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Graphics-wise, did the shift to 3D positively affect Pokemon?

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Thread replies: 188
Thread images: 41

File: Pokemon, Smash and i11 close-ups.png (740KB, 1200x480px) Image search: [Google]
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Graphics-wise, did the shift to 3D positively affect Pokemon? And do you think it looks better or worse than other 3DS titles?
>>
>>33362819
game freak cannot do 3D
the amount of people who think this will change on the switch is amazing
>>
>>33362825
They look pretty good when everything isn't bit crushed to shit thanks to the low power of the 3DS

sun/moon would've probably been stunning on a vita
>>
It was the right direction to take and in relation to its peers it is closer than past Pokemon games were to their peers.
>>
>>33362819
I tend to associate the switch to 3D with the substantial loss of quality and content, considering gen 5, the last great games, were 2D sprites, at the peak of innovation, and the first 3D games, gen 6, were terrible, and gen 7 has been worse.
>>
Gamefreak doesn't how to implement 3D well, so no.

>>33362832
I'm not buying that excuse considering what other devs on 3DS have been able to pull off.
>>
>>33362819
>hair texture is worse in SM than in XY
Amazing
>>
>>33362842
I agree, Gen 6 was understandable, to an extent, but Gen 7 was an outright disgrace. It literally spit in the faces of long time fans. I genuinely hope USUM are better, but I know they won't be...
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>>33362819
This is embarrassing.
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>>33362858
SM fucked up a lot of the graphical effects XY and ORAS had in favor of a shitty glow effect.

By the way, while there is proper shading on characters for the time of day in XY and ORAS, SM removes it.
>>
>>33362884
I'm not sure what this post is implying, but if you're assuming this thread is bait, it's not, I'm genuinely curious as to how people feel about Gen VI and VII's 3D graphics. I avoided "cherrypicking" shots too, all of these shots were taken using a 3DS with CFW to get the cleanest screenshots, and are taken in moments where the highest quality models are used. For i11, it's the first cutscene, where non-chibi models get used, and the same applies to SM. For XY, it was a shot after changing Serena's clothes, since that uses her high-quality/non-chibi model while also zooming in on her face. For Smash, it's paused screenshots using the Warp Star, to get close-ups of their faces. When unpaused, the game looks worse to run smoother. XY Jigglypuff is self-explanatory.
All of these use the highest quality models that were made for the characters, no image has a purposefully lower quality model.
>>
Looks better on good hardware
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>>33362858
You know what's weird? They remade Wally's model, but...
>>
>>33362912
I meant how embarrassing it was how inferior the Gen VI and VII graphics were in comparison to the Smash and Inazuma Eleven shots.
>>
>>33362819
I think it negatively affected Pokemon. It should have stuck with charming sprites instead of going to soulless, shitty 3D.
>>
>>33362929
Is his ORAS model on the left?
>>
>>33362939
>It should have stuck with charming sprites
Can't stuck with what you never had though. Also, nice buzzwords there.
>>
>>33362825
Gamefreak cannot do anything
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>>33362944
Unfortunately, yes.
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>>33362944
Yes. Here's both of Wally's ORAS models, left is his first battle, right is his final.
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>>33362919
>no outline mod
>>
>>33362959
>ages a decade
>becomes chibi
SM was a fucking mistake.
>>
>>33362944
Yes. SM in general looks worse than XY/ORAS. The only thing better is backgrounds are generally more detailed.
>>
>>33362972
Not as much of a mistake as BW2 PWT though
>lol we all look the same haha
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>>33362929
>remakes a model they already had
>loss of detail in textures
>simplifies things that were already simplified
>ruins his fucking face
>makes him smaller even though it's been over a decade from RS in SM
Is every fucking employee at Game Freak incompetent? The only thing better with SM's model is the skintone.
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>>33362939
>2 frame sprites on a flat background
>or, alternatively, body parts that are stretched out and flail around constantly so that Pokemon look like puppets, and zoomed in backsprites that are pixelated as fuck
The sprites suck too. Pokemon was never a graphically impressive game.
>>
>>33362993
As much as I like the PWT, it would have been nice to see some of the younger leaders look older.
>>
>>33363005
Man, GBA Fire Emblem had gorgeous sprites and animations.
>>
>>33363005
Crystal had nice animations in battle for GBC, but it was still beaten out by Dragon Quest III there, and outside of its brand new areas like the shrine in Dragon's Den and the Battle Tower, its overworld paled to just about every GBC-exclusive RPG. My favorite pick for one with a nicer looking overworld is Medarot 5.
>>
>>33362819
Why is the shading so jaggy in Pokemon? Despite the low quality hair texture, Lucina's shading is pretty smooth overall. Bottom left also has an anime/Pokemon-like shading style, but is much smoother.
>>
>>33363118
>outlines
>no anti-aliasing
>no texture filtering
>low-res textures
and there you go
>>
>>33363118
To try to emulate Sugi's digital water colors as they can with the hardware.
>>
>>33363161
This.
>>
>>33363161
Sugimori's watercolor shading is still smooth, though.
>>
>>33362884
Yes OP is just retard
>>33362938
Oh, never mind
>>
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>>33362929
the difference doesn't seem that big in game, but yeah there is less details for the body
>>
>>33363279
How does asking a question make me retarded? I was simply asking whether people preferred Pokemon's switch to 3D, and if they liked the graphics more than other 3DS games, and used two others as an example, with one of the characters being shared. And all three of them use their highest quality models available.
I didn't say anything along the lines of "XY Jigglypuff looks better than Smash's", "Inazuma Eleven has better humans than Pokemon" or any of the sort.
>>
>>33363350
GF apologists get whiny when anything gets compared

