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Good ROM Hacks Thread 2

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Thread replies: 483
Thread images: 74

File: Super Banjo-Kazooie 64.jpg (41KB, 320x240px) Image search: [Google]
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I think it's time to expand our ROM hack list a little bit further.

Every hack will be accepted as long as it's good.

-Previous Lists-

#1 Platform games:
http://pastebin.com/J7sFtMFx
#2 Shoot'em Ups:
http://pastebin.com/fxcGw7k1
#3 Puzzle games:
http://pastebin.com/rzwErk3k
#4 Beat'em Ups:
http://pastebin.com/FT6L91uU
#5 Fighting games:
http://pastebin.com/E6BFXFiC
#6 ROM Hacks:
http://pastebin.com/edcLT67n
#7 Racing games:
http://pastebin.com/C1QyPpfL
#8 RPGs:
http://pastebin.com/fYSte9rs
>>
Bump, the previous thread was great.
>>
Are SM64 hacking tools hard to work with?
It's basically the one game I've always wanted to try making levels for, but I've never been sure if I could work with the toolsets or not.
>>
Isn't "fighting game rom hack" kind of redundant?
>>
>>1716184
What are you talking about? Only one list has rom hacks listed.
>>
>>1715303
Is your OP image any good? Doesn't seem to be on your list.
>>
>>1716249
Not OP, but I went and tried it out and in it's current state it appears to be quite broken. Least from what I could figure out, tried it in Mupen and Project64, music is odd, sound fx are missing, and after a while the whole game will just jump into overdrive with everything sped up to an almost unplayable speed.

Here's a link if you wanna try it yourself
http://www.smwcentral.net/?p=section&a=details&id=4679
>>
Not ROMhacks, but...
>underrated SNES puzzle games
>no Sutte Hakkun
Need fixing.
>>
Eh... i have some doubts on those lists,are they ROMhack lists?
I dont remember a Guardian legend romhack
>>
>>1717361
Only one of the lists is ROM hacks.
It's the one labeled "ROM hacks".
The way OP presented this thread definitely makes it confusing at first, though.
>>
>>1717379
oh well,thanks anyway
>>
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I know there's already 5 billion SMW hacks listed but this one I enjoyed a lot

http://www.romhacking.net/hacks/44/
>>
>>1716249

It's as (>>1716395) says, it's more of a nice curiosity rather than something that can be legitimately enjoyed. It looks cool, at least.


>>1716184
>>1717361
>>1717379

I'm sorry, I didn't think it would be so confusing .
>>
>>1715303
A good romhack, is one that is not only fully functional (without error), but also looks aesthetically pleasing, and not like it was just cut and paste into the game.
>>
http://www.romhacking.net/hacks/2068/
>>
>>1715303
>tfw no Harvest Moon 64 romhack to make time move slower

Anyone know how to Romhacks, if someone Hacks that shit in I will make high def renders of everything in the game and redo all the textures.
>>
>>1717637
Truth to be told, most hacks are like that. I mean, look at SMW hacks. I guess Specter wanted something eye-catching for the OP.
>>
Has anyone heard of the guy who wanted to make some sort of editor for Umihara Kawase?

He posted here a few times.
>>
Two of my faves:
Ketsui Arrange http://dodonpachi.daifukkat.su/hacks/ketarr/
Dodonpachi Arrange http://dodonpachi.daifukkat.su/hacks/ddpa/

Impressive stuff.
>>
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Someone hacked Monster Party to create a remix of it called "Monster Party: Let's Go Again". Haven't played it, but it looks nice.

http://badderhacksnet.ipage.com/badderhacks/index.php?option=com_content&view=article&id=330:monster-party-lets-go-again&catid=5:nes&Itemid=1

This is the only site that has it hosted IIRC.
>>
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>>1717637
>>1718045

It's a... let's say, throwback to my first ROM hack thread where I posted a screenshot from Mario vs Air Man in the opening post. Clever, isn't it?

>>1718120
Whoa, how come I never heard of this before? I must admit, it looks pretty cool. I especially like lederhosen-wearing Jason.
>>
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>>1718675

the graphics look pretty good and according to the readme they got some insight from Jomb & Co. who know the game pretty well.
>>
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>>1718920

Jomb's legacy lives
>>
Maybe some one here can help me out. I've been wanting to play Pokemon Snap again for nostalgias sake. Unfortunately, the ROM is faulty and it won't acknowledge a photo being taken. The red dot indicator doesn't show up, meaning the Pokemon signs aren't acknowledged, thus making the last level impossible to get to without cheats. Also, some Pokemon have certain actions that take place when they're first snapped, which doesn't happen.

I heard there was a fix, but google offers mixed answers. Does anyone here have personal experience with it?
>>
>>1718956

If it's a bad dump get the No-Intro version. If it's a good dump then it's your emulator.
>>
What is the best romhack you've ever played? I'm looking for something but the list on the pastebin is like 5000 big
>>
>>1720185
Rockman 4: Minus Infinity.
>>
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>>1720185
An immensely enjoyable one of impeccable recommendation I just went through was "Super Mario Bros. 3mix"

I've been playing hacks since dos was the way to emulate NES, mind.
>>
Pokemon Crystal: Emu Edition
http://www.romhacking.net/hacks/1420/

No bullshit, no difficulty increase, just makes Crystal actually complete. Also adds in a limited Safari Zone.

Also I'm surprised no one's mentioned Sonic 3 Complete yet.
http://info.sonicretro.org/Sonic_3_Complete_%28hack%29
>>
Needs more Pokemon.

>Red Battle Factory
>Maize version
>Dark Energy
>Brown
>Prism
>Red Gen 2 Graphics hack.
>Red Proud Eyes Edition
>Team Rocket Edition
>Touhoumon Ordinary

Last I checked, the originals if not Gens 1-2 have Split Disassembly versions just like the Sonic games.

Also if the remakes of RBY count there's Throwback which is basically the definitive version, minus Celebi (in a way) and trade evolutions still being required
>>
>>1718956
yes, there is one video plug in that fixes that issue. Im a huge pokemon snap fan and had that problem for years. The plug in is pretty rough to run and most other games experience extreme slowdown. "Shunyuan's SoftGraphic 1.5.0"
>>
>>1720185
Here are some of my favourite ones:

-Rock Man 4: Minus Infinity
-Sonic 3 Complete
-SMW 2+3: Essence Star
-The Second Reality Project: Reloaded
>>
Anyone here willing to do some basic playstation rom hack for money? I'm too stupid to learn MIPS R3000 ASM programming.
>>
Is there any particular reason why extensive ROM hacks of Nintendo games (as in games for Nintendo consoles) happen to be rare? I mean the Genesis, or Sonic at least, has dozens of overhaul hacks made, but the NES only has like... two? Is it due to possibly unfriendly hardware, the lack of interest, or Nintendo games were good enough to not warrant modification?
>>
>>1717408
I think its remake is better:

http://www.smwcentral.net/?p=section&a=details&id=6255
>>
Sonic Classic Heroes: http://info.sonicretro.org/Sonic_Classic_Heroes

It takes the Sonic Heroes concept, and makes it better in all regards on Sonic 1+2. Much better than it sounds. Also you can play as Team Chaotix and as less than three people, which means you can play the game normally with the new mechanic and with both games together. Which incidentally also makes this as close to a definitive version of Sonic 1 and 2 as we're going to get until someone makes a thing like Sonic 3 Complete for them.

The S Factor (I did however, end up falling through a wall and restarting the game once or twice because of it): http://info.sonicretro.org/The_S_Factor:_Sonia_and_Silver

This is an odd fish because of the character roster and it isn't quite the best of the bunch, but it's still really fun.

Sonic Erazor: http://info.sonicretro.org/Sonic_ERaZor

I think "nuts and explosions" is a good way to talk about this hack.

Sonic 2 Retro Remix: http://info.sonicretro.org/Sonic_2_Retro_Remix

Sonic is now a collectathon. You really need to pause and look around sometimes. Also there are even items in the hub world, and some moves from the Sonic Advance games are in.
>>
>>1722404
You're talking out your ass. There are tons of NES hacks, the real reason you don't hear about the huge projects is because they're drowned out by MAREEO KAIZO shit.

Mega Man has a number of huge overhaul hacks, there are several good Mario ones, there's more than one completely new NES-style Zelda, etc etc.
>>
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Oh how I wish it was never cancelled.
Just imagine how good it could have been.
>>
>>1717164
it's on the platform games list. but yeah, it should be on the puzzle games list
>>
>>1721086
>"Super Mario Bros. 3mix"

I just played through that last week, pretty good, and I'd rate it alot higher but there is MASSIVE slowdown throughout the entire hack, stage design was really sweet though and it's still worth checking out
>>
>>1723382
>Just imagine how good it could have been.

>believing hype

it would have been horrible either way, romhackers are notoriously shitty level designers unless it's something really basic like 2d mario or megaman
>>
What about this one? It's kinda old.

https://www.youtube.com/watch?v=RMATgQgD5L8
>>
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>>1723382
>Actually believing that hack would ever be made.
>>
>>1723343
Yeah, there's tons of NES hacks, but there are also very few hacks that are extensive. Minus Infinity is probably the only one.

The NES is a fucking oddity. It's well remembered and well studied, but almost everything made for it is on the same level as... those Famicom games that are by companies that only made a handful of games, like VAP or some shit.
>>
This is a weird one I've been working on.
>>
...and another for the hell of it.
>>
>>1724884
Is this a hack of Tecmo Super Bowl?
>>
Should I hold off until November/December and see if I can play Pokémon Christmas Version on my 3DS while there's snow outside here and everything?
>>
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Castlevania hacks are lacking here.

Example: http://www.romhacking.net/hacks/8/
>>
>>1725507
>pokemon christmas version
>on my 3DS

what's going on here
>>
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Extra Mario Bros
>>
>>1725882
Christmas Version is a hack of Gold. With flash carts and stuff you can often emulate older games on newer systems. Pretty sure you can play GBC roms on a 3DS if you have a special SD card.
>>
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Are there any hacking tools for this motherfucker right here? Needs some coding fixes and a smoother level curve.
>>
>>1726573
There doesn't seem to be any over at Romhacking.net, however I did find that the GBA port which was Japan-only has English text hidden within it. Maybe the GBA port fixes up issues that were present in the GBC version

Here's a thread on the romhacking forum's talking about it:
http://www.romhacking.net/forum/index.php?topic=12046.0
>>
>>1726595

That's for the unreleased sequel, but thanks.
>>
>>1726614
Actually....
https://en.wikipedia.org/wiki/Magi_Nation_(GBC)
>The game was later released in Japan exclusively for the Game Boy Advance
>>
I liked Liquid Crystal. It is Fire Red hack (I know not Retro) but it is a remake of Pokemon Crystal (which is retro). Sorry guys, I don't know if my post is bannable or not.
>>
>>1726636
If it's in a retro thread, on-topic, and tangentially retro, it's fine. It's like if someone asks you to rank all your favorite Mario games and the third one is Galaxy or something, probably nobody will care.
>>
>>1726636
I believe Fire Red can be considered retro since it falls under the category of port/remake of a retro game.
>>
>>1718945
Oh god, Donner Party.
>>
Requesting that picture of a typical bad early 2000s romhack. It was the title screen of like Super Neo Nazi Bros 666 or something like that.
>>
>>1727710
Is there a bad romhack thread? Because if so I'd be all over that. I need more pixelated dicks and toilet humor in my life.
>>
>>1726667
LC is also not a 100% demake of the official port of GSC. With added angst.

