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Fake Mega Thread

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Thread replies: 52
Thread images: 16

Lets make some Megas. Judge them, talk about how they could affect the meta. I'll start.

Mega Haxorus

TYPE: Dragon/Steel

Ability: Honed Blade (Steel based attacks will not miss.)

HP: 76
Att: 160
Def: 120
SpA: 80
SpD: 100
Spe: 104

Honestly I think Haxorus needs a boost. We need someone to stop these fucking Tapus and other various fairies. Give it EQ, Iron Tail, Outrage/Dragon Claw and DD. Sounds busted as fuck though.
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>>33392749
>lets stop Tapus by making another banned mega
Great idea
>>
>>33392804
It's funny because after I posted it I thought it seemed a lot like Megagross, haha.
>>
>>33392749
If you can't think of a pokémon use
https://randompokemon.com
>>
>>33392749
>tfw your favourite mon got a mega
>it's not that good
What's its name, /vp/?
For me it's Houndoom, at least the immediate speed change improved it a bit
>inb4 b-but muh sun teams
Zard-Y says hi
>>
Mega Jynx

Type: Ice/Psychic

Ability :No Guard

HP: 65
Attack: 30
Defense : 54
Sp. Attack: 175
Sp. Defense : 105
Speed: 126

Should be a pretty speedy and powerful mega that's able to spam 100% accurate Blizzards, Focus Blasts and most importantly Lovely Kisses
>>
>>33392874
>my favorite evolved pokemon swampert got a mega
>It lookes retarded, why did they make it fat?
>I prefer mega sceptiles design,because it actually improved it's design,blazikens too but I never cared for blaziken.
>>
>>33392903
Mega Arbok
Type: Poison/Dark

Ability: Simple

HP: 60
Attack: 115 (30+)
Defense: 99 (30+)
Sp. Attack: 79 (10+ gotta have a useless increase)
Sp. Defense: 89 (+10)
Speed: 100 (+20)

Simple isn't really a choice based on Arbok's design, but rather because it gets coil. It would be pretty dangerous as a switch in against physical attackers thanks to Intimidate, but it wouldn't be broken thanks to its lackluster bulk and mediocre speed tier. Added dark because why not, poison/dark is a pretty good typing overall
>>
>>33392918
I still wish they gave MSwamp a spartan theme for his mega. Head crest+fin shields. I can see how it might've seemed to impinge on Chesnaught I guess, but I would have liked it nonetheless. I kind of like swolepert, though.
>>
>>33392903
Oh ya forgotten to show the the stats differences for Mega Jynx

HP: 65
Attack: 30(-20) Megas don't usually deduct from a stat but jfc Jynx needs it
Defense : 54 (+19) Don't want it dying to a single physical priority attack
Sp.Attack : 175 (+60)
Sp. Defense : 115 (+10)
Speed : 126 (+31) Gave it an extra 1 point that should have been for defense because that seems like a better speed tier
>>
>>33392918
M-Swampert is ok imo. Sceptile gets fucked over by it's shitty movepool and ability.
>heh just mega evolve to get this ability that relies on a predicted switch in :^)
>>33393040
>Don't want it dying to a single physical priority attack
Scizor would probably still do the job 2bh
>>
>>33393082
Why would you stay in on a Scizor though
Most super effective priority hits should be able to kill it tbf
Just want it to survive shit like random mach punches and aerilate quick attacks
>>
Mega Hydreigon.
Dragon/Steel.
Ability: Levitate.
Hp: 110, +18 from 92.
Attack: 105, +0.
Defense: 110, +20 from 90.
Special Attack: 155, +30 from 125.
Special Defense: 110, +20 from 90.
Speed: 110, +12 from 90.
Like some other fake megas, this is a fairy killer. What seperates it from most of the rest is its slowness. It is proposed to be a general tank, blasting away foes.
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Is it that time again?
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>>33393108
It was more of a "it'd still have checks/counters" kind of post. Not sure if STAB Psychic coming off a 175 base Sp.Attack wouldn't kill Scizor though.
>>33393122
>increasing HP
>>
>>33393122
They don't add stats into HP when they mega anon
>>
>>33393145
What's wrong with that?
>>
>>33393146
Increase base, but leave its actual hp level the same.
>>
How would a mega minior work?
>>
>>33393149
That's just not how megas work m8
I mean, these threads usually devolve into a mess of min-maxing, but those people at least (kind of) stick to gamefreak's rules.
>>
>>33393217
We did it with Zygarde, we can do it with another dragon. A weaker one at that...
>>
>>33393227
Zygarde isn't a mega though
>>
>>33393274
50% form has base 600 stats. 100% form has base 708. It is essentially a mega pokemon, but ever so slightly better.
>>
>>33393122
Weird how no one noticed, but the speed stat should be 102. 110 would mean adding 20, which would make it go over 100 gained stats.
>>
>>33393322
Doesn't change a thing. It's still not a mega.

Why should Hydreigon get a HP boost when the other 48 Megas don't? What's so special about it?