>>33363279
The shading is horrible in Pokemon, the textures, specifically the faces, are low-res, and Lillie manages to be even less detailed than Serena despite being in the newer game
>>
>>33362819
It was a huge positive. Graphics and gameplay both matter
>>
>>33362971
outlines look like garbage when higher than 240p
>>
>>33362819
Used to enjoy how every game had sprites I'm a different look or pose, and it made looking through the natdex fun. Now they'll just continue to copy the same models in generic stances over and over and over. Not as fun. The washed out model textures for a lot of Pokemon don't compare either. At least that's something they "could" fix for the Switch, even if models are the same
>>
>>33363561
In my opinion you're fucking retarded because the Pokedex has those poses you like so much, and the rest of the time the mons don't remain in those poses either.
>>
>>33363452
we can compare 800 pokemon with ssb when ssb reach 800 fighters
>>
>>33363874
>using the quantity vs quality argument
You're retarded. The logic that Pokemon models have less effort because there's more models is completely wrong since they're much higher poly. They look like shit in-game because of poor shaders and textures.
>>
>>33363917
>poor shaders and textures.
Pretty sure is intentional to look like this
You don't get that look with poor shades
>>
>>33363917
XY and ORAS look way better than Smash 3DS.
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>>33363964
>>
Can somebody get a link to GameFreak's interview on how they did the shaders? Everything was very cleverly and meticulously planned to be the way it is, despite the less than desirable end results.
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>>33363005
This. Ruby and Sapphire's overworld looked really good compared to GSC, but compared to any other game on the system with a decent production value, they look like complete ass.
>>
>>33364008
>>33363161
>>
>>33364016
Considering that Gen 3 Hoenn is still the only region with seamless loading of the overworld, what they accomplished back then was pretty great.
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>>33364016
It's not obvious just how terrible Pokemon looked until you compare it to what the system was capable it.
>>
>>33363988
Gen VI actually has a visual direction, and everything it does is part of a set goal to make the games look a certain way, though sadly the ideal can't be reached with the provided hardware. Smash uses something awful close to if not the shitty generic PSP/3DS "realistic" shader that makes everything look like garbage and throws edge marking on not because it's a part of the visual style like Pokemon, but because you can't see jack shit on the screen without it. When you need to use edge marking for that reason, something has gone wrong with the visual direction of your game.

