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/vr/ct - Roller Coaster Tycoon Thread

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Thread replies: 534
Thread images: 172

EXPLODING RIDES EDITION

DOWNLOAD OPENRCT2: https://openrct2.com/

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>>
-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
>>
>>3076720
these stress me out so much

i hope orct adds a cuboid mask or per-object mask to the game so you can filter out stuff you're not working on and see easier
>>
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Current contest entries in chronological order:

Anon - Piscine Pond
https://dl.dropboxusercontent.com/u/16909401/rct/Piscine%20Pond.sc6

Anon - Chireno Bayou
http://www.mediafire.com/download/j78jby3377837l7/ChirenoBayou.sc6

Shnupz - Tranquil Tropics(v2)
https://www.mediafire.com/?343xb9c8v1hzqdd

QB Mac - Tourism Trouble
http://www.mediafire.com/download/yary6woqb3vuapd/Tourism_Trouble.SC6

Anon - Skullfucked
https://dl.dropboxusercontent.com/u/5388678/Skullfucked.sc6

QB Mac - Cyclone City
http://www.mediafire.com/download/de6cno7sxhkbzzf/Cyclone_City.SC6

Mold - Monumental Mine
http://www.mediafire.com/download/215620s66w3u72b/Monumental+Mine+v1.zip

Anon - Hurricane Hollow
https://a.uguu.se/gnpcoi_HurricaneHollow.sc6
>>
>>3076757
Last link is broken.
>>
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>my picture is op
>>
Collab doc link: http://pastebin.com/9isX3qBZ
>>
Last time I played RCT was when I was a kid, so I dug out my RCT2 disks and installed OpenRCT, so apologies for my ignorance - I don't remember the handymen being this shitty, they seem to just run back and forth with a 3 block radius (not actually cleaning anything), and the size of the patrol areas seem to get them stuck in queue lines. This seems to be a reported issue on the Github - does this happen for anyone else, and do specific versions (ie stable vs develop) work better in this way? Same goes for multiplayer, seemed to only get ~10 minute bursts with my mates before we'd desync (but not disconnect) with 'connection closed' - anyone else have experience with this?
>>
>>3076790
I HATE ELVES
>>
>Roller Coaster Tycoon is now considered retro
I'm getting old aren't I?
>>
>>3077190
i hate YOU
>>
>>3076716
>>3076720
COLLAB DOCUMENT PASTEBIN (include this in future OPs!)

http://pastebin.com/9isX3qBZ

>>3076812
Saw your post, just wanted to reply to the OP also.

>>3076757
I've finally gotten of my ass and started working on my entry, thank the powers that be for long deadlines!

How long will the voting period be? Ideally people should have time to play most scenarios, at least for a little while.
>>
why do my handyman always get stuck in line queues???
>>
>>3077332
They random walk and theres no decision points within a queue, so they walk the entire length and back. Just use patrol routes to prevent them going in.
>>
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update on evergreen gardens. I've put in some custom paths and glass scenery. Not sure if I should put in any other rides, maybe I'll just chuck some buildings along the paths and open up the gardens
>>
>>3077369
That log flume is muy bueno.
>>
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>>3077369
YOU are wanted by the collab document! Did you ever complete the Vekoma/Arrow collab? BlueBalled will apparently kick our nigger asses if it's not finished come easter.

Also Micnax, Throw_Rug and Shnupz/flying banana dino/whoever, how's shit going? And is there interest for a new 4x4 collab? Any ideas for themes?
>>
>>3077447
I stated in the thread and in the collab spreadsheet that I accidentally saved over the collab and lost everything, so somebody else needs to take my spot
>>
>>3077486
Yeah, in the Freebuild collab, or did it happen with the Vekoma also?
>>
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>>3077540
I had no idea I was down for 2 collabs, only thought I was in the vekoma/arrow one. Pic related was the lastest screenshot of my progress before I accidentally overwrote the save. It seems that the link to the freebuild collab is dead, so I can't download it to see if I even remember what I was doing
>>
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>>3077581
That screen is from the Freebuild one, Vekoma/Arrow currently look like this.

Anyway, you wanna give your spot up for someone else or do you want to give it a go?
>>
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>>3077606
this is the vekoma collab, it'll be done tomorrow. I gotta say the scenery selection on this collab is absolute shit
>capcha: select images with a cactus
>>
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are we posting collab squares
>>
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>>3077841
yeah i got nothing more
>>
>>3077841
Best colab square ever?
>>
>>3077636
Neat.

>the scenery selection
Is it different from the standard 2x2? Anyway, maybe that one need a revisit by someone anyway.
>>
>>3077854
I've seen better.
>>
>>3077581
>>3077636
Those coaster parts used as scenery look weird as fuck imo
>>
>>3077182
wish I knew about handymen too. Even playing on local network I was getting de-sync issues with a laptop on wireless to the server on hardwire
>>
>>3077854
You flatter me, anon~
>>
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>>3077841
This is a really old one, from one of the earlier collab parks.

>>3077447
I'd be up to work on one. Haven't done anything like that in ages.
>>
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Finally finished my playthrough of my own park. Liked how it turned out overall, since I was aiming for an alternate version of Leafy Lake with this.
>>
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Now I have two finished parks under my belt.
Ghost Town is a massive clusterfuck but I think it turned out pretty good, save for the 2spoopy area. It looks like shit, ignore it.

For those who want a closer look at this monstrosity: https://www.mediafire.com/?ti8q1cpxdhz6tu7
>>
>>3078656
I hate spaghetti, but this one looks quite cool. Gj dude
>>
>>3078782
Thanks, that actually means a lot, especially considering the animosity towards spaghettiparks as a whole.
>>
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Evergreen Gardens at completion. I'll still add some more scenery to it but at least all the stations are done
>>
>>3078609
strong lel
>>
>>3078108
Sexy.
>>
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made this on the /v/ shitty meme server desu
>>
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So I'm going through the invention setup list on Comfy Coast... Shnupz, how the fuck did you get different vehicle types to show up in the list, and be researched individually?
>>
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Pic related is my vekoma collab square all done, finished save is here https://www.mediafire.com/?h4xxiy693s82db8

>western/mining theme
>no western or mine scenery available at all
how the fuck did I manage this


>>3079586
I have absolute no fucking idea, I don't even remember doing that. I thought you weren't including it because of the file size. Are you going to trim away all the unused CSO or something?
>>
>>3079682
Yeah I'm gonna add it. I just discovered the debug tools in OpenRCT and I can actually edit available objects and invention order without deleting all the rides by using the scenario editor. I'm just going to take out the unused custom rides but keep the custom scenery of course.
>>
>>3079573
Didja like my station platform ruse, pal? :^)
>>
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>there's only one ride running in the park
>someone actually threw up from riding a 0.63 nausea rating railway
>>
>>3078609

Holy fuck. That's exactly what I name mine too.

Are you me?
>>
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>upgrade OpenRCT2 to get more tools to edit scenarios
>track saving seem to be broken
Fuck this shit, new stable when?
>>
I unironicaly like Vekoma
>>
>>3079573

>/v/ server
>A U T I S M still hasn't been fixed

kek
>>
>>3080175
There is literally nothing wrong with liking Vekoma.
>>
>>3080301
>there is literally nothing literally wrong with literally liking literal Vekoma
Fixed. Post is so much more meaningful now.
>>
>>3080568
Literally way more meaningful.
>>
>>3080129
You basically have a 50% chance of it working, it has crashed me a few times. Luckily Openrct autosaves
>>
>>3079920

alcoholics are everywhere
>>
>>3080129
are you using 0.03 stable or the 0.04 development builds? If its the latter, then report the issue to the devs and they'll fix it ASAP, issues like that are top priority
>>
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Well i guess that explains the park rating
>>
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The great pilgrimage
>>
>>3081783
>>3081773
>not making proper, guided paths
anon pls
>>
>>3081801
Please explain.
>>
>>3079586
>>3079682
K it looks like it's a bug with the debug tools (ironically enough) when you edit the object list during a scenario. So I assume you must have done so when you were making that scenario.

Also, to whoever made Hurricane Hollow, I fixed the guest spawn point and added it to the vpack. For future reference, you can edit the spawn point during a scenario by enabling sandbox mode in the cheats.
>>
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Mel's World at completion. This was the first time I have played this scenario since the 2004-ish and jesus fucking christ I hate it.

