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Sega 3D Classics Collection

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Thread replies: 211
Thread images: 28

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It's happening!...kinda!

I wanted the first collection (SoR, Outrun, Space Harrier), but this collection ain't too shabby.

http://www.ign.com/articles/2016/01/21/sega-3d-classics-collection-announced-for-3ds
>>
>paying for 20 year old roms
Kek adoodle dooooo
>>
>>2933535

wow it's fucking nothing
>>
I'm just glad they didn't kill themselves by trying to hack English text into Puyo Puyo 2 on a professional schedule. And I'd prefer a single downloadable version of Power Drift, but getting this physically is good compensation.
>>
>>2933547
>wow it's fucking nothing

Some of us have been wanting the retail version of 3D classics for a while now. On top of that, the 3D classics titles are enhanced for use on the 3DS.

Hell, some consider the 3DS version of Space Harrier to be their favorite, if not the definitive one.
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>>2933553
>On top of that, the 3D classics titles are enhanced for use on the 3DS.
>>
>>2933561

Well, they are. The 3D in the title isn't just there for show.

Did you have anything to add to this thread or are you just here to shitpost?
>>
>>2933535
Yawn.

Give us a new IP or a sequel to good series, you stupid fucks.
>>
>>2933570
Why are you making a post like this on /vr/?
>>
>>2933567
>The 3D in the title isn't just there for show.

3D is stupid. The only ones who care about 3D are the zealous little Nintendo fanboy twats who need to justify the fact that they bought a stupid gimmick machine.

If enhances the gameplay in no actual level and all of these games are so dated I can play them perfectly on my shitty phone
>>
>>2933579
>zealous little Nintendo fanboy twats
Ah, so you were shitposting. Noted!
>>
Has anyone tried these games in Citra?
>>
>>2933584

Right, because no one's allowed to criticize nintendo
>>
>>2933575
Boiling the frog. They want more and more games to be allowed here until we transition from /v/ 2.0 to full blown neo-/v/ 2.0.
>>
>>2933575
Because I'm tired of these rehash collections.

Take off your nostalgia shades.
>>
>>2933596
>Because I'm tired of these rehash collections.
Well

You don't want it. I do. I suppose the only course of action here is for me to buy and you to not buy it. Well damn, that was difficult.
>>
>>2933593
People and fans always criticize them the problem here is it's already widely known that the Sega 3D ports are fucking amazing not only is the 3D not too bad, it doesn't drop the make the system chug along at a lower FPS and some of them games run better than the original hardware though at worse it's just on par with the original release
I was actually skeptical at first until I played the Sonic games on someone's 3DS and tried to force some slowdowns and couldn't
>>
>>2933575
They called it a "new" game on Twitter. Fucking false advertising faggots.

WHERE'S MY NEW VECTORMAN, NIGGERS?
>>
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How many Sega compilations have we got over the years?

Milking a dead cow.
>>
>>2933641
At least this had some work done to it plus it has games we haven't gotten before or maybe once before
>>
This is why we can't have nice things.
>>
Pricey but interesting, I suppose.
>>
>>2933658
>This is why we can't have nice things.

we already have these things. We've had them for decades.
>>
>>2933579

The 3D in these is actually great though. Easily the best on the system.

And a ton of effort was put into porting these games. Lots of love and care from the developers went into making the best possible ports they could. Something a lot of people on /vr/ can really appreciate. And they even added bonus shit in every game.

Having the games collected on a physical cart is a great thing to be able to own.

I'm sorry you're butthurt about wanting a new Sonic.
>>
>>2933727
>I'm sorry you're butthurt about wanting a new Sonic.

I don't see why he would be. Sega has already said that they're going to make a Sonic announcement next month.

Sonic Boom is not a real Sonic game. The series isn't dead yet.
>>
>>2933690
I meant this board. It's because whiny shit like you have to ruin everything.
>>
>>2933728

The only reason people are upset at this is because they thought it was an announcement for an all new game.
>>
>>2933547
At least the 3D compilations are actual ports and don't have input lag. But that's about it. I'm more buttflustered about the easy modes. I mean alright but if you're going to cater to casuals why don't just add an extra gameplay mode altogether if you got some spare time to waste on new features. Or just some extra content like concept arts and whatever the hell they can scavenge from the original games.
>>
>>2933547
I can't wait for that to be cheap enough for me to willingly pay for.
Why the fuck is it still ten dollars? It's not like it's particularly rare.
>>
>>2933547

This fucking garbage had a fucking "smooth" option which was a disgusting filter. And the emulation was pretty fucking choppy.