Shame SM had nowhere near as much care put into the style with how the shaders are clearly broken now on several Pokemon, or the awful glow effects on the overworld, among other issues. And thanks to tasteless apes, Game Freak will probably drop that style entirely for pre-K CGI cartoon aesthetics like the arcade games use instead of taking the style further and further as the hardware gets better.
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>>33364090
Here's another example of just how much you could do with a Gameboy Advance game compared to what Pokemon did.
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>>33364016
I'm not going to disagree with you but what you posted is a filled with jpeg artifacts and not representative of the game.
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>>33364090
damn son
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>>33364128
Well, at least the Gen 3 games managed to give us a Dad like all the other games.
>>
>>33364090
>>33364128
I enjoy not having to load every single outdoor area. I also enjoy my games not looking like 2.5D garbage.
>>
>>33362842
epic shit taste

The shift to 3D was inevitable and necessary for the series to evolve. You can't have the series have 2D sprites forever.

You have 5 Generations spanning four generations of handhelds to play.
>>
>>33363540
That's the thing.

If you're playing on real hardware, stick with outlines.

If you're emulating, don't use outlines.
>>
I don't care graphics, si i don't give a shit
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>>33363988
He's right though. It doesn't help that the faggot OP is posting screenshots of the paused game.
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>>33362819
It's poo poo trash graphics. I know the aesthetic they're going for -- they want it to look like Sugimori's artwork. They just make the outline look so poor.
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>>33362819
In my opinion, the switch to 3D has had a negative effect on Pokemon designs. With sprites, the focus was on making a Pokemon look good in action. But since everything is using 3D models, they have to design everything with a neutral pose in mind and the designs feel a lot more subdued and rounded. Then you have examples of Pokemon that have really awkward 3D models like Lugia and Haxorus.

I would actually say that moving to 3D allows the region to be more complex, but Game Freak are just dumbing down their games so the 3D games end up being even more basic than the 2D games.
>>
>>33364273
I think it's the lack of antialiasing. The models look jagged and pixilated.
>>
Because sugimori artstyle is fucking garbage
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>>33364266
All of the paused shots were taken since they were the best quality models, just like how the images for Inazuma Eleven and Pokemon use battle and cutscene models, the best for those respective games.
Whether you prefer Smash's graphics, i11's, or Pokemon's is completely subjective. I only have all three of those up as a reference. I don't see why you are so angry about that.
>>
>>33362919
Yeah so I know I'm late as shit, but what the fuck is running this game to make it look like this? Is it citra or some shit?
>>
>>33362819
Graphics are great.
>>
>>33362825
I think Gamefreak is gonna retire many of it's old devs for newer ones who are used to 3D/HD.

Lock em all in a shitty office until they quit so they don't get severance pay, the Japanese way.
>>
Nowhere in the OP does he state that he prefers one game's graphical style over the other, the actual topic is whether or not Pokemon's shift to 3D was good, and if (You) think it looks better than other 3DS titles.

