What retro game has the best wizard or spellcasting mechanics?
Wizardry and it's clones - the spells have utility besides damage dealing.
I liked Dungeon Master's spell system because it involves the player in the learning/memorization of the spells much like the characters and works really well with the pressure aspect of real-time combat.
>>3083716
The problem with Wizardry 8 spells is that they do shitty damage.
>>3083778
The point is that they shut down enemies with paralysis, petrifaction, and sleep, drive them into frenzies with charm, and let you teleport out of the dungeon and teleport back where you left off on a whim.
Damage? That's what the martials are for.
Master of Magic
magical doropie's are pretty cool imo
>>3083708
I really enjoyed the hand gestures of The Summoning. My favourites in this regard aren't exactly retro though.