You shouldn't pay for emulation if its just straight up emulation.

The 3D classics at least add SOMETHING new. Whether you like 3D or not
>>
So, not only Sega lied with "new" game thing, that they will release the 2nd volume in the west because it has a Sonic game and not both volumes because the 1st doesn't have a Sonic. Good job Sega.
>>
>All the hate in this thread
When did /vr/ become as bad as /v/?

The M2 3D games are solid. They're not simple roms shoved into an emulator.
>>
>>2933808

Well what as long as they get around to localising volume 1 and making a Japanese vol 3 who cares about the order its in?
>>
>>2933808
They didn't lie about anything. For whatever reason, people deluded themselves into thinking it was new. That tweet made it obvious something was getting ported.

and if you're mad about it not being new, you're complaining on the wrong board.
>>
>>2933808
they should've just made it a dual pack honestly they could've even upped the price by $10 and it really wouldn't have costed them anything to do so
>>
>>2933535
Great news, M2 did a fantastic job with all the 3D classics and it's nice to see them finally put out a physical version. I hope they localize the first volume later.
>>
I hope I can get Power Drift separately.
>>
>>2933778
I'm sorry that your broke ass can't afford a budget game.

>>2933829
It is unfortunate. At the same time, one is better than nothing.

>>2933842
They're really great. The simulated arcade cabinet options are a lot of fun, they put a lot of thought and effort into the details for those.
>>
>>2933567
chances are good that they're here from /v/, since there's multiple threads decrying this release, for no reason other than it not being something like Yakuza 1-4 being ported to PC, or a Shenmue 1-2 remake, or any number of equally less likely possibilities. I don't see any reason to be disappointed here, this is a good thing to release even if it isn't a new game or something. Frankly, I'm happy that I don't have to import this from Japan now. A little bummed that we didn't get the first one too, but I suppose they thought they couldn't sell one unless it had Sonic on the cover.

Still holding out for a Vol. 3 but it's unlikely given the Sonic 2 interview.
>>
>>2933735
That I kind of agree with (and I'm a Sega apologist, usually).
>>
>>2933579
>If enhances the gameplay in no actual level
Why visual enhancement should affect gameplay? Because you are zealous twat? You can criticize HD or RGB output the same way.
>>
>>2933932
Well, it was good while it lasted. Both the Sega 3D line and /vr/.
>>
>>2933579
>all of these games are so dated I can play them perfectly on my shitty phone
an argument as old as the games.
how about you go play them perfectly then and leave us alone
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>>2933829
The funny thing is they already released a dual pack a month ago
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>>2933978
Oh, great. As happy as I am this is getting a physical release there's absolutely no reason we should be getting what's basically half of a full compilation.
>>
>>2933535
Does Sega have the rights to Arle Nadja
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I would rather have gotten the first collection with Space Harrier but this is cool too.

>mfw all those "hurr durr they're just ROMs :^)" posts on /v/
Just when I thought they couldn't get more cancerous
>>
>>2933989
Thank God for CFW, I'm pirating the first collection. I was planning on pirating the bundle but I guess I'll buy the 2nd.
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>>2933535
>$30 for 9 games from 25 years ago
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>>2933978
fuck me, really? BRB importing this instead
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>>2933553
>definitive
I expect nothing less from a kid posting in a 3DS thread on /vr/
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>>2934007
3DS isn't region free so unless you have CFW or a Japanese system you can't run imports, just a heads up
>>
>>2933553
The definitive Space Harrier is the one included in Shenmue.
>>
>>2933543
M2 builds are not 20 ears old ROMs.
In fact this could easily be considered not retro.
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>>2934014
thanks for the concern but I have both
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>>2934017
How is it better than the arcade version?
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>>2934017
That one doesn't let you change the difficulty settings though, does it? It's so dull to play at Normal after running the 3D version on Very Hard. I do enjoy the big-screen view at least.
>>
>>2933547

>that shitty emulation
>not even released in Japan
>that Sonic that looks almost like a bootleg product
>doesn't even let you play Sonic 3 & Knuckles
>>
>>2934026
It's not better than the arcade version, but it's the only home version that is 100% accurate.
>>
>>2934013
Which is you, technically.

