[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Now that I understand what Fallout is really about (a GM-less

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 121
Thread images: 17

File: fallout.jpg (54KB, 499x388px) Image search: [Google]
fallout.jpg
54KB, 499x388px
Now that I understand what Fallout is really about (a GM-less PnP for your computer) and now that I have a Win98 machine, I want to give it another try. I've got a character in mind, but I'm curious about the papers. Is it worth my time to track down original documentation, or can I get by with a crazy-large printout or something? Anything I should need other than the vault dweller's survival guide and the quick reference sheet?
>>
>>2786967
and I know that I could just go with PDFs or something on a machine, but I strongly prefer physical manuals when I'm going to play a game, especially ones with lengthy documentation.
>>
If you have 10 bucks to spare I recommend just buying Fallout off of GOG. It comes with pretty much everything you could ever need. If not then I recommend looking for the Fallout Bible and GOG scan of the instruction booklet. Don't read the bible until after you've beaten the game, though, because I think it's full of spoilers. All of these could be on the Steam version, but from what I've always remembered the Steam version of old games never came with jack shit.
>>
File: tekkaz3.jpg (26KB, 149x137px) Image search: [Google]
tekkaz3.jpg
26KB, 149x137px
>>2786967

that boxart has 2 things that trigger me

>#4TheGamers
>MATURE (15 years olds)
>>
File: burnseternally.jpg (32KB, 398x573px) Image search: [Google]
burnseternally.jpg
32KB, 398x573px
>>2786967

>buy on GoG

>literally sit your ass down and read the fucking manual

>take a quick look at that one "if you're new to the game read this"

>patch game with Fixt patch

>play

and before anyone tells me "no play the game don't read any guides" no fuck you I put points in Traps and it's fucking useless stat. FUCKING. USELESS.
>>
>>2787271
It's a trap stat, duh. What else were you expecting?
>>
>>2786967
one of the best games in existence
>>
>>2787271
shouldn't you expect to start over at least once in this kind of game anyway
>>
I've come to appreciate the PnP nature of older CRPGs over the years. What else other than Fallout should I check if I want a similar open, free experience?
>>
>>2788125
Daggerfall
>>
I know I put the whole 'I don't want to read a PDF' part in the second post since I forgot to put it into the first part of the post, but did so many people really need to not notice that and recommend I read the PDF versions included with various downloads?

Of course, it seems difficult to find physical versions of the manual anyway. I might just try printing one off, 100+ pages be damned.
>>
>>2787702

wow that sounds LOADS of fun

get it, like reload?
>>
>>2786967
>>2788286
If you really don't wanna read the manual on PDF then just go with a small guns and speech build. Once you're done with your first run you should be familiar enough with the mechanics and stats to do more experimental builds.
>>
File: 1443049130783.jpg (61KB, 498x374px) Image search: [Google]
1443049130783.jpg
61KB, 498x374px
Fallout 1 is so piss easy and short I find.
Even knowing the timed thing going in, I was already in Power Armor just murdering super mutants near the end of a single session.

I should really play more of 2, but that opening just constantly turns me off.
>>
>>2788125
Bumping this for interest. I've heard that DarkLands is also pretty open, but I haven't played it. Same with Daggerfall. Some more non-fantasy analogues would be appreciated, though.
>>
>>2788125
Planescape: Torment is a masterpiece, you may need a few patches, and it is a bit more linear, but it is utterly brilliant despite its shortcomings
>>
>>2787271
I don't expect GOG's version to work on Win98 anymore, even the old purchases since they updated it. The old packages are basically Bethesda's steam edition with no DRM and more extras, new ones are the same with less extras.

I guess the classic EXE would though, can't really confirm. Also when I used Fixt on the new package it went boom, did they fix Fixt yet?
>>
File: Ziltoid.jpg (21KB, 600x400px) Image search: [Google]
Ziltoid.jpg
21KB, 600x400px
>>2790015
Ah yes, GOG was fun with my XP machine. Never got FO1 to start with Fixt, but I did get FO2 to work in general eventually.

