[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Shmups Thread: Count Down to Die

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 508
Thread images: 62

File: shmups.jpg (2MB, 3000x3000px) Image search: [Google]
shmups.jpg
2MB, 3000x3000px
ITT, we discuss traditional, manic, horizontal, and/or vertical 2D shooting games.

Tell us about your...
>favorite shmups
>recent acquisitions
>latest accomplishments

Previous thread:
>>2792825

Threadly Challenge! Post screencaps of your best runs in Donpachi Hong Kong.

Current events: Darius Burst - Chronicle Saviour releases for PC on Dec. 3rd.

New to the genre of shmups? Check out this page:
http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters

Shmup Collection containing over 9000 MAME romsets:
https://www.mediafire.com/?48812jiax8m1c#nz0227tzb9zor

Decide the greatest shmup developer of all time here:
http://strawpoll.me/4496713

For a real-time chatroom, head over to the #shmups channel:
https://kiwiirc.com/client/irc.rizon.net/?nick=Anon?&theme=cli#shmups

List of the hardest clears, ranked in order of difficulty:
http://www.wikihouse.com/stg/index.php?STG%A5%E9%A5%F3%A5%AF%B0%EC%CD%F7

Video resources that explain superplay recordings:
https://www.youtube.com/user/STGWeekly

Highscore tables for several shmups (can track your own):
http://www.restartsyndrome.com/boardlist.php
>>
File: Hyper_Duel_-_1993_-_Technosoft.jpg (110KB, 1440x1008px) Image search: [Google]
Hyper_Duel_-_1993_-_Technosoft.jpg
110KB, 1440x1008px
>donpachi
Reminder that if you use up all your bombs you gain an extra stock. And that your bombs get replenished every time you clear a stage.
>>
>>2820665
>And that your bombs get replenished every time you clear a stage.
Not in the hong kong version, they don't. Aww shit.
>>
>>2820667
HK at full rank is nuts.
>>
>>2820732
Some of the bullets in stage 5 are fast as real bullets
>>
File: DSC_0191.jpg (2MB, 3840x2160px)
DSC_0191.jpg
2MB, 3840x2160px
>>2820641
>latest accomplishments

1CC on Super Star Soldier on the PCE, probably my fave Hucard STG...
>>
>>2820789
er, no idea why its changed the orientation, it's not like that on my pc, any ideas?
>>
>>2820732
>HK at full rank is nuts.
HK is nuts literally from the beginning.

>>2820665
>>donpachi
> Reminder that if you use up all your bombs you gain an extra stock. And that your bombs get replenished every time you clear a stage.
Play the japanese rom not the easier usa one.
>>
File: lthunder.png (21KB, 240x320px) Image search: [Google]
lthunder.png
21KB, 240x320px
I made it to the stage 5 boss in Lethal Thunder today. This is a very fun vertical game where your shot becomes stronger the faster the button is pressed.
>>
>>2820807
I got to stage six of gradius iii last night without dying. Then I fucking kept biffing it trying to power back up and game over'd. Best and most fun run in a while.

310k points.
>>
>>2820831
>gradius iii
snes port, btw
>>
>>2820789
Tough stuff. The 4th stage robot kills me

I 1CCed Soldier Blade recently. It edged out gunhed and musha as my favorite vertical shooter.
>>
>>2820841
Yeah it takes a while to get to grips with him, definitely one of the games "hurdles". Soldier Blade is awesome but SSS beats it for me, just a tighter game over imo.
>>
>>2820807
>Play the japanese rom not the easier usa one.
Yeah they only replenish 1 bomb in the jp version.
Screw it, I think international is more fun. :D
>>
>>2820993
It's based on what stage you're on. You get 1 extra bomb after stage 1, 2 after stage 2 etc
Unfortunately it doesn't carry over to second loop, you don't get 6 bombs after 2-1, you just get 1.
>>
>>2820831
How do you have fun with all that massive slowdown?
>>
>>2821287

omg, do you watch Game Sack too?
>>
>>2821324
>factual statements about a game having massive slowdown are invalid because someone on youtube also pointed it out

I think you meant to click on /v/
>>
>>2820831
Game is an absolute cakewalk on every difficulty apart from the secret unlockable arcade mode (still no where near the actual arcade) and yeah the slowdown is fucking atrocious.

>>2820993
Nah the jp version is best and even still is very generous with resources, the int version just lends itself to bomb spamming.
>>
>>2821324
TOE UH PLON MASTER RACE
>>
We can all agree that bullet speed > bullet density, correct?

Nothing more of a buzzkill when a shmup starts to slowdown because it's shitting millions of mostly irrelevant bullets at you just to look pretty.
>>
>>2821427
I have 1cc'd like 40 games but not a single shoot 'em up. What is a good place to start?
>>
>>2821505
whoops, misquoted.
>>
>>2821427
>Nothing more of a buzzkill when a shmup starts to slowdown because it's shitting millions of mostly irrelevant bullets at you just to look pretty
*cough Dodonpachi cough*

>>2821505
Depends on what you like in a game. Want something that feels like a grand and epic adventure through space? Try Gradius. Want something that's densely packed with action and very little filler? Give Gradius a look. But if you're more of a high-scorer, there's always Gradius.
>>
>>2821505
Darius Gayden Extra Hack and Batsugun Special.
>>
>>2821534
heh, guess i'll try the original Gradius. Any tip related to the rank/upgrade system?
>>
>>2821598
first gradius is easy enough where you don't have to pay attention to rank to 1-ALL it
>>
Why do all Taito shmups have depressing backstories?
>>
>>2821427
High speed + high density is the best. Macrododging shit feels so good.
>>
>>2821641
>Why do all Taito shmups have depressing backstories?

In nearly all shmups you are a single fighter against endless enemies, and that should normally only be possible if your allies forces already got roasted and you are the last ditch attempt at turning the fight. All of this implies a pretty depressing backstory.

And it's not just Taito shmups. Thunder Force has the alien races fight until they are extinct, TFV has skynet wiping out 2/3rds of humanity, Radiant Silvergun has God wiping out all of humanity except the four person who were in outer orbit, etc...

the only shmups which aren't like that, or the ones that have you going on some kind of adventure, instead of fighting a war.
>>
>>2821794
Yeah, even somthing like Fantasy Zone has some fucking depressing parts.
>>
So wait does EA actually own Battle Garegga?
>>
Why must the endboss of Ikaruga be such a cunt? Made my way to it without dying once, and then this fucker manages to kill me 6 times in a row.
>>
>>2821794
Ketsui is a homoerotic suicide mission where the co pilot is secrtly in love with the pilot and vows to die with him and the mission entails that even if they defeat doom, complete the mission they will all be killed to stop any traces of there identities or missions being known.
>>
>>2821427
>Nothing more of a buzzkill when a shmup starts to slowdown
Im not a fan of slowdown either especially in games like mushi v1.5 original a game that bases itself around the idea of super fast bullets then spends most of the time slowing them down with slowdown, gay as fuck.
>>
>>2821824
I'm pretty sure 8ing still owns all the original assets of the Raizing shmups.
>>
File: 1443578138494.gif (2MB, 400x400px) Image search: [Google]
1443578138494.gif
2MB, 400x400px
>>2820641
Great links m89!
I grew up with snes and shmups were my favorite genre. I've only really played snes shmups for the past 5 years (filthy casual), my favorites being UN Squadron and Axelay. In a few months I'll be putting together a htpc and can't wait to try out shmups from other systems.
>>
>>
I almost 1cced Ikaruga on normal today but died at the final end boss. I have never been this mentally exhausted after playing a game.

It's so unfair that you can't practice the final form with stage select...
>>
>>2824620

You know you could have just accidentally replied to a post, people seeing you posted twice is much more embarrassing anyway
>>
>>2820641
>http://www.restartsyndrome.com/boardlist.php
This site is pretty cool. Perhaps I'm gonna contribute my Satazius score on insane to it. It's pretty good I think.

It's weird that they have R-Type Final on their list though, since this game is just copletely broken when it comes to scoring. You can get infinite amount of score there.
>>
>>2824625
I thought this thread is so dead that noone notices it anyway. Who cares...
>>
>>2824641

a lot of people use 4chanx or something similar which shows deleted posts
>>
Everyone went to /vg/ now and /vr/ shmup threads are dead
>>
>>2821324
>I'm a fucking idiot and can't notice slowdown

FTFY

also the SNES version is still alright with me.
>>
>>2824820

Nah.
>>
File: sexyguy.png (13KB, 224x320px)
sexyguy.png
13KB, 224x320px
Strikers 1945 confirmed for this week trap tournament shmup!

Also, STGweekly covered Xevious today
https://www.youtube.com/watch?v=b1vqTB_L4NA
>>
Man I used to play the fuck out of shmups when I was a kid.
I have no clue why I stopped. I should get back into them.

I doubt I'll ever be able to 1cc clear anything, but at the very least being able to kick back this evening with Guwange or Giga Wing is going to be fun.
>>
Are there any worthwhile shooters released in North America on Saturn other than Galactic Attack (rayforce/surface layer in japan) and Darius Gaiden
>>
Is the PSP version of Darius Burst worth getting?
>>
File: 1390686979140.jpg (14KB, 354x352px) Image search: [Google]
1390686979140.jpg
14KB, 354x352px
>>2825385
>mfw he looks like ted danson
>>
>>2821423
Which episode they pronounce it like that?
>>
>>2821794
Is there any list of shmups with depressing/dark stories?
>>
>>2826101
It's probably the best console for it, with the screen being so wide, but the ghosting was pretty noticible on my PSP.
If you want Darius though, I'd check out the new one, should be coming to steam in a few days, and apparently has dual monitor support for that extreme darius widescreen.
>>
Speaking of PSP, would this be the best way to play the old Gradius games?
>>
>>2826673
Yeah, they're good M2 ports.
>>
>>2826673
Well the best way would be ps2/ps1 and mame but yeah it's good, just remember they knocked the default difficulty down a notch so put it back to arcade default in options.
>>
>>2825439
This reminds me, when I was a kid I could 2-looped Macross & Out Zone, multi-looped Fire Shark & Tatsujin/Truxton. I tried these games again and always failed, feels bad man.
>>
>>2826340
beats me.
I liked the stories of the Alltynex games the most.
>>
>>2827519
I 1cc'd the Master System Space Harrier and Star Wars Arcade the very first time I played each of them. Then took me ages and ages to do so again. Was very strange.
>>
I've been playing a lot of Twinkle Star Sprites lately. This game is fun, but man are the last AI fights dumb.
>>
File: 1447721168846.jpg (31KB, 683x470px) Image search: [Google]
1447721168846.jpg
31KB, 683x470px
>get into a 1AM bidding war and overspend on darius gaiden
>seller sends me a message this morning saying it got stolen during thanksgiving and are issuing a full refund
>>
>>2828387
Just play it in mame and keep your money for something more useful you stupid "muh physical goodz" bastard.
>>
>>2828390


Back to your meme general
>>
>>2828387
Was it the Saturn version?
>>
>>2828625

Yes
>>
>>2828394
Fucking collectors are a joke, try actually just playing the fucking games instead.