Not to go too far into detail, but I think we can all agree the new content was awful compared to the actual demake part.
>>
I like Robotnik's Revenge. It's pretty simple, just a boss rush of all the bosses from the first two sonic games, but it's fun if you're looking for a quick blast of retro gaming.
>>
Happy to see Final Fantasy VI: Brave New World there, makes the game actually a bit interesting, lot of work seemed to go into it to. I remember the guy who did the "retranslation" wrote a recommended mod list for Morrowind, I think. Seemed like a cool guy.
>>
>>1717164
i feel you

i looked into the level format years ago and i was only able to edit the tutorial levels. but i was a noob then –maybe i should check it again someday
can anyone code?
>>
Are there very many demakes?
>>
>>1727710
Laugh to your heart's content:

http://www.i-mockery.com/romhacks/
>>
>>1721104
Yes, Pokemon Red and Crystal both have disassemblies. Pretty well documented, too.

I'm trying to make a Gen 2 ROMhack, but I've been in the planning stages for well over a year. Once you learn Z80 assembly, you have the potential to change every little facet of these games, which is actually kind of daunting.
>>
What are the best SMW hacks?
>>
>>1730776
Forgot about this one:

http://badderhacksnet.ipage.com/badderhacks/index.php?option=com_content&view=category&id=10:rom-hacks&Itemid=2&layout=default

I must admit, these bad ROM hack reviews are pretty amusing to read.
>>
smwcentral.net is definitely THE place for Super Mario World hacks. They've got some really high quality ones over there.
>>
Recently got recommended a Gold hack, Pokémon Bronze.

I've gotten to the second Gym thus far and, while the dialogue can get slightly childish (not toilet humor but just corniness) and the new sprites aren't top notch, it's a nice new region thus far. I was wondering if anyone had played it to the end to know if it stays the same quality throughout.

>>1728645
Not finished, but when downloading said Bronze version I noticed someone making a Platinum Demake from GSC.

http://www.pokecommunity.com/showthread.php?t=325333

Apparently an alpha might be coming out soon, planned to go up to Floraroma Town.
>>
Z-Factor for Super Metroid rom hack
>>
>>1731583
>http://pastebin.com/edcLT67n

I can assure that every SMW hack featured on this list is worth playing.
>>
>>1733539
what would you recommend?
>>
>>1715303
bro im high as fuck and your OP screenshot made me confused as shit for like 5 minutes straight
>>
>>1723382
never heard of this until now, and while that's definitely too tall an order for the romhacking community, that map/concept is fucking AMAZING.
>>
>>1733615
That depends, what kind of SMW hack you want to play?
>>
Didn't the guy who did Star Road make a romhack of Paper Mario where you take 2x or 1.5x normal damage? That would be worth including in the pastebin, I think.

By the way, are there any decent Kirby romhacks out there? For a series that size you'd figure there'd be some good ones, but I never hear about any.
>>
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I'm working on a hack of my own right now, hopefully someday it'll go in the list too.

Pic related, it's a hack of the original Mario Kart featuring new tracks and a Sailor Moon theme. Still in the early stages obviously but I'm optimistic about how it'll turn out.
>>
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>>1734235
It actually looks really nice so far

Do you have a playable build?
>>
>>1724897
>La Arks
>La Raiders

Fucking funny
>>
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>>1734390
Nah nothing worth talking about yet, only done 4 circuits of the 20 available plus one battle course. Pretty much everything still needs work but I'm working hard at it so hopefully it should be finished soon enough.

Have a pic of Beryl.
>>
>>1734235
Good progress, but I hope you're planning on fixing that color scheme eventually. It looks awful.
>>
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>>1734425
Pretty much a placeholder, everything's kinda half-baked right now.
>>
>>1715303
Jesus Christ /v/, so much vidya
>>
>>1715303
Why is it Tiny Toon Adventures 2 isn't on the platform list? The first game is
>>
>>1715303
Also add Young Indiana Jones Chronicles for the NES please on the platformer list, the game is really nice
>>
>>1734235
>SMK
>Sailor Moon theme

Your ideas are intriguing to me and I wish to subscribe to your newsletter.
>>
>>1734023
I want to play a hack that could be considered SMW1.5 back in the day.
>>
Does anyone have any experience hacking snes games using just a hex editor? I remember a while ago i used an emualtor to create a cheat and then modified the game to always have the cheat enabled (game was FF6,always 99 Potions in the first slot) but that was quite a while ago and i remember having the convert the byte order or something like that.
>>
>>1736034
Yeah, I do. SNES (and NES) instructions are little-endian, so all 16-bit operands need to be flipped. And rom addresses need to be converted through Lunar Address or by hand.
>>
>>1736067
thanks, yea thats the phrase I was looking for, although ill admit when it comes to hacking games like earthbound(my fav) pk hack is by far the best choice, but i do like to play around with HxD and see what kind of chaos or ingenious hacks/mods I can pound out in a few hours.
>>
>>1736070
You should probably look into an assembler. I hear Asar is pretty good.
>>
>>1736091
will do, I actually do write some assembly every now and then mostly x86 its been a very long time since ive touched 6502 or 650c2
>>
>>1721659

Depends what you mean by "basic"
>>
>>1722404

WTF are you talking about? NES has more individual games hacked than any other system. Its one of the easiest systems to hack, IMO

>>1724884
>>1724897
Jesus christ bro, let me help/playtest! I love NFL and TMNT
>>
>>1735990
I'd say The Second Reality Project series is your best bet.

>>1734507
Tiny Toon Adventures 2 is a bad mini-game compilation rather than straight-up platformer.
>>
>>1736949
Neither of those work on bsnes.
>>
>>1738342
Can anyone tell me what hack is it? I'm on the phone now so I can't check.
>>
>>1734098
A level editor of the NES just came out.
>>
>>1738341
Unfortunately, they only work on ZSNES.

>>1738519
It was some awful Max Payne Let's Play.

>>1738613
You mean Kirby's Adventure editor? Care to share?
>>
>>1736130
Changing Monster/Boss Stats
>>
>>1738341
Welcome to SMW hackers, where laziness is second nature.
>>
>>1718945
Jomb is insane. It's great.
>>
>>1716184
lol nobody got the joke
>>
>>1740412
Blame crappy tools, not hackers. Older versions of AddMusic (a tool which lets you add custom music into SMW ROM) were only compatible with ZSNES. That's why so many older SMW hacks work only on that emulator.
>>
Mario vs Mighty No. 9 is a very solid SMW hack.
>>
>>1741972
The concept puts me off. It sounds so retarded.

Most Brazilian hacks tend to be this way for some reason, a bunch of nonsense crossovers.
>>
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>>1741990
It's what they grew up with.
>>
>>1742006
Still. You don't see me mixing Jet Force Gemini with the Mighty Morphin Power Rangers and some LEGO.
>>
Woul anyone recommend a Link to the Past romhack?
I'm considering trying out "LTTP: Master Quest" .
Anybody play this before?
>>
>>1742652
actually fuck it, I'mma try Parallel Worlds
>>
>>1742694
Parallel Worlds is a goddamned mess. Sadly, I don't know any more interesting ALTTP hacks.
>>
The most hours I've sunk into any ROM hack is probably Super Mario 74. It's not very good honestly, but I keep coming back to it for some reason. It has too many segments that require "precision jumping", which the SM64 engine and camera aren't really optimized for, and ends up feeling a lot harder than it needs to be. That said I haven't played around much with any other ROM hacks, unless you count Somari, which I bought a NES repro cart of. Good stuff.
>>
>>1741990
It's actually pretty good once you get over the ridiculous premise. It reminds me of Brutal Mario in a way.

>>1742006
Oh God, is this real?
>>
>>1732359
Aha, it was Super Nazi Penis Cartel Freedom Fighters 1337. How could I ever forget?
>>
>>1742770
How much less of a mess is Parallel Remaster? Worth playing?
>>
>>1728342
Btb? He's been posting on gamefaqs for like 15 years, every now and again I drop by and he's still posting on the same board
>>
>>1739570
http://www.romhacking.net/utilities/1064/
>>
Does anyone know some good SMW hacks that have been released recently? I'm out of the loop when it comes to SMW hacking.
>>
What is the best Vip Mario hack?
>>
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has M.C. Mario got mencioned in the previous thread?

Is these kind of hacks allowed here?

This is a spritehack who gives the game other feel...

The original MCs are terrible, everything is better with Mario.

https://www.youtube.com/watch?v=G7g-XqeeoTg&feature=kp
>>
I don't have a lot of experience with ROMhacking, but the SM64 editor seems very sophisticated and easy to use. I was thinking of recreating the Johto region from Pokemon GSC in the SM64 editor and make a Pokemon themed platformer. Like, every dungeon, cave and forest could be easy levels and the gyms would be difficult ones with bosses at the end. Considering the star system of SM64 there could also be a more or less linear story similar to Pokemon GSC. Would this be too difficult to do for a n00b? I admit I mostly wanna do this to experience a Pokemon adventure in N64 style 3D.
>>
>>1747951
They are all worth playing, but the series really starts to shine from VIP3 onwards.

>>1749276
>Is these kind of hacks allowed here?

I guess so, those lazy spritehacks have some weird charm to them. Don't except me to put them on the list, though.
>>
I recently found a neat Perfect Dark/Goldeneye hack that allowed them to be played with a mouse and keyboard and at 60 fps. Does anyone know of something similar existing for the Turok games, namely Turok 2? I simply can't deal with those awful controls anymore.
>>
>>1749276
Should have at least changed the 'M's into Mario coins.
>>
>>1721641
>SMW 2+3: Essence Star
Crap, I've forgotten to finish that game for about 3 years now. I think I was in the ice world, but I was definitely having a lot of fun playing the game.
>>
>>1751551
>Does anyone know of something similar existing for the Turok games, namely Turok 2?

The PC version of Turok 2.