>Start it up, won't go
>Put in the unofficial patch, still won't go
>Reinstall, put in the unofficial patch sans Widescreen
>now it works completely.
>my fucking face

I don't understand, only things the Bethesda version adds are shit we already get through patching. How could they fuck this up?
>>
>>2788125
F2 is even more open. After that get Arcanum, but there's even more of a need to patch that because it has way more bugs.

For Dungeons and Dragons stuff, start with Baldur's Gate.
>>
>>2788286
m8. I don't think anyone's suggesting that ya read the whole thing cover-to-cover, just skim through the contents page and read anything that you think will help you upfront. If there's something you don't get while playing through then look it up in the manual before the next play session.
>>
>>2790002

I have this installed, got about 60 seconds in and couldn't deal with the fucking endless dialog oh my god. It's like a fucking renaissance fair and ted talk all wrapped up into one.
>>
>>2787442
Trapped loot chests, probably. I mean, Demolitions in JA2 is pretty useful, so it can be done.
>>
>>2789850
Temple of Trials-skip mod when
>>
Got Fallout 2 off gog.
What should I get to make sure the game works fine?
I played Fallout 1 and I know these games need some fixes to make most shit work properly.
>>
>>2790987
I found that and high WIS merc can do the same job of spotting mines. Besides, in FO there's so few traps and mines you can outright ignore the skill for better ones. After all, the game outright tells you to savescum as soon as possible, so why bother with a skill that's useful only if you don't know stuff.
>>
>>2792689
What do the fixes to Fallout 1 do? So far the only issue I've encountered are quests not triggering properly and teammates constantly blocking me due to every single door in the game being one man wide
>>
>>2792761
The whole mutants encroaching onto human and ghouls settlements and wiping everyone out doesn't happen. Settlements are supposed to start being wiped out the more time you waste.
>>
Ok, are Killap's Unofficial Fallout 2 Patch and the Hi-Res patch from NMA enough?
>>
>>2792758
>the game outright tells you to savescum
This is its biggest flaw IMO. I've completed FO2 solo ironman, but it's not reliably completable that way even with an EN focused build and lifegiver perk. Unlucky crits can do huge amounts of damage. Your best hope is to leave Navarro as late as possible, because surviving the random encounters near there is pure luck. The game would be better if the damage was more consistent.
>>
>>2786967

You really don't need to read anything. It's not a fucking commodore-game. I played this when I was 12 and I had zero problems understanding anything, I didn't read the manual.
>>
>>2792942
I was 13 when the game came out and while I understood the principals of the game I still had to restart a few times to get a build that worked for me.
>>
>>2792816
Killap's patch has hi-res included.
>>
>>2790528
To be fair that's kind of the point, but I can see it not being enjoyable if that's not what you want.
>>
File: b8.png (50KB, 1021x612px) Image search: [Google]
b8.png
50KB, 1021x612px
>>2790528
>>
>>2790528
>>2793445
Planescape Torment is awful you have to have autism to actually like it
>>
>>2793438
Bug fix is ok. Restoration patch is the result of killap thinking he knows Fallout design better than Fallout designers (he doesn't, his new areas are shit.)
>>
File: moreb8.jpg (8KB, 225x225px) Image search: [Google]
moreb8.jpg
8KB, 225x225px
>>2793447
>>
Is there any easy method to fix the aspect ratio on modern screens?
>>
Is there a way to get into old fallouts sans reading the manuals? I mean I know that sounds casual as hell but I learn much better through hands on and visuals
>>
>>2793461
Just dive into the game and fuck up a lot like I did as a kid.
>>
>>2787702
Or rotate saves like every time you enter a new screen/room/building because it's easy to fuck little things up that build into something huge later.