>Pathing system is horrible, guests spend too much time walking around up and down stairs and never go on shit
>the fucking terrain is disgusting mountain tool spam, but the park is too small to make a terrain hugging coaster
>The drop tower queue and exit confuses guests
>bland, uninteresting terrain and scenery selection
>park entrance directly leads into some long as fuck 1 tile wide stairs which guests crowd up and don't leave (I actually had to use the sandbox tools to move the entrance back a tile so I could put in 3-wide stairs with no-entrance signs to stop people going down one staircase and back up the one next to it like in crazy castle)
And on top of all that, if I remember right, Quiver (the bobsled) can crash and it has a really shitty queue time and pisses guests off, so I had to put in proper block brakes and separate entry/exit stations, allowing 3 trains on at a time. Even then, the queue was always full simply because people were waiting so long.
>>
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I want to see your park entrances, folks.
>>
>>3082049
You know, if the path to the park entrance is too complicated, the game won't let you use it.
>>
>>3082053
Oh. In that case, I'll move the gates up to the beginning of the paths and keep (most of) the rest for flavor.
>>
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>>3081408
I was running stable, now I'm running dev. I brought it up in the GitHub chat first, I'll file an issue later. Anyone else have a similar problem?

Meh, I just don't want to run bleeding edge but the latest stable was ages ago.
>>
>>3082441
>steam train under that low as fuck roof

RIP lungs. Looks beautiful though
>>
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>>3082479
I'm sure the smoke is healthy, if it's good enough for Jesse James it's good enough for my guests.
>>
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Anyway, I decided to try going full autism on this shit. How do I get rid of original supports? I love shrubs but I can't have them literally everywhere.

Also, on the error with track saving,
>Everybody is experiencing that error. We're working on a fix.
>>
>>3082526
NED guys use an invisible blocker object i think, its just a full tile but invisible iirc.

alternatively if you lower the ground and place a full tile piece like a roof, then zero clearance raise the ground back to original height, will work but its not that attractive having underground roofs everywhere.
>>
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>>3082561
Yeah, discovered the clock trick through Google.

>invisible blocker object
Look at that, I had a piece of CSO aptly named Support Blocker among all the crap I've downloaded with maps. Thanks! Duno if it looks better or worse tho.
>>
>>3082653
A bit corny to be honest
>>
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Rate my Island Castle Centerpiece Thing.
>>
>>3082747

Change the colour of the exposed ground to something rocky dude
>>
>>3082049

>it takes over a day of in game time just to get in the park.

The world of the peep is a truly hellish one
>>
>>3078108

bobsleigh comfy af
>>
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>>3082526
>>3082561
Posting old tutorial for reference
>>
>>3081885
I liked Mel's World solely for the Inverted Coaster section
>>
>>3082653
I did abit of this in the Canyon Collab and i think it can be pretty cool but having it break a bunch on rotating the camera can be a bit of shit.

This looks good imo
>>
https://www.youtube.com/watch?v=IOO1u-JEvX4

Coaster-building begins at 30:00
>>
>>3084269
>Building building scenery and landscaping is in
Fuck yes! Thank you based Frontier.
>>
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From the /v/ microplots server.
>>
>>3084269
Watching now but from some earlier stuff the terrain modifying and the object placement stuff is crazy good. I do wonder how dense you can make a park with this level of detail though, i worry the actually space you have will be pretty constrained.
>>
>>3084269

Holy shit, as long as they can keep the core mechanic of a good simulation game in check it looks to be GOAT.

That grid based building system is very reminiscent of the way you would build something in RCT2 without the problems of the isometric perspective.

On the whole it looks very promising compared to RCTW : Shillout Edition.
>>
>>3084269
>mfw EVERYTHING on that video
But holy fuck, $75 for that fucking alpha?
>>
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>>3084005
I did the whole coaster, it was fun (and insanely time consuming) but the only parts where it really look way better are where the original supports disappear because of other things beneath the coaster, mainly under the cobra roll.

Anyway, this is the roller coaster in my entry for the scenario contest, I'll do some more tweaking of the rest of the park and'll probably upload the whole thing soon.

>>3084269
>paying for alpha
Watched it live, it looks really good and I kinda get a feeling of IT'S OVER ATARI IS FINISHED.
>>
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>>3084269
>mfw
>>
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>>3084269
God damn
>>
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>>3084269
REEEEEEEEEEEEEEEEEEE
>>
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>Playing a generic sandbox scenario
>This is pretty boring, it's just flat
>Make a big landscape
>A few hours later, I hate it

Why is it so hard to make something cool looking but with decent gameplay
>>
>>3084921
Needs more TREES
>>
>>3084921
Not bad desu
>>
>>3084269
rip Parkitect In my opinion to be honest family
>>
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Fast, post your latest creation!
>>
>>3085013
rip Parkitect...
and RCTW...
and RCT3
and RCT1/2...

Who's ready to migrate to /vg/? /pcoasterg/ sounds good?
>>
>>3085049
what about, like, park tycoons general or something

maybe under the mysterious facade of rct1 and 2 we can stay on vr
>>
>>3084269

The true successor to RCT3.

(Which is a criminally underrated game btw)
>>
>>3085013

Nah, Parkitect is a nice simple RCT2-style game which should do well on mobile.

To mention it, RCT2 is coming to Mobile at some point, Chris Sawyer mentioned it.
>>
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>>3085028
>>
>>3084269
Despite this looking not like shit, I think I might stick with Parkitect. As someone who doesn't give two shits at how "realistic" a park looks, I'm just too engrossed in the fantasy aspect of Roller Coaster Tycoon and its relative accessibility that Planet Coaster seems really intimidating to pick up and play.

Now, they could reel me back in if the scenario objectives and rides are reminiscent to that of RCT1, where there is a steady progression to the complexity of roller coasters and the overall difficulty. They haven't given any information on this front.
If it's just another building simulator I may as well just go play No Limits, is the point I'm trying to make here.
>>
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>>3085028
I finished my Valravn knock off
Vertical Drop is op
>>
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I made a scenario to build a megapark in for myself yesterday. I liked how the terrain turned out even though it's completely basic with no real effort put into it.

The objective of getting your park rating up to 700 is hard as fuck for the first few months, by the way. I thought it was too hard at first but I managed it and got started on a park.

I don't know if this qualifies for the contest or not, but I thought I may as well see. Here's the download link:
https://www.mediafire.com/?9ulg8eyg6xad0ae
>>
>>3085159

Most money + keep rating over 700 parks tend to be a bit tough at first, but generally, once you get rolling, they aren't too hard.

I'm working on Vomit Lake, and its not really hard, so much as it is annoying to micromanage all the god damn handymen because they love getting stuck walking in loops in the queues. With unlimited time, its just a slow grind getting the park big enough to fit enough guests in.
>>
>>3085172
I've seen microparks about half of the size of the park boundries I have now fit 2.2k people in there. I think it most definitely might be possible to fit 4k in there without expanding. I'll probably try it in a bit.
>>
>>3085049
>RCT1/2...
I doubt it. I love RCT2 for the game it is, not because there's no modern coaster games. I expect /vr/ct might coexist with a tycoon thread on /vg/, at least for a while depending on interest. And as long as RCT1/2 dominate this general other games is generally fine, we've never been purged for RCT3.
>>
>>3085159
Missing object in scenario file, please fix
>>
>>3085252
Fuck.
The only thing custom in there is footpaths. Should I take them out?
>>
>>3085256
I guess so? Or distribute with the paths. Are they really important to you?
>>
>>3085256
Just click 'export custom objects with save' in options
>>
>>3085273
https://www.mediafire.com/?9ulg8eyg6xad0ae
Did this, hopefully it works. If not I'll take the paths out.

Sorry about this, I'm retarded.
>>
>>3084921
we should turn this into a multiplayer map
>>
>>3085140
Honestly, I'm not to fond of the two almost identical drops. I mean, how exciting is a second, smaller, vertical drop into an almost-immelman after the first huge one? What were they thinking.
>>
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>>3085109
>>
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>>3085662
>>
I'm trying to come up with a unique terrain feature that fits a lakeside. My first thought was a quarry for its inset and clearly defined space, but it doesnt fit having something so industrial right next public recreational space. Maybe if its old and reclaimed land.

Anyway, any other ideas?
>>
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>>3085662
>>3085696

It truly isn't that bad is it?
>>
>>3085775
Think about how that would be in reality. Consider what you would think of the person who insists that you climb and descend a pointless staircase. Consider the extra effort that goes into constructing such a thing.
>>
>>3085793

maybe they can get a nicer view while in the queue.
>>
>>3085801
Think about the peak of that staircase. A platform less than a foot wide.
>>
>>3085807

Think about the poor guest that trips over that step, sending them into the water.

Think about the average swimming capability of a guest and squirm in horror.
>>
>>3085775
i mean, if you're doing that, make it up-flat-down-down
>>
>>3085053
Technically RCT2 shouldn't be allowed on /vr/, but obviously it is. With the new wave of coaster games coming out, this is probably something a mod would have to clarify. RCT3 posts aren't purged here, so would Parkitect and Planet Coaster posts result in bans?