Now if we could get that for Turok 3, we'd be in business.
>>
>>1740954
You're only proving my point though, if they weren't incompetent they would've broadened the compatibility for AddMusic to continue support for other emulators (namely SNES9x), instead they just decided to dickride ZSNES because they assumed everyone used that to play rom hacks.
>>
>>1751806
That's actually the best world in the entire game.
>>
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HEY NERDS I has questions

1. Does anyone know which hacks work as flashcart roms on the hardware? Music is important but can take a backseat here.
2. Does anyone know a good co-op hack for SMW? Preferably one that complies with #1
3. Does anyone know how one learns to hack? I'm smart with coding, I can learn
>>
>>1751551

Can you not run the rom with the same emulator?
>>
>>1751809
The guy who made Doom64EX is working on the same thing for the Turok games, so it may eventually be possible.
http://doom64ex.wordpress.com/2014/05/18/status-on-version-2-6-and-turokex-updates/
>>
>>1746531
Touhou Mario is good.
>>
Bumpin'
>>
>>1753728
1. Best you can do just just try'em and see if they work on a flashcart
2. See above
3. Check around Romhacking.net for more info on that.
>>
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>>1754092
Edgy.
>>
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>>1753728

>That image
>>
>>1753728
>Does anyone know a good co-op hack for SMW? Preferably one that complies with #1

I think that's what you are searching for:

http://www.smwcentral.net/?p=section&a=details&id=5559
http://www.smwcentral.net/?p=section&a=details&id=6593
>>
What is your favorite ROM hack, /vr/?
>>
>>1759428
Sonic Classic Heroes. You won't be able to touch the originals again after playing that one.
>>
>>1759428
I haven't played too many (hell, haven't finished any), but I like Kaizo Mario 2
>>
>>1759428
prophet's guile
>>
>>1759428
Rockman Minus Infinity due to all the crazy shit that the dev pulled off with NES limits (even though it's running in an emulator, it's still mindblowing what was done).
>>
>>1753750
I tried, but it crashes afterthe opening cut scene begins
>>
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>>1759428
Pic-related: NBA Jam:Old School Edition. I menat to post it long ago, but I seem to be the only person on /vr/ that enjoys retrosports...

Some features:
135 players from the 1992-93 roster, including several unlicensed stars that didn't make it into the official version of NBA Jam (Jordan, Barkley, O'Neal, Payton, etc.,)

Complete 1992 East and West All-Star teams (includes Magic Johnson!)

1992-93 team colors/logos, except for the All-Star teams (the Eastern and Western Conference logos didn't exist until 1994)

10 secret players (Mr. T, Chuck Norris, Mario, etc.)

10 more announcer catchphrases

A new music track which is played between quarters

Cosmetic changes (better menu screens, player portraits, etc.)

http://www.smwcentral.net/?p=viewthread&t=16256&page=1&pid=231673#p231673
>>
>>1759428

TNA vs ROH mod for WWF: No Mercy on the Nintendo 64.
>>
>>1760457
>135 players from the 1992-93 roster, including several unlicensed stars that didn't make it into the official version of NBA Jam (Jordan, Barkley, O'Neal, Payton, etc.,)

Barkley is in NBA Jam (not tournament edition though), and Payton is in tournament but not the original since they only had 2 players per team and Kemp and Schrempf were bigger stars than Payton when the game was released
>>
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>>1760523
Yeah, true. The Barkley mention was because later revisions of the SNES and Gensis game had Dan Marjele instead of Barkely. Acclaim lost the rights to Barkley's name and likeness to Accolade (who made Barkley Shut Up and Jam).
>>
I checked on the OP, but I couldn't find the code that lets you start Symphony of the Night at level 99 with minimum stats and enough mp for mist form. Does anyone in the thread have it handy and be willing to post it? I wanted to replay it.

Thanks.
>>
>>1761028

I have NO idea what your post has to do with OP, but here ya go:

All Special Items 1 50000e020000
800979828180

All Special Items 2 500005020000
800979780303

Max Guard 800f504e1400
Max CON 80097bbc03e7
Max LCK 80097bc403e7
Max INT 80097bc003e7
Max STR 80097bb803e7
Quick Level Gain 80097becffff
Infinite Gold 80097bf0ffff
Infinite HP 80097ba003e7
Infinite MP 80097bb003e7
Infinite Hearts 80097ba80063

Super Jump [Press X + L1] d40000000044
800733e40000

Max Attack 800f4bf61400
>>
>>1750150
Hmm I like the idea, but this seems like an ambitous project, unless you got lots of experience I'm afraid you wont be able to do it
>>
>>1756724
I would pay Charles Martinet to read that.
>>
>>1761187

Thanks for the codes, but the code was for minimum stats, not maximum. I appreciate the fact you went out of your way to help though.

The reason I was asking for the code for minimum stats was because the codes I'm looking for were being touted as hacks in the various Symphony of the Night threads. That's why I came to this thread.
>>
>>1763047
https://www.sendspace.com/file/f2vlv0
Here you go I made a better version a while ago.

Also to anyone in the thread, I'm looking for Pokemon romhacks that let me catch all of the Pokemon for Generation 1 and 3 in particular. Anyone can help a brother out?
>>
>>1763065

Thank you.
>>
>>1763065

http://www.pokecommunity.com/showthread.php?t=293142 : Like this? It lets you trade in game for the missing Pokemon in Gen 1. Or did you want it for the remade version?
>>
>>1763108

http://www.romhacking.net/forum/index.php?topic=15745.0 : There's also this one.
>>
>>1763065
Crystal Emu Edition and Pokemon Throwback for the Gen 1 remake have already been mentioned. There's also Ultra Violet for the Gen 1 remakes, but there's a horrible bug postgame and some non-canon changes.

As for Gen 3, Pokemon Emerald Complete National Dex Edition exists.
>>
>>1763108
>>1763119
>>1763127
These all work, thank you. I just caught them all in Crystal Emu Edition, just wanted to do so in Generation 1 for completions sake.
>>
>>1746531
The full version of TSRP2R was released yesterday.
>>
>>1740381

Depends on the game as to how difficult that'd be. What game and changes are you looking for?
>>
>>1744123
Parallel Worlds is worth playing but takes some practice. Parallel Remodel utterly sucks. They took out everything good about PW and made it much easier and boring.
>>
>>1715303
>Oh cool I've never seen a shmup rom-hack
>mfw finding out there aren't any

thanks OP.
>>
>>1764608
>>1718112

>>1764410
Wait, what? Can someone post the download link? I can't find it on SMW Central.
>>
>>1765463
Bump for that.
>>
Are there any good LoZ: LTTP romhacks?
>>
>>1765463
>>1766934

Looks like FPI has it posted on his site:

http://www.fpi-productions.de/tsrp2.html

Glad to hear it, too, I've been waiting for this.
>>
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>>1767230
Holy crap, it's legit. It's a very fun and polished hack, both this and the first TSRPR could be easily passed as official sequels back in the day.

>>1767223
The only notable ALTTP hack I know is Parallel Worlds.
>>
What's the most worthwhile turn based rpg hack you've played?
>>
>>1715303

Brodute's latest rom hack, "Star Revenge 6: Luigi's Adventure," is very good. It just came out today.
>>
>>1768545
Oh, a SM64 hack, that's nice. There's surprisingly a lot of them, but Star Road is the only one people talk about. Are previous Star Revenge hacks any good?
>>
Well this is embarassing, I need a rom of Yoshi's Island 1.0 and the collection of roms I have been riding on for the last decade for the looks of it doesn't have it
>>
>>1717665
More people need to play this hack. It's very good.
>>
>>1728645
Well, there's Super Mario Kart 8:

http://www.romhacking.net/hacks/2065/

Impressive stuff.
>>
>>1745378
https://www.youtube.com/watch?v=MDo6RwOzduU&feature=youtu.be

Looks like hacks of Kirby's Adventure are already in development.
>>
>>1764521
Legend of Dragoon and as I've stated before: Changing Monster/Boss Stats
>>
>>1728203


I haven't gotten too far into Liquid Crystal because I've been Nuzlocking it. What is the new content that has been added?
>>
I'm in mood for a SM64 hack. What are the best ones?
>>
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I won't have Internet next week, so:

http://pastebin.com/AJjmmQmp

Here's what I have so far, this update adds every hack recommended so far (except Ketsui and Fire Red hacks, that shit's not /vr/) plus a couple of little updates.

I hope some kind soul would keep this thread from dying, as I won't be able to do so.
>>
A HERO NEVER DIES
>>
>>1782871
Super Mario 3 Mix? Excellent taste, OP
>>
Can anyone recommend some N64 ROM hacks that work on an Everdrive?
>>
>>1782871
>The Legend of Zelda: Parallel Worlds
>Super Mario 64 Star Road
shit hacks
>>
>>1715303
are there any oot/mm romhacks that change the geometry of the levels and stuff and are also really hard, like dark souls hard?
>>
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Somewhat accurate list posted before for
SMW hacks.
>>
>>1715303
when brutal mario finish
when
>>
>>1724897
>>1725260

It's a hack of a Japanese football game with some TMNT sprites in it. I need to find a good place to post my NES hacks.
>>
>>1783980
As far as I know, it's cancelled.
>>
>>1783931
I have seen newer version of this list floating around. Does anyone have it?
>>
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so i'm translating metal max for nes....

how should i do the text? right now all text is 4 lines fitting into the red box. should i expand the box horizontally and or should i allow for 8 lines vertically? the only reason there are spaces between lines are for the " character but i'm obviously not going to be using those. finally, lowercase? y/n? anyone know a game with a decent font i could use? opinions pls /vr/

as far as progress goes: i have the entire script dumped, working on item/enemy names; found all necessary pointers, i think
>>
>>1787693
I think horizontal expansion would look best.
>>
>>1787693
>should i expand the box horizontally and or should i allow for 8 lines vertically?
Horizontal would look best I think
>lowercase?
I think having it all be uppercase should be fine, least I would think so since it's a NES game.
>anyone know a game with a decent font i could use?
Dunno specifically but check out the font section at Romhacking
http://www.romhacking.net/?page=fonts&width=&height=&languageid=12&perpage=20&title=&desc=&fontsearch=Go
>>
>>1786330
Bump for that.
>>
>>1787693
Expand horizonally, it would look so cramped otherwise. Also, all uppercase looks better imo
>>
>>1787693
>lowercase? y/n
Lowercase letters are nice but only if you can spare the tiles. Right now your box is looking very StarTropics and that's great, that's okay
>>
>>1723382
Um, yeah... there wasn't really much that was actually done before the "creator" gave up and started bullshitting us that he was still working on it, so it wasn't "cancelled" so much as called out as the vaporware that it was.
>>
Super Mario World - Tale of Elementia
If you do download it, be sure to use ZSNES 1.3 or earlier. Enjoy yourself, anon.
>>
>>1792313
Not even 1.42?
>>
Can't remember the name but i recall a sonic hack where the rings were onion rings and picking them up made you gain weight. Rin enough and you loose the weight but eat to many rings and you are obese and can't run therefore you die

Basically it's an extra hard mode for sonic.
>>
>>1792840
That'd be Sonic 2 XL
http://info.sonicretro.org/Sonic_2_XL
>>
I'm looking for a good SMW or SM64 hack. I guess you could also list off other game if you really want, but I won't bother with RPG hacks.
By good, I mean refined, not seemingly slapped together and shit actually 'goes together' in the hack, visually and gameplay wise. I am willing to make some exceptions to that though.
Aside from them being refined, I have no other specifications. I can appreciate a hack that goes and does it's own thing, as long as it does it well.