It's a pain in the ass for sure though.
>>
>>2793456
https://www.codeweavers.com/support/wiki/linux/faq/43_game_stretch

I came across this, is this of use?
>>
>>2793464
I'm too old... Don't have time to dump into games with a large learning curve
>you will never be 14 again
>>
>>2793484
It's almost as if Fallout 2 has a tutorial level or something.
>>
>>2793450
This. Black Isle may have left a huge talk on what they were going to add, but all the restoration mods never really seem to do them right. His unofficial patch is GOAT though.

At least with the D&D game "unfinished business" deals, they're mostly done by bits of code found floating around so they feel a hell of a lot more solid.
>>
>>2793493
That's the answer I'm looking for. Thanks
>>
>>2793461
You can dive straight in and do fine. Fallout is incredibly straight forward on which stats do what and give detailed information about the perks and skills.
>>
>>2793512
killap's bug fix even still is a mixed bag. You get stuff fixed that shouldn't even have still been wrong in 1.02 but he does some "combat rebalancing" and "travel speed rescaling" because he has preferences.

Let's put it this way, if you have no intention of ever traveling without the car, or using a melee/unarmed build, go right ahead with the bug fix.
>>
>>2793585
>using a meelee/unarmed build
Well shit I wanted to play Unarmed.
What happened?
>>
>>2787248
that game was released before there were #gamers xdddd
>>
>>2793780

>BY GAMERS. FOR GAMERS.â„¢
>>
>>2793671
I can give a more detailed explanation later if you want, but succinctly:

Melee/unarmed cannot instantly kill enemies anymore, and the damage they do with criticals now takes toughness into account, even though criticals are supposed to bypass toughness.
>>
>>2793845
Well shit.
Any way to bypass that?
Also, he did this only for meelee/unarmed but let criticals from ranged weapons bypass toughness?
>>
File: a t-t-t-time bomb.png (50KB, 207x207px) Image search: [Google]
a t-t-t-time bomb.png
50KB, 207x207px
I'm in the military base and when I activate the vat control computer with the security card or using science it only gives me the option "[exit system]"
Please help, I've come too far to end up with a potential game breaking bug.
>>
>>2794346
Yeah, he hates the notion that a martial artist could survive in the wasteland against everyone else using guns.

But of course, if you actually look at who you face, you actually encounter guns and melee fighters at roughly a 50/50 balance, and the melee fighters aren't all pushover humans with shitty knives, you have shit like deathclaws and aliens/wannamingoes and master army rejects and melee specialists with rippers and powerfists, etc.

But NOOOO, a bullet to the head is WAAAAAY more deadly than say, a 20 pound super sledgehammer to the skull being swung through by a dude who can lug 275 pounds worth of shit and still be able to run.

In all seriousness, his breakdown was that melee fighters deliver more damage per AP spent than sharpshooters, AND THAT'S NOT RIGHT but this is only true in the cases where hitting a critical with melee doesn't knock the target flying backwards 4-8 spaces (which is basically never, unless the target is up against a wall). His damage calculation also assumed that the sharpshooter is just an average dude with a gun, and the melee fighter has bonus HtH attack, is using a sneak attack, has the Slayer perk, etc. Like, fuck you dude, you have to be AT LEAST level 24 to get Slayer and by then you've already finished 80-90% of the game - Slayer is basically the catch-up perk that lets melee and unarmed stay viable when this is right around the time you SHOULD (but not COULD, we've all made Navarro runs) be picking up Turbo Laser Rifles and Gauss weaponry, which are the best guns in the game.

>Any way to bypass that?

HAHAHA you can't even uninstall the patch without uninstalling the game.