>>2828625
Who gives a fuck? Bidding on old games cus you're a sperg completion collecting cunt is hands down the most retarded bullshit ever.
>>
>>2828650
>im mad about being poor
>>
>>2820641
>panzer dragoon
>shmup
>>
>>2827136
I thought the PS1 port of Gradius II was terrible? Like it runs at an insanely slow framerate.
>>
What are some good shmups for the SNES?
>>
>>2828797
Parodius 3.
>>
>>2828773
>I thought the PS1 port of Gradius II was terrible? Like it runs at an insanely slow framerate.
No and just use mame anyway.

>>2828653
>My lifes so empty i have to piss away money and time bidding on 20yr old games that i don't even play. Sad cunt.
>>
>>2829005

Why would someone shitpost this hard I wonder
>>
>>2829036
The angry namecalling British Yagawa fanboy is my favorite poster in these shmup threads.
>>
Do you guys want to pick a cabinet # for Dariusburst CS, to see what we can get done ourselves?
>>
>>2829310
It comes out in 2 days anon, that's why I'm asking.
>>
>the only physical version for the new Darius is vita
why even live
>>
>>2829393
it's not "new" it's an update of an older game that's also available on PSP
>>
File: dying magical girl.jpg (63KB, 960x720px) Image search: [Google]
dying magical girl.jpg
63KB, 960x720px
>>2829393
>tfw keep being reminded of and then immediately forgetting about the new darius
>>
>>2820641
>Decide the greatest shmup developer of all time here
other: treasure
>>
>>2829395
CS is an updated home release of ACEX which is an updated release of AC which is a complete reworking of the original Dariusburst.
Calling CS a simple port of the PSP game or pretending that it's just a minor update just shows that you have no idea what you're talking about.
>>
>>2829428
>simple port
>minor
do you see these words in my post?
>>
Why isn't Battle Bakraid as appreciated as Garegga and Batrider?

It's my personal favorite, gameplay wise.
>>
>>2829508
Because it looks like shit, the chaining sucks, and the bosses and music aren't as cool.
>>
>>2829434
No, of course not. But I did see "it's not "new" it's an update of an older game", which certainly seemed to carry the same meaning.
>>
>>2829508
>It's my personal favorite, gameplay wise.
Something tells me you don't play it for score yet.
>>
>>2829413
>>Decide the greatest shmup developer of all time here
>other: treasure
Nope. Cave,raizing,takumi,success and psikyo all dick on treasures overrated nonsense.
>>
>>2829396
What happened to that girl? Did she got affected by the danmaku cancer?
>>
>>2830087
She's suffering the full extent of disappointment after playing Ikaruga for score.
>>
>>2830210
Got her ass handed to her by Ikaruga huh?
>>
>>2830017

>cave
>rehashed shit with slightly different score mechanics each time
>horrid, ugly pre-rendered sprites
>had to resort to waifushit in recent years

overrated nonsense is right
>>
>>2830012
Well picking up the medals is actually fun this time because you move so fast.

It's a fast game and I like that.
>>
Ikaruga is so fucking garbage. At least RSG is redeemed by having a lot of good bosses though.
>>
File: goowangay.jpg (468KB, 1600x1000px)
goowangay.jpg
468KB, 1600x1000px
Don't mind me, just posting CAVE's magnum opus.
>>
>>2830810

The cat-spiders creeped the fuck out of me when I was a kid.
>>
>>2830810
>implying CAVE's best game isn't Jamestown
>>
>>2830891
>Jamestown
>good
>>
>>2830983
>Cave
>good
>>
>>2831824
>shmups
>good
>>
>>2831838
>dodge em ups
>good
>>
File: rtype.jpg (81KB, 612x420px) Image search: [Google]
rtype.jpg
81KB, 612x420px
We can all agree this is the best shump, right?

>danmaku babbies need not apply
>>
>>2831843
I think if there is anything to be taken away from these threads, it's that we can never all agree.
>>
>>2831843
Pretty much. Bosses are kinda poorly thought out but besides that it's an amazing game.
>>
>>2831843
If you're a beginner and need a basic memorizer that even a carrot could clear then sure.

>>2830271
>>rehashed shit with slightly different score mechanics each time
Ibara plays like raizing. donpachi plays like toaplan/raiden, Guwange is literally a one off, Esprade introduced an original secondary shot with multiplyer idea, They make literally the only danmaku horis in arcades, Dangun is toaplan mixed with god knows what to create original awesomeness and etcetc. Shame you're skill level is to low to ever notice how different the games play.
>>
>>2830465
>Well picking up the medals is actually fun this time because you move so fast.
>It's a fast game and I like that.
Yeah proving my point precisely because high scoring runs in bakraid literally ignore medalling because the bomb chains are wayyyy more valuable but hey this is /vr/ so i didn't expect you to actually know anything.
>>
>>2831838

Shmups are good. Cave is for babbies.
>>
>>2831843
That's not 2 and Leo.
>>
You guys know how to play Gradius iv on Mame? I tried to emulate that game but it has a lot of slowdowns
>>
>>2832196
emulate the gradius collection on psp
>>
If you have a Nvidia card it turns out you can use Geforce Experience to play Dariusburst CS online multiplayer.
http://steamcommunity.com/app/377870/discussions/0/485624149151057042/
>>
>>2832165
>Leo
Casual pleb.
>>
>>2831913
>I'm so hardcore guise, I play rehashed bullet hells with no level design and SO DEEP scoring
Garegga and CAVE were the worst things to happen to this genre.
>>
Is R-Type Delta any good?
>>
>>2831843
R-Type is my favorite shump series but mainly because I like the lore.
>>
File: elephantgear.jpg (22KB, 400x237px)
elephantgear.jpg
22KB, 400x237px
>>2820641
>tfw the last good shmup in the midst of bullet hell cancer was 10 years ago
why even live
>>
>>2832459
Well, it's better than Final...
>>
>>2831843
>Not Gradius 2
>>
>>2832590
2 takes forever to get going though
>>
>>2832590
>he needs a force field to play his shumps
laughingelfman.gif
>>
>>2832635
>he says about a game where you have a force field in front of your ship most of the time
>>
>>2831843
>not Delta
>>
>>2832635
>needing forcefields when you have all them options
>>
File: Hybris_-_Disk_scan_n°1.jpg (25KB, 320x338px) Image search: [Google]
Hybris_-_Disk_scan_n°1.jpg
25KB, 320x338px
>>
******************************
If the ship doesnt look cool,
the whole shmup sucks ass.
******************************
>>
File: gsdx_201208131510132.jpg (285KB, 675x473px) Image search: [Google]
gsdx_201208131510132.jpg
285KB, 675x473px
why are robotic fish so fun to fight?
>>
>>2832657
What if it doesnt have a ship?
>>
File: F03.jpg (97KB, 640x480px)
F03.jpg
97KB, 640x480px
>>2832657
So then, what's the coolest ship in all of shooters?
>>
>>2832672
Ikaruga
>>
>>2832682
>unironically liking the jihadist of shmups
hurrr i have to kill myself to kill the stonelike's evil 2deep4u symbolism
>>
File: 50543813_p0.png (4MB, 2172x1488px)
50543813_p0.png
4MB, 2172x1488px
>>2832664

Tons of personality and lots of creative attack patterns on top of that.
>>
File: image.png (5KB, 450x450px)
image.png
5KB, 450x450px
>>2832657
>>2832669
What if your ship is a dragon?
>>
>>2832863

So fucking what?
>>
File: autoshrug.jpg (9KB, 232x97px) Image search: [Google]
autoshrug.jpg
9KB, 232x97px
>>2832863
>>
>>2832672
Some anon made a comparsion of all shmup ships. Sadly I didnt save it. Anyone else, maybe? My favorite shmup ship is the one from Hybris (transformed ones included).
>>
File: layer.jpg (34KB, 686x480px)
layer.jpg
34KB, 686x480px
Is there a more comfy developer?
>>
>>2832863
So? Why post about that here?
>>
>>2832934
What the hell was going on at Taito in the 90's? Why were all their games so dark with apocalyptic settings almost?
>>
>>2833000

They knew the end was coming
>>
>>2831843
R-Type is the best series, but no R-Type games tops Ikaruga
>>
>>2833110
Ikaruga has a myriad of flaws I can't understand why people seem to ignore. Scoring system is frankly crap. Granted, it's not as bad as RSG's scoring where you could only kill 1/3rd of the enemy type per section, and at least it doesn't tie into your ship's power like RSG did (though playing Ikaruga for survival is extremely dull). But its chaining means you have to perfectly shoot in the order Treasure wants you to, unless you want to break your chain by shooting whatever you feel like (or the even lamer option of having to let enemies pass you by since you're afraid of getting a chain broken). So prepare to play like a robot if you ever want to score well in Ikaruga, where routes are even more strict and less free than Dodonpachi. It also has the infamy of being called super difficult because the game gives you absolutely no items once, so the only way to get extends is first learning the ins/outs of the game in order to score well. But by that point you should be able to no-miss Ikaruga, so what was the point then? Now the polarity mechanics are awful because swapping color invalidates practically all bullet patterns in the game, since you can just absorb everything in your way rendering whatever looks impossible meaningless. This seems neat at first until it becomes a chore to soak up all bullets on screen to raise your score, after you cope with it making survival play a boring cakewalk. Boss designs are rubbish save for the first and last guys. Mooks have no life to them; most don't even shoot at you and simply drift away. This plus the chaining has it feeling more like playing a puzzle game instead of an actual shump. Not to mention how it's grossly overrated due to its OST and graphics (if you dig sepia tones making backgrounds look like dogshit) by people who hardly even play shumps. Ikaruga is just a terrible game that for some reason has a cult following that loves to bitch at you if you dare to question the quality of their beloved masterpiece.
>>
I remember a shmup with RPG elements, am I crazy? Kind of like UN Squadron but more than just buying ships and items
>>
>>2833127
Sounds to me like you just suck at the game. You say playing for survival would be boring, but I bet you wouldn't even make it through the 3rd stage on hard if your life depended on it.