The community we have here is excellent, just slow since there's not much to react to and we've been playing off the same stuff for a long while (not to mention multiplayer OpenRCT is still very unstable).

The community /vg/ hosts tends to be absolute garbage on average.
>>
>>3085503
Have you been on a dive machine? The two vertical drops are actually quite different. The first drop holds you over the edge giving you a few seconds up there and the second drop has much more speed going into it so you get flung over the top.

>>3085904
With the traction PC is getting, whether or not we move, I'm pretty sure someone will start a general for it over on vg either way once it launches. Honestly I think we'd be better off keeping /vr/ct here while we have Planet Coaster/Coaster building general on /vg/ to encompass PC, RCT, Parkitect, NoLimits, and any others, It'll be comparable to /cbg/ which has a fairly higher quality than the other generals but during dead periods the thread might 404 from lack of content so it'd be nice having a dedicated Rct1/2 general here to fall back on. Of course I'm not trying to make the decision here, just throwing out ideas
>>
Man, I know that it would seem as if I was being paid by frontier to shill this but...
https://www.youtube.com/watch?v=_snDuBKpgGw
THIS FUCKING SCENARIO, HOLY SHIT MY PANTS ARE GONE
>>
>>3085743
it sounds interesting to have a nice quarry built into a park, you can use it as a new area in the park, and it'd be cool
>>
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>>3085948
>>
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Alright so i'm basically done with this but the big question is:

One, two or three park entrances? I figure with two different entrances people are less likely to get stuck and "i can't find the exit" but you're also required to connect them together, which means early game your peeps will be spending forever walking to anything.
>>
>>3086075
I think you can only have 2 peep spawn points total anyway.
>>
>>3086075

Pretty sure they can only enter in one entrance but can leave in either.

That's what happened online anyways so it could just be bugged
>>
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Well here you guys go
There is no custom shit this time, totally basic. I figure if people want to go all out that can just move whatever objects in the scenario they want.
http://www.mediafire.com/download/w93r1bpl12o0xzh/Rampaging_River.SC6

>>3086109
This would be ideal but i'm not sure how it works, or if they just walk away if it isn't connected.
>>
>>3086160
someone set this up as a serious multiplayer map
>>
>>3085049
welp, i love rct2, hated 3 for some reason, felt wrong to me, dont like the direction either rctw (got a preorder for this as a gift) or planet coaster is taking, but parkitect... that looks like the true successor to rct2

at least i know there is one new game that is coming around that i will love playing.
>>
>>3086160
It's gorgeous.
>>
>>3086160
tfw u will never git as gud as Mold
>>
>>3086160

Looks nice but the scenario shits on muh compacts.
>>
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doing some last-minute scenario design myself. Should I add/remove some islands? I fear that it may look a little empty, but I want to keep the landscaping realistic
>>
Is there a Planet Coaster alpha torrent anywhere?

>>3086350
I'd suggest maybe making those smaller islands a bit bigger so they can fit a decently sized flat and some shops. Also maybe make some small islands rising up a tile or two above the water leading to the bigger ones just so it's not just a path floating above water to get to them
>>
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>>3086354
Like this?
>>
>>3086369
I kinda wish we could embed items in water so we could make like coral reefs and stuff
>>
>>3086395
You can by turning zero clearance on. You can't directly place most things below water, but you can use the ctrl key to set the placement height to something below the water level, which will allow you to bypass the "cannot build underwater" message
>>
>>3086398
An easier method is to remove all water, build whatever it is you want (coral reef, underwater ruins, etc), then zero clearance and raise the water above it. That way you don't need to worry about building underneath water, you're just raising the water above everything
>>
>>3086407
some day ORCT will enable us to do these things without a problem, hopefully
>>
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>>3086407
Doesn't work in OpenRCT right now unfortunately. I'm pretty sure the zero clearance option works differently to 8cars to avoid object clipping and ghost scenery etc etc.

I have an example of what I meant with fake coral though. It looks like colours don't show underwater at all, so I'd probably just use white scenery so it at least appears bright. I'll probably use this to make coral in the scenario I am making, though of course it'll be less dense and obviously won't cover the entire ocean
>>
>>3086429
considering the circumstances that actually doesn't look that bad, definitely a convincing coral reef

maybe with orct we can get a mod/addon that changes the mixing mode of the water so we can actually get some pretty colors out of stuff like this
>>
>think wtf is openrct2
>go to the website
>browse the menu options
>subreddit

instantly closed the site.
>>
>>3086442
go away, /v/
>>
>>3086442
RCT has a subreddit too, did you know that? Are you going to stop playing now that you know?
>>
>>3086462
Yes.
>>
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>>3086463
There's a subreddit for life too, are you going to kill yourself now?
>>
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>>3086463
Atleast you're commited anon, god speed
>>
>>3085930
I've been on a dive machine but never on one with two drops, so I was just going from what it looked like. I thought the second drop also stopped and held you.
>>
>>3085328
Works, thanks!
>>
>>3086350
>last-minute
Deadline is in a month broseph.
>>
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Heres something i just cooked up, just stuck on some finishing touches, like a name and scenery details. any ideas?
>>
>>3086758
Nice twisty-turvy, but a roll as the sole inversion is peculiar.
>>
>>3086758
Wait a minute, Twisters have lift chains?
>>
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>>3086783
lmao
>>
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Will my peeps get all confused and lost with a path wrapping around the kiosk?
>>
>>3086813
Nah
>>
>>3086160
Thanks! I'll be playing this
>>
>>3086758
Every turn for the first couple of circuits is to the left, that's kinda annoying. Other than that, it's a nice design.
>>
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>>3081885
>talking shit about my homeboy Mel and his world
>>
>>3086160
Looks comfy as fuck.
>>
File: shitty building.png (83KB, 281x207px)
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First time making a detailed building. How does it look?
>>
>>3087608
cute, but do you have gardens overhead? can handymen water vertically?
>>
>>3087612
Haven't seen them do it yet.
If they don't do it rain certainly will, even though that makes no sense.
>>
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>>3087612
There we go, walkway for the handymen.
>>
>>3088086
haha this is cute
>>
>>3088086
Nice.
>>
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This thread needs more posts
>>
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>>3088816
>>
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>>3088821
>>
>>3088816
wait can you have multiple exits to one maze or is that just several mazes within one another
>>
>>3088893
Its just two pressed up against each other.
>>
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>>3088821
>>
we S T A R W A R S now?

https://www.youtube.com/watch?v=mCgBDd7Ftp0
>>
>>3089321
god it must have been so annoying to build all that shit in iso
>>
>>3089321
holy autism
>>
>>3084921

I think you've played too much SC2K anon.
>>
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>>3089280
You can't post that and not include stats
>>
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>>3089468
literally no interesting stats
>>
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>>3089580
If the duration is low enough you can skirt crazy ratings it seems, even if it would kill you in real life.
>>
>>3089580
Dunno man it already looks exciting, intense and nauseous all at the same time to me.
>>
>>3076716
>RCT2
>When Planet Coaster alpha is cracked since today

kek, retards
>>
>>3089580
>MY FUCKING SIDES
>>
>>3089780
>on /vr/
>2016 game
kek, retard
>>
>>3089321
Some of this guy's other creations is pretty awesome.
https://www.youtube.com/watch?v=TLAntduO1nk
>>
Does anyone know if there's anykind of mod that allows you to use more scenary objects in the scenario creator than what the game limits you to have (i.e. being able to use all the theming)?
>>
>>3089981
Absolutely not. It's inherent to the data structure used for map data. It'll take a fair bit of work even once the code is fully exposed in OpenRCT2 to make it possible.
>>
hello lads,

https://mega.nz/#!zB8jGASL!trxgMs89F9xtIxPGscjEdTRzenTRVqZ1oY77uXpwjHw
>>
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>>3090014
>>
>>3089968
>builds all that crazy shit
>doesn't know the view hotkeys
what
>>
>>3089981
H A R D C O D E D
>>
>>3088882
Kek
>>
>>3090014
Pretty damn fun. Camera is still a bit fiddly with doing paths (especially making them change height) but the coasterbuilding is great.
>>
>>3090014
Is this legit?
>>
>>3090308
It's been cracked. I might download that and check in lieu of putting it on my ratio.
>>
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>got gf back into RCT with ORCT2
>can't bank corners for shit
>>
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I have a new-found respect for people who made a park with super-detailed buildings. Fuck these take a long time.
>>
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If I make a scenario with a pier, do you think I should leave a bare pier as the originals did, or build a formerly-used pier to be modified or demolished to the players whims?