So yeah. If you've never played Fallout 2 without either of killap's patches, do so first before you get used to the combat system being all weird. Then try it afterwards, most people seem to like what he did but I find it causes almost as many problems as they fix for the sake of having correct ending movies.
>>
>>2796290
try with explosives
>>
>>2796413
It worked, thank you.
>>
>>2796402
Are there any other bug fixing patches for FO2?
>>
>>2796402
>and the melee fighters aren't all pushover humans with shitty knives, you have shit like deathclaws and aliens/wannamingoes and master army rejects and melee specialists with rippers and powerfists, etc.


Even when they were just regular guys they could still be a pain in the ass before you got good armor since you could easily get knocked down allowing them to gain free hits and cause you to lose AP the next round. Getting surrounded by a bunch of melee fighters is one of the worst things that could possibly happen when you're first starting out.
>>
>>2796630
Yes, exactly. One of the side effects of the bug fix is that this stops being a problem because you're supposed to be way more susceptible to critical hits when you're on your ass, but post-bug fix, you can get knocked down and suffer strings of critical hits that literally deal 0 damage if you're wearing anything better than combat armour. Even in vanilla FO2, if you're wearing power armour your ass is generally safe until you get tripped up, and then the pain starts, which is why the aliens and deathclaws present such a massive problem - they aren't shit with the bug fix because melee's completely nerfed.

>>2796617
No, the majority of the Fallout 2 fanbase (which consists apparently of a handful of powerusers at NMA) has decided that killap's work is beyond reproach and that anyone who disagrees is summarily invited to get the fuck off the board (with mod 'encouragement' of course).

If anyone is recommending his work, I generally assume they don't know about the combat rebalancing and I in fact, haven't seen any notes in the latest builds about said rebalancing, in so doing my due diligence about the patch. In all fairness, the patch HAS updated since the last revision, and contains no notes about combat, but neither did the patch I did download a few years back, which absolutely DOES fuck with combat.

So the dude may omit notes about his revisions in documentation and only reveals balancing issues in forum posts that are by now years old and unlikely to have been archived, since the dude has made several thousand posts.

You can see that in every Fallout 2 thread why I'm the poster who keeps telling people not to download the patches until you've at least played through 1.02 once, and even then I'd say do it a second time with a different build. A lot of people like what he did, there is good work in there but there's also bad shit with it.
>>
>>2796712
Well, that sucks.

Guess I'll just go with 1.02, the child patch, and the high res patch on my GOG install.
>>
>>2796747
Actually, guess I don't need either of those patches anymore. The classic GOG releases now contain the original games premodded with the Hi-Res patch and sfall due to Bethesda stuff.
>>
>>2796402
>>2796712
and this is why I hate unofficial bug patches on principal
something like this always happens
>>
I don't understand why everyone loves the high res patches for Fallout 1 and 2
It makes everything TINY AS FUCK.
>>
>>2787691
x1000
>>
>>2797219
Anyone who says they fixed 800 bugs in a game that's been patched twice already is probably full of shit.
>>
File: scr00000.png (260KB, 1920x1080px) Image search: [Google]
scr00000.png
260KB, 1920x1080px
>>2797220
Full screen support on widescreen monitors. Plus with 2x scaling, it doesn't look that tiny.
>>
File: scr00000.png (198KB, 1440x1080px) Image search: [Google]
scr00000.png
198KB, 1440x1080px
>>2798041
On top of this, it also fixes color bugs on more modern OS's.

And for comparison, here's a screenshot scaled up to 1080p from the game's original resolution, so you can directly compare it with the previous image.
>>
File: scr00000.png (500KB, 1920x1080px) Image search: [Google]
scr00000.png
500KB, 1920x1080px
>>2798041
>>2798047
And then you have 1080p normally in which shit is just too fucking tiny.
>>
>>2786967
Steam version is literally the base game with a mod that enables widescreen and mouse wheel control
>>
>>2798123
what does that have to do with op's question
>>
>>2790015
>classic EXE would though
It's the same thing as the Beth one now. That said, it does include the original executable with SFall. That said, to actually install it, you'd need to extract the installer which could fuck things up because IIRC the new installers don't work on older windows.
>>
>>2786967
>Now that I understand what Fallout is really about (a GM-less PnP for your computer) and now that I have a Win98 machine, I want to give it another try

Did you understand this after you read my Codex posts in the JRPG thread last week or the week before?
>>
>>2798990
yes, Codex has shown me the truth, the light
>>
>>2798990
Link it to us
>>
>>2799182
The thread is deleted already I think.
>>
>>2786967
I bet the majority of the people in this thread still think Fallout 4 or 3 is better than 2 and 1.

