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Let's recommend each other JP-only retro games!

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Let's recommend each other JP-only retro games!
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Chippoke Ralph no Daibouken: The Adventure of Little Ralph is a fantastic side-scrolling action-platformer for the PS1. You play as a young boy armed with nothing but a sword facing off against a horde of cartoon-esque demons and monsters. The levels have thematic variety and an overarching Ghibli-esque art direction which is very pleasant.

The best part is the gameplay. Similar to the Mario or Mega Man games, you are given a very limited arsenal of moves but have to absolutely master them to overcome levels. Whenever you gain points by beating enemies, chains of dangling fruit appear in midair, which you need to collect before they disappear to collect further points. If you're going for a high-score run, the game gets very intense (in a good way).

This is recommended for everyone who wants a side-scrolling challenge. There is an Easy mode for players to learn the ropes, but you will only be able to play the final level and see the true ending on Hard mode, which is a nightmare.

As a final aside, an oddity of this game is that some of the latter boss battles play out like 2D fighting game matches: the camera zooms in, the sprites gets bigger, and Ralph gets a slightly wider arsenal of melee attacks!
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Segare Ijiri for PS1 is a deeply strange Japanese game. You play as a boy with a big, yellow arrow for a head. Your mother is an omniscient giraffe. The game is something of an abstract coming-of-age story as you clear various challenges designed, allegedly, to teach you various life lessons. If you don't speak Japanese that whole aspect would be lost on you, but I suspect it wasn't very clear anyway.

Segare Ijiri is a 3D platformer where physics are regularly disregarded. You make your way through non-Euclidean levels divided into box-like rooms where each one is a small and simple puzzle. Your mom usually instructs you on what you need to do, but figuring it out yourself through deduction is pretty easy most of the time. For such an elaborately bizarre game it actually has decent length (that of a typical platformer of its generation), and a solid variety of obstacles. You'll have to swim, dig, converse, climb ropes, and tip-toe around sleeping threats (that last action is performed by holding Square while moving the D-pad).

A recommended title not just for fans of weird Japanese games but also bizarre platformers in general. It was followed by a similar sequel, Zoku Segare Ijiri, for PS2.
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Napple Tale: Arsia in Daydream is a 3D action-platformer with RPG elements for the DreamCast. At its time of release it was touted for being developed by an almost entirely female staff, a rarity in the Japanese industry. It tells the story of a girl whisked away to Napple World, a dimension between the living and the dead; now she must recollect the pieces of her scattered soul to get back home.

Napple Tale features a hub world and four primary sub-worlds with seasonal themes. Though it was touted as an RPG, it's no more of an RPG than, say, Klonoa is, though it does feature backtracking and alternate routes. Not knowing where to go next can be frustrating if you don't know Japanese, but isn't hard to figure out through trial and error.

The game's main draw is its wonderful art direction, complemented by very competent DreamCast graphics. Napple World is populated by a host of picturesque characters and the game is crammed with lovable details, which help hide the extremely easy gameplay. There are also collectible pets which give your character specific in-game abilities useful for clearing obstacles, but the game is so easy that it feels completely redundant.

