Post the best tunes from each system.
>>2830746
>Gameboy vs NES: Which had better sound?
Genesis.
NES
https://www.youtube.com/watch?v=m-GwM-KOWAk
https://youtu.be/FPrpy3MOOUU
https://youtu.be/qn4vCpd7lnM
https://youtu.be/3odZjFqa3Ew
https://youtu.be/aq1ZaJXzoWM
https://youtu.be/l6qfDLREr0A
https://youtu.be/gwXl5Fn3gmo
https://youtu.be/x35H3mcTDfM
https://youtu.be/XvneI9hDWAM
Game Boy wins.
>>2830746
Overall gameboy, however there are a few select NES titles that had better music than anything gameboy offered. But they also had Sunsoft expansion chips, so it isn't really an apples to apples comparison.
Gameboy has only square waves while NES has pulse and triangle.
>>2830771
game boy also has stereo sound and nes was mono too.
>>2830991
The music in Seiken Densetsu 1 / Final Fantasy Adventure / Mystic Quest is a proof why cheaping out and making Link's Awakening music mono was a huge mistake.
Game Boy had technically superior sound unless you used the PCM channel of the NES.
The game boy had an arbitrary waveform generator plus square waves and noise, where the NES only had fixed square and triangle waves (and PCM and noise).
Since very few games made great use of the PCM channel (those that did usually just used them for drums instead of cool instruments), I'd claim the GB was better for general use. However, the NES is superior if developers had enough ROM space to utilize the PCM channel more.
Game Boy, hands down. Download the Penultimate GBS Archive and look for "Less is More", fucking hell that's tight.
GB>NES. Lagrange Point and Gimmick are the only two exceptions on the technical level.
>>2830763
Gameboy.
https://www.youtube.com/watch?v=qHEIaXp4EM8
>>2830924
That's completely wrong. They have the same number of square waves, and the Game Boy has a software-defined waveform, which is a lot better than the useless triangle wave.
>>2831702
>Lagrange Point and Gimmick are the only two exceptions on the technical level.
>only two
Aren't you forgetting about VRC6-equipped Japanese Castlevania III/Akumajou Densetsu?
https://www.youtube.com/watch?v=q_3d1x2VPxk
https://youtu.be/la3coK5pq5w?list=PLeY-th2ECyhipuL5WniOEXg4oS03coT8_
Thanks to these I kind of understand how the NES works, but I don't know anything about the Game Boy. Can someone give me an explanation?
>>2831860
1. Square wave
2. Fully programmable square wave
3. Noise
4. Waveform generator (kinda like the FDS), doubles as PCM if people stream valid data to it.