You disgust me, the majority of the people in this thread.
>>
>>2799519
>said literally no one

Your baseless assumptions are the only disgusting thing here.
>>
>>2799519
How the hell can you even come up with this assumption when more than half the thread is just helping OP get started and discussing patches?
>>
File: 1407987438007.gif (2MB, 214x193px) Image search: [Google]
1407987438007.gif
2MB, 214x193px
>>2799519
>How dare they like a game better than another game
>Even though no one actually said that
>>
>>2798990
No idea, I read a screencap of a guy explaining why Bethesda would never make a good Fallout, because their entire concept of what RPGs are goes directly against the original goal of Fallout (which is carried more or less through every Fallout except 3, and likely 4).

If that was you, then yes, and I'd say good work, that was a very informative read. Also helps me to really explain to people why I don't like beth games.
>>
>>2799931
What is the original goal of Fallout?
>>
>>2786967
What is "PnP"?
>>
>>2800553
Pen and Paper. As in /tg/ games.
>>
>>2800553
Party and play (PNP and PnP) is a phenomenon and subculture of recreational drug users who engage in sexual activities with one another, either one-on-one or in groups. Obviously.
>>
>>2800554
...wow
It was so fucking obvious and I couldn't see it
the hell is wrong with me?
>>
>>2799519
I bet all everyone in this thread prefers Justin Bieber to REAL MUSIC like 2pac and Biggie
Thumbs up if you agree
>>
>>2797271
Only exception I usually hand this idea is FFVI, because it's actually a compilation of patches from other people when someone claims 100+ fixes.

Infinity Engine game fixpacks have balance fuckery too, but it asks before you say yes.

>>2797151
Be careful if you use an older machine though. Beth somehow caused the game to malfunction in ways it wouldn't clean+patches.
>>
>>2787691
fo2>fo1
>>
>>2800578
I'm running newer, so it shouldn't be a problem, but thanks for the warning, guy.
>>
>>2800578
100 fixes isn't outside of the realm of things that have been done by a single modder. Claiming 800 fixes is My Dad Works for Nintendo levels of bullshit.
>>
>>2799931
>>2799935
Come on bud don't leave us hanging.
>>
>>2787248
Really 15 makes more sense than 18
>>
>>2789850
>temple of trials
>just run straight past every bug and don't even bother

EZ PZ
>>
Playing through Fallout 1 right now. I kind of wish I didn't go into this thinking of it as a traditional RPG, I've got a shitload of caps and a stash of weapons I can't sell because I've already run every vendor dry of their cash. Is there anything to do with all this money?

I think Fallout 2 I'm going to go out of my way to avoid savescumming, I like that when dealing with characters like Gizmo saying the wrong thing could get you killed but the tension is lightened when you can just reload if you fuck up.
>>
>>2804014
I think there's a gun vendor near the Boneyard who has some pretty expensive shit. Might be your only option.
>>
>>2804014
You gotta keep in mind that Fallout 1 is a pretty short game so you're gonna run into end game stuff before you even realize it. Anyway in the Boneyard there's the Gun Runners who have a bunch of really powerful weapons that may cost you a decent amount of caps depending on your barter skill.
>>
>about to start Fallout 2
>notice that I don't have the race option that appears to be in the video below

Why? WTF is this bullshit? I got the games off GOG when they were giving them out free FYI.

https://www.youtube.com/watch?v=Izv61x7Kbz0
>3:33
>>
>>2803990

For playing "mature" video games? Yeah, sure. I think even 10 or 12 year olds can play games like Fallout no problem - in fact I'm sure they do.

