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ITT games that were never, ever pretty.

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Thread replies: 145
Thread images: 30

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ITT games that were never, ever pretty.
>>
>>2774908
Rude desu
>>
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Syphon Filter, fun game, but ugly as fuck
>>
>>2774908
ITT shit opinions and bait
>>
...What looks so terrible about that?

I don't get it. 0-0
>>
I think in general character sprites in 3d worlds look pretty janky
>>
>>2774937

OK. Yeah, it looks a bit "off". But so does anything using BUILD3D. Never bothered me in either case.
>>
>>2774917

I remember thinking it looked nice aside from the blocky character models.

>>2774931

Garish colors, ugly 3D worlds, low detail sprites. Ugly, ugly ass game.
>>
90% of the Mega Drive games. Art direction on that console was atrocious. I'd think it's the consoles thought if I didn't knew about Beyond Oasis, which is super pretty.
>>
I've never seen the game in OP before but I think it looks quite nice.

Is this some kind of complex bait I don't understand?
>>
>>2774948

Not seeing it.

You do realize this is a PS1 game, right? It shouldn't even look that "good"; you're using some sort or plugin-based emu or the PS2 to enhance the looks and resolution.
>>
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>>2774908
Not that it looked horrid, but this game did look very dated on release. It was Sega's Model 1 hardware in a time when Model 2 was commonplace and Model 3 was around the corner to blow everyone's fucking mind.

Very fun game though.
>>
>>2774948
Yes but the character models ruined it all in a visual way
>>
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>>2774908
Hi Octane (On Saturn at least,) looked atrocious. Compared to Sega's own efforts like Sega Rally and Virtua Fighter it looked absolutely terrible.
>>
>>2774961
That was on the STV hardware, not Model 1. There was a sequel that was on Model 2.
>>
>>2774976
Oh, yes, thanks for the correction! I believe Steep Slope Sliders was also on that hardware?
>>
>>2774961
This thing had QTEs before Shenmue.
>>
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Another PS1 example: Xenogears. Another low detail sprite on ugly 3D models game.

>>2774957
>You do realize this is a PS1 game, right? It shouldn't even look that "good"; you're using some sort or plugin-based emu or the PS2 to enhance the looks and resolution.

There are tons of very pretty PS1 games. Or games that at least were pretty at the time. I'm thinking RE games, Final Fantasy, etc. These are games that, even at the time were kinda ugly.
>>
Not even trying to be elitist, I actually don't mind 5th gen graphics.
>>
>>2774908
I don't even know what game that is but it looks quite nice.

>>2774950
>implying the original Sonics and Streets of Rage games don't have GOAT art direction

>>2774986
Lots of games did.
>>
>>2774954
nah, just people hating early 3d.

https://www.youtube.com/watch?v=J4fUdY1PGhY
>>
>>2774993

nigga post that music on the arranged ST thread
>>
>>2774997
It sounds exactly like the theme in-game.
>>
>>2774987

That would look a hell of a lot better with a CRT shader. Still, thank you for clarifying what you meant about "ugly" games.

>>2774991

I thought N64 graphics were 90% perfect. Shit from the PS2 era still looks godly to me today. Why would you ever need anything beyond that?
>>
>>2774993
>dat mohawk nigga at 0:28
>>
>>2774993
everything early 3D could do was improved later
using rectangles instead of triangles for polygons was one of the most obvious mistakes made by some people back then
>>
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>>2775008
a rectangle is literally two triangles. That makes rectangles twice if not double as good.
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Obligatory. For some reason, majority of old western PC games are 'worse than deviant art' - tier.
>>
>>2775046
Why do the character portraits look like they were ripped straight out of a gay porno
>>
>>2775057