The only Super Mario World hack I've played was Brutal Mario. I didn't love it necessarily because it was hard though, I loved it because the hacker went so out of his way to implement so much random shit and make them at least halfway work. I'm also a hacker, so I couldn't help but appreciate his efforts on it. Not very refined at times, but he tried. All the extra content made up for it.

The only SM64 hack I've bothered playing was Rainbow Road. Which, as far as I know, I 100%ed it. Without savestates at all. I love the crap out of that game.

So, totally open to suggestions. I'm in a platforming mood at the moment, so I'm looking for something mario specific, but if you list something you feel is worth listing, I might look into it eventually.

I've looked at some other SMW hacks myself, but out of the 8ish I tried, they were all garbage, so I stopped trying to look for myself.
>>
Favorite rom hack site?
>>
>>1794643
The Second Reality Project Reloaded and its sequel are very good.
>>
>tfw The Second Reality Project 2 Reloaded is out
After 4 fucking years, finally. I'm going to enjoy this.
>>
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>>1786330
>>1789326
Here. Also this download contains lots of prepatched SMW hacks, plus a few YI hacks which are also prepatched.
This collection is kinda outdated as I made it 2 years ago, but I haven't played anything that came out in the last 2 years, so I don't want to make another collection without additional knowledge.
http://www.mediafire.com/download/831iidazfebdhau/SMW+Hacks+v3.rar
>>
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>>1799137
Second part of the list.

Also, seeing how it's C3 on SMWCentral right now, I've decided to play some SMW hacks I've missed on. Currently playing through TSRP2 Reloaded, it will definitely be on the new version of the collection.
I'll probably reduce the number of the hacks though, quality is better than quantity.
>>
>>1715303

what romhack?
>>
>>1799324
Check the file name
>>
>>1799324
>>1800353
It says Super Banjo-Kazooie 64.

I'm not sure if that's the actual name, but I'm posting it in case you're on mobile and can't see filenames.
>>
Is out there any Mario Kart 64 hack who allows you to plat the Mario GP with 4 players?
>>
Are the Chameleon Twist games for the Nintendo 64 not underrated enough, OP? I never see them mentioned and they're really good.
>>
Super Mario: The Light Warrior & The Dark Warlock Warlord is a REALLY good hack. Unfortunately, It got removed by SMW Central's mod because he found the last few levels to be too hard.
>>
>>1800562
what the fuck SMWCentral, they do this shit all the time
>>
>>1800562
Is there any way to download that romhack? Is it in the forum?
>>
Not sure if this is the right thread, but is there a way to make snes game widescreen?
>>
>>1803141
Here you go
http://www.smwcentral.net/?p=viewthread&t=73798&page=1&pid=1148227#p1148227
>>
>>1803987
Thanks a lot, sorry for the late reply.
>>
>>1803472
Maybe you need to go to the Emulation General on /vg/.

Check the sticky from /vr/, go to emulation general wiki and go to the current thread to ask.
>>
>>1782871
Why is chocolate version of Super Pika Land Ultra
not on your list?
>>
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http://www.romhacking.net/homebrew/62/
>>
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>>
I didn't except this thread to be still alive. Thanks guys.

>>1794643
For SMW hacks , I recommend checking out
>>1799137 and >>1799139. There are few choices I personally disagree with (for example SMW 2+3 is too high in my opinion), but it's still a very good list.

As for SM64 hacks, Super Mario: Star Road is the best one.

>>1802297
I personally love when they reject updated versions of hacks that were previously accepted.

>>1800473
To be honest, I thought they are widely hated.

>>1809567
Isn't it just Vanilla Version with few very minor changes?
>>
>>1716172

They are pretty easy. I've been using SketchUp and Toad's Tool 64. There is a lot of troubleshooting, but it works.
>>
>>1810837
It does look a hellton better than the Vanilla edition, though.
>>
>>1810825
>>1810834
That's a homebrew game, not a ROM hack.

>>1812247
I compared both Vanilla and Chocolate versions yesterday and it looks like I was wrong. Chocolate edition is more of a sequel than remake.
>>
>>1792313
Was it ever finished? I can only find demos.
>>
Good Megaman 4-5-6 hacks?
>>
Best ROM hacks can be played on actual console via Flashcart.

Disappointing numbers of SNES hacks fail this test.
>>
Hey what's a good n64 emulator
>>
>>1814542
RM4MI is the obvious one.

For 5, the only one I've ever seen is Rockman 5: Air Sliding. It's pretty good, it has the obvious gimmick of being able to slide in the air and levels are based around that.

I haven't found a finished good MM6 hack yet. I've heard of both Rockman 6: Innocent and Rockman 6: Skype, but to my knowledge both are still WIP so I haven't tried to look for them yet.
>>
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http://www.romhacking.net/hacks/1385/

>This is a colorization hack of Pokemon Red, done entirely using ASM. It takes full advantage of Gameboy Color hardware, which is much more capable than the Super Gameboy. The overworld is fully and properly colorized, and with colorized attack sprites, even battles are more colorful!

>In addition to color, Pokemon and Trainer sprites have been imported from Pokemon Gold/Silver/Crystal, and so has the battle HUD. If you don’t want this, the “vanilla” patch does not touch these.
>>
>>1814737
This is one of my favorite mods. It's amazing how colors and improved sprites can breathe new life into a game like Pogeymanz.
I do wish it used custom sprites, though. I feel like there's some lost potential there.
>>
>>1814737
Oh man I would love to get that on a repro cart. Is it possible to make gbc repros? Don't think I've ever seen one
>>
>>1776097
Doesn't seem like a demake. Other than the names, the tracks really don't resemble the Mario Kart 8 versions.
>>
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>>1717665
>>1721086
>trying it out, impressed
>SUDDENLY WORLD 0
>>
>>1814727
>Rockman 6: Innocent and Rockman 6: Skype

These two look cool, does anyone where to download them?

>>1815561
How did you find it?
>>
>>1817441
Neither of them are done to my knowledge, but Google showed me two dropbox links for them.
https://www.dropbox.com/s/pv2gxx0yxt3h3hr/rockman6i.ips
https://www.dropbox.com/s/std74u92o304abe/Rockman%206%20Skype.ips

As to World 0, I just went down the pipe at World 2 and found it. I'm at World 7 thus far and it seems there's a pipe for every even-numbered world.
>>
>>1817508
Oh, to my knowledge regarding RM6I and RM6S, the former I think has four stages done, the latter at least all the Robot Master stages.
>>
Just finished 3mix, and I'm honestly surprised at the amount of stuff they packed into it. Lots of extra music, lots of extra new enemies, worlds based off various games, and I was most surprised at postgame Star Coins in the form of the comets from Galaxy. I think it's up there with RM4MI in the amount of shit it adds.
>>
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Help
>>
>>1818491
what is this?
>>
>>1818642
SMW2+, a Yoshi's Island romhack.
>>
>>1818491
Hack?
>>
>>1733616
Can you imagine if those two games combined together??? Mario Kazooie??? For 64???? MIND BLOOOOOWWWN :D
>>
>>1818491
Just get a fire watermelon from one of the minigame huts.
>>
>>1818491
I can't get the text boxes to show up in this hack for nothing. Is it supposed to be that way?
>>
>>1819042
If you did the patching yourself you need Yoshi's Island v1.0(U)
Try with the prepatched one in >>1799137
>>
>>1817508
I also did some googling, dunno how I didn't notice those links. Thanks.

>>1818491
Does the level design get better? I played the first few levels and it felt very linear. It reminded me of Yoshi's New Island.

>>1819042
Try this link:

http://www.mediafire.com/download/e6wowu1eg666dqm/SMW_2+_(v.1.0).7z
>>
Its been years and I'm still waitin on the next big hack from SMWC
>>
>>1822185
They recently released this:

http://www.smwcentral.net/?p=section&a=details&id=6872

Not to mention, they are working on ASMWCP1.5 (a remake of ASMWCP) and ASMWCP2.
>>
Classic Mario World and The Senate are hacks with Nintendo-ish level design.
>>
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Hey, OP: would you accept some N64 total conversion mods? I mean, besides the normal Zelda and Sm64 stuff.

A few anons had asked me about them awhile back. Pic-related, but I have more.
>>
>>1822185
Was playing it for a bi, the 3rdI best level was awesome. Forgot what it was called but it had the carnival music from dck2 in it
>>
Archived this thread

http://4archive.org/vr/thread/1715303
>>
>>1825356
Sure, feel free to post them.

>>1825962
Oh, that's nice. Thanks.
>>
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I both love and hate rom hacking.
Why hate?
Because to make any progress you need to be doing some serious multitasking. It hurts my brain.


A question to those who play rom hacks;
How important is compatibility to you?
Such as, if the hack doesn't play in a real system. Or if the hack can only be played on one emulator. Do you care? If so, how much?
>>
>>1827034
I personally prefer it being able to be played on a system, but if you're doing something really heavy and groundbreaking it could probably be excused.
>>
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Any E.V.O.: Search for Eden hax?
>>
>>1827625
If is one out there, I relly want to know...!
>>
>>1828187
I can see it now; custom upgrades and the Dark World OST from lttp in a fiery level
>>
Some decent SMW hacks I've played are Sendy's World and Super Dario World. Dario is hard as fuck though
>>
>>1829107
>Super Dario World

I can't find it. Care to share a download link with us?
>>
So I've been somewhat following this GSC hack that seems like it adds a lot, most recently adding in abilities, and it apparently updated to Beta 0.3.0 today with said abilities and other updates. The download link doesn't seem to have a patch, though, just the readme.txt file. The page and readme are in Spanish, and I can't read Spanish to save my life, so does anyone who does know where to download this hack? It looks really good and I want to see if it plays as good as it looks. (the hack itself I think is a mix between English and Spanish)

http://wahackforo.com/t-26183-pag6

I've played 0.2.5 and it already has a lot of new Pokémon and moves, so maybe that itself could be added to the list if there's no download for 0.3.0.
https://dl.dropboxusercontent.com/u/1175553/Rainbow/3.Guias/PKM_XY_Naturia_Version_BETA_0.2.5.rar
>>
>>1830197

>So I've been somewhat following this GSC hack that seems like it adds a lot, most recently adding in abilities, and it apparently updated to Beta 0.3.0 today with said abilities and other updates. The download link doesn't seem to have a patch, though, just the readme.txt file. The page and readme are in Spanish, and I can't read Spanish to save my life, so does anyone who does know where to download this hack? It looks really good and I want to see if it plays as good as it looks. (the hack itself I think is a mix between English and Spanish)

There, I found it somehow.

https://dl.dropboxusercontent.com/u/1175553/Rainbow/3.Guias/PKM_XY_Naturia_Version_BETA_0.3.0.rar
>>
>>1830819
That download only has the readme in it, not the patch file. I couldn't tell if it was an error that it wasn't in the download or if there was some other download link. If that's the only one I suppose I'll wait until it's corrected, I'm just rather itching to play it and see the abilities in the game.
>>
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>>1827034
Followup, because bitch, I found something awesome. Pic related.

