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Good Doom-likes? Pic related is Realms of the Haunting.

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Thread replies: 34
Thread images: 10

File: realms7.jpg (12KB, 314x242px) Image search: [Google]
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Good Doom-likes? Pic related is Realms of the Haunting.
>>
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>Heretic
>Hexen
>Hexen 2
>>
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Star Wars: Dark Forces
>>
File: chex_quest.png (330KB, 1600x900px) Image search: [Google]
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The greatest Doom-like ever.
>>
>>3101418
it is a literally reskinned doom.
>>
What's terminator: future shock like?
>>
>>3101442
>doom reskinned with the delicious crunch of chex cereal
Whats not to love?
>>
>>3101413
>outlaws
>blood
>duke 3d
>shadow warrior
>>
>>3101413
Not sure I'd call RoH a Doom-like, isn't it more advanced and puzzle focused? It had FMV sequences too I think.

>>3101462
Pretty rad, as far as I can remember, though I haven't played it since I was 5 or 6, I'd probably be able to appreciate it better as an adult, but I don't quite know where to find it, or how it runs on modern systems, probably needs a DosBox
>>
>>3101417
Best Doom-like. Great flow in all the levels, and fucks with the player on occasion.

>>3101462
It's good, and kind of unique. The AI is super dumb, though.
>>
>>3101845
Oh right, you could get right up in the grill of a T800 and it simply couldn't see you, right?
>>
>>3101413

>RotH
>doom-like
>>
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>>3102149
Yeah... my thoughts exactly. Sure it has first person shooter element, but it's more like a hybrid action-adventure game overall, with survival horror and FPS elements, and a huge focus on story with its FMV cutscenes.
It was a rather innovative game with big goals, and calling Doom-like is a little reducing.

This being said I recommend Powerslave/Exhumed (PC DOS version) and Redneck Rampage Rides Again in Arkansas, the sequel to the first Redneck Rampage, which imo are two of the most underrated Doom-era FPS.
>>
Cyclones
>>
Eradicator

You can play as thick-ass tittymonster catgirl.
>>
Redneck Rampage
>>
>>3102129
No. It would walk directly towards you in a straight line while shooting bursts. Doesn't matter if a wall is in the way, it'll walk with it's face pressed up against it. Most enemies are like this in Future Shock and Skynet.
In addition, you receive damage while in physical contact with enemies. So if you are right up in the grill of a T800, your health drops really quickly.
>>
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>>3103371
Still a great game but, despite its shortcomings. Fantastic atmosphere.
>>
>>3102156
Redneck Rampage was deeply flawed, despite its charm and humour
>there's a difference between underrated and never made it
>>
>>3101413
>Get to the final hell level
>Its a maze
>Hopelessly lost, every wall looks the same
>Map is a 4-8 way symmetrical affair, no one has managed to map it out, so you're on your own.
>Have to collect 16 brains before you can carry on
>have 14 of the brains
>Every time I fire up ROTH I wander around for half an hour, get frustrated and give up

I dont mind a good maze, but this is ridiculous. I'll never finish the game like this.
>>
>>3103713
I really hate shit like that, in any game. Mazes are fine, but to make them that fucking big and tedious is just sadistic.

Then there's shit like the Green Dam in Phantasy Star 2.
>>
>>3101413
Duke 3D and Blood are my favourite doom-likes

Shadow Warrior could've been up there, but its balanced pretty poorly.
>>
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>>3103487
Which is why I'm talking about Rides Again, the sequel to the first Redneck Rampage.

Rides Again in Arkansas fixes most of the flaws of the original game, and on top of that has new enemies, driveable vehicules, some excellent level design, and I mean some of the best the engine ever got from official releases, technically speaking.
Look at the factory level, it mixes sector based and sprite based structures to give a feel of true 3D, and at the same time mixes the engine's shading with lighting/shading directly applied on textures and sprites to give a feel of dynamic lights.

It's hard to get a good picture of it because that room is very y-axis oriented but you get the idea.

Sadly most people stopped at the first one and don't even know it got a sequel.

The add-on by Sunstorm Int., Route 66, is also pretty good in that regard. it does not "fix" the games' flaws, but it does a great job at hiding them.
>>
>>3103713
>dont remember the maze
>look up a video
>triggered.png

Yeah I remember getting pissed, I'm glad it wasn't just me. Although I just realized you could try following along the path the guy in the video takes.
>>
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>>3103713
i found this
>>
>>3103082
Fuck yes, eradicator.

I also loved remote-controlling the flying camera eyes around. Not to mention the weapons.
>>
>>3104075
Jesus christ. it isn't even symmetrical. Well thanks, that might actually help.

Not sure why he calls them "hearts" they are actually brains
>>
>>3101469
Yeah, Chex Quest was pretty brilliant. I imagine it was a decent marketing ROI too.
>>
>>3103916
Duke 3D was the first one I played all the way through, brings back memories.
>>
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>>3103916
>only one to bring up Blood
Based anon
Maranax and spear books
>>
CRUDOX CRUO
>>
>>3109868
ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

LACARANAAAAMAAAAAAAAAALAAAAAAAAACTOOOOOOOOOOOOOOOOOSE
>>
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>>3101462

It's fun when it's not randomly crashing on you.
>>
>>3101462
I just started playing it and I have to say its amazing. really captures the feeling of being a tiny human against endless robots, and running for your life. Pretty difficult too, until you realize its no doom, and you'll need to use your head to survive, instead of running in guns blazing.
Great atmosphere, and the briefings are cool as fuck.
Thread posts: 34
Thread images: 10


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