Also, should I use autism custom stalls that allow for buildings around them?
>>
>>3090475
I love the color coordination on this, the fence eaves are also really cool
>>
Who here /Planet Coaster/ ??
>>
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>>3090819
>Decide to finally do a coaster
>B&M it is
>finish it
>Delicious spaghetti/10
>it stalls real early on
>fix that element
>stalls a 2nd time
>fix that
>then a 3rd
>fix that one as well
>decides to stall right before the elevated station platform
>mfw
I find it reaaaaally hard to find the scale of things so far, height markers when? building-making is awesome.
>>
>>3090819
tfw absolute toaster pc
>>
>>3084269
I'm hesitant to go throwing money at this. Elite Dangerous is still a mess nearly two years after release.
>>
>>3090861

You don't have to throw money at it yet, it's only in very early alpha with 8 more months or so of development.

>>3090819

Looks VERY promising atm, ofc it needs to show that it has the core park mechanics in check since we haven't seen those yet but I'm sure they can't fuck it up that hard.
>>
>>3090819
>>
>>3090014
I need some namefag to verrify this.
>>
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>>3091470
It's fine. Might buy the alpha when it has more features implemented.

Also would you guys be interested in a dedicated /vr/ct ORCT2 multiplayer server? We could have a map up for 2 weeks, then switch to a new one (and then save the previous map so you can download it for personal use)
>>
>>3091475
How much bandwidth is used in multiplayer?
My only access to Internet is a USB Stick with limited bandwidth, so I haven't tried MP yet.
>>
>>3091475
>would you guys be interested in
Yes.
>>
>>3090819
It gives me a good rct2 vibe, love it.
Only problem i have with it is that everything will look the same/generic because there are not a lot of different building pieces yet, and because you cant change the colors
>>
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>>3091481
>>3091498
Not sure how much bandwidth is used but that's why I'm going to test it.

If I can get the damn thing to run...
>>
>>3091530
do we know if it even fully works on linux yet?

i thought it was still reliant on the basegame
>>
>>3091451
But can you crash your coasters?
>>
>>3091535
It should do since they have a guide for it on the wiki and are providing tar.gz files for it...

https://www.youtube.com/watch?v=rPswEEXyY-k
>>
>>3091539
ah I see, i didn't know about that yet
>>
>>3091530
.\openrct2
>>
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>>3091562
Nope, still won't work

File is right there and it can't see/open it
>>
>>3091567
i mean, you seem to be a linux guy so i should assume this goes without saying but, did you chmod u+x it
>>
>>3091570
Yup, didn't do shit
>>
I personally think two weeks for a dedicated server to map change would be a bit too much, if we get this running - one week would be better.
>>
>>3091606
The /v/ multiplayer maps always filled up with coasters after a few hours of playing, the same will probably happen with /vr/ but /vr/ is smaller so it will probably take like a day or two. Maybe 3 days is better.
>>
so...
planet coaster is just in alpha and it's already better than rct world.
Ok it doesn't give a rct/rct2 feeling but it feels better than rct world and gives a feeling better than rct3.
i'm gonna buy both though
>>
>>3091562
>backslash on loonix
>>
>>3091675
I meant /. Same difference.
>>
>>3091606
I play on WhiskeyStation and the maps there tend to get filled up within a few days, so one week maximum would work.
>>
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Rate this coaster I made, also list improvements, still trying to get better at building and scenery.
>>
>>3091726
Cool coaster, building is a bit generic Keep up the good work though!
>>
File: SCR2.png (693KB, 1956x1134px)
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>>3085159
Having fun with this
>>
>>3091730
I'm not good at building buildings which have uniqueness to them, not sure how I should go about it.
>>
>>3091739
Go full out, rather put too much on it and delete a bunch, instead of making it boring
>>
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>>3091738
I'm glad you're enjoying it.

Here, have a dueling shuttle.
>>
>>3091867
That coaster is god damn sexy.
>>
File: MEMECATS.png (397KB, 1609x939px)
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>>
>>3092189
>no download link
Anon...
>>
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Anything I can do to improve this coaster?
>>
>>3091726
Call it Harry Simms or J.H. Blair (https://en.wikipedia.org/wiki/Harlan_County_War)

That gives me an idea for a dueling coaster actually...
>>
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rate and hate
>>
>>3092246
Wouldn't that be going into the station pretty fast? Probably would be safe to throw in another set of block brakes midway, so you have another train to play with.
>>
>>3092285
Goes in at around 30-35mph, plus there are a set of brakes+blockbrakes right before the station (where the decoration side-track is)
>>
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>Make woodie coaster
>Call it "Little Dipper"
>Leave because I can't place scenery
>come back because server has a different name and I'm trying to find random open servers
>realize that this is the same server
>coaster is now named this
>>
>>3092723
i hate it when someone renames my coasters
even worse when they edit it
>>
>>3092246
Less helixes
>>
These buildings still take 546 trillion hours to make.
At least they look cool, and the jurassic area is almost done, save for a few more buildings.
>>
>>3092807
>tfw the autism will only get more in-depth in Planet Coaster
>>
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>>3092807
>>
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SCR214.png
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Landscaping update tfw u will never be Mold ;_;
>>
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>>3093041
the red sand will probably go
>>
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>>3093041
>>3093045
This is shaping up to be pretty great, i wouldn't use the red sand either.
>>
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SCR216.png
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>>3093198
thanks senpai, here's more :3
>>
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>>3093268
>>
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A giga im pretty proud of, not the greatest but i haven't built a giga coaster in forever
>>
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Starting to play around with tile colours and scenery a bit. It's making my go karts look pretty good
>>
>>3093351
Aesthetic/10
>>
>>3093351
I love how bright and colorful the geometric one is

looks a bit like tron or osmething
>>
>>3091536
get out. memelord
>>
>>3093351
vaporwave/10
>>
File: coaster1.jpg (978KB, 1920x1090px)
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>>3090229
yeah, real neato. No AA yet, it seems.
>>
>>3094067
ooh nice and smooth

i love it
>>
>>3094067
Holy shit that's gorgeous.
I know what I'm buying with my next paycheque, damn.
>>
>>3094067
This is great, glad to see what people can achieve if they have a decent knack for coasters. Everything from LP's I've seen is just a massacre of track.
>>
>>3094096
true. almost all LP have terrible designs, or shitty LE DEATH COASTER OF d00m XDXDXD meme shit
>>
>>3094096
What is LP?
>>
>>3094112
Let's Play
>>
>>3094124
Oh lol
Check these 2 dude out, they are what you looking for: Flabaliki and Silvarret
>>
>>3094067
Maybe I can force AA in the nVidia control panel...
>>
>>3094281
chill nigga it's just an Alpha
>>
>>3094281
good idea 2bh familia
>>
Scenery selection is suffering.
>>
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What was the first rollercoaster you went on, /vr/ct? Mine was the Soap Box racers at Knott's, when I was about six or seven.
>>
>>3094745
Western PA is known for its originality in naming
>>
>>3094756
I was expecting Goliath desu
>>
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>>3094745
Rode this with my cousin when I was maybe 3. They moved it to Florida a few years ago and in January I made a point to reride it when I went down on vacation. My first looping coaster was also at the same park, a Pinfari piece of shit that they just tore down and are replacing with GaleForce.
>>
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Quake 2 railgun roller coaster.
>>
>>3094745

Maybe you guys can help me figure out what it was? I remember it being a white water rafting type ride where you have a wheel in the center of the raft that I think made it spin. I remember the scenery being pretty elaborate with rocky canyons and whatnot that you traveled through.

As a kid I grew up between Louisiana to Georgia so any water parks in that area (perhaps a bit farther) may be the ticket.
>>
>>3094224
Silvarret is based, the PC stuff he did so far is pretty goat. Also his Cities Skylines videos are impressive. And he doesn't even sound like he's autistic
>>
>>3092723
I don't understand this meme
>>
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>>3094745
G-Force at Drayton Manor, UK
It has a chain lift up into a half-loop
>>
>>3090014
>The program can't start because VCRUNTIME140.dll is missing from your computer
help
>>
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legb_tr.jpg
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>>3094745
Timber @ legoland denmark, duration: 14 seconds
https://www.youtube.com/watch?v=B3Hq-xs9OJM
>>
>>3094883
how young are you?

>>3094745
pic related was my first coaster (http://rcdb.com/1485.htm)
>>
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>>3094745
>tfw my first coaster isn't there anymore
https://www.youtube.com/watch?v=8jHNd00R5nA
>>
>>3094897
http://lmgtfy.com/?q=VCRUNTIME140.dll+is+missing+from+your+computer
>>
>>3094941
I'm 22. I was always scared of coasters until 12 (even though I played RCT since I was 6). Thankfully it was a good coaster to be my first: https://www.youtube.com/watch?v=MUToGQInCak
>>
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>>3094745

The Jackrabbit at Kennywood.