Overall, Napple Tale is a game you'll want to play for the visual spectacle it presents and fairy tale atmosphere it crafts more than for any aspect of its gameplay. Though it never got a sequel or spin-off, it retains a small cult following in Japan (and has inspired lots of fan art).
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>>2890535
Umihara Kawase
Super Fire Pro Wrestling Special
Super Fire Pro Wrestling Queen's Special
Super Fire Pro Wrestling X Premium
Fire Pro Wrestling S 6 Men Scramble
Shin Kidou Senshi Gundam W Endless Duel
Battle Pinball
Famicom Tantei Club Part II (SNES)
Clock Tower (SNES)
Otocky
Dracula X Rondo of Blood
Akumajou Special
Splatterhouse Wanpaku Graffiti
Parodius da
Gokujou Parodius
Jikkyou Oshaberi Parodius
Sexy Parodius
Detana Twinbee
Pop'n Twinbee
Twinbee Yahoo
Twinbee Rainbow Bell Adventure
Crisis Force
Recca
Tsuppari Ozumou (series)
Ozumou Tamashii
Super Ozumou
Wakataka Ozumou
Tower Dream
Itadaki Street (series)
Densha de GO (series)
Nekketsu Kakutou Densetsu
Nekketsu Street Basket Ganbare Dunk Heroes
Ike Ike Nekketsu Hockey
Shodai Nekketsu Kouha Kunio kun
Shin Nekketsu Kouha Kunio Tachi no Banka
Denjin Makai
Shonen Ninja Sasuke
Joy Mech Fight
Gekkitou Burning Pro Wrestling
Jikkyou Power Pro Wrestling '96 Max Voltage
Virtual Pro Wrestling 2
Sin & Punishment
Sweet Home
Super Famicom Wars
Final Fantasy V
Metal Max Returns
Bahamut Lagoon
Seiken Densetsu 3
Romancing SaGa (series)
Fire Emblem (series)
Mini Putt (NES)
LSD
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Assault Suits Leynos 2 is a side-scrolling, run-n-gun mech game for the Saturn. It's part of the Assault Suits series which has a complicated release history outside of Japan, and includes Target Earth for the Genesis and Cybernator for the SNES.

If you've played either of those, the basic gameplay hasn't changed: you make your way through side-scrolling levels and hordes of enemy robots, including massive, visually assaulting boss enemies that are this game's main draw in terms of presentation. Though the backgrounds are repetitive (even for a relatively short game), the sprites themselves are big and gorgeous, and the game's sound design gives everything a kinetic sense of chaos. The story is actually fairly involved, but nothing you'll sorely miss if you're not fluent in Japanese.

The RPG elements have also been expanded in this game, with a Grade system that awards you more points for weapons and upgrades depending on your performance. There are several mechs and dozens of weapons to obtain, making this game fairly replayable and fun to tackle again and again (aside from that obnoxious escort mission in Stage 4).

Overall, this is considered one of the JP-only gems for the game-starved Saturn, and should be tracked down by all fans of run-n-gun games like Metal Slug. It's relatively affordable online for a Saturn import, as well.
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Princess Crown is a 2D action-RPG for the Saturn developed by the same team that would go on to produce Odin Sphere for the PS2. This game feels like a prototype for that one, with many features implemented in an awkward manner that would be ironed out in the following game.

You play as the young princess in a matriarchal fantasy kingdom out to rescue her kidnapped sister. As you move along somewhat repetitive backgrounds you encounter enemies which trigger one-on-one battles that combine turn-based strategies with real-time action combos. The result can be frustrating, because the game doesn't let you pause most of the time, and it all boils down to balancing your plentiful healing items while waiting for a chance to dash behind enemies and strike them down with charged moves.

This issue is compounded by the fact that the inventory system is very cluttered and healing and magic items are complicated; you can plant trees in battle which eventually yield healing fruit, but consuming them leaves you vulnerable for a significant amount of time. Meanwhile, spells are assigned to specific gems which need to be activated before use, adding more clutter to your backpack. Most battles in the game aren't challenging, and bosses mostly require that you arrived well-stocked in healing items (and endowed with a healthy dose of patience).

Even though the combat of Princess Crown is something of a failed experiment the game is thoroughly charming, with big, beautiful and carefully-animated sprites for both human characters and monstrous foes. Though figuring out where to go next can be frustrating if you don't speak Japanese, it's totally doable through trial and error.

Though Princess Crown can seem like a dry run for Odin Sphere in many ways, it has gained cult status in Japan on its own merits and fetches a fairly high price on the online market. It received a bare-bones PSP port (also Japan-only), which is a solid alternative.
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>>2890565
so why am I supposed to just take your suggestions over those in this thread that bothered to include detailed summaries? at least try to follow the format others have taken so far..
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Sengoku Blade is a horizontal shoot-'em-up which received multiple ports from the arcade original; the JP-only Saturn conversion was the best of the bunch. A sequel to Sengoku Ace, developed by the Sonic Wings team, it features a much more distinctive and polished presentation as well as more challenging gameplay.