They prolly just rounded up all the staff members and told them they weren't going to lunch 'till they posed for digital capture.
>>
>>2775046
that game series always looked shit
>>
>>2775008
>using rectangles instead of triangles for polygons
??????????????????????????????????
Even game engines today use triangles you sperg. Guess what a rectangle is made of? Guess what a rectangle-based model is converted into when compiled.
>>
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>>2775046
dat Billy Herrington
>>
>>2775065
Did you misread what the guy said or are you just pretending to be retarded? Anyway, Sega hardware in the 90s famously used quadrilaterals instead of polygons because the rendering industry was simply not standardized yet.
>>
>>2774908
Take your edge back to /v/
>>
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>>2775046
How did you recruit Aniki?
I must know.
>>
>>2775083
You need to defeat the leather man first.
>>
>>2774986
THIS was the game that invented QTE's. But they're rare, and can give you rewards.
>>
>>2774908
I think it's the same dude for the last few days making multiple threads about how much he hates grandia. Did someone do a video on it being bad or something?
I always had fun with it in fact am plainin, now just got gadwin. If you don't like it or aren't having fun then piss off and don't play it, how hard is that?
>>
>>2775123

I'm also pretty sure the assholes from /v/ go trolling here for a lark when they're bored.

Hard to tell, really.
>>
>>2774917
>mulder i don't think this is really the work of the jersey devil, or any devil. it's just a homocide.
>>
>>2775129
Not at all, I'm probably older than most of you kids on this board, I have never once been on /v and I prefer to actually play what I enjoy rather than botching about what I don't you fucking abortion gone wild.
>>
>>2775137

Oh yeah. The stench of /v/ is nearly vomit-inducing at this point.
>>
>>2775138
You should calm down and not be so mad. You might strain something.
>>
>>2775035
Good all those Sega 3D arcade games have aged graciously imo. They still blow my mind away!
>>
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>>2775139
>>
>>2775141
My favorite era of gaming. AM2 at their peak, one masterpiece after another.
>>
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>>2775094
>Invented QTEs
>>
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Blazing Heroes gets my vote. I'm usually pritty gud about playing thru games with poor graphics but I couldn't keep playing this one. Hurts the eyes!
>>
>>2775142
Tl;dr
>>
>>2775046
>couldn't find a girl for the portrait
>>
>>2774908
I'm pretty sure Grandia was originally programmed for Saturn which is part of why it looks like that. But yes it's not a great looking game, though that's not it's biggest flaw.

It's biggest flaw is being a game centered around the joy of being an explorer and then making every dungeon extremely linear and boring. With most being just one long path with the occasional short loot passage. The lackluster graphics, horrible voices and irritating characters I could deal with, but having a game about exploring dungeons having those be terrible and boring really sucks.
>>
>>2775182

>I'm pretty sure Grandia was originally programmed for Saturn which is part of why it looks like that.

It was. GameArts were pretty enthused about the Saturn platform at the time.
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>>2774908

> Grandia

Just give me a fucking Undub that fixes the combat voices already god fuck I want to play this so bad
>>
>>2775187
Thought so, they were mostly a Sega company. I played a heck of a lot Gungriffon on Saturn, loved that game.

Lunar 1 and 2 were my favorite RPGs of the 16 bit era and I was so excited for Grandia. I imagined Lunar but with a focus on exploring and adventure. Was one of the first games I ever pre-ordered and the reason that it was one of the last. It remains one of the biggest letdowns I've ever had in game form.
>>
>>2775194
Honestly... I really wouldn't waste your time. Combat is a little interesting, but everything is about the game is lackluster at best. Story is cliched and lame, characters are annoying, dungeons suck.
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>>2775203

damn, ok

I'll take your word for it and shift my attention towards something else. Thanks for saving me some time, I guess.
>>
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Sue is life.
Sue is loev.
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>>2775182
I personally liked it that way, though. Exploration means going to places, not being stuck inside one dungeon for hours. And that means going down a sunken ship, beyond the great wall, and above the army ladies' changing room.
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>>2775203
Are you fucking insane? It's the perfect coming of age, pure adventure JRPG that doesn't really get made anymore. Fitting considering it was a spiritual successor to Lunar games.
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>>2775217
>Exploration means going to places, not being stuck inside one dungeon for hours

No argument there at all. My issue was that all the environments you go to are really boring, even that final area was pretty much a straight path. What's the fun in exploring when there's so little to actually explore? It never felt like I was really discovering anything because it was always a railroad.