A classic that ought to be around for a very long while.
>>
>>3095005
>that one friend that unbucked your seatbelt right before the bunnyhop
Fuck you Chase
>>
>>3094745
suck my schwarzkopf
>>
>>3094745
Dragonfire at Canada's Wonderland.
I made a horrible choice with that one.
>>
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mt4.jpg
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Dahlonega mine train at six flags over georgia.

I was pretty young, maybe 5 or 6. I distinctly remember it because at the end when coming into the station to get off, it would SLAM on the fucking breaks jolting your whole body forward and then slamming your back into the hard seats. I was bruised for weeks because I was a scrawny child that had a ton of space between the bar and seat.
>>
>>3094745
The old "Montaña Rusa" at Tibidabo.
http://rcdb.com/1578.htm
>>
>>3095038
https://www.youtube.com/watch?v=kQAIMtzGWoI

not the most exciting but a good track for kids to enjoy! I rode it later when I was in high school and enjoyed it for what it was
>>
>>3094745
https://en.wikipedia.org/wiki/The_Racer_%28Kings_Island%29
>>
>>3095038
>Length
2,323 feet
>Speed
35 MPH
>Max Height
37 feet
>Ride Type
Steel Mine Train Coaster
>Opening Year
1967

neat
>>
http://rcdb.com/96.htm
Python at Busch Gardens.
Tfw its kill
tfw doesnt matter since Sheikra got built there
>>
File: RIDER OF THE SKY.webm (470KB, 480x432px) Image search: [Google]
RIDER OF THE SKY.webm
470KB, 480x432px
I've been relentlessly trying to figure out how to get this to work for the last 4 days.
I'm pretty happy how it turned out.
>>
>>3095273
EXPLAIN
>>
File: multi.jpg (21KB, 554x182px) Image search: [Google]
multi.jpg
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>>3095273
>>
>>3095273
can you do it with trams for dat sweet multi-track drifting though
>>
>>3095273

dat sweet 4 mph drift doe
>>
File: SCR218.png (163KB, 1920x1080px) Image search: [Google]
SCR218.png
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Main island is mostly done, just need to smooth out a few areas and add a few terrain variations. Should I make that one big rock/hill that sticks up in the smoother side a volcano?
>>
>>3095273
>inb4 Paul Walker joke
>>
File: ae86.jpg (205KB, 1024x768px) Image search: [Google]
ae86.jpg
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>>3095273
THIS IS REAL DRIFTING
>>
File: diablo.png (1MB, 802x603px) Image search: [Google]
diablo.png
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>>3094745
http://rcdb.com/762.htm
I haven't been to portaventura in years.
>>
>>3095378
Islands like that ARE former volcanoes.
>>
>>3095273
https://www.youtube.com/watch?v=mvi4phxdok8
>>
>>3095683
>pounding music as a backdrop for 4mph drifting
Amusing.
>>
>>3095273
https://my.mixtape.moe/hgrofi.mp4
>>
>>3095670
>>3095378
Well, when the island look like that the main volcano would have been in the middle of the lagoon and would have been blown the fuck away ages ago. But there could of course be side exhausts on the edges. (So yes, why not?)
>>
>>3090229
Wait. did you use >>3090014
The coaster tab is grayed out for me.
>>
>>3096283
Type underconstruction in the scenery search bar. It'll unlock the tab for you
>>
File: rides2.png (1MB, 2581x1345px)
rides2.png
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Expanding on my rides a bit, built another coaster in the colourful area for maximum groovy
>>
rebbit talking about adding skin tones to the peeps

https://www.reddit.com/r/openrct2/comments/4c817g/questionrequest_guest_diversity/
>>
>>3096656
Wow, they realy adress the important stuff.
>>
>>3096656
Segregated parks soon
>>
>>3096656
didn't 3 have other skin tones than white

im sure if they cared at the time they coulda added them to 1 and 2
>>
File: SCR77.png (344KB, 904x634px) Image search: [Google]
SCR77.png
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>>3096656
I have to admit that I kinda agree. The real names in RCT2 show that Chris intended the peeps to have different genders and now that there's not the same limitations as back in the day I'd not complain if OpenRCT2 chose to expand on that. Of course I'd, for example, rather have Immelmann Loops for Dive Machines out of the box but since OpenRCT2 is developed the way it is, if anyone feel like adding diversity I don't see why not. Of course new peep graphics would have to live up to the traditional looks.
>>
>>3096725
I see the peeps basically like emoticons, they're made to be as generic as possible. The only hint at their gender or race is their names and the names weren't even a core part of the original game. In vanilla RCT I believe the guests only had their number to identify them. Chris added the names in one of the expansions to RCT but they were off by default I believe.
>>
File: SCR32.png (491KB, 1920x1080px) Image search: [Google]
SCR32.png
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So I added a chairlift to the little area I'm working on and tried messing around with the station scenery, I kind of like it, any more improvements I could work on?
>>
File: Three Monkeys Park.png (3MB, 1920x1116px) Image search: [Google]
Three Monkeys Park.png
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>>3096749
Unique names were not part of the original game no, but I've always seen RCT2 as the more definitive version of the game and if I recall correctly names are on by default in 2 so I'd say Chris were moving towards more non-generic peeps. Obviously you should be allowed to play with generic peeps, just like you're allowed to play with guest #s.
>>
>>3096780
I'm not really bothered with skin tones but it's a pretty big task redrawing hundreds of sprites and anything racial tends to become controversial. I'm more for leaving the game stock and letting the community address this with something like newgrfs.
>>
>>3096656
If they want to do it, maybe they should co tribute to the project and implement it themselves. Good fucking luck though, that's a massive effort.

Laughing at the guy that said "the OpenRCT team should have one or two people dedicated to graphics!"
>>
>>3097157
yeah i wonder how man y of these people realize that the "team" is just anyone who wants to work on the project, and nobody is "dedicated" to anything except what they want to code
>>
For anyone using hacks/OpenRCT, what is your favourite ride/train combo that is not supposed to be in the vanilla version?
>>3096759
Pick a different entrance/exit theme. Abstract or something, to make them stand out less.
>>
>>3096701
Well the guests all have unique shirt and pants colors. I'm sure changing the guest's skin color between different shades of brown wouldn't have been very difficult for chris to implement if he really wanted to.
>>
>>3097346
I ended up going with no exit/entrance, and it suits it really well. Gives off the illusion that you're walking on a wooden floor to the chairlift which I like.
>>
Is anyone aware of a Firefox theme in the style of RCT? I got an "always on top add-on" so I can lurk here and stream anime while I'm in game but the theme mismatch is a little jarring.
>>
File: SCR9.png (532KB, 1956x1134px) Image search: [Google]
SCR9.png
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Made a comfy bobsled on a multilayer server.
>>
File: img_0807.jpg (2MB, 3072x2304px) Image search: [Google]
img_0807.jpg
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>>3096759
If you could make it look like an actual ski lift station, that'd be pretty neat.
>>
File: SCR10.png (263KB, 1600x837px)
SCR10.png
263KB, 1600x837px
>>3076757
here's my addition to the /vr/ scenario contest, a boardwalk inspired scenario with custom scenery:
https://mega.nz/#!O0tU2RKD
>>
>>3097596
>AmazingEarl rides
Guarantee it won't load properly.
>>
>>3097596
whoops wrong link
https://mega.nz/#!O0tU2RKD!LRFKH4zJkLleU7Z97RHWV4y903lV7-QflMckwtd0fLc
>>
>>3097596
>Amazing Earl shit
>15 MB

Nigga, trim some of that custom shit out. I have a policy against adding scenarios larger than 5-ish MB to the pack. Looks nice though.
>>
>>3097854
By that I mean, keep all the custom scenery. The custom rides are what take up most of the file size.
>>
File: SCR10.png (557KB, 1956x1134px) Image search: [Google]
SCR10.png
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>>3097507
And some more building work
>>
>>3097960
is the possibility of a server still up in the air?
>>
>>3097854
>>3097602
alright made some adjustments and remove the custom rides fuck you they work for me
let's try this again

https://mega.nz/#!6gEzADLB!s1IL-Ks0GvCpuIt3YlhEpIM3OGn6kLFySFR0hNYKT50
>>
>>3097998
The game crashed when I load it. Might just be me.
>>
File: rct cave explorer.png (1MB, 2188x842px) Image search: [Google]
rct cave explorer.png
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>>3097975
If I can figure out how to get it running on Linux, yes.

Which isn't any time soon as I'm a little busy. I might ask in the forums sometime.
>>
File: 393954.png (683KB, 1259x781px) Image search: [Google]
393954.png
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>>3098081
sometimes I'm not sure whether I've inspired other people's coasters or if it's just coincidence

or if that one inspired me I don't remember for sure which one of these coasters was made first
>>
>>3097998
>fuck you they work for me
That's because you already have the custom objects in your files. Some custom objects simply don't export properly with the scenario when you save it (several Amazing Earl objects are affected by this bug), so when you send the file to people who don't currently have those objects, the scenario won't load because they weren't saved with the scenario in the first place.