And I agree that most of them are. Puyo Puyo 2 hasn't officially been in English before.
But the mobile port of Sonic is the definitive version of that game.
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>>2934024
Same, high five!
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>>2933535
NOT RETRO

REPORTED

HIDDEN

MOOOOOOOOODS
>>
>>2934102
ports and remakes of retro games is on-topic
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>>2933535

>no shining force 2
>no shining in the darkness
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>>2934126
>no bad games
Good.
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>>2934132
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>>2934126

>Altered Beast is re-released again
>They couldn't translate Puyo Puyo 2 because of complications

I can live with no Shining Force release, but these 2 aspects really bother me.
>>
>>2934158
>>They couldn't translate Puyo Puyo 2 because of complications
Woah what? I might not buy this thing after all.
>>
>>2933728
Go away CwC we don't like you here.
>>
>>2933968
All of these /vr/ shitposters are faggots

But seriously this board has been bad for a while.

>LOL EMULATION

Fuck off faggots. Why are you posting? For (You)'s no doubt. Bitch ass niggas.
>>
>>2934169

http://blogs.sega.com/2016/01/21/announcement-sega-3d-classics-collection-coming-to-the-americas/

>Note: because of the quirks of trying to localize a game hard-coded in Japanese, the game has been left entirely in its original language. English instructions are available in the included digital manual.
>>
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>>2934182
LOL
>>
>>2933535
The only thing going for it is having them in full 3D, which I've always enjoyed on the Virtual Console. I'm a physical over digital guy, so I'll buy it.

It would be perfect if it also had Sonic 2, Sonic 3 & Knuckles, Ristar, and Vectorman
>>
>>2933641
>How many Sega compilations have we got over the years?

Not sure but Puyo Puyo Tsuu has to exist on every fucking gaming hardware since its original release. It's absurd how many times they ported it over.
>>
>>2933932
>Still holding out for a Vol. 3 but it's unlikely given the Sonic 2 interview.

Explain?
>>
>>2934182
Fuck that, no buy.
>>
>>2933641
What I'm aware of:
Sega 6-Pak
--Sonic Classics/Compilation
Sega Smash Pack 1 & 2/Volume 1 (PC/Dreamcast/GBA)*
--Sonic Jam
Sega Genesis Collection (PS2/PSP)
--Sonic Mega Collection (GC/PS2/Xbox)
--Sonic Classic Collection (DS)
Ultimate Genesis Collection (PS3/360)
Sega 3D Classics Collection
Various Radica/AtGames plug and plays
Whatever the fuck Brazil is doing

--Sonic Specific Collections
*Very different collections, just uses the same name.
>>
>>2934393
https://en.wikipedia.org/wiki/Sega_Ages
>>
>>2934079
If people like me and your dad are kids what does that make you? A sperm?
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>>2934428
Sure.
>>
>>2934017
wrong its the saturn or 3DS version because the sound emulation in Shenmue port was awful it sounds different than the arcade original.

tfw we'll never get physical version of 3DS Outrun, Space Harrier, After Burner or Shinobi III
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>>2934017
Jesus, Shenmuefags are delusional. See >>2934464
>>
>>2933727
I just wanted to stop by and reiterate the fact that M2 did a great job porting these games- not only did they redesign aspects of the sprite work in order to make it look good in 3D but they also added (mostly game-breaking) modes and features to the games to maximize your fun value. 3D Outrun, for example, is a fantastic port, though not featured in this collection.
>>
>>2934532
They really are fantastic, makes me laugh at how terrble the sonic 1 was on the gba back in the day.
>>
All these retards shitposting.
The emulation on the 3DS Sega classics is spot on, M2 did such a fucking good job on it.
>>
For people talking about importing/pirating the physical releases, note that unless you're outright on Japanese firmware, you'll have problems because of how the games run.

Also no translation for Tsu is kinda weird but since it's fucking Puyo Puyo, I really doubt what little text there is needs any translation work. I'd imagine this is a really low budget release, given SEGA's priorities these days.

>>2933978
I'd imagine the reason they didn't go for this is because to put it simply, they're cheap. In Japan, the double pack retailed for just a little bit less than buying both compilations on their own. For it to sell here, they'd have to discount it pretty heavily, which as smart as it'd be, probably isn't in their business plan.

Praise be to M2, though. The gods of retro game port preservation.
>>
>>2934014
You can also play region locked games if you have the homebrew launcher (via ironhax, menuhax)
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>>2934798
>For people talking about importing/pirating the physical releases, note that unless you're outright on Japanese firmware, you'll have problems because of how the games run.
What about emulation?
>>
>>2934805
Couldn't tell you, I don't know a thing about 3DS emulation.