>>2775219
It could be I was too old when it came out (early 20's) and had played many RPGs. The coming of age aspect did little for me and the game felt way worse in every single way than both the Lunars. After having played the crap out of them, Grandia was just such a horrible let down.

Though Lunar Legend was even worse. The GameArts that made Lunar and other great games is long dead I'm sad to say.
>>
>>2775205
There are some people who like it, so might be worth watching a few videos or something. I was very unimpressed though.
>>
>>2775205
Not him but if you want to go adventure time you could play a SaGa game if you haven't already, at least there you can actually explore shit and the battle system is great.
SaGa Frontier is bretty gud for beginners.
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>>2775226

You're early 40s now?
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>>2775264
Yup. I hate to break it to you, but aging happens. Sooner than you think you'll look back and *poof!* another decade has gone by.
>>
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>>2774961
What the hell man the game looks beautiful.
It's not exactly technically impressive since there's no shading going on but it does have beautiful use of colors and textures overall.
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>>2775268
:|
>>
>>2774961
>>2775279
Parts of it look great. The bit where you fight those two robot things looks like MegaMan Legends. Very nice.
>>
>>2775295
Honestly it's not bad. I wouldn't go back to being a 20something for anything. Creaks here and there and sleeping through the night without needing to pee is a rarity now, but generally shit just gets better.

>>2775304
Die Hard Arcade is a legit great game. It's also not really a Die Hard game, or at least wasn't made as one. When they ported it to the west it was changed to a Die Hard theme, but still works amazingly well.

Also check out Dynamite Cop on DC which is the sequel, I don't like it as much but it's still a lot of fun.
>>
Why do you idiots post 240p games without scanlines? They'd look a lot less ugly without them, and I'm sure retro vidya was developed to work with scanlines.

Play them how they were fucking intended faggots.
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>>2775372
Dithered transparency on a mode 13h DOS game (line-doubled sharp pixels).
>>
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>>2775379
Single pixel details designed for native 240p *not* intended to represent transparency.
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>>2775383
Sharp pixel instruction manual illustration from a native 240p game.
>>
>>2775383
>>2775384
>>2775379

Haha, like I give a fuck dude. It looks like a blurry fucking mess. Scanlines for life nigga.
>>
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>>2775384
Sharp pixels on a Gameboy.

Blur is clearly not always intended.
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>>2775372
>Why do you idiots post 240p games without scanlines? They'd look a lot less ugly without them,

Absolutely not. Scanlines don't add any real detail, just meaningless noise. Everything looks better without them.

That last part is opinion of course, but the first part is not.
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>>2774963
for comparison, this game released only a month later.
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>>2775395
Scanlines are literally a side effect of the hack used to display 240p on a 480i display. They're a technical limitation, not something deliberately introduced.
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>>2775398
>They're a technical limitation, not something deliberately introduced.

Yes and they're a technical limitation that can now be removed thanks to modern displays.
>>
>>2775409
lol

Sorry we don't all like scanlines?
>>
>>2775193 (You)
>>
>>2775386
>you gotta play how the devs inteded lel
>shows varied evidence that devs knew things were pixels and never had scanlines in mind
>who cares lol

This is what happens when retro hipsters can't even look at the back of a games' box, but feel qualified to know what "the developers intended".
>>
>>2775469
He's also implying that scanlines add detail which is pure idiocy.
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>>2775149
That game annoyed the fuck out of me with its looks even back in the 90s. It ran at maybe 5fps and used the most god awful pre-rendered sprites with two-step animations.
>>
>>2774963
Wasn't Hi-Octane that one bullfrog game that used the Magic Carpet engine and they literally threw the game together in 2 weeks because EA wanted them to release another game for some reason?
>>
>>2775386
Found the kid, someone find his parents before we hurt his feelings.
>>
>>2775194
Then play it, I never could understand people that complain about things like that or worse play thru something and complain they aren't enjoying it instead of stopping.
>>
>>2775709
Not him, but the VO in that game was horrendous even by PS1 standards and the worst of it is in battle. I don't blame him for not wanting to deal with it.
>>
>>2775740
Then don't play it, I enjoy it for what it is at face value.
>>
>>2774963
the pc version looked decent enough imo
>>
>>2775008