That Ikaruga has no power ups is a good thing. I always found picking up power ups retarded in these games. It's just unimmersive and too archaic. And that you have to chain like everyone else is also bullshit. There are umpteens of ways to play through the stages and I haven't seen one playthrough yet which was like mine. Everyone plays the game differenty.

Ikaruga is not just the best shmup, but the best game ever created. It's just pure art.
>>
File: hot burning onions.jpg (40KB, 600x402px) Image search: [Google]
hot burning onions.jpg
40KB, 600x402px
>>2833127
tl;dr
>>
File: rsg.jpg (63KB, 256x250px)
rsg.jpg
63KB, 256x250px
>>2833148
How can it be the best shmup if it's not even Treasure's best shmup?
>>
>>2833127
>Mooks have no life to them; most don't even shoot at you and simply drift away
As if this would be something special for shmups. You sound like you never played a shmup before.

Enemies which don't shoot at you and just fly away are nothing special for methodical shooters. Take the beginning of the second stage in R-Type II for example. These enemies also don't shoot at you nor fly towards you. They just can come in your way or fuck over if you shoot them in the wrong moment. It's basically the same. Not every shmup has to be a bullet hell you know.
>>
>>2833148
>he thinks Ikaruga on hard is at all difficult
You Treasure drones are cute.
>>
>>2833158
R-Type II is old as fuck. There's no reason a shmup from late 2001 should have enemy AI that's dumb as a doorknob like Ikaruga.
>>
>>2833158
Ikrauga, ChoRenSha, 80% of Toaplan games etc. all feature enemies that come at you in a synchronized dancing fashion. It's the reason they're all great.

Danmaku and CAVE drones who have bullets for brains don't comprehend this, hence they call Ikaruga overrated.
>>
>>2833160
Mechanical drones don't have to be smart. All that counts is if the game is challenging and interesting.
>>
>>2833174
and sadly, ikaruga is neither
>>
>>2833193
Either post your score with comments like this or stfu. It just makes you look like an internet try hard.

After 100 hours practice, my score is 16 mill, amongst top 200 on steam, and it feels like I haven't even scratched the surface of this game.
>>
>>2832451
Oh god it's you so once again I play every type of shmup and once again you have no clue what you're talking about. You don't even know what level design means ffs and you're wayyy to shit to even understand a basic scoring system so enjoy playing for your mediocre 1ccs on r-type that the rest of us already 2 looped ages ago before wee shrugged and played something challenging.
>>
>>2833202
>look guys how hardcore i can be on the interwebz
>>
>>2832196
>You guys know how to play Gradius iv on Mame? I tried to emulate that game but it has a lot of slowdowns
Forget it the emulation is poor however as someone said it emulates perfecly and on a toaster with ppsspp emulator (go into options and change difficulty and hitbox back to arcade defaults though) or you can emulate it in pcsx2.
>>
>>2833205
>Look guise im going to milk this irrelevant weak troll angle for another 20 threads.
>>
>>2833208
I'm not even the person you replied to you idiot, but you just sound like a try-hard.

Cave were good in their beginning, but now it's just rehashed shit. If you can't see this, you really should take off your waifu goggles.
>>
>>2833210
>but you just sound like a try-hard.
>Playing shmups exclusively for close to 10 years, 33 1ccs, a handful of western records and scores i'm proud of.
Not a try hard just someone with experience in the genre unlike you a shit eating sack of cum that gets defensive over anyone who's competent because it makes you feel insecure for being a spastic.

>>2833210
>Cave were good in their beginning, but now it's just rehashed shit. If you can't see this, you really should take off your waifu goggles.
Calls me a try hard goes on to treat his silly opinions as objective fact. Funny how all the examples i gave WERE caves early titles you fucking mongoloid shitter. Thick ass cancer deserving cunt.
>>
>>2833215
Again, boasting about your personal achievements on anonymous board makes you look retarded.
Either give proof for your scores, or stfu.

And yes, that Cave is rehashing like a motherfucker is a fact. These games are always the same and generic as fuck. It's no comparison to the evolution of R-Type for example.

Gradius and R-Type are dead for a reason, because these devs knew the genre was dead, actually had some love for their games, and not just wanted to pander to retards with generic rehashed shit.
>>
>>2833215
>Funny how all the examples i gave WERE caves early titles
You didn't give any examples at all in your post, dumbass.
>>
>>2833226
If you're going to participate in an ongoing conversation, at least read the post chain you're replying to, you massive faggot.
>>
>>2832820
>Not a metal god
>>
>>2833229
>>2833229
>hurr I gave examples 3 threads ago, why are you talking such bullshit
Go back to Reddit you fucktard or circle jerk with your friends on shmupp 11. This is an anonymous board here. There is no such thing as structured conversations.
>>
>>2833238
It's like 5 replies earlier you colossal fuckwit. Is reading the fucking conversation you're jumping into too much to ask for? Is it?
>>
>>2833240
I didn't jump into any conversation. The person you replied to wasn't replying to anyone.

Again, if you want your trip-fag circle-jerks, then go back to shmupp 11, but stop acting like a retard here.
>>
>>2833241
It has nothing to do with tripfag circlejerks, it has everything to do with with not being an idiot and reading the rest of the thread instead of bitching that the poster didn't give examples in the only post you saw even though those examples were all given just a few replies earlier. Kill yourself.
>>
>>2833246
There are no posters here, retard, only anons. I don't give a shit what you said some posts ago, because I can't even know if it was actually the same person.

It's really not that hard to understand.

>>2831913
>If you're a beginner and need a basic memorizer that even a carrot could clear then sure.
R-Type is ten times harder than Donpachi or whatever generic danmaku game you have there.
In R-Type you actually have to use your brain and not just mind-numbingly stick to the bottom of the screen and stream from site to site.

The only hard parts in games like Donpachi are bullshit situations where bosses kill you out of nowhere with lightning fast bullets across the screen or suddenly one single enemy coming from behind.
>>
>>2833226
Pretty sure this was his post with the Cave games:
>>2831913
>>
>>2833259
I don't care if it was his post, because I do not have to read whole threads to jump into conversations on an anonymous board.
>>
>>2833158
At least R-Type II doesn't punish you for killing enemies in the "wrong" order.

Fuck Ikaruga.
>>
>>2833263
Of course it punishes you for doing that. If you have the wrong priorities in clearing the field you easily will die in any shmup, you retard.
>>
>>2833196
A normal clear of Ikaruga was enough to make me realize how much of a bad game it was.

Why do you like spending so much time scoring in a game that's so contrived and formulaic? I only needed <10 hours to get a 10mil 1cc- I still don't consider it a work of genius though.
>>
>>2833265
>the point
>your head
>>
>>2833265
Are you daft? You can kill whatever you want in any order in R-Type II, unlike in Ikaruga where you MUST kill three same-typed enemies in a row or the game takes a shit on your score & grade.
>>
ikaruga has to have the lamest final stage in any non-doujin shmup i've ever played ...

it lasts like, what, 2 minutes? and none of the enemies/patterns are challenging
>>
you've been talking about how good r-type is for like 3 years, you should have been able to clear the second loop by now
>>
>>2833268
Proof or it didn't happen. You also could say that you reached the top score, as long as you can't proof it, it doesn't matter one bit.

>Why do you like spending so much time scoring in a game that's so contrived and formulaic?
I don't even really play the game for score yet. After the second stage chaining becomes hard like motherfucker in this game. I mainly play for 1ccs and always try to do small sections better step by step.

Ikaruga is very well orchastrated. It has good and tight as fuck level design and enemy placements. That's why I like it. Same also goes for games like R-Type or Gradius. They are painstakingly orchestrated. Just because you rather prefer generic bullet spirals of doom coming at you, doesn't mean the game is bad.
>>
http://steamcommunity.com/app/377870/discussions/0/485624149152941374/

Ikarugafags, everyone.
>>
>>2833270
>>2833273
>I have never played a methodical shooter before
If you concentrate on the wrong enemies first, you will die in any decent shooter sooner or later. Not every shmup is like your generic danamku crap where you just hit the break mode and kill everything on the screen.
>>
>>2833289
>twitter drama
>>>/v/
>>
>>2833279
Stage 6 always gets me. Them fucking boxes, man.
>>
>>2833290
You know Ikaruga is a bullet hell as well, right? Just because it has walls and shitty enemies doesn't mean it's R-Type.
>>
Still no DOJBL 2-all. Always fumble 2-3. Eats motivation, since I feel Ivhave 2nd loop comfortably down - atleast in practice.
>>
>>2833297
Ikaruga has bullethell elements, but I wouldn't call it a bullet hell game. It's much more a methodical shooter like R-type, where every enemy encounter is like a small puzzle, rather than just another danmaku game, where all you have to do is streaming from site to site stickking to the botton of the screen..
>>
>>2833289
I have to corret myself
>twitter drama
>>>>>124266423
>>
>>2833275
The stage is basically just there to make noobs want to 1cc it instead of practicing all earlier stages for score.

It gives a shitton of score for free, but the endboss is a total bitch.
>>
Now that there is also a /vg/ shmup thread, we really should make use of this.

Since these threads are always so full arguing about "my taste is better than yours", why not just make it so that all the danmaku fags to /vg/, since danmaku is modern, and all the methodical shooter and traditional shooter fans post on /vr/?

I really would welcome this, because danmaku tards are just annoying as fuck in these threads. If you like both all sub-genres (like me) but still have clear preferences, then just follow your preferences and post there.
>>
>>2833327
the problem with that logic is there are plenty of retro bullet hell-ish games and plenty of non-retro conventional shmups

Give it time and the /vg/ thread will die off again like it did last time, and their fags will return here eventually after they realize how shit /v/ and /vg/ and /jp/ are.
>>
>>2833331
>retro bullet hell-ish games
Sure, but those can be still discussed then on /vg/. There they can discuss their Donpachis and 360 libaries.

>non-retro conventional shmups
I think most people wouldn't have a problem with young traditional doujin shmups getting discussed here. We do it all the time anyway.
>>
>>2833337
Most people don't have a problem with bullet hell games getting discussed here either unless it's Touhou or something. The only people who want this "war" to be a thing are shitposters
>>
>>2833339
I also have no problem with them getting discussed here, but it gets really annyoing when all sub-genre war starts. And it happens everytime. It's not just single posts but the whole threads are full of it.