A good way to test if your scenarios work is to delete every custom object from your ObjData folder, then load your scenario and see what files fail to export. RCT2 and its expansions have a total of 2,122 stock object files. It's a good idea to keep a backup of a stock ObjData folder.
>>
File: ooga booga.png (4MB, 2453x1283px) Image search: [Google]
ooga booga.png
4MB, 2453x1283px
Sorry about the weird cropping. Image was 2big4chan.

I still don't know what to do with the bobsled in terms of scenery.
>>
>>3082479
The trains at Busch Gardens and Magic Kingdom both navigate several tunnels with no harm to guests
>>
>>3093351
That go kart track is literally some Outrun route map.
>>
>>3086758
Dave's Triple with Cheese
>>
>>3094745
Big Thunder at WDW Magic Kingdom
>>
>>3094769
You've been on a Pinfari looper? That's a rare credit!
>>
File: SCR220.png (405KB, 1920x1080px) Image search: [Google]
SCR220.png
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I tried some foliage/tree stuff out, not happy with the volcano at all. I will probably keep the grass, but thin it out a little and make it more patchy. As for the trees, I'll probably make them bunched like that, but I'll be using zero clearance to make proper groundcover (you can't access any cheats or debug tools when in the scenario editor, have to edit it as a game save then turn that back into a scenario)
>>
File: SCR221.png (141KB, 1920x1080px) Image search: [Google]
SCR221.png
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>>3098454
not sure if I want to keep this area. I needed something flat and low to the ground to balance out all the rough terrain on this side of the main island, but I'm not sure if these sandbanks really fit in properly. I might put a second entrance here though, it would certainly make the map more challenging (you'd only own the main island and park entrance islands, the water and mini island can be purchased for construction rights, and the larger islands can be bought outright.)
>>
>>3098460
This isn't your blog buddy.

It's your scenario, I'm sure you can make your own decisions without letting us know every single one.
>>
>>3098479
literally what is wrong with getting feedback for something I am new at? Getting advice on a creative project is fun and keeps me interested. This isn't a platformer or a racing game, I'm making content for the next contest, which everybody will be able to play and enjoy, so I am trying to make it as fun and beautiful as I can.
>>
>>3098479
The kind of people attracted this place are the same kind interested in the details and decision making. It's not as if he's wasting a valuable thread slot on your precious 100+ thread board, you fucking faggot.
>>
>>3098460
Is the seabed gonna have much elevation variation? Looks kinda weird with a huge swath of 5 meter deep water, plus you could help give the islands more definition that way as well.

>>3098479
Dude, stop being an ass.
>>
File: SCR222.png (111KB, 1920x1080px) Image search: [Google]
SCR222.png
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>>3098517
The big, empty areas of ocean will be deeper, and the shallows between the islands will have coral and rocks like>>3086429

Pic is unrelated to the scenario btw. Threw this boardwalk looper together a few minutes ago. The physics of regular woodie trains made it impossible to get past the second loop, and I think the Gianovola trains are the closest to what you would get irl
>>
File: Another-Remake.png (139KB, 1575x775px)
Another-Remake.png
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Well you can kinda make this work if you dont mind some janky transitions.
>>
>>3098785
is that that touring coaster from over in euroland?
>>
File: eurostar84g.jpg (247KB, 1015x625px) Image search: [Google]
eurostar84g.jpg
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>>3098787
Trying to be, yeah
>>
>>3098791
How do inverted rollercoasters feel any different from sitting-above track rollercoasters anyways?
>>
>>3098831
swiss magic
>>
File: Blue_Streak_831901.jpg (161KB, 1200x808px) Image search: [Google]
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>>3094745
Blue Streak at Cedar Point, still my favorite.
Coincidentally it was both my parents first coaster back in the day as well.
>>
File: Wildmouselunaparksyd.jpg (965KB, 1600x1200px) Image search: [Google]
Wildmouselunaparksyd.jpg
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>>3094745
This was the first i went on when i was like 4-6 i think and i remember it felt super rickety, like you were going to fall out. It scared me off coasters for ages. Atleast it has some pedigree i guess.
>>
>>3098791
>mfw that's the only inverted Coaster I've ever been to...

Wait a minute... those tracks... is it a B&M?
>>
File: SCR9.png (264KB, 1366x768px)
SCR9.png
264KB, 1366x768px
from multiplayer
>>
>>3094745
https://en.wikipedia.org/wiki/Pegasus_(Efteling)
this uncomfortable piece of shit AKA the mysides coaster
it featured one banked curve
It's a shame to see it go
>>
>>3099202
Giovanola under partial project lead of Intamin.
>>
Is anyone going to be watching the rctw livestream today and see what they managed to mess up this time since the beta?
>>
File: SCR13.png (302KB, 1366x768px) Image search: [Google]
SCR13.png
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Well at least the peep is liking it
>>
>>3099314
lol
>>
>>3099232
Sensible_Chuckle.jpg

That mini coaster though
>>
>>3099314
Webm please
>>
WHY DIDN'T ANYONE TELL ME
there's a new coaster at walibi holland
looks okay
>>
>>3099232
Is the brown Woah Belly called your mom's dildo?
>>
>>3098791
I really like real coaster remakes

i bet with rctw and planet coaster we'll have some super great accurate remakes
>>
>>3099467
We already have NL2 though.
>>
File: SCR106.png (474KB, 1920x1058px)
SCR106.png
474KB, 1920x1058px
>>
>>3099603
>only one piece of Roman scenery
>>
>>3099603
Nice Vaporwave coaster bruh
>>
>>3099603
I do not like this meme.
>>
File: SCR109.png (520KB, 1920x1058px) Image search: [Google]
SCR109.png
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>>3099621
nvm fixed it
>>
Man RCTW is going to be flounced by Planet Coaster
>>
>>3100115
that stream is just depressing.
>>
>>3100115
Good thing it's going on Steam Early Access to squeeze every last penny out of the franchise before completely abandoning the project. :^)))))

God I hate Infogrames.
>>
>>3100115
>>3100116
Can't see the Stream with my shit net conecction, can someone do a summary or such of the main points?
>>
>>3100132
visuals seem to have been scaled back to keep framerate up. shadows and lighting were all fucked up.

coaster builder now has piece by piece construction but they didn't demonstrate that you can build compact coasters with it - he just built a giant mess. he did pull up a preset coaster for a second and it was the length of the entire starting plot so i'm going to assume their train physics are still fubar.

in terms of rides/coasters/shops there seemed to be a fair bit of content.

management was in

scenarios were in

foliage was hideous

peeps were hideous and behaved similarly to rct 1,2,3 in that there are no groups and they just walk around aimlessly most of the time.

he was asked to turn up the graphics at one point, he quit to the menu, realised everything was already at max and just went back to the game.

rides/scenery objects have 'circles of influence' (have x amount of decorations around rides to satisfy peep needs i'm guessing).
>>
>>3100146
also, it looked like a grid was in and there was an option to grid snap but it was not demonstrated so he drew paths at crazy angles - did not see curved paths either.
>>
>>3100146
>behaved similarly to rct 1,2,3 in that there are no groups
RCT3 does actually have groups.
>>
File: nJPo4tG.png (906KB, 2342x1373px) Image search: [Google]
nJPo4tG.png
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x7123m3 is my hero, this is amusing as all hell
>>
>>3100196
How? merge another coaster in for a few trains at a time? Gotta keep them from crashing too.
>>
>>3100242
trains from different coasters/tracks don't crash iirc
>>
File: VB COASTER ILL SMASH YA M9.webm (2MB, 368x178px) Image search: [Google]
VB COASTER ILL SMASH YA M9.webm
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>>3100242
He seemed to modifier how the information is stored in openrct. This allowed him to modify trains up to 64 cars long, which is what that image is, 1 train. I assume it'll eventually be rolled into the openrct release