I've played though brainlord quite a handful of times. I've 'never' seen this mob before.
I 'finally' found out how map loading is done and, with it, I found out how entity loading is also done.
As such, I've been trying to document every 'enemy ID' I can find and test, that's how I found this bad boy.

It flashes really quicky, as per a transparent effect. Also teleports whenever the player gets close to it.

Sadly, it seems to only last a few seconds on screen before the game freezes. In one of my crashes, I noticed the map getting corrupt, so it either relies on a specific map type(Or something like that), or it simply corrupts the map.

I have no idea how tcrf ended up finding a awesome debug menu and unused sounds, but missed this unused mob.
But yeah, felt like sharing.
>>
>>1830830
I'm sorry, I haven't checked contents of the archive. To me it looks like the author just forgot pack the patch.
>>
Sonic 3 Complete or Sonic 3 & Knuckles, which one is better
>>
Are there any good Mega Man X hacks? Other than the one that lets you play as Zero all the time in X3 I don't know of any. Seems all the hack are just for the classic series.
>>
>>1742694
Try parallel world's remodel. It's easy mode.parallel worlds but makes it a lot more enjoyable. I just finished my last dungeon (impas way),
>>
I know it's been a long time, but I finally got around to applying that fix. You have no idea how happy I am to finally play the genre the way it was meant to be played.

I almost ran down to Blockbuster to try and have my photos printed out at the booth.
>>
>>1721104
Graphics hack is pretty good.

I've only played a little bit of Brown, but I was disappointed that they kept the same starter pokemon. I was expecting Onix to be one of them or something, it would have made it interesting
>>
>>1825356
>>1826661
>Sure, feel free to post them

Is there anything that someone might want specifically? I've been in this general off-and-on for over a year now, and no Anon has asked for the re-texures, mainly because you can't play them on a console (no, not even a flashcart, before anyone asks).

Most people (who would be interested
) have played the Wonder J2 translation, and Sin & Punishment, so I felt there isn't much need to post those unless they are asked for.
>>
>>1831991
As far as I know, MMX1 got a few really crappy kaizo hacks.
>>
>>1830840

you should add it to tcrf
>>
>>1833932
I will eventually.
At the moment I have alot of other things I'm also finding that I could add to tcrf, such as explanations to the Debug Menu, as I'm figuring it out. As well as a few unused rooms.
I want to wait until I feel I've found almost everything I feel I could before I begin adding it to tcrf, else I'd end up adding something new to the page every few hours instead of just doing it all at once.
>>
>>1831991
Really I don't think we'll see anything past the NES age for full Megaman hacks.
>>
>>1834371
I'm pretty sure there wouldn't be a big MMX hacking scene even if there were tools available.

>>1831982
To be honest, it's a very good question and I would like to know answer myself.
>>
>>1825328
Here's some more Mario hacks:

-Something
-Something Else
-Kamek's Island
-Lost in Puzzle Land
-Dr. Mario World Redrawn

Will post more if I find any good ones.
>>
>>1831982
>>1835221
They're both the same, S3C is just a far far far better version of S3&K with major and minor bugfixes everywhere. Hacking is done on an OCD level that can only make you marvel.
>>
>>1831982
>>1835221
tl;dr S3C is meant to be the definitive version of S3&K and that is exactly what it is.

>>1721104
>Red Battle Factory
This is fucking addictive. Moreso than the modern variants even.
>>
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I swear to God, Super Mario Bros. 3Mix is like wet dream of every Mario fan.
>>
>>1721104
>Split Disassembly
What does this mean to the layman?
>>
Is there something like an extensive hack of a JRPG? Like, people changing the story or adding scenes or shit?
>>
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I posted this a while back but I'm not sure if anybody even realized there was a second world.

http://www.mediafire.com/download/bhez46fa6shw4pc/smb3custom.zip
>>
>>1839657
There was one that made FFIV all female or something.
>>
>>1839657
-Pokemon does this all the time. Unfortunately only a few are good.

-Chrono Trigger's fanmade sequel is still ongoing, the team just had to erase all signs of Crimson Echoes. Go to metronomeproject at blogspot, 4chins thinks it's spam.

-FFVI has one like this, but I forget the name.
>>
>>1839758
The Pastebin has two FFVI hacks, Brave New World and Last Hope. Would it be either of them?
>>
>>1839762
I think Last Hope was it. Brave New World is mostly a gameplay hack though it does have a better script.
>>
>>1839770
>>1839762
>>1839758
>>1839753
thanks u guise
>>
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>>1839737
Wow anon, thanks a lot for posting that hack. I just finished the first world, and I gotta say, it's hard as fuck, but the design is really good, and also

>dat bowser fight

To everyone else on this thread, play this fucking romhack.
>>
>>1840502
Thanks. Scrounging up enough levels for a proper demo was tough, so the difficulty's pretty unbalanced right now. Paragoomba Panic in particular is World 7 material. Once I come up with some easier levels I'll reorder everything.

If you notice something I fucked up don't hesitate to point it out.
>>
>>1840804
You actually did this hack? I can't thank you enough, anon. I'm having lots of fun. How much time did you put on this romhack?

I'll tell you if I stumble upon something glitchy (I've encountered nothing so far).
>>
>>1840858
Not too long. I'll work on it for a few days until I hit a stumbling block and then I won't touch it for weeks. Unless the problems are interesting, in which case I might marathon them overnight. I'm a NEET so I can afford to do that sort of thing.
>>
>>1839737
>>1840502
Yeah I tried that out earlier today and didn't get past the first level. I'll probably go back and take another shot at it, but I really wasn't enjoying the changes to powerups. Its kind of cool you stay fire Mario for two hits, but not reverting to small Mario was throwing me off, thinking I had another chance to mess up.

Overall it looks really well done, and obviously a ton of love went into making it.
>>
>>1840976
I actually did want to keep Small Mario but I wanted lasting powerups more. It opens up a lot of doors when it comes to level design. Ideally I'd have Small Fiery Mario and Small Raccoon Mario but last time I tried that I just made a mess. The engine really fought me on that one.

I like designing levels that expect you to duck or smash bricks, anyway.
>>
>>1840976
It's just a matter of getting used to it.

The first 10 minutes I was like "the fuck, I was big, why did I die?", but I ended up liking it. I think it changes the way you play the game quite a lot, and doesn't give blatant advantages/disadvantages to the player.
>>
>>1831991
I'm playing Megaman X Hard Type

http://www.insanedifficulty.com/board/index.php?/files/file/72-megaman-x-hard-type/

I only completed the intro level, and it was "kinda" good (it's more or less a difficulty hack, and it's not so pretty. At least it isn't cheap difficulty). I liked the fact that the game automatically gave you the boots after clearing the intro level.

I read that there are good tools for making megaman X hacks now, so there should me some more in the making. Also, not /vr/ related, but check out Megaman X: corruption.
>>
>>1839737
Hey, mind if I include your hack on the list?
>>
is the romhacking site down for anyone else it just keeps timeing out trying to load it
>>
>>1830197
Good news, anon. It looks like author fixed the download link:

https://dl.dropboxusercontent.com/u/1175553/Rainbow/3.Guias/PKM_XY_Naturia_Version_BETA_0.3.0.rar

>>1842459
I also get the timed out when trying to access RHDN.
>>
>>1842564
alright glad its not just me hope the site goes up soon
>>
>>1842414
If you think it's good enough, sure. Right now it's only 2 worlds or so and the difficulty doesn't curve. It could be years before I finish this thing right, though.
>>
>>1842459
yeah, same thing for me. Hopefully they will get the site back up soon.
>>
has anyone seen this? It seems mildly amusing.

http://earthboundcentral.com/reshuffler/
>>
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This fucking game.
Castlevania Overflow Darkness is so damn hard but the level design is just really really good. Playing it was like being in an abusive relationship. Brought me to tears but when I beat it, it was so damn good.
>>
RHDN is back up again.
>>
I can't play a ROM hack if it doesn't have its own music
>>
>>1843637
You made my day, anon.
>>
>>1726537
>Play GBC roms on a 3DS
No such thing, unless you're talking about the few Virtual Console releases or using a regular DS cart like an R4 or something. 3DS homebrew is still in diapers, we barely got a working NES emulator with no sound, it'll be a while before we get other systems.
>>
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I won't be home next week, so:

http://pastebin.com/W0zDfTuW

Once again, I would ask you guys to keep bumping this thread because I won't be able to. I'd like to finish the list someday, y'know.

By the way, I've been having a problem with Pastebin recently. It always makes my pastes
unlisted even though I set them to public. Does anyone else have this issue? It's not really a big problem, but it still irks me.
>>
>>1842564
Tried it out, I like it. The abilities really makes the game interesting; the one part so far (I'm at 3 badges) that really struck me is Sprout Tower when fighting a Gastly. Your only choice in starter is Eevee, and Eevee only learns Normal- and Ground-type moves up to where I was at, so I was just going to use Mud-Slap until Levitate made it null and void and I had to go catch a second Pokémon to train instead of just plowing through the game with my starter, a really nice touch.

Other than that, the graphics are a lot more appealing up to the point in which they were updated (the updated tileset has been applied up to right before Union Cave), and the game has a good variety of new Pokémon/moves and the Fairy-type (Whitney's Gym is reworked from Normal-type to Fairy-type since most of the Pokémon in that Gym became Fairy-type with the type's introduction), so it's pretty good.