That's why we should split the sub-genres into different generals.
>>
>>2833341
Or people can just ignore the shitposting and talk about games they like that fit the board and/or general's topic.
>>
>>2833523
That also would be a solution, yes, but this usually doesn't happen sadly.
But anyway, I think we will just have to live with this. It's still 4chan in the end here.
>>
>>2832574

This game was so fucking based. It's only been downhill from there.
>>
So how's Dariusburst CS? Is it as "quantity > quality" as the trailer makes it look like?
>>
>>2833780
It is basically a 5 year old game, that looks like a 10 year old game, that plays like Darius, but without the ability to capture enemies. But also plays a but like Gate of Thunder, because you can turn around, and has a shot load of enemies on screen at times kind of like Galaga Legions, but without the linking.

I don't know, I have been having fun with it, but it isn't the best or coolest thing around by any stretch. It is pretty standard, but has a lot of things to do, most of which is recycling bosses in different missions with different clear requirements.

7/10, I don't regret my purchase, but you might.
>>
>>2833848
>you can turn around
That's the most retarded thing about the game. You fly with 600 kmh and can do in the middle of the flight a 180 while keep flying in the same direction... It looks dumb as fuck.

Should have just given the ship a tail shot.
>>
>>2833250
>R-Type is ten times harder than Donpachi or whatever generic danmaku game you have there.
>In R-Type you actually have to use your brain and not just mind-numbingly stick to the bottom of the screen and stream from site to site.
>The only hard parts in games like Donpachi are bullshit situations where bosses kill you out of nowhere with lightning fast bullets across the screen or suddenly one single enemy coming from behind.
Nope on all counts again stop talking shit you know fuck all about. Everyone and there garndad on shmups forum have cleared r-type as it isn't hard AT ALL as for your bullshit about donpachi which is actually very much a toaplan game well it actually requires the same level of memory as r-type and if you can't remember when enemies come from behind after one play then you're a fucking idiot. Donpachi isn't even a danmaku game either and fuck me you take stupid to a new level with this.....

>>2833250
>In R-Type you actually have to use your brain and not just mind-numbingly stick to the bottom of the screen and stream from side to side.
HURRRR your approach to donpachi is exactly why you get killed from behind you fucking oxygen thieving moronic shit basket.
>>
>>2833261
>I don't care if it was his post, because I do not have to read whole threads to jump into conversations on an anonymous board.
Which is why you look like a stupid cunt everytime you post, fucktard.
>>
>>2833238
>There is no such thing as structured conversations.
Exhibit A: The perpetrator showing strong suggestion that he failed english at school.
>>
>>2833780
>So how's Dariusburst CS?
Massively overpriced.
>>
>>2833951
It doesn't bother me so much, because they actually have some patterns that require you to flip, as well as release your mobile Burst in the opposite direction. It because a different game and challenge if it were a tail shot.

Besides, the goofiness of it just flipping is no different from almost every platformer ever, so it isn't like it is uncommon.
>>
>>2833302
>Still no DOJBL 2-all. Always fumble 2-3. Eats motivation, since I feel Ivhave 2nd loop comfortably down - atleast in practice.
Keep going man that's one hell of an achievement to get even if our resident pocket wanks to r-type poster disagrees.
>>
>>2833975
>It because a
It would be a

Damn it.
>>
>>2833327
>because danmaku tards are just annoying as fuck in these threads.
You have to be kidding, it's ALWAYS the old farts who think everything after r-type is shit that cause trouble.
>>
>>2833980

Gradius V gets praise for being well designed and innovating on a tried and true formula. It stands leagues above the rehashed trash Cave puts out year after year that people eat up just because there's a different way to increase your score.
>>
>>2833302
You'll get it man.
>>
>>2833965
>>2833968
>>2833971
Samefagging much? What a fucking retard.
>>
File: tv warning.jpg (229KB, 1000x750px) Image search: [Google]
tv warning.jpg
229KB, 1000x750px
Cute
>>
Why did Thunder Force VI have to be such shit, /vr/?

Do you think the original Technosoft version exists somewhere in beta?
>>
>>2834107
Why would that be dangerous? How else are you supposed to play TATE
>>
>>2834140

It says you're supposed to use a monitor that's designed to be put in portrait mode and if you just put your TV on it's side you could DIE
>>
>>2833965
>Donpachi isn't even a danmaku game
Look at this retard and laugh...

>>2833965
>HURRRR your approach to donpachi is exactly why you get killed from behind you fucking oxygen thieving moronic shit basket.
My approach to donpachi is the same how you approach every other danmaku game. For the vast majority of time you just stick to the bottom of the screen and slowly stream from site to site while looking for the best hole to dodge through. It's how every danmaku game plays. And when you fuck up, then you just hit the bomb button.

When you play methodical shooters like R-Type it's totally different. Enemies from behind are expected the whole time, which is why you rather want to be close to the middle of the screen. In R-Type you have a much more varied and tactical positioning play. You have to play with the terrain and use it as cover, you have to stream, you have to send your force out and let it shoot behind corners you can't reach, you have to decide wether to have the force in the front or back, you actually have to aim and time your charge shots well, you have to shoot certain enemies from the correct angle and at the right moment, etc.
>>
>>2834153
>And when you fuck up, then you just hit the bomb button.
You do understand that in order to not fuck up you have to actually get aggressive? Are you the same dumbass who was complaining about getting trapped by enemy fire and therefore saying that the games are poorly thought out?
>>
Most Toaplan games on later loops can be considered danmaku. Anyone that prefers methodical shmups to bullet hell shmups should hate Toaplan for what they did to this genre.
>>
>>2834153
You don't really have to aim in R-Type most of the time. The spiral laser is so wide that it will take out pretty much anything that comes close to you even if that thing is behind or below you. The bouncing laser makes things even more mindless to the point where you don't even have to move. Since you have not one but three invincible barriers you don't have to worry about most enemy fire and streaming doesn't matter. The only threats that the game has are the enemies that can sneak up on you from behind and your own stupidity. The game's level design is too basic to take advantage of the former.
>>
>>2834157
You do not have to play aggressive. In most danmaku can't can't even play aggressive, since enemies rush so fast at you from the front, that you have stay at the bottom mostly.

In order to not fuk up in these games, you just have to study the many bullshit situations, where you basically instantly die out of complete nowhere, when you didn't study in which exact pixel you have to position yourself or when to use a bomb at some arbitrary moment. The rest is easy peasy.
>>
>>2834194
>>2834153
You are either the greatest troll ever or genuinely the thickest cunt i've ever witnessed. Donpachi is not a danmaku like cave themselves said in an interview "donpachi is very much a toaplan game".Your approach to danmaku is exactly why you're bad at them can't you see you fucking idiot you complain about enemies coming from behind and say you stick to the bottom do you not see what's wrong with that? Fuck it you're a waste of time utterly clueless definitely fucking old and a massive retard. R-type is EASY we have all cleared it so yeah i'm glad you still enjoy it but it's not 1988 anymore and the rest of us have progressed on to more in depth challenges from fucking basic as fuck memoriser r-shite


>You do not have to play aggressive. In most danmaku can't can't even play aggressive, since enemies rush so fast at you from the front, that you have stay at the bottom mostly.
go watch sps play ketsui then and see how full of shit you are.
>>
>>2834189
You have to aim much more than in danmaku games, especially when using the charge shot against bigger enemies.

>The only threats that the game has are the enemies that can sneak up on you from behind
That's complete bullshit. You obviously never really played this game.
>>
>>2834194
You can play aggressively and you have to if you want to minimize the amount of bullets heading your way. Quick killing stronger enemies before they make a mess is important or even necessary. Donpachi may not be the best example of that but try playing the ultra mode in Mushihimesama and see how far the passive approach gets you.
>>
>>2834223
He probably hasn't despite him talking like a hot shot in these threads claiming he can 2-ALL R-Type. Most DanmakuFags are turned off of shmups that use checkpoints and speed powerups like R-Type.
>>
>>2833997
>Gradius V
>innovating
Oh what you mean when it fucking took the exact core of danmaku (tiny hitbox) and stuck it into an already awesome series but made it to fucking long, stupid cutscenes and dumbed down from checkpoints to instant spawn to stop the babies crying? Wow yeah reallll innovation there champ. Gradius gaiden dicks V for breakfast.
>>
>>2834232
>Most DanmakuFags are turned off of shmups that use checkpoints and speed powerups like R-Type.
Honestly this old vs new camp is total bullshit and a phenomena to these threads. All the shmups players i know play and love every style of game and just consider the differences a new challenge to master.
>>
>>2834234
Why do you care about checkpoints so much, friend, if the point is not to die in the first place?
>>
>>2834223
>especially when using the charge shot against bigger enemies
Like what, the mechs that occasionally pop up, the snakes and maybe the bosses if you decide to fight them the proper way for some reason?
>>
>>2834246
Because they add a tension and crazy depth of skill that is completley lost in V. The biggest skill to getting good at Gradius was learning recoveries as is actually a fuck load of fun when you get good at it, i am specifically talking about IV and gaiden though which were very balanced to make recoveries possible albeit hard. 3 Is a different story however. Of all the Gradius's V was by far the most boring and unsatisfying to clear for me.
>>
>>2834242
Danmakufags need to stop characterizing it as old vs new because there's nothing particularly retro about level design.
>>
>>2834258
Oh get cunted you boring old bastard.
>>
>>2834262
Sorry just "correcting misinformation" you seem to have the impression only people who grew up with R-Type like it or that there aren't still games like it. I discovered bullet hell first then got better taste.
>>
>>2834257
Fair enough.
>>
>>2834221
>cave themselves said
I don't care what your beloved Cave ostensibly said. They are nothing but waifu otaku pandering retards anyway. Donpachi is obviously danmaku, especially in the second loop. It basically plays exactly like Dodonpachi.

>you complain about enemies coming from behind and say you stick to the bottom
Of course i stick to the bottom, when the enemies just rush from the front the vast majority of time, or occasionally from the sites, and I don't even have any way to defend my back in this game. And even if I would stick to the bottom, they still easily would kill you, since they move so fast from the bottom and you have no way to kill them, except you studied in which pixel you have to position yourself. It's just nothing but quarter munching in its cheapest form.

