thought dial a combo meant games that have predetermined combos in the command list, like Tekken and 3D Mortal Kombat. 2D Mortal Kombat was just about creative ways to use your special attacks and normals (and run button) to keep chaining until the guy hits the ground.
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>>3120761
First time I heard of dial combos was on a MK3 magazine, someone clarify this.
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>>3120761
MK3 had genuine dial-a-combos. When you run at your opponent, your character can use predetermined combos that have to be done as a whole or you drop it.
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>>3120676
This looks like the damage scaling is pretty garbage.
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>>3120187
No, they really aren't. You and OP should go on a fishing trip together and argue about whether Bud or Coors are better even both are terrible.
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>>3120890
He's right though tekkens combo system is strings.

Even juggles are mostly comprised of strings
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>>3122586
lolno
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>>3122586
What was so cool about virtua?
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At least Pokken has some room for creating your own combos.

Retro related, no game will ever compare to Virtua Fighter.
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>>3122586
>>3122617

Here comes the VF samefag.
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>>3122614
great balance
deep, realistic fighting styles
amazing animations and visuals

vf2 is the greatest fighter ever made
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>>3122641
None of this is true
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>>3122641
>firtua fighter
>great balance
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>>3122626
Sorry anon, would you feel better if I lavished you with tales of how awesome Tekken was growing up?
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>>3122641
>vf2 is the greatest fighter ever made
What a funny form to write Garou.
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Reminder that even top VF players think VF is casual baby garbage
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>>3122535
Linking a two-string into 5 individual moves isn't dial-a-combo, buddy, you're reaching super hard on this.

OP is almost certainly referring to the 10-strings nobody uses.
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>>3122586
That's gonna be a short discussion, here's how it goes:

"Why is Tekken shit compared to Virtua Fighter?"
"It isn't, you're a fag."
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The retro Tekkens are complete garbage.

Dark Resurrection and later ones are decent though.
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>>3122985
Can you explain why this is particularly more dialed than other Tekken games?
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>>3120080
>OP mistakenly posted Tekken, which has freeform combos
Stop talking about the newest tekken games and try to remember how T1-3 really worked before posting your hot opinions. Tekken was garbage until T5 then entered garbage zone once again with T6. The series is only widely remembered because it was the best selling fighter on the psx. Because let's not try to lie to ourselves tekken was for most of it's existence a copy of VF. And I'm a person that switched to VF with VF4 so nostalgia if any lies on the side of tekken.
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I thought dial-a-combos were combos that you would input ahead of when the moves would come out, so you'd be inputting moves before they would be coming out. Like the newer Mortal Kombats.
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pic more apt for the thread
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>>3123073
I remember playing that at a friend's house one day and thinking it was pretty awesome. Picked it up a few years later and it didn't live up to what I remembered, although admittedly I did suck at it.
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>>3123038
This doesn't work most of the time because inputting too fast causes your special move to come out and cancel everything you were trying to do.
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>>3123073
>Star Gladiator Episode I
>Battle Arena Toshinden 2
>Bloody Roar
>Tobal
>Psychic Force
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>>3122994
It isn't. Read the post.

>>3123000
Holy shit did you just shoot yourself in the foot. Calling TTT hot garbage is completely indicative that you haven't got the slightest clue of what you're talking about.

Tekken is remembered for being the best-selling fighting game series. More than SF. SO much more than VF, which ironically actually is the 3D dial-a-combo fighting game.
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>>3118448
UMK3 used to be fun before I learned about combos. Glad MK Trilogy let you completely disable aggressor meter and combos.
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>>3123115
>he thinks VF is more dial-a-combo than Tekken

AAAAAAAHAHAHAHAHAHAAAAAAAAA!!
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>>3123115
>VF, which ironically actually is the 3D dial-a-combo fighting game.
death is now your only way out of this mister drone
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Dead or Alive > Tekken > Virtua Fighter
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>>3123112
Tobal is the direction VF should have taken. You have Akira Toriyama shit to appeal to the masses, moves are mostly simple to do be default, characters have specials and projectiles and you have a proper fucking grappling system.

