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What game had the best level curve?

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Thread replies: 107
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What game had the best level curve?
>>
GoD.
>>
>>33493468
3 more posts until a Hoenbaby parrots the level curve meme.
>>
>>33493468
i think B&W.
>>
SM
>>
HGSS because it was actually difficult at the end
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GSC
>>
B&W FR&LG RUBY AND SAPPHIRE
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lol
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>>33493499
>he took the bait
>>
I like B2W2's curve, but it would be better if the leaders had more mons and the difficulty options were more accessible.
>>
>>33493494
>HGSS
>Best level curve
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAAHHAHAAHAHHAHAHAHA
>>
>>33493468
BW
>>
Unironically, SM
>>
>>33493490
This honestly
>>
>>33493515

>>33493482
>>
Colosseum obviously
>>
>>33493515
I'm playing HGSS for the first time now, and I just beat the elite four after playing through the game normally, not having stopped to grind even a single time.
When does this level curve meme everyone talks about actually take effect?
>>
>>33493654
Right now, I'm not shitting you. Especially with Red.
>>
>>33493654
Have fun training once you have to rely on low-ass leveled wild Pokemon and rematches with the godawful Pokegear-based system.
>>
>>33493567
>The ~8 level jump inbetween the 3rd and 4th islands
gross
>>
>>33493654

Literally now, Johto is fine except for everyone including you being weak but Kanto's is awful.
>>
Firered and Leafgreen.

Which just proves that having a great level curve in a game is pointless because Firered and Leafgreen ended up the most boring games of all time.
>>
>>33493691
>not being able to enjoy an escalating level curve
weak
>>
>>33493668
Red is supposed to be overpowered.
>>
>>33493709
You nigger cunt, it had a better island adventure than SM.
>>
>>33493721
Hey, it's better to be boring than to be annoying and awful. I agree FRLG are more enjoyable than SM. But you literally cannot play FRLG anymore without a speed-up function.
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>>33493654
The level curve susposes that you will get underleveled by the time you reach clair because the wild encounters are 25-28ish so you don't get as much EXP and Clair's Kingdra is at level 41 where if you made a full 6 member team by time you reach there, you'll end up having them at lv 35-38 which instantly triggers people like the one you replied to, because you aren't always on the same level as the upcoming gym/major battle. The second one is in Kanto just because they haven't altered the original Kanto encounters, you'll find lvl 5 pokemons on route 3-4 etc.

this doesn't affect the game at all, of course, that's the whole meme. The ones who are assblasted by this are the ones who simply couldn't find a legit flaw about HGSS.
>>
>>33493712
>Having to grind for two hours just to have a chance at beating the trainers
Exciting gameplay™
>>
>>33493567
>SM
>Best on anything

Also

>>33493738
>Grinding on fucking SM of all games
Dean Takahashi is that you?
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>>33493712
I was ~6 levels behind the Champion Title match, and that was with grinding. If I hadn't fought a bunch of wild Pokemon on Poni Island, I woulda been 10 or more levels behind.

This isn't Red/Blue where being more than a dozen levels behind was fine due to bad AI and enemy movepools. In a game where prominent trainers have decent AI, decent movepools, 31 IV 'mons, and optimal Natures and EVs, that's not really a good experience. Having to pump your Pokemon full of X-items or constantly use restoration items feels like a cop out.

It wasn't fun.
>>
>>33493654
Did you have fun fighting all these underleveled trainers?
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>>33493468
gsc
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>>33493782
they probably turned the exp share off, idiot. you didn't?
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>>33493786
>decent movepools
>>
>>33493468
Memes and baits aside, honestly I think the only game I was braindead overlevelled for, even without EXP Share was XY, but I blame the fact that the game encouraged backtracking with daily events.
>>
>>33493804
They all have stab and decent coverage though
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>>33493844
Well I think everyone agrees that XY is piss easy
>>
>>33493738
>needing to grind
>not just playing smart and actually using all tools at your disposition
>>33493786
Pretty sure my own team was around the same level and I had a blast. Unfortunately since SM removed Hall of Fame for some moronic reason I can't check exactly. Only had to use an X item once since every member of my team was OHKO'd by Kukui's Primarina so I was able to Paralyze before a now quicker mon could kill it off.
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>>33493788
yes because it gave me a chance to catch and use new pokemon in each area instead of sticking with the first 6 pokemon I catch
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>>33493804
Well, when I said decent movepools, I mean more like in Kukui's case. The E4 kinda suffers but at least they have decent STAB moves.