if by "some people" you mean sega and only sega
>>
>>2775008
your full of shit quads were useful sometimes when 3D technology was still in its infancy.
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>>2774917
Is that Michael Jackson?
>>
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>>2774961
>>2775279
Damn, that game looks fun
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>>2774908
You take it back!
>>
>>2775978
what's Nvidia's first 3D card?
>>
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>>2774908
>Rescaling PS1 native resolution

But you're doing it wrong! PS1 limitations looks horrible at higher resolutions.
>>
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>>2774961
>>2775279
He was one of the best things on PxZ, and is fun considering he was voiced by the guy who dub Bruce Willis in Japan.
>>
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It was ugly when it came out. It's even more ugly now.
>>
>>2776148
I was such a fan of FF up to that point, but the demo for that game was so unappealing it put me off the entire franchise and I never got back into it.
>>
>>2775346
Man, I'm in my early thirties and my knees alreayd creak and rare are the nights I can sleep through without taking a piss. I could argue about stuff getting worse and better, though objectively, you're probably right.
>>
>>2776079
Its an absolute blast! I was the guy who posted about it's graphics, I should clarify that I just meant technically it looked dated, a bit blocky. Otherwise the colours and designs were nice.

The game is batshit fun, fighting bodybuilders in their undies in a public toilet with anti tank rifles, kicking giant luchadores in the nuts... Pile drivers and German suplexes were part of your regular move set too!
>>
certainly not Grandia. try playing on the actual PS1 and go beyond the first city.
>>
>>2776148
Correct. Early PS1 3D models are really ugly.

That's why the best-looking PS1 games use prerendered backgrounds and try to draw attention away from the shitty models.

Honestly, for a PS1 game, >>2774908 does not look bad at all. It's a detailed 3D world with nice-looking sprites. I can understand that not everyone likes the way it looks, but that's more of a style issue. There are also still people who hate how Wind Waker looks and that was one of the most beautiful games on the GC.

There are probably PS2 games that look a lot worse than Grandia.
>>
>>2775474
reminds me of the people who think that having pixelated textures via nearest neighbor adds detail

or PS1 jiggle polygons adds animation or some shit
>>
end of the day it's just opinions, stick to what you like
>>
>>2775396
Wipeout was the one that came out a month earlier, on Playstation atleast.
>>
>>2775743
Well it's too late for me. I bought it release day at a time in my life when I didn't have cash for a ton of other games, and I stuck it through till the end hoping it would get better. That's why I'm giving others fair warning.
>>
>>2774987
I actually like the way Xenogears and op look
Now ff7, that's a game I think looks ugly
>>
>>2775182
The Saturn version looked slightly better too, the wave effects at 6:26 aren't in the PS1 port.

https://youtu.be/1txHf-QU-7c?t=386
>>
>>2776828
Meh, I think both Lunar 1 and 2 on Sega CD look better than anything in Grandia.
>>
>>2774948
>/v/
Get >>/out/
>>
>>2776454
Shit , man. stop giving me feels. Take it out on /adv/ or /s4s/
>>
>>2776920
>Someone pointed out they didn't like the way a game looks. They must be from /v/!

You're the worst.
>>
>>2774908
Eh, I usually like "sprites in 3d environment" stuff a lot, like in Doom or GTA, but I guess here it doesn't look that good.
>>
>>2775035

Isn't that VR screenshot from PS2 Sega Ages?
>>
>>2774950
American detected.
>>
>>2776564
It's less about adding detail and more about not being a disgusting Vaseline-smear mess that makes me feel like I need to clean my glasses. Looking at you, entire n64 library.
>>
>>2774908
which game is this?
def. would play/10
>>
>>2774908
The Saturn version looks better.
>>
>>2778976
Grandia. Pretty good game.
>>
>>2774908
It's almost as if it wasn't intended to be rendered at that resolution.
>>
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To think that this turned into one of the biggest RPG and eroge series.
>>
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>>2779092
>>
>>2779097
Blurring doesn't make it better.
>>
>>2776148
I agree with this. It was animated well and the backgrounds are decent, but hoo boy early PS1 models.