>>2934802
These games specifically do not work through HBL, as launching the individual games causes the system to do a soft reboot, which breaks regionfour. They're unplayable on anything less than CFW or Japanese firmware.
>>
>>2934842

Why would anyone give a nickel-plated fuck about Metacritic? It's mercilessly targeted by the modern gaming industry. There's no way they could remain unbiased and reliable if they tried.

Hell, half the industry's work was already done for them when they bought out all the game publications' reviewers and staff, since the core foundation of the entire goddamn enterprise was "We aggregate all the critics' opinions and distill them into a single score.".
>>
>>2934851
While this is true, I'd say the fault here lies less with any of MC's typical biases and more with the fact that barely anyone reviews these things.

Statistically they're bound to have much prettier looking aggregate score when only five or so websites even bother giving these games reviews (which is kinda sad because they deserve a lot more attention and promotion).

I'd still say they're easily the best releases for the system throughout last year though and I hope the collection brings in enough cash to warrant a wave 3/third collection cartridge.
>>
>>2934842

I would think that'd trigger the segababbies since these awesome M2 ports of Sega classics are on a Nintendo system.
>>
>>2934842
I'm a nintenbabby and this makes me super excited. I love ATLUS and SEGA as much as I love Nintendo so it's pretty awesome to see them make the 3DS a home-base lf sorts
>>
>>2934024

Note its two separate carts bundled together. Not all the games on one cart.
>>
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I'm actually really happy about this. Already own two of the games tho I will be buying this for my 3DS.
>>
>>2934014
Speaking of that, has anyone been able to find a .cia for the Japanese dual pack? I've searched 3DSISO and haven't been able to find it
>>
>>2935350
3DSISO is a fucking shithole you shouldn't be using, but disregarding that you likely won't find the double pack anyway. No group has bothered dumping and releasing it yet. The 3DS scene as a whole is really slow, little competition means no racing again meaning things go up only whenever someone's bored
>>
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>>2935350
The dual pack is just two carts bundled together into one package, so it doesn't have a unique release. Both CIAs are pretty easy to find on 3DSISO

A specific note on how the game runs on CFW: the game throws a lot of SD card errors (extdata creation? scores maybe?) but the games themselves run fine. Even saves settings properly.

What I definitely know is that the SD errors prevent the first collection from making the data it needs to unlock SMS Fantasy Zone in the second. So you'll need to use NTR to boot the game if you care about unlocking it.
>>
>>2934304
During the sonic 2 interview with M2 (where they detail how hard it was to redo everything in that game), they say that with 16 games made, the project is officially over. They regret not getting a shot at arcade Virtua Racing, but otherwise consider it a good run.

They said that once before they thought they were done after 8 ports but then got approved for more. Chances of another pickup at this point are slim unfortunately.

...unless maybe the west release of Vol. 2 sells really well maybe?
>>
>>2935383
Did they even sell the first set in Europe?
>>
>>2935389
Yes, unless you meant the physical collection, then no.
>>
>>2935354
Is there really another place to find 3DS dumps? I've not seen other places aside from that really crappy roms43 that barely works.
>>
>>2935394
Chaos or something. I got all the legit CIAs from there. All work perfectly.
>>
>>2935392
>on console
>console
1999
No more questions dick drinker
>>
>>2935402
This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games
All those computer games on the cart were released before 1999
The rules do not specify on why format the games need to be.
>>
>>2935406
>>2935402
>This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier
>Retro gaming means consoles, computer games
>computer games
>1999 and earlier
>>
Why do people get pissy when discussing ports? A retro game is a retro game.
>>
>>2935391
>>2935392
>>2935402
Mods do not care about us talking about ports on modern systems so long as the games themselves were made before 1999.

If we couldn't talk about this, we also wouldn't talk about emulators on this board. But we do. Please stop shitposting.

>>2935420
Shitposting.
>>
>>2933768
"Casual" and "Easy" are not interchangeable terms, child molester.
>>
>>2935383
That's disappointing. I'd love to see S3&K most of all, but Ristar and quite a few other Genesis games would be awesome.

Aren't the Sonic 1 and other 3D ports on the Virtual Console the same as what is in these compilations though? Couldn't they just make a compilation of the others on the VC?
>>
>>2935383
They also said that they've considered many points throughout the release of the series to be the 'finale'. Keep in mind this also predated them throwing Power Drift and Puyo Tsu ports into the mix.

