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PS1 Overclocking:

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Thread replies: 112
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File: mgs pcsxr over clocking.webm (3MB, 1920x1080px) Image search: [Google]
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It is happening. It is real. This is a thing now. It allows for higher frame rates, and does not seem to cause issues. What has it now:

1. A special build of PCSX-R.
https://github.com/SonofUgly/PCSX-Reloaded/releases

2. Latest versions of BettlePSX-Libretro (Retroarch core).

Test it and post results.

Next step would be 60fps hacks perhaps?
>>
WOW over clocking an emulator? This changes everything. Checkmate console plebs. Your oscillators aren't shit.
>>
>>2992054

PS1 over clocking, for whatever reason hasn't been done before. PS1 emulation overall is kind of stagnant.
>>
>>2992056
well i think achieveing a higher framerate is cool but if it causes the game to run faster its kinda annoying
>>
>>2992047
Interesting. Syphon Filter is probably becoming a lot more fun after this. What are some PS1 games that could really use some overclocking?
>>
>>2992306
If there was a hack that hallowed it, you could play the whole first gran turismo in "hi-fi" mode without fps drops.

Too bad no one ever made an AR code to force the hi-fi settings in the whole game rather than just those few races.
>>
Is there any way to set how much BeetlePSX overclocks?
>>
>>2992306
I recall Tomb Raider having pretty bad framerates
>>
>Emulator running a game at a better quality than the original hardware

Neva ben dun befo!
>>
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>>2992047
Anyone try it when the health increase potion drops after defeating a boss in SotN? The game would nearly turn into a slide show during that animation.
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>>2992047
Well this is interesting
Wish mednafen did something like this, don't really like PCSX-R, unless there's a plugin that does the PS1 dithering right, like mednafen does.
>>
>>2992327
pete's software plugin
it's "right" enough for me at least
>>
>>2992323
I just turbo through that using the normal method, F4.
>>
>>2992332
I'll check it out, but I'm sure I'll miss my retroarch autistic shaders
>>
>>2992323
I think those are intentional framerate caps to simulate a slow-motion effect.
>>
>>2992327
BeetlePSX is a Mednafen fork.
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>>2992352
Okay (?)
>>
>>2992056
>>PS1 emulation overall is kind of stagnant.

Doesn't surprise me really, the ps2 and 3 are completely backwards compatible with the system, no real need to have an emulator handy.
>>
>>2992303
>but if it causes the game to run faster
It doesn't you dumb cunt it merely eliminates annoying slowdown (technically running faster in these parts i know so don't sperg) and allows smoother faster framerates.
>>
>>2992358
That hardly impacts emulation. People emulate because they want to play games on the PC.
>>
>>2992349
That's the main reason I was asking. Was just curious if it was intentional or not.
>>
>>2992349
I always wondered if some shmups actually relied on the slow downs as a design choice when the screen is filled with sprites and starts going slow mo
>>
>>2992361
Sure, bjt would you spend hundreds of hours coding an emulator for the sole purpose of piracy? I don't get that mentality.
>>
>>2992357
It a continued development of the Mednafen source code with additions like the aforementioned overclocking or higher internal resolution.
https://en.wikipedia.org/wiki/Fork_%28software_development%29
>>
>>2992369
>for the sole purpose of piracy?
Emulators have features that the original hardware don't you know. Let's not rehash this conversation in every emulation thread, this shit is so tiring.
>>
>>2992372
Ah, fucking noice.
I know what a fork is nigga
>>
>>2992367
The ones that do usually give you an option to play it without slow down as well.
>>
>>2992327
I tried that Mednafen last night (for Turbografx) and it didn't work. It just basically did nothing when I tried to run it. But then I noticed it had populated a file called stdout.txt. I read it and saw it was complaining that mednafen-09x.cfg didn't exist.

I checked and, yeah, it does.

It also said in the file:
>Usage: C:\Emulation\TurboGrafx Emulator-664 Roms [-DEATH-RG-]\Mednafen\mednafen.exe [OPTION]... [FILE]
>Please refer to the documentation for option parameters and usage.