The one thing I'm not a fan of is the Gym Leaders all being named after the hacker's friends with their own OC sprites, but that's a nitpick. I think it's definitely a good hack.
>>
Someone put cut dialog into FFIX. Not that much yet though.

http://www.romhacking.net/hacks/2112/
>>
>>1843312
>http://earthboundcentral.com/reshuffler/
I wish more games did something like this. I would totally play a DQ game with one. Or a Pokemon randomizer that actually randomized the maps.
>>
>>1846569
>Or a Pokemon randomizer that actually randomized the maps.

How would that be done when Pokémon is so linear? You'd have to make a tool that can essentially self-create decent new regions (actually looks like a city instead of Glitch City graphics, all have the necessary important buildings, etc.), and that would be the hack of all hacks if someone could do that.
>>
The entire Star Revenge series is nice.
>>
>>1847150
Does anyone have pre-patched version of SR6.5? I suck at patching N64 roms.
>>
>>1845262
>only four lines in the first two discs
Are there officially more or is this incomplete?
>>
What are your favorite SMW hacks?
>>
>>1847940
I liked so far
>The second reality project
>Brutal Mario (sadly unfinished, it was a blast getting to each level just to see the custom sprites, bosses and music)
>Master Hand 2000

I'm currently playing "Mario Gives up 1". The level design is really good and the hack is fun overall. Also,

>"In Soviet Russia, keys make you"

Those would be my recommendations.
>>
>>1847940
Anything VIP Mario
>>
>>1827625
Bump for this
>>
>>1849469
Google says no.
>>
>>1848142
>Master Hand 2000

Link? It is not on the list.
>>
Hey /vr/, has anyone ever hacked Gran Turismo at all? Like I dunno, implementing the Japanese soundtrack or restoring a tiny bit of cut content?

Actually there seems to be quite a bit of that. https://www.youtube.com/watch?v=zh7Gg8bWcaY
>>
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>>1851053
>driving around as the course background

Did the GT devs literally place all the effects on little car models?
>>
>>1851053

Castlevania SOTN and Gran Turismo 2 are the games I probably most want to see a hack to increase difficulty or add a few things.
>>
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>>1850530
Sorry, I didn't remember the hack's name (played it last year). The correct name is

>"SMW 2012: Master Hand's Doomsday"

Link:
http://www.romhacking.net/hacks/1486/

Map design is lazy, but levels are quite varied and fun to play. There are some "Mario 64 Bowser" themed levels that are quite well done. I didn't finish it because the sound fucked up midgame and never recovered. Probably because of hardware and software (Snes9X EX Plus on OUYA...yeah)
>>
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>>1851183
>SOTN hack to vastly increase difficulty and move items around

too bad it will never happen
>>
>>1851183
I would really like a SOTN hack that introduces a more difficult and rewarding version of the luck code. Or some fancy graphic replacement for Alucard/Richter
>>
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>Final Fantasy ++
>Final Fantasy ++ World of Chaos
You guys are pretty cool
>>
>>1852484
Thanks, are there more hacks like that? (I mean, with graphics, music and bosses taken from other games)
>>
>>1851183
>>1851053
>GT2 map editors
allofmymoney.png
>>
>>1852506
>>1852579

Toying with a Luck Run on the Japanese version at the moment. Limiting myself to the Leather Equipment and Baselard/Alucart set and its as fun as ever. It could be more challenging, but that would take an entire castle full of Doppleganger/Richter level characters. Tried to Tetra Spirit-cheese the DG and he promptly misted through it. Brought a smile to my face.
>>
Is it a glitch or bug that i can`t jump while running in Super Mario Adventure?
Does anyone know?
I was playing it in Nestopia.
>>
>>1855140
keyboard limitation? try remapping your keys
>>
don't know if it has been mentioned but Street Fighter 3 4th strike is a pretty fun hack to mess with if your familiar with third strike.
>>
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>>1855108
My favorite SOTN playthroughs are the ones with the Luck code. But even then, you soon get quite strong for the game (even more when you get to 50 MP for Soul Steal). I'll try making the saturn version work on an emulator, to see the extra places and play as Maria. It's a pain to set up, though.
>>
>>1855407
you just need to mount an iso and load SSF
Also the extra garden isnt really worth it imo, the saturn version is overated, I like the dove wielding maria from the PSN/PSP games instead.
>>
>>1718945
You have to hit her in the pussy. thats the best part.
>>
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Has anyone used Rockman 6 editor before? Romhacking.net says it's easy to use but the text is all gibberish so I don't even know where to begin. I tried using google but nothing helpful or relevant shows up.
>>
>>1856205
If you have Windows XP, you need to install the Japanese language pack so you can read it. If you can read moon. Without it, in-application text is gibberish.

If you have Windows 7, you're FUCKED unless you have the supertard omega corporate edition or some shit. Mere professional isn't good enough anymore.
>>
>>1856224
You can use this http://www.hongfire.com/forum/downloads.php?do=file&id=329
>>
>>1856231
The thing keeps saying I'm trying to download too quickly. Screw it I'll just have to go by trial and error.
>>
>>1856205
Yeah I've tried it, and it seems pretty good. I use MegaFLEX myself, because i'm working on a MM5 levelhack and megaflex has fucking great support for MM5. Megaflex also support MM6, but it's VERY limited, while this editor apparently lets you do much much more.

I can't really help though, I haven't used it much. I checked it, saw that it seemed pretty alright, but sticked to megaflex since that was enough for me. You can't really ask much help with level editors though. Those kind of editors ARE the help.

I hope MM6 editing isn't as much as a bitch as MM5. MM5 uses some mandatory palette swap in some stages which are a bit of a pain to figure out when you get started. Considering MM6's complexity in graphics, it might be the same...
>>
>>1856258
>MegaFLEX
Where do I find that? It's not on Romhacking.net and Google only gives me workout related shit.
>>
>>1856205
>>1856258
Hmm yeah, it seems to be the same. See those tiles at the bottom that look all fucked up? That's the 2nd set of tiles; at some point during the stage it switches, and the tiles at the bottom are now use-able, but most of those at the top aren't anymore. In MM5 in some levels, some tiles are actually available in both cases to make the transition.
IIRC Megaflex lets you decide when the transition occurs, but you have to be careful with it. So, if you can't do that with this editor, you MIGHT be able to do it in megaflex (unless it's something megaflex can do for mm5 and not for mm6 since that program has very limited mm6 support).

AFAIK that system was only used in MM5 and 6. A trick they used to allow for more and different tiles, and therefore more varied textures in the levels. One of the reasons why MM5 and 6 look so good and varied compared to the previous games.
>>
>>1856261
If I can't find it, and if you're still interested, I should still have it on my old computer but I can't be arsed to hook that up now.

Make sure to get version 0.6 (last time it checked it was the last) as it's much better than the previous one. I remember only finding that version on some obscure megaman romhacking forum, if that can help...

But like I said, if it's MM6 you want, megaflex probably won't satisfy you. It has very limited support for MM6, as it can only let you :
- change the tiles in a screen
- change enemy placement
BUT - you can't add MORE enemies than there are, you have to stick to the enemies used on that screen, you can't change the type of scrolling nor the direction of the scrolling, etc etc... it's very limited. That program above lets you do more, as iirc you can choose any enemy. Not sure if it lets you change the type of direction of scrolling since MM6 is pretty complicated in that regard with its sidepaths and all...
>>
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http://www.romhacking.net/hacks/2119/
Final Fantasy Tactics Kind Of PSP (KO for short) is a gameplay improvement mod meant to make the WotL experience more enjoyable for those who have already beaten WotL and yearn for more. Unlike other mods, KO PSP doesn’t necessarily intend to make things harder- it does that by proxy, however, because skills, jobs, and items have been rebalanced to be less overpowered and more interesting.

Instead of giving you boring blocks of text to read, here’s a run down some of the biggest features in KO PSP!

Slowdown has been removed.
Multiplayer items and battles can be accessed (in one form or another) in single player mode.
Levels scale with the player.
Skills, items, and jobs have been rebalanced while keeping their original flavor.
Luso and Balthier have repurposed skills, are no longer clones of other characters.
Many anti-frustration features have been added, such as Errands only taking 1 day to complete, and all shops having the same types of items available, so you don’t need to constantly run to certain towns to buy certain items, and Treasure Hunts are all 100% finds.
Basically, this mod was designed to be the definitive version of WotL that anybody can play and enjoy, whether they’re an amateur or a seasoned pro. Hopefully everyone will enjoy it! Note that in order for the patch to work properly, you’ll need to use a EUR ISO or else there’ll be bugs.
>>
>>1856261
Here

http://acmlm.kafuka.org/board/search.php?q=megafle&action=Search&w=0&f=0&t=&p=

Looks like there is a new version since last time I checked ! Fucking nice! Damn I should finish my MM5 level hack, I only have 3 levels and a half to finish.
>>
I don't know if this falls into it but does anyone have a good Rom Hack of Final Fantasy 1 where it fixes all the bugs and has a better translation?
>>
>>1856450
how about the gba or psp ports
>>
>>1856456
Those took out the Spell Charges. I could play the PSX version but I was in a mood to play the 8-bit version. And was just hoping someone would have something that would make the game a bit more playable.
>>
>>1853720
Anyone?
>>
>>1856462
PSX still has the daily spell thing I think.
MP is only in the gba versions.
>>
>>1844897
>By the way, I've been having a problem with Pastebin recently. It always makes my pastes
>unlisted even though I set them to public.
You could try to sign up an account instead of making them as a guest. I think you can edit pastes and change the settings.
>>
>>1856634
>>1856462
Ps1 is the kast edition with the original difficulty.

In the FF rec thread I saw a hack floating around. http://www.romhacking.net/hacks/1631
>>
>>1858406
*last
>>
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Enjoy guise

https://www.mediafire.com/?8df47ud2h7lhn0e
>>
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>>1858425
Welp, I guess it's time to try it.
>>
>>1839737
>>1840502

Is there anyway to beat 1-3 (Skyscarper) and 2-1 (Star Dust Cave)? I seriously cannot figure them out.
>>
>>1858425
This better not be 2spooky4me.

>Plays it

FUCK SPOOKED.
>>
>>1858425

what the fuck is this shit
>>
>>1779583
How much we talking?
>>
I want to do some modding of the DKC games. Especially DKC3. Where's a good place to start?
>>
Does anyone know where to download A Super Mario Thing 2? I know it exists, but I don't know where to get it.
>>
>>1759428
Star Road for Mario 64.
>>
>>1859609
talkhaus forum, follow the link on raocow's youtube channel
>>
Are there any romhack competitions? Would anyone be interested in something like that? It's amazing what people can do with some of those NES hacks.
>>
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Has anyone ever done a romhack of the English Battle Network games to put the cut content back in?
>>
>>1858425
What is this? Worth playing it?
>>
>>1861083
It's a lost beta version of DKC; nobody knows where it came from but they say if you play it you become haunted by the spirit of Expand Dong.