Like they say, it's all up to sales.
>>
test
>>
>>2936651
Welcome back brah
>>
>>2936651
Wow, thanks!
>>
>>2935760
Well then we have to do our best, I'll still hold out hope for something like arcade back-ports of the different outrun sequels as well as other random shit.
>>
>>2934182
>can't localize Puyo Puyo
Twenty year old sweaty fat faggots in a basement can localize Puyo Puyo

Jesus Christ
>>
>>2936687
Do it then please
>>
>>2936653
>>2936654
>me

/ded/
>>
>>2936687

Modern Sega really should have the decency to just die already.
>>
>>2935424
Shinji Mikami decided it was.
>>
>>2933535
>Sugimori Arale
Heart can't handle it
>>
>>2934070
>>that Sonic that looks almost like a bootleg product
that Sonic is ripped from american box art
>>
>>2933579
The 3D in the M2 ports is probably the only 3D on the system I've been really impressed with. Great sense of depth and doesn't fuck with my head. The Super Scaler games feel like they were almost meant to be like this.

Power Drift in stereo-3D is fucking brilliant, playing a .CIA of the JP version right now.

>>2935383
>Virtua Racing on 3DS
man, I want this
Actually, I want a Virtua Racing port that doesn't suck in general (only good one is VR on 32X, PS2 version looks great but has really screwed up handling and collisions).

>>2934182
this is disappointing as fuck though, and more than a bit dumb

>>2934221
Puyo Puyo 2 is the one true version of Puyo Puyo.
Everything after just has a few extra bells and whistles.
>>
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>>2934070
>>2938078
At least they didn't use this.
>>
>>2938150
I think it's so weird how Sonic 1's first re-released came out on the system that Sonic 1 debuted on. Like they were in that much of a rush to release it again?

Maybe the Game Gear and Master System versions came earlier, but I think they were different games entirely instead of ports.
>>
>>2938078

No, it looks retouched. Especially his feet and hands look all kind of wrong.
The colors are kind of weird too, probably done with some digital program.
>>
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>>2938191
To be fair, Super Mario Bros re-released twice on the NES.
>>
>>2935359
Been looking for half an hour and can just find the single games, not the collections :(
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I like Ken Sugimori's art but everything he draws looks like Pokemon.
>>
>>2940787
Because he's Ken Sugimori :^)
>>
>>2940787
Just like Toriyama with DragonBall/Dragon Quest
>>
>>2933547

>implying Galaxy Force II 3D isn't fucking worth

What is wrong with you people? The games graphics have been updated, and there is 3D. Whether you like 3D or not, this is a lot more worth than the shitty emulation offered by that Genesis collection.

The only thing that collection has going for it is the sheer number of games.
>>
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>>2940787
Some of his drawings are pretty shit. Nei looks like a goblin here.
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>>2940787
>>2941493
Honestly I think Sugimori's art was best when he was aping Toriyama's style. I don't know what it is about his style now but I can't stand the way he draws people's faces. His monster designs are pretty good still, though. Sonic in particular looks great... Arle looks terrible, though.
>>
>>2941515
The fuel gimmick ruins that game.
>>
>>2941562

Still a fun game.

>Wah i can't play by the games rules and still have fun

Shame, but at least I'll be enjoying it. All I really care about in the end.
>>
>>2941563
Space Harrier shits all over it, but whatever floats your boat, kid.
>>
>>2933579
Like, how did you expect anyone to read this post and think anything other than you're incredibly bitter about something?
>>
>>2933579
someone didn't have a very good childhood

i can tell
>>
>>2941571

>his opinion differs from my own, so I'll call him a kid!
>>
>>2933579
Why do people get so butthurt at Nintendo? They do stupid shit sometimes but they still make good stuff, like Sin and Punishment 2.
>>
>>2944602
It's just shitposting.
>>
>>2944602
Nintendo didn't make S&P2 though. That was a Treasure game.
>>
>>2938191
You should say the same thing about SMAS+SMW, but that game did include some little extra animation for Luigi in SMW. And I think Sonic 1 was REV1, with the cool effects.

>Master System versions came earlier

They were done earlier (cause they were simpler to program), but came out after. Sonic 1 on the SMS was supposed to be a pretty different game early on.
>>
>>2933535
>>2933547
There's something negative to be said about Sega rerererererererereleasing their reruns again
>>
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>>2944620

Sure, the developers are Treasure, but the producer of both Sin and Punishment games is Hitoshi Yamagami (who is also the creator of the Panel de Pon/Tetris Attack series).