So I had a look around the HTML help and then thought "hang on, fuck this shit. Have they designed this to be as hostile to new users as possible?"

Seriously, what a load of gash.
>>
Would it be possible to make an emulator run PAL games in 60fps?
>>
>>2992416
Hardly anyone that uses mednafen actually use mednafen.exe, they just use it as a core in other multi system emulators.

If you want something easy and familiar get Bizhawk, but I think it only uses mednafen for PS1 emulation. Retroarch has more features but it's hard to set up and a lot of people don't like the controller focused UI system, it uses mednafen for PC-Engine and PS1.
>>
>>2992449
I used Medgui to set it up and otherwise have Mednafen exe tied to .cue, .ws, .wsc and .pce files.
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>>2992458
Yeah I used to have medgui way back as well, but now really why bother when its incorporated into other multy system frontends.
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>>2992419
A lot of old 2d based emulators used to do that (at least I clearly remember gens.exe having that option), now I'm not so sure if that hack is widely available.
>>
>>2992463
What do you need a frontend for?
Has the PC-FX core been implemented in other systems? Last time I checked it was still preliminary for libretro.
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>>2992349
yes, definitely. At first it was accidental, then recognized as feature and made optional
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>>2992476
A lot of reasons, but mostly really I'm just a fag for the retroarch shaders
>>
Is there a way to overclock real N64 hardware to allow better framerates for variable-framerate games like banjo and turok2?

I mean, I've seen plenty of overclock mods for the genesis. Just curious
>>
>>2992416
>it had populated a file called stdout.txt
standard out, basically console output for debugging and error logging, and a standard mechanism on unix and linux. Normally that stuff would go straight to your terminal. That this one is redirecting it into a file is a bonus, makes it easier to review the log after problems.

>it was complaining that mednafen-09x.cfg didn't exist
info, not an error. It automatically creates it afterwards, as you recognized yourself. It also looks for game specific config files and will tell you they are not there. These messages are purely for info reasons.

>It also said in the file
As said, it's the log. In this case it says quite clearly that you did not start mednafen as it expects to be started. The syntax it uses is standard. In this case it's telling you it expects a number of optional options, followed by a file, usually the rom or iso that is to be started on the emulator. That line appears when you do not provide any of it, for example by just clicking the executable.

>Have they designed this to be as hostile to new users as possible?
It's a bog standard command line program, nothing convoluted or unexpected. And it's quite handy, because it means the emulator itself has virtually no frontend and can be launched without any menu fussing. I use it to run all my PSX games straight up from the start menu.

>>2992449
>Hardly anyone that uses mednafen actually use mednafen.exe
I do, and it works quite fine. I got my default settings, create a shortcut for any new rom/iso to emulate, and that's it. If I need custom settings I add them to the per-game configs. (for example to disable dualshock in games that don't support it, while defaulting to it for everything else)
>>
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So I just tried overclocking this in Chrono Cross because really it's just a game that I had lying around and the menu even though it's running at normal speed the music is sped up, and I already tried forcing the framerate to 60fps maximum.

>It allows for higher frame rates, and does not seem to cause issues
Maybe it was just a coincidence but literally I just found an issue on my first test.
Here's hoping this gets fixed though, but I doubt you can just overclock a CPU and not find a bunch of inherent unfixable issues since a lot of games are probably relying on that clock speed.
>>
>>2992497
>found an issue on my first test
what was the issue? And did you confirm it's due to the overclocking, and not general incompatibility?
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>>2992501
>the menu even though it's running at normal speed the music is sped up
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>>2992505
thanks, I'll go sit in the corner now
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>>2992508
Hey I might be doing something retarded though, who knows
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>>2992491
I knew what stdout was but the rest was pretty informative.
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>>2992416
>>2992449
Mednaffe works like a charm.
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>>2992047
>It allows for higher frame rates, and does not seem to cause issues.
I hope it works flawlessly on Twisted Metal 2.
>>
>>2992419
If you don't mind the audio being pitched up, RetroArch has an option for maximum speed adjustment. By default it only allows minor speed changes to compensate for monitors not being perfectly 60Hz or whatever but increase it enough and you can run PAL games at 60Hz.
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>>2992497
Chrono Crono really pushed the capabilities of the PS1. I wouldn't be surprised if there's cycle count based timing in there. Try a worse programmed game.
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>>2992047