>R-type is EASY we have all cleared
As if you and your danmaku waifu circle jerk wouldn't instantly drop a game as soon as they even hear it has checkpoints, or cry about that it actually punishes you for dying.
>>
>>2834265
>I discovered bullet hell first then got better taste.
You mean you discovered danmaku got absolutely destroyed and frustrated and decided to keep going back in time until you landed on something easy enough and thus r-type was your whore. The fact you have such nerd rage over bullet hell says it all meanwhilst im looping gradius games then enjoying ketsui, clearing esprade everyday working on a better score, looping donpachi, playing batrider,einhander,psikyo and every other type of shmup imaginable because i love the entire genre unlike yourself with your ego defence force and "muh opinion is objective fact" all to hide the fact you fucking suck at this genre apart from shitty old basic as fuck even a potato with cerebal palsy could do it R-type lmao you're a fucking joke son.
>>
File: Gradius_Leo.jpg (165KB, 300x424px) Image search: [Google]
Gradius_Leo.jpg
165KB, 300x424px
Anyone ever play this hidden gem before?
>>
>>2834278
>Donpachi is obviously danmaku, especially in the second loop. It basically plays exactly like Dodonpachi.
LMAO no it doesn't the hitbox is like 4 times bigger than dodonpachi you idiot. Dude fucking everyone has cleared r-type im not kidding. I've cleared 2 loops of Gradius iv ffs now why don't YOU go do that and then we can talk about checkpoints you baby,
>>
>>2834281
>I love the entire genre

I bet you don't even play Nuclear Throne.
>>
File: 13218.jpg (82KB, 292x302px) Image search: [Google]
13218.jpg
82KB, 292x302px
>>2834294
>Nuclear Throne
Why anon.
>>
>>2834281
I don't even play R-Type get a grip idiot.
>>
>>2834257

>likes IV

okay I won't even waste my time
>>
>>2834281
>i love the entire genre
Then why do you constantly just suck cave dick while talking down methodical shooters?

You are just another danmaku waifu tard and talking like you are the pro the whole time who ostensibly has 1ccced them all doesn't bring you anything except for making look like try hard on the internet.
>>
>>2834298
you had me at

>I don't even play
>>
File: granada_x68k.jpg (23KB, 251x342px)
granada_x68k.jpg
23KB, 251x342px
>>2834294
Nuclear Throne can go fuck itself.
>>
>>2834306
>Then why do you constantly just suck cave dick while talking down methodical shooters?
I literally don't so i'l guess you think im someone else. You know satazius is one of my fav games right?
>>
>>2834303
>>likes IV
>okay I won't even waste my time
Good idea it's way out of your skill range anyway.
>>
File: KillScreen.jpg (76KB, 1280x720px)
KillScreen.jpg
76KB, 1280x720px
I am starting to become convinced these threads are raw satire, produced by large thanks to 3 Anons.

Danmaku-Anon, Oldman-Anon, and Why-not-both-Anon, thank you for your endless bickering, each of you are an inspiration.
>>
>>2834290
As if the hitbox would be everything which decides wether a game is danmaku or not.
Next you probably also say Gradius V and Ikaruga are danmaku for having a tinier hitbox than usual.
>>
>>2834312

>it's hard so it's good
>>
>>2834318
>It's bad because it requires effort.
>>
>>2834309
>satazius is one of my fav games
And you make jokes about people who say R-Type would be challenging?
Why don't you play the games before you start spouting opinions about them?
Satazius is cool, but it's easy as fuck compared to R-Type even on Insane.
>>
>>2834317
The first loop of donpachi plays like raiden or older toaplan and the chaining system is not like the later dodonpachis as for the second loop it's more of a prototype danmaku with a massive hitbox which makes play much more different as it makes the game more about herding memory and the such as opposed to macro dodging and maneuvers which you can pull of with tiny hitboxs. Donpachi is completly different from any other cave game I prefer it personally.
>>
>>2834321

It's bad because the game looks atrocious, especially compared to Gaiden which came before it, and all the stages are rehashes from past Gradius games. It was so bad it killed off the Gradius franchise for years until they decided to give it once last chance with V, and by that point Gradius was doomed to die anyway with shmups sharply declining in popularity.
>>
>>2834306
>Cave
>not methodical
What do you call DDP's time-based chains scoring system then?
>>
File: 1443931195967.jpg (6KB, 250x214px)
1443931195967.jpg
6KB, 250x214px
>>2834294
>/stg/
>Nuclear Throne
>>
>>2834330
It's a bit different but not completely. It's basically the same as Dodonpachi, just a bit easier except for its many unfair bullshit situations.
>>
>>2834336
>I have no idea what a methodical shooter is
Gradius V also isn't a danmaku game just because it can have a shitton of bullets on hard you know
>>
>>2834329
>Satazius is cool, but it's easy as fuck compared to R-Type even on Insane.
Behave yourself, both are very doable lets leave it at that.

>>2834334
Incorrect and naturally being a pleb you have to solely docus on aesthetics but anyways. It's a remake of 2 pretty much thus why you think it's rehashes however it's clear to me you haven't played it. It has an amazing rank system by far the most balanced in Gradius history making every checkpoint fully recoverable, it also has THE greatest moai stage of all time, great bubble stage that was great at causing rage amongst plebs and just a great pace throughout , sure it had some ugly 3d but it also had some great looking moments to "stage 2,3 and moai". The difference is I played it extensively so my opinion is based on that experience and i found it very strategic and very fair a super fun game throughout that demands to be learnt whereas you just see ugly 3d and go no further.
>>
>>2834338
I've played them both alot and they play nothing alike. Nothing is unfair in donpachi either it literally took me a few plays before i knew where everything was coming from and played accordingly.
>>
>>2834343
>>I have no idea what a methodical shooter is
I agree you don't, he's right ddp is methodical as fuck.
>>
>>2834351
>Behave yourself, both are very doable lets leave it at that.
No, R-Type is much more difficult than this game. Even though Satazius is also challenging, it still doesn't even remotely punish you so hard for dying as R-Type, where you in later stages can't even progress anymore when you die one time.

Plus R-type also a has a seond loop, which makes it basically at least twice as hard.
>>
>>2834353
>Nothing is unfair in donpachi
Yea sure, except for lightning fast bullets across the whole screen out of the ass, or enemies suddenly rushing at you from behind without any way defend yourself.

The game is easy as fuck, but just full of boring and unfair quater munching bullshit without any kind of thought put into it.
>>
>>2834360
>enemies suddenly rushing at you from behind without any way defend yourself.
They appear in the same place at the same time every fucking time you play so you just move accordingly ffs how stupid can you be? Lightning fast bullets you say? aimed right? but wait that doesn't sound like danmaku to me....... You don't get to call donpachi easy as fuck until you can 2-all it im afraid.
>>
>>2834294
Being told to fuck off out of /vg/ does not mean coming to /vr/ you retarded.
>>
>>2834365
>They appear in the same place at the same time every fucking time
Doesnt mean that its not an unfair situation you fucktard. When enemies come from behind in R-type you at least still have a way to defend yourself and react to it, but in this game you dont have any way to react. You just die out of complete nowhere without any way to survive, except you studied in which small pixel you have to position yourself.

It's boring and cheap as fuck.
>>
>>2834365
>Lightning fast bullets you say? aimed right? but wait that doesn't sound like danmaku to me.......
The fast bullets are just a small part of the game. Most of the time it's slower danmaku bullet patterns, which are no problem at all.

But bullshit like the boss in stage 4 for example which just spams the whole screen with his ligtning fast balls out of nowhere are what makes this game hard. It#s pretty cheap difficulty though without little thought put inot the challenge.
>>
File: danmaku-vs-methodical.jpg (45KB, 1250x625px) Image search: [Google]
danmaku-vs-methodical.jpg
45KB, 1250x625px
>>
>>2834410
I'm glad you're learning.
>>
File: 1441690267677.jpg (116KB, 1516x892px)
1441690267677.jpg
116KB, 1516x892px
>>2834410
>verts
>>
>>2834427
It's the most sensible design for shumps

Left means steer left, right right, up forward, back reverse
>>
>>2834410
There is nothing wrong with bullets being the level design in bullet hell games.
>>
Do any of you niggers TATE? If so, what monitor do you use?
>>
File: 1449274541382.jpg (78KB, 1134x632px) Image search: [Google]
1449274541382.jpg
78KB, 1134x632px
>>2834410
>>
File: 1449274541383.jpg (76KB, 1250x632px)
1449274541383.jpg
76KB, 1250x632px
>>2834410
>>
File: 1449274541384.jpg (76KB, 1250x632px) Image search: [Google]
1449274541384.jpg
76KB, 1250x632px
>>2834410
>>
File: loli-shmup.png (73KB, 707x632px) Image search: [Google]
loli-shmup.png
73KB, 707x632px
>>
File: 1449274541385.jpg (77KB, 1250x632px) Image search: [Google]
1449274541385.jpg
77KB, 1250x632px
>>2834410
>>
>>2833848
>that plays like Darius, but without the ability to capture enemies.
So like every Darius that isn't G-Darius? Have you even played any of the others?
>>
>>2834610
gaiden had midboss capturing as well
>>
What does the Shmup community think of rail shooters?

https://www.youtube.com/watch?v=0vMacucemP4
>>
>>2834750

I haven't played many that aren't lightgun games but Sin & Punishment and Killer 7 are among my favorite games
>>
>>2834189
>Since you have not one but three invincible barriers you don't have to worry about most enemy fire and streaming doesn't matter.

proof you haven't played it. the options that float above and below your ship don't block bullets.
>>
>>2834610
>Last two games in an established series has a feature.
>It is omitted in the Sequel.

Just thought people would want to know, friend. Some of us really liked capturing enemies, and it would not be unfounded to expect the mechanic in some shape without prior knowledge of burst.
>>
>DARIUSBURST Chronicle Saviours
Should I bother if I only have a 1080p screen?
>>
>>2835145
Game is acturally like 2 games. There is AC Mode, and CS Mode. CS Mode is a huge set of mission trees. It only plays across one screen.

AC Mode plays across two screens. Really I would say it depends on the size of your monitor. I am finding it ok, but you do end up only using 1/3rd of your whole screen space for the arcade mode.
>>
>>2834750
I think they can be great, panzer dragoon,sin n punishment and rez are all fantastic.
>>
>>2834495
>Do any of you niggers TATE? If so, what monitor do you use?
Yes and what's it matter? all monitors tate.
>>
>>2834389
>But bullshit like the boss in stage 4 for example which just spams the whole screen with his ligtning fast balls out of nowhere are what makes this game hard. It#s pretty cheap difficulty though without little thought put inot the challenge.
He does the same thing every time, just hang in the bottom right for the first attack then move left right for the next then switch to shot to move faster to avoid the aimed 3rd attack balls. It's straightforward and not cheap at all.
>>
>>2834378
>Doesnt mean that its not an unfair situation you fucktard. When enemies come from behind in R-type you at least still have a way to defend yourself and react to it, but in this game you dont have any way to react. You just die out of complete nowhere without any way to survive, except you studied in which small pixel you have to position yourself.
>It's boring and cheap as fuck.
It doesn't require precision at all though especially if you use the blue shit which has a wide shot that does protect alot of behind the ship. Honestly you're just stupid and bad at these games.
>>
>>2834378
>You just die out of complete nowhere without any way to survive,
So why don't i die once in the first loop? Oh yeah because i move forward. You are terrible.
>>
File: mooshy.jpg (78KB, 375x269px) Image search: [Google]
mooshy.jpg
78KB, 375x269px
are there any traditional shmups that are as hard as bullet hells?
>>
>>2835172
The fact that you use any other shot than the DNA shot in R-Type shows that you have no idea about this game.