>>3100249
This anon is right, if you have two trains from different coasters on the same track they will just phase through each other like they don't exist. Check this webm out at 19s
>>
>>3100519
>that name
kek
>>
>>3100519
That was supposed to be a feature of 8cars, wasnt it? I could never get it to work.
>>
File: do you even eurobeat.jpg (84KB, 1199x1080px) Image search: [Google]
do you even eurobeat.jpg
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New video
https://www.youtube.com/watch?v=C9i28Xf-BHo
>>
>>3100793
A true work of art.
>>
File: 1451997938562.jpg (821KB, 1944x1751px)
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>>3100793
This is the greatest shit.
>>
File: 1045-0-1454771492.jpg (350KB, 1920x1080px) Image search: [Google]
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>>3100793
Fantastic
>>
New to OpenRCT2. What's going on with the launcher? Were features removed? I've seen people talking about an options menu in the launcher and some sort of Steam stub in the extras menu, but I downloaded the latest version and it has neither. Really confused.
>>
So i made a coaster but it doesnt stop to drop off riders until the seventh or so time around the track. Is this a known bug or something? Would it have anything to do with the fact that im using chain lifts boosted up to 100mph to launch the coaster?
>>
>>3100908
It is possible for the train to exit the station before it can be stopped, but that shouldnt be fast enough to do it.
>>
File: SCR110.png (707KB, 1920x1058px) Image search: [Google]
SCR110.png
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>>3100913
yeah i have a nice long brake stop before the train gets back into the station too. I've tried changing the operating mode to a few different things and it still wont stop. I can't get off Mr. Bones wild ride.

here's the track save if you wanna take a look at it. https://my.mixtape.moe/qykmso.TD6
>>
>>3095054
What what me too. Would love to see someone do a KI park. I'm just lurking.
>>
File: not even close.png (2KB, 357x321px) Image search: [Google]
not even close.png
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>>3100793
Nice
>>
File: SCR17.png (132KB, 1366x768px) Image search: [Google]
SCR17.png
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for the hardcore parkgoer
>>
>>3101217
I hope they're wearing helmets.
>>
>>3100793
lmao, absolutely perfect
>>
>Dingy ride can't do helixes

For what purpose
>>
File: Peep.png (1KB, 128x128px) Image search: [Google]
Peep.png
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>>3101672
>tfw literally building a Dingy right now and thought the same thing 10 min ago
>>
>>3101672
MERGE
E
R
G
E
>>
>>3101217
How is that inverter ship facing the wrong direction? And how does it work in motion?
>>
>>3101217
Not calling them "Death row boats"

Ya dun goofed
>>
>>3101756
can we easily merge with orct yet or is it still 8cars for that
>>
>>3102198
You can merge with openrct you just turn off clearances and build into the other coaster. It feels alot simpler than the map object manipulation method.
>>
File: calamity.png (257KB, 1280x720px) Image search: [Google]
calamity.png
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After a very long slump, I finally finished a new park.
>>
File: cascade.png (266KB, 1280x720px)
cascade.png
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>>3102220
>>
File: valkyrie.png (260KB, 1280x720px) Image search: [Google]
valkyrie.png
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>>3102223
>>
File: dragon.png (263KB, 1280x720px) Image search: [Google]
dragon.png
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>>3102224
>>
File: sharkrat.png (297KB, 1280x720px)
sharkrat.png
297KB, 1280x720px
>>3102226
>>
File: razzmatazz.png (283KB, 1280x720px) Image search: [Google]
razzmatazz.png
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>>3102230
Lastly, three overhead shots.
>>
File: razzmatazz2.png (280KB, 1280x720px) Image search: [Google]
razzmatazz2.png
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>>3102234
>>
File: 1458048177670.jpg (272KB, 560x560px) Image search: [Google]
1458048177670.jpg
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>>3102230
>that comfy overhead monorail
>>
File: razzmatazz3.png (172KB, 1280x720px) Image search: [Google]
razzmatazz3.png
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>>3102236
>>
File: 1389432946061.gif (470KB, 200x200px) Image search: [Google]
1389432946061.gif
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>install new launcher
>ERROR[src/scenario_list.c:350 (scenario_scores_legacy_load)]: invalid header in legacy scenario scores file.
>re-install RCT2
> ORCT keeps crashing
what did they mean by this and how do i fix this?
>>
>>3102240
>>3102236
>>3102234
>>3102230
>>3102226
>>3102226
>>3102224
>>3102223
>>3102220
P O S T S A V E
O
S
T
S
A
V
E
>>
>>3102285
http://www.mediafire.com/download/x3je1a1hk9h8by7/Razzmatazz+Rock.sv6
Please forgive the park's incredibly stupid name.
>>
>>3102284
Saves are not deleted on re-install, check:
%USERPROFILE%\Documents\OpenRCT2\highscores.dat
>>
>>3102240
God damn sexy and comfy. Please post the save.
>>
>>3078656
How do you take entire park screenshots like that
>>
So world is out on early access today, where the torrent at?
>>
>>3102483
In OpenRCT, hit Giant Screenshot
>>
File: memes.png (131KB, 1280x720px) Image search: [Google]
memes.png
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Hello /vr/ct, last time I was in here, this general kind of took a hiatus. When did it come back?
>>
>>3102559
like nearly 2 years ago senpai
>>
Does the OpenRCT2 Steam stub not work with recent versions of OpenRCT2? I can't get it working for the life of me.
>>
>>3102372
So is this going in the contest then?
You'll need to convert it to a scenario or post the original landscape.
Good work by the way.
>>
Is there any way to select over 128 in the scenario editor in OpenRCT2? This is one of the main reasons why I downloaded it.
>>
>>3102931
Yno
>>
>>3102637
bump for this, also wondering the same thing. Wanting to get back into RCT2, but this is infuriating. I follow the directions exactly, but when I run the launcher through the steam stub it says "launcher.exe has stopped working" or something, and when I try to launch openRCT2 from the stub, it can't find it. I've reinstalled it multiple times, and started from a clean slate and everything. Shit's infuriating. I just want to play OpenRCT2 through steam. Christ. Sorry, I had to vent a bit.
>>
File: SCR18.png (124KB, 1366x768px) Image search: [Google]
SCR18.png
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>>3102050
it glitches out like crazy
>>
>>3102884
Thank you, it's not a contest entry, just built it for fun.
>>
What is the best sandbox in the /v/ and recreation parks?
>>
File: raker.jpg (89KB, 736x552px)
raker.jpg
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>>3098791
My pals and I got this. Give us a week you'll have your rollercoaster
>>
>>3102240
UNIVERSAL'S ISLANDS OF ADVENTURE/10
>>
Is stats decided by track or train? I'm playing a scenario and lookwise would prefer to have my woody running twister cars but I don't want to cheat.
>>
>>3103750
Train. you could have a ride with 20 different track styles merged together and the same ride on entirely twister track will have the same stats.
>>
File: 1413373915990.jpg (129KB, 900x900px) Image search: [Google]
1413373915990.jpg
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>>3098791
>mfw I had the chance to ride this but didn't
still raging to this day
>>
>>3102502
I got mine from http://oceanofgames.com/planet-coaster-alpha-free-download/

My computer hasn't melted from viruses yet, so I imagine it's safe, but be wary anyway. Also the site uses some weird "authentication" process that takes you through three pages with memes on them before letting you download.
>>
>>3104017
Thats planet coaster though isn't it?
>>
Has anyone found a RCT world torrent that work? the comments on the torrents on kat all say they can't build
>>
>>3104213
>wanting to play this steaming pile of shit
>>
File: unintentionally terrifying.webm (1MB, 1280x720px) Image search: [Google]
unintentionally terrifying.webm
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>>3104117
Huh, I guess I misread your post.

To be fair, I have half a mind to skip even pirating World.
>>
Anybody here know how I can get RCT1 Deluxe vertical terrain pain (like the bricks) into openRCT2?
>>
>>3103750
>>3103780
Both actually. The stats are based on the main track, then certain trains have bonuses.
>>
>>3104539
Wait for OpenRCT2 to be finished and have its own save format implemented so they can add old RCT1 things.
>>
File: SCR47.png (374KB, 1280x962px)
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Why is the game doing this?
The Red and Blue tracks sync up just fine, but once the lift cable touches the station on the White track, it just stops. Then after the other two trains are long gone the white one finally goes.
I tried running the rides for a while. The White one never attempted to sync up with the others.
Why is it doing this? Is there a setting somewhere that I'm missing? Is this a bug with ORCT? I've been trying to figure out the problem for two hours now and I'm starting to get really angry.
>>
>>3105008
because you touch yourself at night
>>
File: 1336790118070.gif (2MB, 250x198px) Image search: [Google]
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>>3105046
alright
>>
>>3105008
Might be an issue with the block sections on the white coaster not allowing it to go?
>>
>>3105107
I made the break sections all exactly the same as each other.

The cable only does this if I'm running all three at once, and only for White. If I run just Red and White they both are synced up just fine.
>>
>>3102637
Anyone know?
>>
>>3105208
works for me
>>
>>3105008
It's because your stat windows aren't in order. Make sure they go 1, 2, 3 instead of 1, 3, 2. That should fix it.