> TFW this probably doesn't work well with Crash Bandicoot, because baked animations
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>>2992306
Medal of honor obviously.
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>>2992369
you're stupid. ps1 emulation is miles ahead of n64, snes and PS2 emulsion.
>>
can we play now ff7 battles beyond 15fps?
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>>2992970
That's a hardcoded engine limit, and the animations are timed to 15fps. Increasing it makes the animations act weird.
>>
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>>2992827
>Chrono Crono
>>
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Love XBox!
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>>2992497
So fun on classic Xbox. Best performance and graphics ever!
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>>2993038
>>2993039
>>
>>2992303
>>2992360
Most games (if not all)sync on the TV's vblank so they won't run faster than intended, unless there's a specific timing in the code tied to the CPU's clock.

To achieve true 60fps in every game (like MGS), you would just have to hack them in order to remove the 30fps limit.
>>
>>2992853
It could be possible but it would need to be modified quite a lot, and the games look fluid enough so yeah probably no one will make a hack for it.
>>
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>>2992327

Beetle PSX is a fork of Mednafen, and tries to add some extra things. It has the option for increased internal resolution.

But it's a software only renderer, meaning it is VERY slow.
>>
>>2992480
>>2992323

A lot of emulators have zero slowdown in SotN, probably due to inaccuracies. Older versions of mednafen were perfect. It got more accurate, which meant the slowdown returned.

I imagine that overclocking would remove the slowdown. I haven't tested it yet.

The best room to test this would be the Octopus room in the Inverted Castle. That level can turn into a slide show at times.
>>
>>2992487

I've only seen over clocking in N64 emulators.

Also Turok 2 might be getting a PC version in a year or two.
>>
>>2992497
>Maybe it was just a coincidence but literally I just found an issue on my first test.

Are you using SonofUgly's PCSX-R or BeetlePSX? They handle over clocking in different ways. Beetle creates less issues.
>>
>>2992970

It doesn't remove the hard limit of the frame rate. It would ensure the frame rate never goes down 15fps.
>>
>>2994332
>I've only seen over clocking in N64 emulators.
yeah the hack everyone loves pointing out but no one ever mentions it completely fucks the enemy ai
>>
>>2994345
and then there's always that dude that condescendingly reminds everyone how the hack fucks with the enemy ai
>>
>>2994350
what's even the point of 60fps if it's going to play at super very easy mode
fuck it, all these hacks are good for is for making nice pictures and webms
>>
>>2992047
>a thing

damn you do good england vocablary
>>
>>2994356
not every modification is productive, whether you like it or not
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>>2994361
point is, 60fps is a meme, 15 is damn fine for the kind of game that were made in 5th gen
>>
>>2994365
>15 is damn fine for the kind of game that were made in 5th gen
For non-interactive animations, maybe. Target framerate on DOS before the 5th gen was closer to 20-35fps, with some games even auto-adjusting details to maintain that target. 15fps were a target framerate for 3D visuals in 1990, and only because 18 or 20 were unrealistic.
>>
>>2994365
60fps were the standard on 4th gen. People have an issue with the "downgrade" just for "better" visuals. Speed-sensitive games maintained 60 or at least 30fps during the 5th gen, even if it meant they weren't as pretty.
>>
>>2994379
didn't old computer monitors interpolate frames similar to tube tvs interlacing? anything higher than 30 wouldn't been much noticeable anyway
>>
>>2994385
must have been very old computers. CGA, EGA and VGA (late 70s and onward) had no means of interpolation that I'm aware of, and rendered only progressive frames at 60 or 70Hz
>>
>>2994385
interlacing on CRTs is a side effect of NTSC and PAL. These standards define interlacing to keep the amount of data that needs to be transmitted low, while still maintaining a nice resolution.
Monitors don't use these standards, and instead transmit more raw signals at a much shorter distance, and always over a wire (NTSC and PAL go through the airwaves at some point), so they could transmit much more data and had no issues with full resolution progressive rendering.
>>
>>2992047
I gave this a go about a week ago I think with Front Mission 3. Attack animations such as machinegun fire run at a buttery smooth 60fps where without overclocking it took a serious dip.
>>
>>2994789
This was with mednafen through retroarch btw.
>>
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>>2994789
If only we could lower the volume for sound effects. The machine gun sound effect was so damn loud. The sound designer didn't understand normalization.
>>
>>2994837
guns are loud, much louder than most other things
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>>2994837
Yeah it's loud as hell. Playing at night time means lowering the volume to the point that only the gunfire is at an acceptable level.
>>
Tried it with Wipeout 3. Nothing changed. Put it on Overclock 5x. Nothing changed. Deleted.