>>2835175
You survive because you memorized the patterns. It's not hard to do this, but players which play the game for the first time have zero chance to survive, which is just cheap quarter munching.
>>
>>2835218
Bullet hells are easy as fuck. Games like CC or Mushi can easily get played through blind. It's all just constant streaming and using bombs in the right moment. It's boring as hell.
>>
>>2835264
What isn't boring as hell for you, anon? You act like you're too good for anything.
>>
>>2835283
Games with punishing deaths are usually hard. Games like R-Type or Gradius, where one death means game over.
>>
>>2835259
>but players which play the game for the first time have zero chance to survive, which is just cheap quarter munching.
>Having to learn anything is cheap quarter munching

Oh ok then sounds like r-type to me
>>
>>2835259
>The fact that you use any other shot than the DNA shot in R-Type shows that you have no idea about this game.
Im talking about donpachi you colossal orcgasm.
>>
>>2835264
>using bombs in the right moment.
Beginner detected. Mushi is very good at catering to everyone actually as you can play it like you do pleb style or if you play it for score it becomes very difficult full of aggressive play, memory and execution aswell as the tension caused by not being able to die or it fucks your score counter at this level it's the 1 life game you seek so much from easy r-type and even easier gradius.
>>
>>2835110
Right, I didn't notice that, just assumed it had that property since it blocks some projectiles and damages enemies. Yet I still got a 1cc of the first loop. Funny that.
>>
>thread still full of shitposting faggots hating on games they don't like
you guys just stay here forever
>>
>>2835381
>Yet I still got a 1cc of the first loop.
Lol you don't even have a 2 loop clear of r-type or know the basic functions, just quit this tragic troll routine already.
>>
What's everybody playing today?
I'm working on advanced batrider clear+ scoring with carpet.
>>
>>2835412
What troll routine? Saying that R-Type's fucking easy? I sure as hell had to put more effort into getting through the first loop of Donpachi, and I hadn't touched the second loop of either of them yet.
>>
>>2835390
It's just full of waifu hugging danmaku tards. STG community is just pure cancer nowadays.
>>
>>2835413
>Playing
Nope, here we only watch others play, and argue about who has the better preference.

Not Retro: Dariusburst
Retro: Juno First
>>
>>2835475
There's obviously haters on both ends, don't be a faggot.
>>
>>2835315
>one death means game over.
Only if you're a scrub who can't into recovery

And DOJWL loop 2 says hi.
>>
>>2835475
>It's just full of waifu hugging danmaku tards. STG community is just pure cancer nowadays.
First two "I hate [type of shmups]" posts were anti-bullet hell. >>2830087 >>2830271
In fact, most of the hate of traditional shmups in this thread are directly in relation to, or simply mocking, anti-bullet hell posts.

Just play/talk about shit you like, man. Why's everything gotta be an argument in this community? It's so damn small and it's always trying to splinter over dumb shit like vert vs hori or density vs speed.
>>
>>2835596

>thinking cave is shit
>anti-bullet hell
>>
>>2835601
Oh forgive me, a single part of my post was wrong (even though it's not, seeing as "Cave is shit" has been spammed all through the thread, even when irrelevant) and that negates the entire thing about this community being petty and splintering over the tiniest bit of bullshit.
>>
>>2835601
>i fucking hate waifu hugging danmaku tards
>but cave is not shit
make up your mind
>>
What does /vr/ think of Touhou?
>>
>>2835685
I think it's okay, but most of the games people want to talk about come after the cut-off point for /vr/.
>>
>>2835685
I think PCB scoring is super cool
>>
>>2835685

It does everything worse than other shmups but it has cute girls so it's ok
>>
>>2835854
>but it has cute girls so it's ok
>>>/jp/
>>
>>2835685
>no rank system
>no loops
>visible hitboxes
>.5s-2s deathbomb window
>shot types that rip off other better games
>boss patterns come in predictable sections ("spellcards")
>scoring system is too grindy and dull (grazing/poc'ing suck)
>stages have terrible pacing and enemy placement
>the graphics, art and music are laughably horrible
>the fanbase is cancerous and 95% don't even play the games

It's casual garbage that should just die off already. No idea how the actual players enjoy that shit.
>>
>>2835315
Well, in the type of shumps you find boring, the scoring system rewards not dying and not bombing, so unless you want a shit score, sure, you can bomb your way through Dawn-patch. But it's not what the devs intended good play to be.
>>
>>2835957
>No idea how the actual players enjoy that shit.
>95% don't even play the games

Found your answer.
>>
File: 12360084682613.png (132KB, 232x504px) Image search: [Google]
12360084682613.png
132KB, 232x504px
>>2835957
>the art is laughably horrible
Woah, let's not go that far.
>>
File: Steel Saviour1.webm (3MB, 640x480px) Image search: [Google]
Steel Saviour1.webm
3MB, 640x480px
>>2835218
>>
>>2836045
Why's the ship look like Einhander?
>>
I see this thread is still shitposting on games they hate instead of just ignoring it outright and letting the people who enjoy them discuss about it instead.
>>
File: red power to pierce through.png (12KB, 448x640px) Image search: [Google]
red power to pierce through.png
12KB, 448x640px
I'm having fun
>>
>>2836054
These threads are the only ones on /vr/ that give the Castlevania threads a run for their money in shitposting.
>>
File: Steel Saviour3.webm (2MB, 640x480px) Image search: [Google]
Steel Saviour3.webm
2MB, 640x480px
>>2836050
because
>>
>>2836113
>>2836045

looks a little slow
>>
>>2835973
I don't find Cave games boring, I just think that they are horribly overrated, especially nowadays.
And playing Gradius for score is much harder, since you have infinite loops there.
And playing R-Type for score is also really not easy, since you just can't shoot everything at later levels anymore, or else it gets too risky.
>>
>>2836124
You asked for something else than bullethell.
>>
>>2836160
No that was someone else
>>
>tfw dying when trying to collect that power-up
God how I hate power-ups. Weapons should be customizable at the beginning, and only then.
>>
>>2836218

Play more Twinbee
>>
Why was the XBox 360 actually so popular shmup devs? It isn't even a Japanese console...
>>
>>2836252

Sony had a retarded policy about games being natively widescreen and something about not allowing borders and MS attempted to gain support in Japan for getting exclusive rights for some titles like Idolmaster
>>
>>2836270
What a retarded policy. If they were released on Playstation I'm sure they would have sold much better
>>
File: cotton intro.png (36KB, 352x224px) Image search: [Google]
cotton intro.png
36KB, 352x224px
>>2836287

PS3 was weird as fuck the first couple years. Remember when they were pushing SIXAXIS controls super hard? People still think Lair is a bad game despite that it's totally fine after the patch that doesn't force you to use gyro controls.

MS is also at fault though, they're at least partially responsible for teaching a generation of people that some genres need to have a maximum price they're worth.
>>
http://twitch
.tv/stgweekly

Dariusburst CS
>>
>>2834410
Thanks for the visual representation of your brain damage induced hitbox blinders.
>>
File: 1438973044103.png (96KB, 220x276px) Image search: [Google]
1438973044103.png
96KB, 220x276px
>>2835685
I love them. I agree with the other anon though, the stages are a mess, bosses and mid-bosses are the best part of the game.
>>
thunder force 3 > thunder force 4
>>
>>2836354

I wish I could meet your mother so I could slap the woman who raised the kind of monster who had opinions this wrong.
>>
>>2836360
well TF4 is pretty much "find the weakpoint or spend 2 hours on the same boss: the game"

what were they thinking with giving you blade before the gargoyle boss, it's impossible to hit the weak spot with it

its also "gotcha: the game" because shit just suddenly pops up in that game and kills you instantly
>>
>>2836339
What do you even mean?
>>
>>2836367
>Darius Burst
We are truely living in the golden age of shmups. It's sad that it's most likely over now. I mean what else could still get released
>>
>>2836456
Psikyo and Takumi ports.

2016 is year of the Mars Matrix 2.
>>
>>2836372
In the mind of a danmakutard, levels are just big squares that float across the screen. Years of accumulated brain damage from exposure to STG cult causes this condition.
>>
What's the best Parodius
>>
>>2836915
3 > 4 > 2 > 1
>>
File: jikkyoparodius.jpg (43KB, 250x245px) Image search: [Google]
jikkyoparodius.jpg
43KB, 250x245px
>>2836915
this one
>>
>>2836945

I have that one and Sexy coming in the mail
>>
>>2836367
>what were they thinking with giving you blade before the gargoyle boss, it's impossible to hit the weak spot with it
They were thinking "" surely no one is retarded enough to not notice and switch to a better weapon." guess they were wrong.
>>
>>2836456
the only thing I need.
>>
>>2837241
>Novice
>>
>>2837247
still fun.
>>
>>2835957
>>no rank system
EoSD has one
>>
>>2837276
Exceptions don't make the rule.
>>
>>2837297
PCB also has a rank system.
>>
How the fuck am I supposed to chain through stage 3 of Ikaruga? That shit is just insane...
>>
>>2837415
It does, but it hardly makes any difference compared to EoSD
>>
>>2837201
so then all you have to hit it is the front of the rail gun, which is shit, or freeway, which is hidden

great
>>
>>2837838
The rail gun is fine or you could as i do skip the blade pick up entirely as you get one on the nest stage anyway thus it isn't important at that point. Use your brain ffs,
>>
>>2837415
The only Toho that has a good rank that actually has a big effect on the gameplay is LLS, but PC-98 is poopy.
>>
File: knb.gif (2KB, 224x256px)
knb.gif
2KB, 224x256px
How about fixed shooters? I was just playing King & Balloon by Namco. It's a clever game where you lose a life when the enemies pull the king off screen, not when your gun gets hit.
>>
>>2837895
sure, but then why would it even be there?