It's not like Horn Attack/Take Down/Leer/Tail Whip Rhydon or anything. I heard that the movepools are kinda gimped so that the AI has smaller chances of fucking up. Is that actually true?
>>
>>33493933
Status moves do kind of fuck with the AI for some reason
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>>33493941
>for some reason
>kek
>>
>>33493735
Intelligent frogposter
>>
>>33493735
I thought people complained about the level curve because you fight Pokemon that are level 15-25 for the entirety of the Johto region pretty much.
>>33493468
I'd say RSE and BW had the best level curve.
>>
>>33493796
I did but I didn't have the need to grind. Was on par with enemies level all game except for the final Lusamine battle (2-3 Levels behind), and the league (5-6 behind).
>>
>>33493468
>>33493482
Emerald
>>
>>33493933
It's probably true. The AI messes up a lot especially when status moves are involved.

It's still better than the bullshit that is the Battle Tree/Maison where the AI somehow knows what ability your Pokemon are running before even trying and failing with a status move.
>>
>>33493901

There's an old game outside the league that acts as a hall of fame.
>>
Level curve would actually mean something if you couldnt get 20 Revives before E4.
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>>33493469
>XD
>>>/r/eddit
>>
>>33493468
GSC due to Kanto and Red. Johto wasn't bad either.

The only gen where grinding was discouraged.
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>>33494365
Who are you quoting?
>>
>>33494365
ebin
>>
>>33494365
Fuck you, it's a good game
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Firered / Leafgreen :)
No not really, disregard that, I'm a huge faggot
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>>33494076
It wouldn't mess up if it wasn't set so low for most of the maingame trainers.
>>
>>33493654
Underleveled trainers, no viable team slots after a certain point because they're so low leveled in the wild, etc
>>
Pokemon Colosseum, of course.

Can't fuck up the level curve when there are no random encounters.
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>>33494509
I'm still mad at how much of a hassle it is to level up Swinub and Skarmory.

At least we could get Misdreavus a little earlier in HGSS.
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>>33494516
are you joking? The level curve in Colosseum is fucking ass.
>>
>>33493567
Pretty much this, but people won't admit it because they hate Sun and Moon
But if you don't use EXP Share (and you shouldn't use it anyway) and are using 4-5 Pokemon, you will always be leveled around the trainers, sometimes even undereleveled
With 6 Pokemon team you will certianly be underleveled, it's great
>>
>>33493567
This. Seriously. I had a great time with that game.
>>
>>33494516
The level curve in GoD is much better. Hell that game in general is better than Colosseum, and I love that game.
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>>33493499
>those movesets

Jesus Christ is everyone at GameFreak an incompetent
>>
>>33493567
Yeah I agree with this, but most anons won't because they're weaklings who played with exp. share on

With exp. share off, SM is the closest any Pokémon mainline game has gotten to being entirely difficult.
>>
>>33493468
Probably B&W or B&W2
>>
>>33493468
I would say... SM, BW, FRLG

Worst: All the johto games
>>
>RGBY is easy no matter what due to shit DV/SE on enemies and shit movesets
>same with GSC but the movesets aren't as bad
>Gen III works
>Gen IV works except HGSS has this lull where everything dies in one hit then it unnaturally spikes
>BW works but a lot of new Pokemon can't be used properly due to the level curve not reaching the needed level to evolve
>BW2 works
>XY works with EXP Share off or used sparingly but enemy teams are shit
>ORAS works with EXP Share off if you literally only use your main team when you progress in the story, but if you screw around at all with them you get overleveled as hell, enemy teams are shit too
>SM works with EXP Share off or used sparingly
>>
>>33493735
Clair being high isnt the issue. It's every single trainer having 15-30 level Pokemon even after Blackthorn. It's boring as fuck to get into trainer battles and impossible to level any new additions to the team
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>>33495086
The true question is why you need to grind that much to be on par with them? just 5 more levels of grinding (just as you probably do in other pokemon games) and it's fine. It's not as if the game is piss easy already, being underleveled is not a shame.
>>
>>33495086
What trainers are that weak after blackthorn? Because after blackthorn is up into kanto
>>
>>33493738
>It sucks that trainers in SM only have 2-3 Pokemon :(
>Wait wtf why is my (presumably) intelligently designed full team of six Pokemon five levels behind? How am I supposed to do this?? Now I'll have to grind.
>>
>>33493567
I agree. It's too bad they completely forgot to include a non-monotonous method of postgame leveling that doesn't rely on Festival Plaza, though. And in the generation the introduced hyper training no less.
>>
Do you feel like level curves in Pokemon should go all the way to 100?
>>
>>33494076
That doesn't sound true, or maybe some special cases trip them up, because I had a lot of opponents in the Battle Tree try to status my Minior non-stop while his shields were up and he was immune to that.
>>
>>33495153
postgame, totally
Having a level 100 boss sounds like the best way to round off an extra challenge in the game, yeah?
>>
>>33495153
No, but I think having the Champion's ace at 70 and the E4 with full teams being around 65 would be ideal.
If the game was actually balanced around the player using the Exp Share, then reaching this goal would become even easier to program
>>
Anyone who said Gold Silver is retarded.

Clair was obnoxious at the end with her mid 40's team bullshit and the best place to grind only had low 30s meaning it took forever to grind to get close to Clairs levels.