In sincerety it's a hugely glitched up version of DKC, I think the Championship version since it starts you in the middle of a level. It honestly gave me the willies with the glitched music, but there's nothing actually of value from it.
>>
>>1860665
Nope, but there is a translation of MMBN6.
>>
>>1859134
For 1-3, get the leaf, fly up the left side of the tower, find the red note block hidden, good luck
>>
While not a romhack per se because it's a PC game (though it did obviously have console versions), I found this and thought you'd might like it.

Behold, Rayman Optimum. The best version of Rayman, beating out even the GOG version: http://raymanpc.com/forum/viewtopic.php?f=13&t=9466
>>
>>1859134
The beginning of 1-3 was intended to be a puzzle: the second floor is almost perfectly symmetrical and you're supposed to spot the difference. What trouble are you having with Stardust Cave?
>>
Are their any Super Mario World hacks that don't suck dick?

I have tried a few and they suck.
>>
>>1862167
Which ones have you played?
>>
Anyone have a patched Mario 3mix ROM ready to play?

I haven't done IPS patches in 6 years and no ROM on me.
>>
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>>1862358
Attached is a picture of all my Roms, Crystal island is alright.
>>
>>1861816
Just can't get past the first hill. I can't get enough speed on the quicksand to jump it, at even at max power I don't think I'd be able to make it. Plus if I go to World 1, how do I get back to World 2?
>>
Defiantly not 'good'

http://www.i-mockery.com/romhacks/superkkkbros/
>>
>>1863610
Invisible blocks discolor the background. The World 2 Toad Houses should tell you how to get back into World 1.
>>
>>1863648
But how do I get back to world 2 from 1?
>>
>>1863695
Via that pipe.
>>
>>1863698
There's no way to get back to the pipe to world 2, even if I use the pipe item.
>>
>>1863713
Shit, you're absolutely right. You're supposed to use the music box to get to and from World 2 but I forgot that you can use the pipe item to warp out of there. I gotta fix that.

Depending on the emulator, if you upload the save file I can probably fix it for you.
>>
>>1862851

Check SMW section of our hack list.

>>1844897
>>
>>1863725
Ah I ended up using the cloud.
>>
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>>1863907
I rearranged the pipe exits to fix the problem. If you're not stuck anymore there's no point in redownloading it, though.
>>
>>1859710
Are there any other good Mario 64 hacks ? I was genuinely surprised at how good that one was. Even the difficulty wasn't retardedly high like most fanhacks.
>>
Hey OP, can you add following hacks to the list.

3000 Leagues in Search of Bowser
The Mario
Variety of chance
Zelda: Classic Modern Edition
Metroid Saving

I think they should be included.
>>
I'll be trying "The 7th Annual Vanilla Level Design Contest: Collaboration Hack". SMW Central collaborations are always good.

http://www.romhacking.net/hacks/2092/

>>1864069
Well, Star Road 2 is coming, and looks fucking beautiful.

>>1855414
I've played both versions of Maria, and while I understand why you prefer the PSP version, I like the Saturn Maria because it makes the game more difficult, and her powers are great (tfw unleashing a Salamander-like blue dragon all over the screen).

>>1861796
I'll have a look at that, thanks, anon!

>>1864659
I'll try them out. Thanks for giving me something to play this weekend.

I missed last Romhack thread. Does anyone have it archived? That would be great.
>>
>>1862456
In the Romhacks list there is a Mediafire link to download them.

I'm already playing Mario 3 Mix. It's fucking great.
>>
>>1765463
It's in the "waiting to be moderated" section. You should check it out as it has some interesting hacks, but a part of them doesn't get past the moderation process (a mod has to play the hack and consider it good enough to be published on the site).
>>
>>1856290
There's a ps1 version of it too if people aren't willing to play the psp version.

I've actually been dabbling in FFT romhacks again recently and thinking of potentially doing one of my own.

A personal favorite of mine is Rebirth. Changes just enough to make the game a nice challenge (no bullshit like in 1.3) but alters the balance a lot (particularly speed changes all around as well as magic getting a buff so you can actually use it at a reliable speed late game)
>>
Hello, OP here. Thank you very much for keeping the thread alive!

>>1862167
Alternatively, you can check out these charts, they get the job done.

>>1783931
>>1799137
>>1799139

>>1862456
http://www.mediafire.com/download/mmzxynz325a20v2/Super_Mario_Bros._3Mix_(v.1.0).7z

Enjoy.
>>
Answer time!

>>1847332
http://www.mediafire.com/download/8038s8hhe2kskv5/Star+Revenge+6.5+WotDF.zip

>>1847940
I recommend:

-Both versions of Super Pika Land Ultra
-Mario Gives Up
-Mario's Keytrastophe
-SMW 2+3
-The Second Reality Project Reloaded and its sequel

>>1855221
Link?

>>1856678
Why didn't I think of that? I'll do it soon, thanks.

>>1859316
To be honest, as far as I know you are pretty much on your own as there aren't any tools/guides to hacking DKC games.

>>1859609
http://talkhaus.raocow.com/viewtopic.php?f=3&t=14709

I haven't played it yet, so I can't comment if it's good or not. Keep in mind, that it's unfinished, so it's probably glitchy.

>>1859726
As far as I know, SMW Central held a vanilla level contest few months ago.

>>1861796
Holy crap, it's great. I dunno if it should be on the list since it's not a ROM hack, though.
Should I include it or not?
>>
>>1859290
How much what?
>>
http://brutalmario.wikia.com/wiki/Brutal_Mario/Super_Kitiku_Mario_Downloads_Page


There's fan made complete version of BM
>>
>>1870836
Fuck yes. Thank you anon!
>>
>>1864997
>I missed last Romhack thread. Does anyone have it archived? That would be great.

http://archive.moe/vr/thread/1298117/#1298117

>>1870836
Are those fan-made hacks legit? I haven't beaten the official Brutal Mario, so I can't compare.
>>
>>1873304
Yes, they're fan made. But it's probably the best we'll get. The original autor dissapeared many years ago.

btw, thanks a lot for the link of the last thread, /vr/o.
>>
Any new mod releases?

I've been absent from the romhack scene for about 3 months now.
>>
>>1874854
Super Mario Bros. 3Mix is pretty new, everyone in the thread has been hooping over it and I agree with them on it, it's pretty great.
>>
>>1874854
Mother 25th Anniversary Edition is being worked on.

For three months though, other than a translation or two (Chaos Seed comes to mind), not a whole lot has come up.
>>
I've been working on my Kirbys Adventure hack for while now, and though might as well post it there too.

https://www.mediafire.com/?1b5dr22dado9t2o
First two worlds are fully hacked, four levels each +both has one secret level.
>>
>>1876425
Thanks, anon. I will test it right now.
>>
>>1876425
Put Rick in it please.
>>
>>1876991
Its more or less vanilla hack, while I can do hex-editing to some degree, I cant into ASM, plus theres barely any free space in the game itself to anything extra.

>>1876539
Since my thread in romhacking's forums is ded, feel free to say if you liked anything about it or not.
>>
>>1874854
Two "big" SMW hacks were released recently:

http://www.smwcentral.net/?p=section&a=details&id=6872
http://www.smwcentral.net/?p=section&a=details&id=7011

>>1876425
This literally the first Kirby hack I've ever seen. Can I include it on the list?
>>
>>1878185
oh shit TSRP2R?

also there's this hack I found while looking around RHDN, it's called Rockman 4: Burst Chaser X Air Sliding.

Exactly what the title sounds like, but it's made by Peercast and that one Tsukiwhatever guy (the fuck is his name)
>>
>>1878185
>This literally the first Kirby hack I've ever seen. Can I include it on the list?
Sure if its good enough, although Im still working on it and its far from finished.
>>
>>1878503
Not the anon who said they'd test it, but I've played the first world so far and the level design incorporates the lack of floating very well. It's great thus far, though I haven't been able to find the way to access the secret level yet.

Given the naming theme thus far, I can expect King Diodiodio when you get to the last world, yes?
>>
>>1878540
>>1878540
>Given the naming theme thus far, I can expect King Diodiodio when you get to the last world, yes?
Hacks title is supposed to be just reference and nothing else, I guess I could do more with it but Im not good at drawing/making sprites so outside of few copy&pasted sprites from KDL2 and Lolo2&3 they are same

Hint for accessing secret levels, each level has one switch, and you'll need to find all of them(four per world) to access it.
>>
>>1836845
Some more hacks:

- New Mario World
- SMW: Not Over Yet
- SMW: The Creator
- Super "Mario" World
- Rockman Gaiden
- Rockman 5 YH
>>
I know it really isn't a 'rom hack', but does anyone know some decent hacks for the Playstation era Final Fantasy games.
Besides FFT, since I already know all of those, and everyone suggests 1.3 for it, which is one of the WORST hacks I've played for it.
>>
Just a random question but, have you ever beat a Rom hack even before beating the original game?
>>
>>1881153
yes

Game was Mega Man, I beat Rockman Claw before I beat the original
>>
>>1870836
Which one do I download if I want every level made with the custom maps and music?

I don't understand why there are three, why is Bower's Castle seperated from the rest?
>>
>>1876425
this is pretty good so far, what tools did you use to make this? also, why did you remove floating?
>>
File: secvret.png (58KB, 744x672px) Image search: [Google]
secvret.png
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>>1881973
>>1876425
Is this intentional and related to the 1up and button in this level (1-4)? Also was floating the only thing you changed? Maybe I haven't played Kirby's Adventure in awhile, but a lot of things gameplay wise feel different...
>>
>>1882231
Nevermind figured it out.

>Play Crane Game in World 2
>Get stuck under the floor
Okay.jpeg
>>
>>1881153
Embarrassingly enough, Super Mario: Star Road.
>>
Does anyone have suggestions for Chrono Trigger romhacks? I want to replay through it, but, I don't want something extremely difficult, but, something to require me to think a bit more would be nice.
>>
>>1881973
KALE for editing levels and other stuff, YY-CHR for graphics(+virtuanes for getting correct palettes), WindHex32 for hex/text editing and finally bizhawk for PPU view(mostly for making table files for text editing).

As for removing floating, I originally wanted it to be more limited(kinda like kirby64) to give abilities more use, but since I couldn't do that, I had to remove it completely which also gives more potential for more interesting/complex levels and that everything doesn't have to be blocked or designed that players cant just use float to skip 90% of level.

>>1882231
That one is not intended, but one above that area is where you can through to the left is, and switch isnt in that area

And yes, floating is pretty much only thing I changed, which gives abilities more use.

>>1882626
Aw shit, I though that I already fixed all world-map related issues, sorry about that.
>>
>>1882707
There's Prophet's Guile on the list, maybe you'll like it.