it's just an example of TF4's poor level design

i didn't even get into the fact that boss weakpoints are never fucking obvious except for like the stage 1 boss, take the air raid boss for example

i must've spent 5 minutes not doing any damage to it because i didn't realize you had to shoot the little circle generator in front of it first then shoot the big thing on top, it's fucking retarded
>>
>>2837917
I've played this.It was cute, but I didn't think it was too much fun, but only because Galaga ruined my appreciation for anything of the same game type.
>>
>>2837917
Does Pooyan count? It's a fixed shooter except horizontal kind of.
>>
I want to play some RPGs again, but I am fucking addicted to schmups.
Even though I suck at them I always have to try again and again. It's so easy to get into them.
>>
>>2837915
EoSD's rank has a huge effect too. For example, die twice before Illusion Sign "Flower Imaginary Dream Vine" and you'll notice it immediately.
>>
>>2837934
>sure, but then why would it even be there?
You can select stage order so you could get there with every weapon if you have that order although it makes no difference. Think strategy and stop blaming games for not spoonfeeding you. As for the rest sure but now you do know so you can press on and never fail those bosses again.
>>
>>2838139
thats the point though, TF3 is superior because it has almost none of these issues

the biggest issue with it is the overpowered Styx ship in general
>>
>>2835957
You forgot the worst part about Touhou: too many resources making the games not at all challenging.
>>
>>2838162
No the point is they aren't issues at all i'm not sure why having to learn such basic thins bothers you so much. Trust me when you gitgud at 4 you'l regret ever saying that 3 was superior. 3s just extremely easy.
>>
File: christmas dance.webm (746KB, 398x198px) Image search: [Google]
christmas dance.webm
746KB, 398x198px
Hory shit just do it
>>
File: 0002.png (11KB, 224x288px) Image search: [Google]
0002.png
11KB, 224x288px
Surely someone in this thread can beat my humble Cosmo Gang score. This is one of my favorite Namco games.
>>
>>2838181
you can easily fix that by not bombing/not missing.
>>
File: 8924-Custom Cover.jpg (52KB, 440x440px) Image search: [Google]
8924-Custom Cover.jpg
52KB, 440x440px
Hey guise, did you know thunder force 3 got an arcade port?
>>
File: tf.jpg (62KB, 315x690px) Image search: [Google]
tf.jpg
62KB, 315x690px
>>2838787

No idea
>>
>>2838801
It's... surprisingly close to the original, actually.
>>
File: PA.05359.001.jpg (31KB, 360x360px)
PA.05359.001.jpg
31KB, 360x360px
Highly recommend this euro shrimpup to all you hori niggers out there. Grab the japanese release, though, your weapons are less useless in that one. You know you've got the correct version if you see the Capcom logo before starting the game
>>
>>2838817
video
https://www.youtube.com/watch?v=_u6aoafgCSI
>>
>>2838818
looks like hot garbage
>>
>>2838783
why would you want to nmnb touhou when there are hundreds of better real shumps out there you could git gud in?
>>
>>2838787
it's pretty bad just because it has no autofire

and somehow the music sounds worse despite the arcade board having an enhanced YM2612 on it
>>
>>2838865
>real shumps
Wait I have been living a lie all this time?
>>
>>2838865
Yeah I agree, I just don't think the too many resources complaint rings true when the games were designed to be beaten in one life.
Also 2ho gives you 8 extends, that's only 2 more than your usual cave game.
>>
>>2838875
Yes.

It's time to drop 2hu and pick up some Mars Matrix, son.
>>
File: 1449011107483.jpg (47KB, 500x500px)
1449011107483.jpg
47KB, 500x500px
>>2838886
>>
>>2838915
>he thinks playing Towhow is fun

Let me guess... raised on Nintendo games, right?
>>
>Ctrl+F
>"danmaku"

Jesus fucking Christ in a spaceship shut the fuck up with the shitflinging genre wars already you bunch of dense fuckwits
>>
>>2820665
Hyperduel, man...
I really want to like it, because it's Technosoft, and I love Thunder Force, but I don't get Hyperduel's super short levels.

I DON'T GET IT! ENLIGHTEN ME, ANON!
>>
>>2838982
All the TF games had pretty short levels, too.
>>
>>2838982
No filler, baby. Long levels is for Truxton babbies.
>>
>>2839069
>Truxton babbies
>implying anyone can 1cc Truxton 2
>implying Technosoft games aren't easy as fuck
>>
>>2839270
biggest challenge is getting an 1all without falling asleep (6 loops!)
>>
>>2839270
>>implying anyone can 1cc Truxton 2
Sikraiken did this within a week of stgt on shmups a few years ago complete with proof vid on youtube. Boring shit game.
>>
File: tumblr_nigslaR8T51u56oe851_1280.jpg (122KB, 1280x720px) Image search: [Google]
tumblr_nigslaR8T51u56oe851_1280.jpg
122KB, 1280x720px
>>2838818
>see this when I was in STG cult
>think >>2838827
>see it now
>think it looks fun
>>
>>2838915

masturbating to the girls doesn't count
>>
File: 1666769-00000086.png (39KB, 640x448px) Image search: [Google]
1666769-00000086.png
39KB, 640x448px
>>2839723

Yes it does
>>
File: image.jpg (139KB, 595x842px) Image search: [Google]
image.jpg
139KB, 595x842px
>>2839708
>unironically saying stg cult.
Senpai.
>>
An event called Transition 2015 will take place at Tokyo the 26 of December.
CAVE, Yotsubane, G.Rev, Qute, Triangle Service, MOSS /H2 Interactive and Treasure will be present to try showing the PC as the new generation platform for shmups.

CAVE will then present their second Steam port published by Degica. Coincidence (or not), the OST "CAVE GOTHIC COLLECTION" will be out the same day.

Sources : http://shmupemall.com/?p=9879
http://transition.tokyo/
http://prtimes.jp/main/html/rd/p/000000608.000001290.html


GET HYPE MOTHER FUCKERS
>>
>>2835957
>no rank system
Good
>no loops
Good
>visible hitboxes
Don't care
>.5s-2s deathbomb window
Only if you play as Reimu, and usually punished in score
>shot types that rip off other better games
Don't care
>boss patterns come in predictable sections ("spellcards")
This is by far the worst thing about Touhou
>scoring system is too grindy and dull (grazing/poc'ing suck)
Not any worse than most arcade shmups
>stages have terrible pacing and enemy placement
This is also bad
>the graphics, art and music are laughably horrible
They are higher resolution than most arcade shmups, which is important for smooth looking motion
>the fanbase is cancerous and 95% don't even play the games
Don't care
>>
>>2840185
7 years late is better than never I guess.
>>
>>2840195
>>no loops
>Good

why?
>>
>>2840204
>play easy, normal, hard, then lunatic
>congrats you just 4 loops

WOW
>>
>>2840210
Not the same, the resources don't even carry over
>>
>>2840185
>Treasure will be there

Gradius V PC port pls?
>>
>>2840219
>Konami
>Giving a single shit about Gradius
Only Pachinko from here on out, boys.
This is the only type of Gradius you will be seeing in the future:
https://youtu.be/O6Fg-a8V68k
>>
Infinite loops (Gradius, most Toaplan shumps, Raiden) > no loops > set loops (Doodoopoopy, R-Type, Psikyo)
>>
I really like the shmup genre, but I find that I am awful at the games. Can anyone recommend some slightly easier games that can be bought for <$25?
>>
>>2840397
Get any old top 10 list.
Emulate something on it it.
Repeat until you find something that that clicks with you.
>>
>>2840397
>but I find that I am awful at the games.
Well of course you are you fucking idiot, the only way to stop being awful is to play and practice alot it won't even matter what game it is when you get your mind straight.
>>
Any psikyo fans here?
>>
>>2840397

Gunbird 1 & 2 are great starters

If you don't like those then play anything popular because it'll have a lot of resources available for learning
>>
>>2840397
KAMUI and Alltynex Second. Even on hard they are both very forgiving. Cho Ren Sha 68k is also a good one because of how many resources it gives you.
>>
>>2840427
>Gunbird 2

Thats a terrible suggestion you mad cunt, Gunbird 2 is very very difficult.
>>
>>2840437
The first loop isn't bad.
>>
>>2840397
There are no easy shmups. They all require dedication. Just don't play stuff like Radiant Silvergun or anything that's even harder than usual.
>>
>>2840440
>The first loop isn't bad.
Bollocks stage 5 and 6 boss will annihilate newcomers to the genre amongst other things.
>>
>>2840453

pop'n twinbee is pretty easy
>>
>>2840453
>There are no easy shmups.

this is my favorite meme
>>
>>2840486
Mine is the 1cc meme
>>
>>2840486
Sure some are easier than others, but as soon as you hit the second loop they also start to get quite heavy.
Best is always to just play something you really like, so you have enough willpower to keep at it.
>>
File: muh moosha.jpg (3KB, 240x86px)
muh moosha.jpg
3KB, 240x86px
>>2840453
>There are no easy shmups.
Hello.
>>
>>2840524
Thunder force 3 and lords of thunder Sega cd are pretty easy.

Especially the latter with the power up shop.
>>
>>2840527
I didn't find Super Aleste to be that easy. Plus it also isn't really the best game, which makes it harder to keep playing it.
>>
>>2840453
Gunbird is pretty easy and same with salamander
>>
Will Darius be on GOG too?
>>
>>2843179
I love this meme.
>>
>>2843614
wat
>>
>>2843869
>supporting Slavshits that make you pay for cracks
>>
>>2844384
They sell modern games that are not abandonware too.
>>
File: shmuposts.png (862KB, 987x629px)
shmuposts.png
862KB, 987x629px
Just a heads up, it looks like Cave is going to digitally release a whole shitload of its shmup osts digitally in a few days. Picture shows off everything that is coming out on Dec 11th.
>>
>>2844505
Dangun Feveron is the only one I'm looking forward to on that pic.

Sure, there's a rip over at vgmrips but then there's this:
https://www.youtube.com/watch?v=oU56CaiDZIk
>>
>>2840397
Play one of these shumps, git gud, and then post you're scoarz.