Yamagami is probably one of the most based guys at Nintendo, he is also the guy who worked with Platinum for Wonderful 101 and Bayonetta.
>>
Do we actually get Puyo Puyo or do we get Dr. Robotnik's Mean Bean Machine?
>>
>>2945681

Puyo Puyo
>>
>>2945676
Can I vote for this guy take over as President of NoA?
>>
>>2945676
Producer doesn't mean jack shit- Sin & Punishment games were both based Suganami's ideas and work.
>>
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This was a sad thread to read. Before this the threads we'd had about the 3D ports from M2 were always so positive and full of good talk. Now it instantly turns into trolling and the whole thing is just a big bitch fest.

>>2933535
On subject, I'm glad they've made these available for people who don't like to buy from the eshop. Every one is excellently done, pretty much the perfect versions of each game and the 3D is incredible. Ecco the Dolphin looks strange to me not in 3D now.
>>
>>2946109
>This was a sad thread to read. Before this the threads we'd had about the 3D ports from M2 were always so positive and full of good talk. Now it instantly turns into trolling and the whole thing is just a big bitch fest.
/v/ was hyping up the mystery game. When they found out loads of threads opened up and people who have no idea about the ports were shitposting because "lol another collection"

I own some of the games off the e-shop and will be buying the collection. M2 put so much passion into these games id gladly give them my cash. Hopefully the sales will be good enough for Sega to commission a series 3
>>
>>2946119
>giving money to literal rehashes
>ever giving money to Jewtendo
Kill yourself for being part of the cancer.
>>
>>2946129
These are really well done re-releases. If you want to play a ROM, no one's stopping you but I'm happy to support good work like this. I wish more games got re-releases this well done.

Also, complaining about this on a board with ongoing threads about collecting is ridiculous. But then, you know that and are being ridiculous on purpose to troll as hard as you can. No one is legitimately this upset about video game released.
>>
>>2946129
More effort goes into these 3D remakes than the constant "definitive" edition bullshit being pumped out on "next gen" consoles. And they only cost around $5. Only poorfags would complain about this.
>>
>>2946109
/v/ has always got to be as contrarian as possible. Not 6 months ago, I was talking with a few other anons about Sega's 3D classics in a 3DS thread. There was a lot of possibility and many people voiced that they'd love to get the physical editions that Japan's already gotten. But as soon as one of them actually gets announced, all you see is people bitching about it.
>>
>>2946141
>possibility

*positivity
>>
>>2946141
I don't think it's necessarily /v/ this guy >>2946129 is here a lot. He's not from /v/, he's a regular here. It's sad, but we have some very dedicated trolls here. And made worse because they're often the ones to throw out "go back to /v/" and the like to bait.
>>
>>2946129
>On a board that has no problem paying literal re-sellers

slow clap for the newfriend
>>
>>2946132
>If you want to play a ROM, no one's stopping you but
I'm trying but it seems extremely complicated. All ROMs are encrypted .3ds files and Citra doesn't like that. Decrypting seems like a complicated process.
>>
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>>2946216
>>
>>2946119

>/v/ was hyping up the mystery game

That was really the main problem. Everyone there thought Sega was going to release a brand new game instead another collection with enchanced aspects.

If Sega actually stated the mystery game was the second volume of this series, there would be no shitstorm.
>>
>>2946739
Damn Sega should know by now not to hype something like this. I think it's great they're finally doing a physical release, but damn it's not the kind of thing to hint at as some sort of exciting announcement.
>>
>>2946053

Yeah, I said, the developers are Treasure and of course most of the credit go to them, but Yamagami is also a pretty based guy who is known for having very good relationship with 3rd party devs and allowing them to have any freedom they want, and even encourage them to make it as personal as possible.
The producer also is kind of important, even though it doesn't seem like it. He's the one who is going to be paying for the development and who decides what gets done and what doesn't.
>>
>>2945681
Puyo Puyo untranslated
>>
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>>2946053
>Producer doesn't mean jack shit-
I don't think you underestimate what producers do in the video game industry, they tend to be really close to the games they work on.
>>
>>2946925
I think*
>>
>>2946925
Then why did you post a picture of a designer/director?
>>
>>2946940
designer/director/producer