Not the worst though, that would go to Bubsy.
>>
>>2776148
fuck you that game is amazing
>>
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>>2779097
doing it wrong
>>
>>2776460
this is die hard arcade right? was there a home port?
>>
>>2775517
It was, and goes to show just how incredible the Magic Carpet engine is
>>
>>2774993
>early 3d
Please go fuck yourself
>>
>>2779223

The graphics sure as fuck aren't. Look, I may not think graphics from that gen. are all that bad in general, but Final Fantasy VII is a special case that even riles me because it's just such a fucking hodge-poge of different art styles and levels of detail/quality.

Don't get me wrong: I'd rather play it than VIII or IX, but the art consistency and detail of the latter two is infinitely better.
>>
>>2775070
>quadrilaterals instead of polygons
quadrilaterals are polygons
>>
>>2779971

Both posts are bullshit in their entirety. Quads are polys, quads are not inherently worse than triangs, except in this case where they completely went against emerging 3D graphics standards and also made games from other platforms a bitch to port.
>>
>>2775970
The game was targetting DOS, the Saturn version is a port, that had to cut corners. Untextured vessels are obvious in that Saturn screenshot posted earlier
>>
>>2779976
>quads are not inherently worse than triangs
Polygon rendering usually relies on all points being in a plane. That's inevitable for triangles, but a rare circumstance for quads. If you have a situation of flat surfaces with 4 vertices, quads are more efficient. If you need to do arbitrary surfaces, quads quickly become a pain and needlessly complex special case.
>>
>>2779976
>Quads are polys, quads are not inherently worse than triangs
Quads are technically polygons, but Saturn's rendering architecture works very differently to other consoles.

Other consoles map texels to pixels, but Saturn maps pixels to texels. Because textures are inherently quad shaped, Saturn can only draw primitives which are quads.

Hence, the transformation is inversed. That's why Saturn's polygons are better described as 'distorted sprites' than polygons.
>>
>>2774987
>ugly 3d models
you fucking nigger those mech designs were ahead of it's time and still look better than some of the shit designs that are put out today
>>
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It kinda makes me butthurt looking at all the Japanese ports of various old CRPGs.

>dithering
>decent spritework
>better use of limited palettes
>better GUI

If I knew moonspeak, I would try them out.
>>
>>2780212
>wiz4.png

Whoops. That's Megaten.

My point stands though. Western CRPGs got shafted in the art department.
>>
>>2780212
>Penis columns in the background
>>
>>2776807
That's fine, but I'm enjoying it again since I haven't played it since release.
>>
>>2780214
Most notable RPGs in the 80s were still made for the Apple II which was 70s tech. Only few got proper ports to more capable computers like the Amiga.
The Japanese ports were often made years later with more advanced technology.
The discrepancy lessened as the release dates grew closer together and developers switched to PC-VGA.

Wizardry is an extreme case because it was only available for Apple II, C64 and PC-CGA while the Japanese got it on nearly everything.
It isn't that necessary to get butthurt about. Some games like Wizardry or Bard's Tale have an English option build in, others have translation patches or patches that use the superior graphic assets in other versions.
The main things you miss out on are: Might and Magic 1 on the PCE-CD, Wizardry 4 on PCE-CD and PS1, Ultima 5 on PC-98 and Wizardry 6+7 on Saturn.
>>
>>2774961
You're right. I really do remember thinking that it looked a bit ugly in the arcade back then.
It's in my top 5 beat-em-ups though, shit's great.

The animations are at least wonderful.
also, the PS2 remake is fucking GORGEOUS, hot damn

>>2776148
FF7's iffy. It's got some obnoxiously ugly bits to it, but it's also got its share of nice looking portions.
FF8 is like a breath of fresh air graphically after playing FF7, though. Like night and day.

>>2774987
Xenogears? It looks pretty nice.
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