Battle Garegga
Gunbird 2
Cho Ren Sha 68000
Giga Wing
Dangun Feveron
19XX: War Against Destiny
Thunder Dragon 2
Soldier Blade
Darius Gaiden
Chaos Field
Muchi Muchi Pork
Raiden 1/2
Eschatos
Flame Zapper Kotsujin
Radiant Silvergun
Trizeal
Dragon Spirit
Slap Fight Special
Game Tengoku
Hellsinker
R-Type I/II/III/Leo
Gun Frontier
Truxton
Gradius I/II/Gaiden/V
Twinkle Star Sprites
>>
>>2844505
I wonder what store.
>>
>>2844505
Noone cares. This waifu retards pandering cancer needs to die as soon as possible, before it ruins STGs even more with its MLP audience.
>>
>>2845227
needs more buzzwords
>>
>>2845342
I agree, he should have added DoDonPachi in there.
>>
>>2840453
>>2840453
Mamorukun curse is really really easy to 1cc. The only difficult stuff is the bonus challenge content. (Tons of revenge bullets + every stage on one life challenge).

The gunbird series
>>
>>2845342
At the very least he could have thrown in some Touhou and a methodical or two. 6/10 for effort, but I've seen better shitposts in this exact thread.
>>
>>2845609
>waifu bullet hell
I was talking about real shmups, not Touhou meme games
>>
>>2845690
There we go, that's the top quality shitposting I need to start my day. You're providing a valuable service, anon.
>>
>>2840204
Loops are lazy game design. If I'm good enough for 2nd etc. then 1st is too easy.
>>
>>2845806
First loop is the warm-up round to prepare your body for later loops though.
>>
>>2845806
I also hate loops. I don't wanna have to play through a game 3 times because I want to play at the difficulty of Loop 4.
>>
>>2828390
>giving half a shit about what other people spend their own money on
>>
>>2845806
I tend to dislike 2 loop games but Ketsui actually did it right imo as it's a completely different scoring system in the 2nd loops and the amount of risk reward in the first makes it damn hard also if you want to score.
>>
>>2830983
Eh, parts of it did feel a little doujin-y but it was solid. Pretty, too.
>>
You chucklefricks are missing the point. Anyone can 1cc any shmup, but looping is there to test your ENDURANCE while playing a shmup. Not everyone can 255-ALL Gradius.
>>
>>2834150
CRTs are pretty heavy; it could conceivably fall over and injure someone if it's not stable. Remember that instruction manuals are written for the dumbest possible person who will read it.
>>
>>2846304
That's kind of gay t b h

I mean it's cool if you're the guy that pissed in bottles in the arcade for 3 days but not at home during normal play.
>>
>>2846304
>Anyone can 1cc any shmup
This is false. Source: I've only ever 1cc'd Ikaruga, and it was on easy mode.
>>
>>2846534
you know he's just going to throw an insult at you back right?
>>
>>2846304
holy fuck, King Autism decided to grace us with his presence
>>
The real question is... R-Type vs. Gradius. Which series is better?
>>
>>2846635
Gradius by far. It has rank, infinite loops (vs. Rtype's 2 loops), better music, and a better ship.
>>
>>2846635
Gradius > R-Type
Gradius II >= R-Type II
Gradius III > R-Type III
R-Type Delta > Gradius IV
Gradius Gaiden >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> R-Type Leo
Gradius V >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> R-Type Final
>>
>>2846635
Gradius
>>
>>2846702
Nigga wot. The first Gradius is shit especially compared to R-Type.

Also, why the hate for Leo?
>>
>>2846708
This t b h f a m R-Type has the better 1 and 3.
>>
>>2846635
Gradius < R-Type
I appreciate the massive influence the original Gradius gave to video games but R-Type I feels far more polished.

Gradius II = R-Type II
Both have too much pros so I'm stacking them equal.

Gradius III > R-Type III
It's silly comparing an arcade game to a console exclusive. R-Type III is superior to the Genesis port of Gradius III though.

Gradius IV < R-Type Delta
Yeah, not much to say here.

Gradius Gaiden = R-Type Leo
Both amazing games with ace visuals that changed/redefined the cores of their respective series for something completely different while keeping things as cool and dynamic as ever.

Gradius V > R-Type Final
muh treasure
I appreciate the enormous ship selection in Final but the gameplay leaves much to be desired. Wish they had made an update/upgrade/sequel/whatever to Final which would've put the ship variety to better use, but alas.

What do you guys think of Tactics? It's not a shmup but it's still a pretty decent game in it's own right IMHO. And honestly there are way worse scenarious, the whole franchise could have ended up as pachinko fodder.
>>
File: R-Type_Final_gallery.jpg (397KB, 1024x2028px) Image search: [Google]
R-Type_Final_gallery.jpg
397KB, 1024x2028px
>>2846642
>and a better ship
Compared to which?
>>
>>2846742

Dildo ships for the win.
>>
>>2846742
>that kiwi berry
When did R-Type go on ground?
>>
>>2820641
hello /vr/
I've played most of the NeoGeo shmups, and I'm doing Sine Mora on steam.
What shmups do you recommend?
>>
>>2846812
Mars Matrix
>>
>>2846825
>bullet hell trash
>>
>>2846834
>too shit at games to 1cc a bullet hell

enjoy your granpa shmups with a max of 8 bullets on screen at once, old timer
>>
>>2846860
lol this meme again. That's exactly what everyone else thinks about all shmups.
>>
>>2846864
Everyone thinks about Touhou now.
>>
>>2846738
Jesus what a fucking pleb list. Gradius iv shits on delta but it's simply to hard for you to appreciate.
>>
>>2846738
>Genesis port of Gradius III
nigga what
>>
>>2847289

>justifying badly designed games by telling people to git gud

The B-team at From Software is looking for you.
>>
>>2847660
DaS2 has ten times better gameplay than other Souls games though.
>>
>>2847660
>Le From Software face!
>Le b team face!
nobody care, and it's really completly irrevelent to this thread.
>>
>>2847660
>Gradius iv a remake of Gradius 2 with higher overall challenge but a fair rank system making all recoveries completely doable
>badly designed
Yeah, no you're a pleb.
>>
>wahh why do I have to No Miss that game???
>ARTIFICIAL DIFFICULTY!!!!!
Fuck off retard
>>
>>2847289
>>2847705
Gradius IV has toned-down gameplay and is ugly as sin.

Nemesis 90' Kai is a proper remake to a proper Gradius II game. Gradius IV is just... ew.

>>2847314
SNES port that is. Sorry.
>>
Gradius Gaiden marked the downfall of the Gradius franchise and it's transformation into the casualized garbage otherwise known as IV and V.
>>
>>2847704

It's okay, I'm trying to forget it happened too.
>>
>>2847740
>Nemesis 90' Kai is a proper remake to a proper Gradius II game
That's not Gradius II, that's Nemesis II. The two are completely different games you fucking retard. Nemesis II is also a much better game than Gradius II and the remake is arguably the best Graadius game there is.
>>
>>2847845
The MSX Nemesis II was called Gradius 2 (with an Arabic numeral) in Japan. It predated the AC version of Gradius II.
>>
>>2847845
I meant that Gradius II/Nemesis II was a more proper sequel to og Gradius that the arcade Gradius II game was. I worded that out weirdly, sorry. It really looks like I'm backpedaling now, doesn't it? Jeez.

Both games are equally great though.
>>
>>2847798

V takes far longer to 1cc than the other games.
>>
>>2847872
Only because it shoehorns unskippable cinematics into the game to appease the Sonyfag casuals.
>>
>>2848142

2 whole cutscenes that last 15 seconds each
>>
>>2847798
>it's transformation into the casualized garbage otherwise known as IV
4 is the second hardest in the series you atrociously thick cream puff, nothing casual about it.
>>
>>2848142
This is the only reason I never 255-ALL'd Gradius V. Fuck forced cutscenes in videogames.
>>
>>2847740
>Gradius IV has toned-down gameplay
Someone hasn't played it or maybe your dumb ass played on psp and didn't realise the port turns the default difficulty down and turns on small hitbox. Arcade defaults will rekt you for a whilst dumb bitch.
>>
>>2848335
>>2848341

It's still terrible and easily the ugliest Gradius game.
>>
>>2848371
Nah you're just a pleb mate and it's beyond you. The fact you're so keen to mention aesthetics says it all. Embarrassingly clueless.
>>
>>2848427

We have a spot for you on the From Software B-team.
>>
Is Gradius V PAL running at a slower speed?
>>
>>2848427
I love this meme.
>>
>>2848460
Yes, 50fps vs. Japan's 60fps
>>
>>2848484
Does Japan love engineering their shmups to fix the game speeds to the framerate? I got the PAL version for that beautiful vertical resolution increase but it felt like it was permanently in slow motion. Not that I'm complaining because I can get some practice in.
>>
>>2848482
he doesnt realise how everyone thinks the shmup community is made up of elitist retards because of people like him
>>
>>2849583
I'd rather a community of elitists who actually play these fucking games and know what they're talking about than clueless collector cunts and nostalgia tards like you who know absolutely fuck all about this genre at all. Please give us more ill informed opinions on how you like some shmup based on aesthetics alone or maybe some ill informed bullshit claim about some game being to hard or lacking some design that you aren't even good enough to recognize in the first place. Elitist just means dedicated individuals with a real passion for what they do and is a term coined by casual cry babies who don't have it in them to not be lazy degenerate fucks who collect things to make up for their lack of skill at everything that requires effort. The shmups community is to busy playing and enjoying what it does to care what outsiders think anyway. You stupid cunt with the i.q of a carrot.
>>
>>2849641

Is this copypasta?
>>
File: 1422282653037.jpg (69KB, 731x605px) Image search: [Google]
1422282653037.jpg
69KB, 731x605px
>>2844505
>no Daifukkatsu BL OST
>>
https://www.youtube.com/watch?v=xVcG8ABEiRA

dat Raiden
>>
>>2849641
>THERE'S ONLY ONE WAY TO ENJOY GAMES
I found the elitist!
>>
>>2849641
>The shmups community is to busy playing and enjoying what it does to care what outsiders think anyway
>doesn't care
>makes autistic post whining anyways
>>
File: gradius4-01.png (75KB, 512x384px) Image search: [Google]
gradius4-01.png
75KB, 512x384px
>>2847289
>this
>better than Delta
Wew lad.
>>
>>2851105

but bro it's HARD
>>
>>2851105
holy shit, those awful graphics lol
>>
>>2851105
Cool cherry picking though now show stage 2 or the moai stage? Yes it's a mixed bag but it's a great fucking game for the hardcore gradius fan. When you've 2 looped it like me you'll understand.
>>
>>2849641
Please commit suicide you autistic fuck.
>>
>>2851759
Please stop diluting the community with shit tier casual fag play and opinions you lazy unenlightened sack of flaccid dicks.
>>
>>2851748

Sounds like you have stockholm syndrome for a video game.
>>
>>2840185
http://transition.tokyo/en
They now have an English page.
Thread posts: 508
Thread images: 62


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.