>Eternal Arcadia was definitely a favorite. That was the first game I acted as producer on, so I'm very close to it. I'm satisfied with everything I've done up to this point. I like doing RPGs and action/adventure games the most.
>>
>>2946951
I don't see what connexion this has to Sin & Punishment, which feels very much like a Suganami game but in 3D and not a Nintendo game, unless you can cite what exactly Izushi did to contribute to that game. Maegawa was also listed as 'producer' despite the last game he worked directly on was Mischief Makers. Producer should really be called 'financier' instead, of course they would like the product they are investing in but it doesn't necessarily mean they did any actual work on the game.
>>
>>2946982
You're just repeating "Producer doesn't mean jack shit" which is a very ignorant opinion.
>>
>>2946997
No, I'm saying producer is less important than directors and designers. It's basically a title of "Thanks for giving us capital for this project", and at most, offering some input for the director, which he can either listen to or disregard. Producers and supervisors will never be as respected for a game as designers and programmers who actually get shit done.
>>
>>2946982

>which feels very much like a Suganami game but in 3D and not a Nintendo game,

Anyway, would you say all Nintendo games are the same?

If it wasn't because I knew it, I wouldn't have guessed Super Mario Bros., F-Zero, Super Metroid and Shin Onigashima are all from the same company. And that's because even within the same company there's different divisions, the Mario team is not the same team as the Metroid team, etc. And even within the same team, there can be very distinct games, Miyamoto/EAD also made F-Zero and Wave Race 64, and Yokoi/R&D1 also made Kid Icarus and Battle Clash.

But besides that, yeah, nobody is saying Sin and Punishment is a Nintendo-developed game, just Nintendo-produced, but you're minimizing the role of the producer, he decides a lot of the things. Yamagami is a flexible guy who is always willing to discuss and talk things to the end, rather than give strict orders, which is why he's the best guy from Nintendo to work with devs like Treasure and Platinum, it wouldn't work the same way if Miyamoto was in charge, for example.
>>
>>2947027
>Anyway, would you say all Nintendo games are the same?

Most Nintendo games aren't edgy and arcade-y like Sin & Punishment.
>>
>>2947051

I'd say F-Zero is very arcade-y and "edgy" (although this word, I don't think anyone could use it unironically), but OK, yeah, Sin and Punishment is 100% Treasure and Suganami, I won't argue that. You're still minimizing the role of the producer.
>>
>>2947061
Ironically, Sega, a predominantly arcades game developer, made the best F-Zero game to date.

It's also one of the few Nintendo IP's I care for.
>>
>>2947103
Yeah GX/AX is pretty awesome, but I also love F-Zero X which was 100% EAD, and it's a bit more violent than GX since it has more emphasis on killing your opponents and the death metal soundtrack.
>>
>>2933986
They kinda do. Any likenesses of the Madou characters, anyway.

Also a reminder that this game is the first instance of an unaltered Puyo Puyo game getting a localization since Puyo Pop Fever in the early 2000s. Or alternatively, Puyo Puyo Tsu on the Virtual Console in 2009.
>>
>>2944620
Do you also start arguing when someone mentions Dragon Quest as Enix or Square Enix game, autismo?
>>
>>2947156
Not the same. One guy at Enix designs the game while the rest of the work is outsourced to another studio, like Chunsoft, Heartbeam or Level 5.

As far as anyone in this thread can prove, all the handywork of S&P is done by Treasure. Same thing with Gunstar Heroes even though the IP technically belongs to SEGA.
>>
>>2947170
>One guy at Enix designs the game
Who? Horii isn't and wasn't Enix or Square Enix employee, at least during development of majority of DQ games.
>>
>>2947187
>Horii isn't and wasn't Enix or Square Enix employee, at least during development of majority of DQ games.
Are you f*cking kidding me right now?

>After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia,[6] as well as Wizardry[6] and Ultima.[1] He was a fan of Apple PC RPG games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system,[7] influenced by his work on Portopia.[6]

He is the father of DQ and designed EVERY numbered entry.
>>
Anyone played 3D Ecco? What's it like?
>>
>>2947210
>He is the father of DQ and designed EVERY numbered entry.
Yes, and he wasn't employed by Enix or Square Enix during development of majority of them, can't you read?
http://www.giantbomb.com/armor-project/3010-3175/developed/
>>
>>2947231
So he worked at Chunsoft, what's your point? Enix employed them just like Nintendo employed Treasure when they worked on S&P.
>>
>>2947256
>Enix employed them just like Nintendo employed Treasure when they worked on S&P.
Yes that's my point. >>2947156 Please start sperging out every time you see DQ mentioned as Square Enix games, just like you do with Nintendo and Sin and Punishment.
>>
>>2947268
Except that's wrong. Enix and Nintendo only hold the IP. Various studios worked on most DQ games while Treasure did the S&P games.
>>
>>2947270
But people always mistakenly call DQ games "Square Enix games", you should fix this injustice and try to correct them.
>>
>>2947281
I don't care about Dragon Quest or JRPG's, poopy genre 2bh.
>>
>>2934182
>Game has being fantranslated year a go
>Sega Profissionals cant
They are fucking lazy
>>
>>2940787
Pulseman 2 WHEN?
>>
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Off topic, but can some tech-fag explain to me why the 3DS has to LOAD game date even though the games are on a fucking CARTRIDGE?