Middle of the game I'd be a bit over leveled and at the end it got stupid.
>>
>>33495153
I personally think the level cap in these games should be something like 75. Most pokemon stop learning moves by level 70 anyways so it wouldnt matter.
>>
>>33495243
Why does your team need to be the same level as hers? A good level curve in a single player game is one that provides a challenge to the player, not a "fair" fight. You already have more Pokemon, aren't restricted to specializing in one type, you have as many healing items at your disposal as you can afford, and being a human player, you're smarter than the AI.
>>
>>33493499
Aren't you supposed to be around level 36-38 with every single one of your mons at that point?
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>>33495277
Battles are the most fun when both you and the AI are the same level and both have not-retarded teams
>>
>>33493468
B&W2
>>
BW
>>
>>33495571
No, that's a curbstomp unless you are 5.
>>
>>33495571
Yeah, that's why people play multiplayer. Challenging enemies in RPGs are designed to compensate for the difference in intelligence with better stats. You're dumb if you think better design would be to keep you always at-pace with all of your opponents and have them play smarter, because playing smarter for a CPU results in the shit people complain about in battle facilities. You can't reasonably simulate a human. And as long as they stick to type-specialists for almost all of the major bosses, they'll be at an inherent disadvantage even if they use cheating AI.

Besides that, the single player battles aren't supposed to give off the feeling of winning a close match against your equal, it's supposed to be about overcoming obstacles. Rival battles would be the exception, I suppose, and you can get away with thinking maybe the Champion battle should be similar, but then you have to balance making it seem like an equal fight, or the most challenging part of the game yet, befitting of the "final boss". I'd rather the latter.

Better designed and larger teams from almost every trainer would be better though, yes. Though some trainers are clearly intended to be cannon fodder, and also have quotas to meet in showing you a lot of different Pokemon throughout the game in case you don't encounter it in the wild so you can check its habitat and catch it.
>>
>>33495644
I thought Lusamine was a really fantastic boss for a pokemon game, you know
I hope the future games have a similar deal with their bosses
>>
>>33494581
>With 6 Pokemon team you will certianly be underleveled, it's great
By this logic, Of course the best curve is HGSS'.
>>
>>33495710
Me too. I think the aura idea was a great way to give the bosses a bit more oomph. It's a shame that the totem Pokemon couldn't really do much to put up a sustained fight even with it because they're alone (plus a weak helper). If they revisit totem-style bosses again (after USUM), I hope they get some kind of universal recovery option. I think the only two who can heal are Wishiwashi and Lurantis, and those are also the only two I remember hearing people finding difficult at launch.
>>
>>33495771
Salazzle gave me a bit of trouble just because it was so fast
Once you start slipping on a totem battle, it can be tough to overcome 2v1
it really depends on team composition, too
>>
>>33495710
>Lusamine was a really fantastic boss
HOW?
>5 pokemon
>lowest AI setting
>attack boost on Milotic
>best pokemon is Clefairy, but she fucking leads with it and spam Metronome
I know Masuda told us to lower our expectations for future games, but you should never allow your standards to get this low
>>
>>33495644
People who complain about Battle Facilities are dorks.
>>
>>33495813
it was simply the best boss fight we've had
but I'm sorry for saying anything good about a gen that isn't 5 :)
>>
>>33493567
jup
>>
>>33495813
each of lusamine's pokemon had a unique stat aura
milotic probably should have got defense and bewear attack, but whatever, a +1 flail is going to hurt if you're not expecting it
>>
>>33495784
Yeah the Totems can overwhelm you if you slip up.
>>
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>>33493494
>>33493495
>>33493699
>>33493789
>>33494377
>>33495243

>>33494564
>He/she/it/shit didn't use the coliseums
>>
>>33495858
GF probably gave them wtf auras to make up for the fact that her whole team has heals.
Leech seed, recover, moonlight, or perish songs on every mon.

It would probably be too much for real children to handle if they had proper Beast Boosts.
>>
>>33497177
Derp.
>pain split
not
>perish song
>>
>>33493515
I LOVE HGSS and even I can realize the level curve was absolutely trash.
>>
>>33493468
Colloseum, or Sun/Moon.
Both had largely stable, increasing curves with noticeable, but not stupid jumps at important enemies. Both had reasonable levels for wild/snagged pokemon, so adding something new wasn't a huge hassle (purification aside).
Sun/Moon had to contend with exp share (Either turn it off, or cycle your teams, seriously).
Colosseum also had the nice side-effect of doubles making any one of your guys less important.
>>
Unironically G/S/C and HG/SS.
>>
clover
>>
>>33495710
>AI dumb as rocks
>you don't fight her but her pokemon
>her pokemon just use pain split
wow what a great boss
>>
>>33493567
This. They finally fixed the exp share this gen
>>
>>33493567
Nah. The game up until Lusamine is balanced around no Exp Share and everything after is balanced around using the Exp Share resulting in a silly level jump that persists through the game.
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