If not, try changing it to a color that's ethnically acceptable. It might not be working because it's over privileged.
>>
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>>3105271
>>
>>3105271
You think you're fuckin' funny?
>>
>>3105008
It's a bug.
>>
>>3105296
I'll update my build then to see if it's fixed.
>>
Everything about RCTW looks fucking horrible, i just want rct 2 with more coaster parts. Diagonal everything when

Planet coaster isn't going to be out for ages.
>>
File: SCR78.png (179KB, 591x606px)
SCR78.png
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>>3106178
I have no intention of (ever) dropping RCT2 so I just play that while I wait for Planet Coaster to actually release.
>>
>>3106234
I'm really liking that quick dip under the sand
>>
>>3106234
montu/10
>>
Did it spread here?
>>
>>3106904
GOD FUCKING DAMNIT
>>
>>3106904
>>3106907
What?
>>
>>3106904
the name thing did but the layout is normal, at least for me.
>>
>>3106907
>Gustavo W. has drowned!
>>
>>3106929
reload page
>>
>>3106935
i absolutely won't. fuck that shit
>>
everything is beautiful <3
>>
>>3106936
||s.4cdn.org/css/md2016$important
>>
Rolling For John Wardley
>>
Step 1 : Post
Step 2 : That name from your first post is your peep name that must be used whenever you rename a peep in game.
>>
>>3107845
Way ahead of you
>>
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>>3107948
>>
I bought RCT World instead of planet coaster.
no bully pls, i will get planet coaster too
>>
>>3107986
Why would you waste your money on two shitty games?
>>
>>3107998
Who cares, it's free NEET money
>>
Which are better, the officially remade RCT1 scenarios, or the ones by Crappage?
>>
File: 1451183159520.png (31KB, 1138x222px) Image search: [Google]
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Who is ready for the definitive RollerCoaster Tycoon experience?
>>
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>>3108145
>Polygon
>>
>>3108145
i just want rct2 in 3d with some of the cool stuff 3 added
>>
>>3108172
Praise be to Parklitect!
>>
>>3108145
>>3108150
How can they be so wrong about everything all the time, even this.
>>
File: WTFISTHISHIT.png (172KB, 2095x614px) Image search: [Google]
WTFISTHISHIT.png
172KB, 2095x614px
I don't even understand, what makes a dingy slide exciting.
>>
>>3108312
Because they got paid to promote it, obviously. What did you think?
>>
>>3108346
There's probably a minimum drop height bonus in the calculation like splash boats.
>>
>>3108373
Oh what a magnificent name I got.
>>
So how much do you guys actually like real roller coasters?
>>
File: 7054231675_c3c4e5ed58_b.jpg (537KB, 1024x768px) Image search: [Google]
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>>3108405
Enough to where I wish I had a sexual fetish towards them.
>>
>>3108405
I got back on one after a long hiatus and the first drop was glorious. My nausea tolerance has fallen though (I think it wasnt very high to begin with), so I'm thinking of trying some meclizine next time.
>>
>>3108405
I love them, so I'm lucky that I live about half an hour from Cedar Point. I've been playing RCT2 all winter and can't wait to go once they open back up.
>>
>>3100793
86/10

Fucking brilliant.
>>
File: SCR5.png (314KB, 1920x1080px) Image search: [Google]
SCR5.png
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>>3108373
Seems to be; i thought it might have a minimum lateral g requirement but i tested it abit and it didn't seem to have an effect.

Strange since they never felt like particularly high rides.

Fuck this verify shit, "keep selecting till x"
>>
>>3108405
I'm a complete roller coaster dork. I keep up with all the news about parks and own a Cedar Fair platinum pass.
>>
>>3108643
>I keep up with all the news about parks

Oh Great Allknowing being! When will the new Coasters at Fantasialand be opened to Public?
>>
>>3076716

>that pic

https://youtu.be/-R98cmjfrms
>>
>>3108447
Oh man, I miss that first drop so much.

>tf of nearly somersaulting out of your seat
>>
>>3108875
ULLAAAAAAAA
>>
>>3108405
I'm about to graduate with an engineering degree and I'm applying to coaster design firms, so I guess coasters are ok
>>
When someone makes the new thread, remember to include the collaboration pastebin in >>3076812 and >>3077328 in the OP
>>
Haven't been following RCTW. What makes it such shit?
>>
>>3110854
Few specific themes instead of mix and match because they wanted continuity/consistency scoring for theming an area and couldnt be fucked to develop an actual scoring algorithm. Everything is prefab - no modular construction, premade station platforms. Roller coaster physics are shit - lolflyoffthetracks if the ride is mildly uncomfortable, with that threshold set to baby tier making the only functional coasters massive with wide turns.

It fails to capture ANY of what made rct1/2 good.
>>
>>3110873
And they didnt have the foresight to design their terrain data structure with tunnels in mind so fuck you if you wanted those.
>>
>>3110854
Basically everything that's been said already.

Planet Coaster is in its Alpha right now and has more going for it than RCTW which was supposed to be released IN DECEMBER.
>>
>>3110904
I still have a bitter taste left in me after the first test
>Literally barely 2 months away from release
>Game is broken and won't even start
>Most of the steam forum is literally shills shouting the whole "It's beta, what do you expect" arguement
I'd expect a working game considering you have 2 months, but then it got delayed, but guess what? It's still broke!

Good thing I got a refund and a Japanese Sega Saturn
>>
>>3108405
Scared to death of heights and easily motion sick. RCT2 is my only interaction with them.
>>
>>3111103
theoretically wouldn't roller coasters be the perfect exposure therapy for height fear

though i know exposure therapy is bullshit unless you're accompanied by a professional who knows what the fuck they're doing
>>
>>3111103
See, I'm completely scared of heights too. I cannot even look out a window when I'm in a really tall building, and god-forbid looking over the edge when I'm on top of one, but being scared of heights on a coaster makes no sense to me.
You are strapped down tighter on that ride than you are in a medieval torture chamber. There is literally no way you can fall out of the car.
I know phobias are irrational, and I have my share of crippling phobias, but come on, you're probably more safe on basically any given coaster than you are just walking around the park near other people.


The motion sickness I completely understand. No one likes puking.
>>
>>3111212
>No one likes puking.

speak for yourself NORMIE
>>
>>3111215
Hmm, I wonder if people actually vomit in parks as much as they do in RCT2. I know that it has to happen occasionally, but I wonder just how often employees actually need to go clean up people's puke.
>>
>>3111225
I've had 7 trips to Disneyland, went to Disney World once, and have most likely spent about a full 20 days in that park over the course of that trip, and I have never seen anyone vomit after getting off a ride, or vomit on the ground near a ride. But that could just be a thing of Disneyland, maybe they don't have nauseating rides. I wouldn't know because I don't get motion sickness.
>>
>>3111131
Not that guy but I never actually realized how afraid of heights I was until I went climbing on a rock wall. I don't think my experiences with climbing have helped much.
>>
>>3111225
people throw up on roller coasters all the time. There's a reason B&M hypercoasters have smooth, non-porous plastic restraints.
>>
>>3110904
>Planet Coaster is in its Alpha right now and has more going for it than RCTW which was supposed to be released IN DECEMBER.
>DECEMBER
I really cant remember where i heard/read this, but Frontier is apparently aiming to release Planet Coaster in october.
>>
>>3110854
It fails to grasp the most important part of the ROLLER COASTER Tycoon franchise.

Making your park come alive with cool buildings and scenery.
>>
>>3110854
There's an imgur of all the premade coasters on reddit rct they all seem pretty tragic, like pitiful bad
>>
>>3111453
and then christening it by flinging twenty-odd people to their doom onto it?
>>
>>3111671
fuck off meme master
>>
>>3111460
Some of them are really hilarious, I love how that one Flying Coaster consisting of 95% helixes looks exactly like some of the first coasters I built as a child.
>>
>>3111460
>>3112227

Man, looking through all that kinda makes me want to throw up. Surely, that was an April fool's thing, right?

right?

No one could be so bad and still put that shit in the game...
>>
File: SCR27.png (274KB, 1366x705px) Image search: [Google]
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Part of the way through this park. Liking it so far, but I haven't built onto the main feature very much yet so let's see how that goes.
>>
>>3112336
Scenario?
>>
>>3112659
Cascade Falls. Pretty sure it's one of the /v/ pack scenarios.
>>
File: bullet entrance.png (65KB, 254x233px)
bullet entrance.png
65KB, 254x233px
This turned out nice.
>>
>>3108129
Depends on what you want. There are only a few official remakes, and they have completely different available rides from the originals. I have remade all of them, and the available rides and research order are exactly the same as the originals if that's what you're looking for. Plus, I know the official remake of Ivory Towers doesn't even have the Tree Topper coaster due to the removal of steep drops in RCT2. I at least tried to remake it.
>>
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>>3112726
i like it, very much
>>
new thread now we're on P10?
>>
>>3112875
Eh, whatever.

NEW: >>3112906
Thread posts: 534
Thread images: 172


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