Curb your raging boner for Hydreigon

Besides you can take the 18 you put in HP and put it in its defenses instead and it would amount to basically the same thing
>>
>>33393351
hydreigon has 98 base speed. +12 would be 110
>>
>>33393420
Just checked. You are right.
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mega minior
Hp:60
Attack:80(120 smashed)
defense:120(80 smashed)
sp.attack:80(120 smashed)
sp.defense120(80 smashed)
Speed:80(140 smashed)
Bst:540(600 smashed)
>>
>>33393379
Fine...
New stats: all same, except up is 92...
Both defenses are 119. I added 18 to hp. 18/2 is 9. 9 into both defenses.
>>
Mega Decidueye
Grass/Ghost
Strong Bow - Long Reach + moves that already didn't make contact deal 33% more damage
78
107 -> 145
70 -> 90
100
100
70 -> 112

Mega Incineroar
Fire/Dark
Goading - Auto-Taunts all opponents upon entering battle
95
115 -> 155
90 -> 115
80 -> 90
90 -> 115
60

Mega Primarina
Water Fairy
Water Bubble because I saw an image of Primarina as Broly once and I now want its power to be maximum.
80
74 -> 84
74 -> 94
126 -> 176
116 -> 136
60

Guess what my least favorite Alola starter is

Mega Drampa
Normal/Dragon
Contrary because I've wanted a Contrary Draco Meteor spammer since Gen V
78
60 -> 70
85 -> 115
135 -> 165
91 -> 121
36
>>
>>33393682
Incineroar
>>
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>HP increases
>obscene minmaxing with piss poor excuses
>special snowflake abilities everywhere despite the only unique mega abilities being Parental Bond and Delta Stream

Classic
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>>33393682
>Contrary because I've wanted a Contrary Draco Meteor spammer since Gen V
*blocks your path*
>>
>>33392749
>Att: 160
>Def: 120
>SpD: 100
>Spe: 104
>DDance
Jesus fucking christ anon.
>>
>>33393714
As wrong an answer as possible, given the choices.
Decidueye is probably my least favorite Ghost-type ever, but I understand that many people like it so I tried to come up with a good Mega for it.
>>33393736
That's a good thing, it means that GF might actually give Contrary to a Dragon-type with usable Special Attack one day. Having a counter isn't a bad thing, it's evidence of good competitive design practices.
And I don't see why people keep bringing in Fae whenever Dragons are mentioned. Do Electric fans have to worry about Ground-types being posted in their threads? Do Psychic posters get mugged by Dark spammers?
>>
Mega Chimecho
Psychic/Fairy
Make it more inspired off of Shinto Shrines. The ropes, more detailed arms with faux sleeves, etc.
Regenerator
75
50
130 (+50)
105 (+10)
130 (+40)
65

Something to make a shitmon bro better.
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>>33393799
>And I don't see why people keep bringing in Fae whenever Dragons are mentioned. Do Electric fans have to worry about Ground-types being posted in their threads? Do Psychic posters get mugged by Dark spammers?
It's almost like it's just a joke or something
>>
>>33393463
How much does it have when slammed?
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It's time
Mega Krookodile
Ground/Dark
Basically just a bigger, faster, and stronger too krookodile. Maybe bulk up the arms, or give it a posture like kommo-o's but more hunched over. None of that spinosaurus shit. Don't do that.
Ability: Tinted Lens (why the fuck wasn't this its HA in the first place)
HP: 95
Atk: 117 -> +20 -> 137
Def: 80 -> +20 -> 100
SpAtk: 65
SpDef: 70 -> +40 -> 110
Spe: 92 -> +20 -> 112
Now learns shore up.
I built the mega around its new signature move, power trip.
>>
>>33393875
Half hp like normal minior. Since it has shell smash I didn't have to raise its offenses much.
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>>33393950
>bigger, faster, and stronger too
>>
>>33394102
He's the first memeber of the dk crew!
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>>33394119
*kremling krew
>>
>>33392749
>Mega Archeops
>Rock/Flying
>Ability: Unnerve
HP: 75 -> 75 (+0)
Attack: 140 -> 150 (+10)
Defense: 65 -> 95 (+30)
Sp Attack: 112 -> 130 (+18)
Sp Defense: 65 -> 95 (+30)
Speed: 110 -> 122 (+12)
Did I fix it?
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>still obsessing over a dead mechanic
>>
>>33392749
Mega Rampardos

Att: 165 -> 265

Ability: Huge Power
>>
>>33394287
It will always be better than z-moves.
>>
>>33393122
>Adding to HP

>110 Speed
>Slow
>>
>>33392903
>126 speed

this is almost as bad as bidding one over the last contestant on the price is right. Sad
>>
>>33396407
>watches the price is right
That's truly sad
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>>33393143
BTW lads, editing the bar style doesn't work anymore. You have to "Edit as HTML" and copypaste the whole line.
>>
>>33396725
thanks
Thread posts: 52
Thread images: 16


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