But it's the actual use of the word "Mature" and then "15 years olds" what gets me.
>>
File: Autism_Speaks_Logo.jpg (12KB, 400x400px) Image search: [Google]
Autism_Speaks_Logo.jpg
12KB, 400x400px
>>2807125
>Mature used in the legal sense of entertainment media for audience over a certain age
>HURR MY IMPLIED MATURE GAEMS FOR MATURE GAYMERS AMIRITE

You're right, you're the shining example that maturity isn't defined by biological age anon.
>>
>>2807109
Restoration Project only.

Why would a shitty LPer play it unpatched?
>>
>>2807260
Because maybe you'd want to play the game that Black Isle designed instead of the one some neckbeard designed?
>>
>>2807238

Hey anon, no need to get so anal about it, I just find it funny, I didn't imply anything other than that. Why so upset?
>>
>>2807125

I played fallout as a kid. I could understand and play just fine, although some of the adult content was a little over my head at the time. coming back to it later, I could better appreciate the humor and storytelling.
>>
>>2807260
For the ebin bugs they can overreact to.
>>
I don't want to risk looking at a walkthrough/guide and seeing something I shouldn't.
I've done Shady Sands, Junktown and Vault 15. Where do I go now for the Water Chip? I'm afraid of the time limit and ruining my game and having to start over.
>>
File: 1447994583157.jpg (2MB, 1609x3554px) Image search: [Google]
1447994583157.jpg
2MB, 1609x3554px
>>2799931
>>2799935
>>2803819
I think this is what he's talking about
>>
File: 1447390689571.jpg (50KB, 640x480px) Image search: [Google]
1447390689571.jpg
50KB, 640x480px
>>2786967
>now that I have a Win98 machine
Why
>>
>>2808672
Why do you think
>>
>>2799931
>ecause their entire concept of what RPGs are goes directly against the original goal of Fallout (which is carried more or less through every Fallout except 3, and likely 4).

This is the most retarded thing I read in my life.

Fallout is the definition of what a cRPG should be like and Fallout 3 and Fallout 4 are the shitty sandboxes that don't understand anything about roleplaying (choices and consequences).

I'm actually feeling ill from this.
>>
>>2808647
yeah, this was the one.

>>2808882
reading comprehension
>>
>>2809087
I think he missed the "except"
>>
>all this talk of unofficial patch fucking up unarmed in F2

Is f1 patch all right? I am replaying with guns but i only want fixes and maybe few convenient things, like pick everything button in inventory. I don't want rebalances and stuff like that.
>>
>>2808647
>first featured in Morrowind

Ah so it's another delusional Daggerfall fanboy who think their buddy pile of random generated shit was actually good.
>>
>>2807238
Child molester detected
>>
>>2798041
Oh, shit, I didn't realize that had been implemented. In the past I had only seen shit like >>2798054
Guess I'm gonna get me a hi-res patch
>>
File: Tandi.jpg (475KB, 1296x998px) Image search: [Google]
Tandi.jpg
475KB, 1296x998px
>>2809249
It's nice.
>>
>>2809249
>not playing Antout
>>
>>2787248
Back in 1997 both was ok.
>>
File: Sim Ant (U)(49046)_00000.png (14KB, 256x224px) Image search: [Google]
Sim Ant (U)(49046)_00000.png
14KB, 256x224px
>>2809260
I love Antout!
>>
>>2809203
Get the fix only version of Fixt. This is imperative, the full one goes to the degree pointed here plus more.

If you're really paranoid about it, grab the TeamX patches. I think GOG/Steam is patched to 1.2 all around at least.
Thread posts: 121
Thread images: 17


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.