It should have absolutely BTFO of Tekken had it become more popular.
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>>3123903
>>3123757

>only certain moves can link into combos, regardless of whether your hitbox intersects
>you input them before you can see them

And you're saying this ISN'T dial-a-combo?
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>>3126248
More like Akira Toriyama shit to give it a stylized direction, and it would be Quest mode that appeals to the masses (me).

Dungeon crawling in a fighting game? Behind the back Tekken Force? Aww yeah.
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>>3126284
Are you seriously arguing that tekken - a game that has a 10-hit dial-a-combo displayed in the move list(and there are shorter combos like that in the same list) isn't dial-a-combo fighter and VF is? Really? How is tekken1/2/3 NOT dial-a-combo when it's the series that brought them into 3d fighters.
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>>3118448
Oi, wei, stop there, punk.
Dont you be bad mouthing T3 and TTT, those 2 are still best games in the series(and actually great 3d fighters in general beside Soul Edge), at least JAP version which is faster 2.5x .
As far as 25 string combos goes, that is there for 2 lvl. beginners who think they have master the game, good players never use more than 3-5 string combos(because if you play against person who knows how to play , you will rarely finish even those 5 punches/kick=basically , you are wide open while typing in dancing codes).

Also, it is a known rule that Eddie(and all his mutations in any form) are cheese and not used in real fight(you can play a game for a first time and button-mash against world pro and you actually have a decent chance to beat him, less you know ,better your chances).
If you really know how to play this game, you will counter/sidestep or catch every punch/kick/grab/ be it low /mid or high, you are the one who is making "movie experience".

There are 6 stages of know in old Tekkens(i stopped playing with 4).
1)beginner(buttonmash, they play with everyone until they discover Eddie, if they stick with him that literally stops their evolution as a player)
2)"soooo square is left arm, triangle is right arm, x is left leg, O is right leg, wow, logical"- level of players (they are actually worst than beginners because they get what they should do but the dont know how to do.
3)mids- they have some understanding of mechanics, they are slowly stop using button-mashing, they try to dialacombo, maybe catch someone<--------you are here
4)person who knows how to play Tekken right, he will try to counter,catch,sidestep predictable moves, he will not use button-mashing in panic mode
5) person who knows all the moves and uses them properly, he will catch your 8 lowkick in a string of combo and throw you , he will jump over your low kick but he will not counter because it looks cooler
6) psychological warfare - players rarely even check TV
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Fighters Megamix is the funnest 3D fighting game.
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>>3126758
Strings in Tekkens aren't guaranteed even if you hit the first attack. It depends on hit or counter hit, they can be blocked or parried in different sections. No one uses/gets hit by them besides beginner players.
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>>3129670
So you're basically saying that tekken is the marvel of fighters that has no guaranteed combos and every hit in a string can be blocked in any part of it? Just wow.
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>>3129680
Aren't we talking about 10-string combos? What you're trying to say?
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>>3129687
That you don't need to input a whole 10 combo for it to be a dial-a-combo idiot. Even if it's just three hits it's still dialed.
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>>3129696
So, any fighting game with any combos is dial-a-combo?
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>>3129680
No, he's saying even 10-strings aren't natural combos, and getting hit by the first attack doesn't guarantee the entire string will hit. If you're going to argue about 10-strings in Tekken, then learn their properties instead of extrapolating strawmen.
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>>3129696
>if it's just three hits it's still dialed
wow it's fucking everything
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Dial-a-combos, target combos, chain combos, combo strings, they're all the same thing.
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What's the difference between a dial-a-combo and a special move like HADOOKEN
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>>3130442
Dial-a-special-move.
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>>3123073

>dat ass

Man, I usually come to /vr/ to take a break from porn but I guess I gotta rub one out now.
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>>3126807
VERY well said. You know what you're talking about. Unfortunately there's a whole lot of low self esteem users who can't accept being incorrect and uninformed.
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>>3129696
Probably the stupidest thing I've read all week
Thread posts: 60
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