Unlike most sci-fi shmups Sengoku Blade is styled after Japanese folklore and mythology, and features a varied roster of characters who fly in midair sans space ships while attacking enemies with things like spell cards or throwing knives. The gameplay itself is still true to the shmup formula, though. Instead of options you can summon magical familiars which assist you with gorgeous spell animations. The enemies themselves are similarly great to look at, with multi-stage bosses boasting inspired designs, and the stages don't fall far behind, with multiple visual approaches and motifs. The game is in general a visual delight, with a traditional folk-inspired soundtrack.

It will also present a significant challenge to shmup fans; each character requires their own strategy, and difficulty has been raised considerably compared to the first game. Conservation of familiar summons is vital, and bullet patterns have become much more complicated. You do get a secret unlockable character for all your troubles, though.

The Saturn port of the game came with a second "fan disc" that features hundreds of pieces of art from both the official design team and legions of fans, a nostalgic vestige of the early-internet Japanese game fandom. It's also the best-looking version of the game, though it fetches a high price in the after market. You can also try the PS2 and Windows ports.
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I got interested in trying out the older Ateliers after playing Totori, as I discovered there were many JP only titles. The cool thing about Atelier Marie and Elie for its time, both for the PS1, is that you're not gonna control the "Chosen Male Teen", but a cute alchemist girl who just wants to get some good grades, improve her craft, gather some ingredients while exploring the land, and graduate from her academy.

Unlike the newer titles, both of the first ones feel more like they're aimed to either young girls in general, or people who wanted to try a more different RPG, So there's no fanservice, and instead you get to develop your relationship with people who fight together with you (I got some otome game vibes but it may be just my impression).

The gameplay follows the sequence of hiring a mercenary or calling a friend to join your party, accepting quests in the bar, going outside to the location of your choice (may be a forest, a cave, a mountain, etc.), and spending a few days there while waiting to see if you can find the items, or ingredients to create the item required by the quest. After you go back, then you will use the ingredients you found and fuse them to create a new item required by the quest, if necessary, or just handle the items asked. As time passes, new areas will open up, the plot will advance, and even a new element may be introduced in the mechanic. When you're in the city, you can select with a cursor the specific location you want to visit. In each location, you can do things like talk with people, walk throughout the establishment, or trigger specific events in certain days such as combat competitions and the like. The plot progresses as you progress but there's a certain degree of freedom. You can spend several days (game-wise) making new items, interacting with people, or just go outside and complete quests. The OST rocks, btw.

If the new titles put you off because of "pandering", I recommend giving them a try. They're fun!
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Tryrush Deppy is a 2D mascot platformer for the Saturn. It features one of the more unique mascots of its time: an anthropomorphic taxi cab named Deppy who walks across levels on his hind wheels. Nevertheless, he's absolutely adorable and remarkably well-animated.

The game takes place in a race across America--not that there's any actual racing involved--which takes on you on a cross-country trip that includes urban and natural environments. In terms of gameplay it's a very typical 2D platformer except for the fact that Deppy is constantly running out of gas, and needs to find somewhat uncommon canisters to keep on truckin'. Each stage features a boss, which is defeated by repeatedly striking its weak spot.

Even through Tryrush Deppy is a fairly typical game within its genre, it's very well-executed and the presentation is wonderful. The bright, primary colors and chunky sprites have that nineties SEGA charm especially reminiscent of Ristar. The only problem is that it's extremely expensive in the after market, even for used copies, so you may want to consider emulating or burning the game.
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Sure is reddit here
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>>2890607
>others

It's literally the OP.
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>>2890663

I'm ( >>2890621 ) not OP though.
Thread posts: 14
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