By the way under Hacks, what is Wipeout slowdown?
>>
>>2995324
>Tried it

Which one? Beetle PSX and PCSX-R handle Over clocking differently. OP should have mentioned that.

I don't know about Wipeout 3. Does it have slow down?
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>>2995886
>>
>>2995886
I just downloaded whatever OP linked to. I'm not a fan of PCSX-R but it just didn't change anything. Wipeout 3 is one of the most well made games for PS1, it definitely doesn't have slowdown.
>>
>>2997224

>game doesn't have slowdown
>complain when a feature designed to reduce slowdown doesn't do anything
>>
>>2997219
I always wondered why my burnt cdr of lsd ran so fucking slow.
>>
>>2995886
>>2997224
If you hack the game to draw 60fps then it would surely help against slowdown.
>>
>>2992306
Im hyped as fuck for this.
Kings Field and Shadow tower at full fps? YES PLEASE!
>>
Uh... Does this overclocking just increase the playing speed, and not the frame rate? Tried it on Crash Bandicoot, and it just played faster, not smoother.

I've had that ability with ePSXe by using FPS limit for years.
>>
>>2997730
Crash is probably timed against the CPU so there's little you can do.
>>
>>2997630
yo, thats whats up.
>>
>>2997630
oh jeez I hadn't thought about that. Gonna tear into those games again if so. would be awesome
>>
>>2997630
What is "full" fps?
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>>2992369
Emulation =/= always downloading ROMs. If you dump your own disc ROMs you're definitely playing games you own.
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>>2998479
What game is this? Also, can you try Quake 2?
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>>2998484

Jumping Jack Flash.
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>>2998479
>Jumping Flash without lag
Ok, I'm gonna go mess with this thing now.
>>
>>2998490

It has a really inconsistent frame rate. It hovers around 20. When over clocked it goes up all over the place. It really should be 30 or 60.
>>
>>2998439
target framerate without slowdowns
>>
Man, dehacked is kinda fun. Learning it's limitations and its strengths.

I think I can do everything I want to, sans one weapon (redundancy). So it'll be a 6 weapon game. With an awkward missing 4th weapon slot (since I can't alter the weapon positions due to the way doom handles weapon switching).

I'll fill it with something fun.
>>
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>>2999742
Whoops. Wrong thread.
>>
>>2999743
>>2999742

thanks for the bumps anyways.
>>
>>2997742

Need some modders over here, then.
>>
>>2992303
ps1 is a modern gaming computer with well advanced paradigms, its not a pong microcontroller counting cycles
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>>3000160

it is?
>>
>>2992367
Bangai-o spirits relied on that gimmick a lot
https://youtu.be/sgSE75mHSBo?t=153
>>
>>2992360
I think what he means is that he thought the PS1 was relying off of the clock rate for timing. Older systems used to do it all the time.

If you overclock a Gameboy for example, you will simultaneously get higher frame rates and make the game run faster as well. I'm kind of surprised that the PS1 does not fall in the same boat.
>>
>>3001468
Even if the real hardware runs the video hardware off the same clock as the CPU it's possible to change the speeds separately in emulation.
>>
>>2992047

why are you being so melodramatic?

who gives a fuck?

fuck you and your overclocking.

overclockfags.
>>
>>3001674

why so mad?
>>
>>3002236
Just the same shitposter who tries to start shit in every thread. Just keep on gaming.
Thread posts: 112
Thread images: 15


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