>>1881942
I think you have to download all three of them to get the full experience.

Horrible news, everyone: my IP has been banned from Pastebin and I don't know why. I contacted the admin about that, but I don't except to be unbanned. (Funnily enough, I still made an account just fine.) Does anyone know any good alternative to Pastebin?
>>
File: Kirbyhack2_001.png (7KB, 256x240px) Image search: [Google]
Kirbyhack2_001.png
7KB, 256x240px
>>1882735
http://www.mediafire.com/download/btuif0zcbun7kuu/Kirbyhack2.nes
This should fix problems with world-map and in that room, also it has temp fix for out-of-bounds glitch in world2(6)'s world-map, just go through door(s) and it takes you back to world 1, where you can go back to where you were before, beating any level should fix your save.
>>
>>1882752
Doesn't that have new content in it? I wouldn't mind that after I do the original game, but, I was hoping for something that would follow along the game's original storyline first. I want to replay the game, I just want it to be a bit harder.
>>
>>1882752
Also, you can try setting up a Google's Doc file for the information. My friends and I have used it to mild degrees of success before.
>>
File: Fightingthedeity2.png (530KB, 800x600px) Image search: [Google]
Fightingthedeity2.png
530KB, 800x600px
Here is a picture of a mod I was working on a while ago.
>>
File: Fightingthedeity.png (516KB, 800x600px) Image search: [Google]
Fightingthedeity.png
516KB, 800x600px
>>1882836
and another
>>
>>1882839
Also, I may regret linking 4chan to my youtube channel but, https://www.youtube.com/watch?v=YAcvi0GrMk8&list=UUpW-frUgwgX56iWREW1a8PA
>>
I have one very important question:

As some of you may know, my IP has been banned by Pastebin. I don't know why (I always had to enter catchpas before our lists got approved, maybe that's the reason they banned me) but I don't except them to unban me. I send an e-mail to admin asking why I got banned.

So, the question is, should I put the lists on Google Drive or should I continue using Pastebin? (I can still use VPN/proxies to post stuff.)

https://drive.google.com/folderview?id=0B94-QZw-lfC4TGFLSFU0Qi05aXM&usp=sharing

Here's how the lists look like on Google Drive.
>>
>>1882842
>inserting sonic into everything
>every commenter uses Sonic avatar
autism
>>
File: kirby.png (42KB, 744x672px) Image search: [Google]
kirby.png
42KB, 744x672px
>>1882757
I don't understand how to make this jump.
>>
File: kaabi.webm (3MB, 768x694px)
kaabi.webm
3MB, 768x694px
>>1884697
That part is bit kaizo-tier as I didnt have enough time to fix/test it, but you are supposed to slide into spikes, while holding down+right on dpad, and then on right timing release both and quickly jump and hold left not to fall off, it takes few tires but its possible to pull off, webm related.
>>
>>1885247
Can you create something that makes you bounce without taking damage? Taking damage is going to turn people away from the solution.
>>
>>1885272
Well it is secret level, which are supposed to be hard(and getting there in first place is not easy), although I agree that its bit too cryptic so I guess I'll change it at some point to something different.
>>
File: 1406762527847.png (68KB, 500x438px) Image search: [Google]
1406762527847.png
68KB, 500x438px
I have some pre patched roms of FF2 and FF3 for the NES, but for some reason when i boot them with nestopia or fceultra the title screens are glitchy. I've been wanting to play these games but i'm afraid i'll run into problems if i try. Could they have been possibly patched with bad roms? I'll share them if needed.
>>
>>1723336
I cant remember the name but there is a very good sonic hack where you go levels collecting emeralds like stars in sm64 and the level design is really clever
>>
>>1882752
The fuck is with this 4share website? I can't download without downloading adware.exe or signing in on Facebook.
>>
>>1885397
Sonic 2 Retro Remix

>>1885415
You just described most file-hosting sites out there. If you want, I can mirror those hacks to MediaFire.

>>1882856
Bump.
>>
>>1885457
Please use either Mediafire or Mega. 4shared a shit.
>>
>>1885375
Forgot to mention they are English translations.
>>
>>1885375
IIRC FFII normally has a glitchy title screen.
>>
>>1885415
Just look up logins on bugmenot, it's what I do whenever I come across a download that's only on 4shared.
>>
>>1885485
http://www.mediafire.com/download/k9orkx48xbmwsoe/Brutal_Mario_Compilation.7z

There you go, this compilation features English version of Demo 7 and all three of Brutal Mario Complete hacks.
>>
>>1882856
I prefer Google Drive myself.
>>
I updated platformer list for those who are interested:

http://pastebin.com/isGZPqgS
>>
>>1885247
I really like the concept behind this hack. I've always been curious as to what a Kirby game with actual platforming would be like.
>>
File: Kirbyhack2_005.png (12KB, 512x480px) Image search: [Google]
Kirbyhack2_005.png
12KB, 512x480px
>>1882757
Damn, this is some solid level design. Not too hard but more substantial than the offical levels. Keep it up.

Hope you find Whispy Woods' health and behavior timing addresses and get somebody to make him less of a pushover.
>>
Castlevania Bloodlines got an Enhanced Colors hack, for those who thought the pallete was weird (blue skeltals and such)

http://www.romhacking.net/hacks/2121/

It looks quite good. I think that game
should get more attention.

>>1882703
How did you react when playing the original?

>>1877805
I'm >>1876539 . I completed world 1. I thought your hack was awesome. It was really hard to not depend on floating, but it was quite rewarding (Surprisingly, Kirby without floating turned out to be a solid platforming game) I'll keep playing it and trying to get to the secret levels.

Keep making amazing hacks, /vr/o.
>>
>>1880327
Forgot about Kola Kingdom Quest and Bowsers Cataclysmic Trap.
>>
>>1887801
The fuck is with each file?

Not blaming you, I mean this at the original author.

The All Levels one doesn't have the cool overworld, only the bowser one does (wow, a cool new overworld and I only have access to one level) and the Luigi road one is constantly playing distorted, garbage noise instead of music and I can't get past the first level because "lets be cryptic lol"

Yes I mad. Whoever made these original compilations done fucked up.
>>
>>1890564
>garbage noise instead of music

That's not the author's fault that's the emu scene's fault. Anyway if you want it to not sound like shit and play you will unfortunately have to use ZSNES as it's the only emu that play SMW hacks correctly with custom music.
>>
>>1885272
Alright I fixed that part, and I also made first part of that level bit easier, along with some other minor fixes/changes and whatnot.

>>1888794
>>1888908
>>1888916
Thanks, is there anything that I should change or fix in first two worlds before I move into third world?
>>
>>1890784
No, but if you can, consider giving Kirby's abilities more moves like in Super Star or the two recent ones. You could consolidate some powers that way too.
>>
>>1888916
>How did you react when playing the original?

To be honest, I played a lot of Super Mario 64 (both N64 and DS versions), I just never got to the final level.

Anyway,

http://www.romhacking.net/hacks/910/

>v.0.97

How come no one mentioned that R4MI got another update?
>>
>>1891153
>R4MI got another update

Woo, time to check this shit out.

>some strange patching process

Anyone have a pre-patched ROM of the new version? I have no idea what to do here.
>>
>this thread is 2 months old
>>
>>1891526
/vr/ has always been slower than /v/, so this isn't very surprising.

>>1868852
>Should I include it or not?
I would say this falls in the same realm as Sonic 3 Complete or Pokemon Crystal Emu Edition, so take that comment for what it's worth.

That said, since we're not putting up anything like Doom 64 EX I don't really think it quite belongs. I could see how it fits though.
>>
>>1890784
Maybe don't give the player Tornado so soon, or make 'em lose it end of level, UFO style - it breaks the game a bit, basically flight with invincibility

>But you can't fly forever with it
I still sequence break'd a few levels using it in the right spot, and it make the whole sequence in the second world (forget level) with the dudes who attack when you try to inhale them monstrously easy.
>>
>>1891519
>Anyone have a pre-patched ROM of the new version? I have no idea what to do here.

http://www.mediafire.com/download/1uavntvxplvp8p3/Rock_Man_4_-_Minus_Infinity_(v.0.97).7z
>>
So I'm trying to patch a SMW rom (from the GoodSNES 2.04 romset) with The Second Reality Project 2 Reloaded patch (version 2.1) and it just isn't working. Does anyone know what may be the issue or could someone post a link to a prepatched rom?
>>
>>1717620

When will it be my turn to namefag
>>
>>1893442

>So I'm trying to patch a SMW rom (from the GoodSNES 2.04 romset) with The Second Reality Project 2 Reloaded patch (version 2.1) and it just isn't working.

That because your SMW ROM doesn't have a header. You can add it using a tool called stripsnes or...

>Does anyone know what may be the issue or could someone post a link to a prepatched rom?

http://www.mediafire.com/download/1ai1j3k6knvo0gm/The+Second+Reality+Project+2+-+The+Remake+%28v.2.1%29.7z
>>
Anyone wanting to hack Super Mario Kart should check out Epic Edit, it's super easy to use.
>>
>>1894564

Thanks.
>>
>>1717408
>http://www.romhacking.net/hacks/44/
how do i play this?
>>
>>1895016
Download the patch and then apply it to the clean US Super Mario World ROM with a patching tool like Lunar IPS or Floating IPS. Alternatively, you can download the pre-patched version of Dr. Mario World's vastly superior remake here:

http://www.mediafire.com/download/i7uig7uhid7xorr/New_Dr._Mario_World_(v.1.3).7z
>>
>>1721104
>>Red Gen 2 Graphics hack.
Didn't know this was a thing, downloaded them just now.

How do I apply the patch to the ROM?
>no readme
>>
>>1897331
Nevermind, I'm and idiot
>>
>>1715303
>06/25/14
Damn
>>
>>1726573
That game was pretty intense.

Pity about the kid'd up tv show, and then the entire brand literally imploding.
>>
The list is almost complete. If anyone wants to recommend a hack, then please do it now.

You know, seeing this thread makes me want to continue with third ROM hack thread right after this one hits the post limit .
>>
Are there any good romhacks that work on an Everdrive 64 apart from Goldeneye X?
>>
http://acmlm.kafuka.org/board/thread.php?id=7308
I just found this. Did anyone play it?
>>
File: 008 - r6g74A9.png (19KB, 180x158px) Image search: [Google]
008 - r6g74A9.png
19KB, 180x158px
>tfw you want to play these creative SMW hacks on your Super UFO Pro 8, but most of the time it doesn't work for one reason or another

Damn people using audio tracks that were never meant to be played on an actual SNES
>>
>>1900093
It's the best Zelda hack I've ever played.
Thread posts: 483
Thread images: 74


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