How is thay bullshit even possible?

My fucking Mk1 Gameboy is nearly 30 years old and doesn’t have to load shit.
>>
>>2947392
Old cartridge console games had loading, too. They just masked it with stuff.
>>
>>2947403
Really? But its never evident.

All my experiences with cartridge based systems goes like this:

1) Plug in cartridge.
2) Turn on machine.
3) Play fucking game.

I never experienced any lag or loading bullshit. Nintendo even made an advertising campaign out of the accessibility of cartridges over CD's during the N64 v PlayStation era.

If what you say is true, and the loading times are there in all cartridge-based systems, why isn't it noticeable?

Why are ancient relic systems capable of covering it up and yet a relatively new machine like the 3DS can't?
>>
>>2947403
unpacking compressed data is not loading
>>
>>2947170
How many IPs have Treasure made that they actually own anyway? I imagine at the very least Ikaruga but most of their stuff seems to be owned by whoever published it.
>>
>>2947461
So whenever the 3DS says "LOADING" it actually "unpacking compressed game data?"

Why is that? Is because the cartridges are so small or am I just being fucking stupid?

I'd honestly like to know.
>>
>>2947475
Everything after their Sega Genesis days and not published by Nintendo or Enix is owned by Treasure, if memory serves.

So that leaves Guardian Heroes and their shumps.
>>
>>2947392
Because a GameBoy is over 20 years old and doesn't have to do as much crap as the DS does? Think anon!
>>
>>2947492
But the 3DS is infinitely more powerful than the GameBoy. So surely it could cope, no?

Is that how technology works? The more powerful and advanced it becomes, the shitter is gets?

It because the 3DS is using realtime polygons as opposed to sprites?

I'm genuinely asking out of interest.
>>
>>2947487
I see. I feel that's a bit of a shame but I suppose it didn't stop Gunstar or S&P from getting sequels.
>>
>>2947392
3/ds games are similar to sd cards. Try to transfer large amounts of data to and from an sd card. It will take a few seconds. Then the system is processing that data over that.
>>
>>2947478
Because smaller carts mean cheaper manufacture costs
>>
>>2947487
Here's a list of the ones that I know of
>Ikaruga (though G-rev co-developed it)
>Radiant Silvergun
>Bangai-O
>Advance Guardian Heroes
>Stretch Panic
rest are either with Sega, Enix, Capcom, Nintendo, Konami, or Game Arts
>>
>>2947392
They still had to load the games into the memory of the actual unit playing them. But the times were much shorter because the games were much smaller and took almost no time to load.

Most Gameboy games were around 500kb the huge ones like Pokemon sometimes got up around a meg or two. Now compare that to 3DS games that can be up to 8 gigs. That's why you notice loading times now.
>>
>>2948830
I didnt realize 3ds games could be so large, most of my downloaded ones fit on my 4 gig sd card.
>>
>>2948834
Google gave me those numbers, 3DS carts can hold up to a gig. So I went to double check on my SD card. Most games were in the 15-25 meg range, those were 3D Sega ports, Terraria and stuff like that. Also those don't really have loading that I notice, except Terraria but that game has always been programmed like shit.

Then Soul Hackers was 1.6 gigs, MGS3 was 3 gigs, and Monster Hunter 4 was 2.6 gigs. So the 8 gigs may be a theoretical limit, rather than one that's used. But regardless, moving a gig or two into memory isn't surprising that the loading is noticeable.
>>
>>2935359
shame there's no localized version of this dual pack, that's a beautiful presentation and the range of games of the full collection is great.
>>
>>2949216
Maybe they'll rebrand the first one as 2 and release it standalone, and in a dual pack later on. Who knows.
>>
no space harrier no buy
>>
>>2951532
Any reason why? What more info do you need? The conversation has run its course.
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