That said Smash looks like shit, there's too much going on in every scene that it ends up looking like a mess. Pokemon also looks shitty too, but that's because of everything being jaggy. It's worse than whatever bottom left is, but it gets the job done and is a hell of a lot better than garbage like that new Metroid, the 3D PMDs, or Animal Crossing.
The shift to 3D actually started in IV, but the full 3D in VI is a significant improvement. Plenty of locations look much prettier, though they still don't hold a candle to the better looking 3DS games. Full 3D is also likely the reason why we have cusomization, so I thank it for that.
Sun and Moon's 3D felt worse to me, despite the overworld using normal-sized models. The lighting was a downgrade, and character textures are simplified. Seriously, compare Brendan, Serena or Steven to anyone in the new games, or take a look at the Wallys that were posted in this thread.
>>
>>33364217
>2.5D garbage with load times
So Gen IV and V?
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>>33362819
It's passable, but the animations are lifeless. Compare any Gen I-IV Pokemon's XY animations to their PBR ones. PBR's is the clear winner, despite the lower quality models and even simpler textures.
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>>33364673
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>>33364812
The hit and faint animations were the best part of these games. Every Pokemon's personality shined in the games, since they all reacted to situations differently. Honchkrow tries to play it cool, Zigzagoon howls and zigzags around, and Togepi acts childish and flees when its HP runs out. I was expecting Gen VI to do the same, but instead everyone stands around doing nothing.
>>
>>33363350
>>33364303
I can understand your intentions, but to most people it looks like a bait image. These types of comparison shots never go well, anyway. You'll always have people argue about how you can't compare genres, or how they're different developers, or defend one or another by claiming it's a stylistic choice.
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>>33364128
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>>33365102
but what kind of trap is this
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How can anyone prefer XYORAS 3D to SM's? Chibis are horrible
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>>33364230
The graphics quality for 6 and 7 really are inexcusable though, given how other games look on the 3DS.
>>
>>33365273
Honestly. I don't care anymore. Gamefrak should've stuck with chibi because of their hardware limitations, obviously keep the insane anime non chibi models on battle. XY didn't look that bad either, same goes for oras, its a shame. Frame rate wouldn't be that much of an issue
>>
>>33365273
XY at its best surpasses SM at its best. The lighting in the Gen VI games is far superior to SM's. SM has a shitty glow even at night, and all the textures for characters look worse. Compare the Serena and Lillie in the OP, and you'll know what I'm talking about. Serena has more shading, specifically on her hair, than Lillie, despite both being major characters. Lillie's also brightly lit up even though it's nighttime.
In actual gameplay, both are somewhat choppy, but SM manages to be a slideshow, which is absolutely unacceptable.
Funnily enough the chibis are more expressive than full models too. Everyone memes about SM protags being expressionless but ORAS has the decency to give the player a couple that fit the tone of the story.
>>
>>33362842
This is the correct opinion. The shift to 3D marks the shift from actual content to flashy, unsubstantial gimmicks.
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>>33365392
>gen 5
>actual content
>>
who is the green lucina
>>
>>33362819
hacked my 3ds and i disabled the outline thing they do on characters and man does the game look twice better.
why add all these jaggy lines?
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>>33365417
The lines would look better if they where on a higher res screen, because they could make them thinner.
>>
>>33364876
https://www.youtube.com/watch?v=MJpHIg6aCII
Reminder
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>>33365112
The battle network games are full of typos, mistranslations, legitimate racism, and there's also a rap battle in there for good measure.

https://www.youtube.com/watch?v=XWN2Lehwbwo
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>>33365417
Because the official artwork had jaggy lines.
>>
>>33365448
Man, why didn't the actual games have animations like this? The main series has always looked so dead in comparison.
>>
>>33365614
Because one of the complaints people had with Colo/XD/PBR is that the animations take forever and there was no way to turn them off.

So clearly they needed to make the animations shorter AND give you a way to turn them off.
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>>33362819
Pokemon had a more graceful jump to 3D than other games. The graphics are stylized so they won't look dated when the next handheld comes out. People love to complain about the static idle poses, but that's hardly an issue because they can change them at any time. The real issue is the 3DS's low-resolution screen that doesn't do the models justice.
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>>33364320
Citra
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Here comparison

Better hardware no outline and sun and moon graphics on 3ds
>>
>>33365448
>GEX IN 3D fainted!
lost
>>
>>33365669
Due to the low quality textures, they look so plastic-y.
>>
>>33362819
3D made battles actually fun to watch, at least for me.
>>
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>>33365669
Out of curiosity, do you have anything with matching resolutions? Like a 3DS screenshot of SM without outlines to get a clean 400x240p shot, or a Citra screenshot of SM with outlines for a higher res?
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>>33365778
Both better hardware.

1 has no outline other has outline
>>
>>33365814
Well, it's not exactly the same, but thanks.
I can see why most people remove outlines when emulating, there's a lot of small flaws that don't show up on the 3DS screen. For one thing, a portion of Greninja's hand outline seeps into his tongue, and the outlines are much more prominent looking here due to it being more than one pixel thick.
>>
>>33365436
The lines actually look worse in citra
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>>33362842
The only correct answer
>>
>>33365814
Honestly removing the outlines when there's a glow like on that Hakamo-o makes it bad. You can't tell where the face ends and the background begins. And you can't actually tell where there are supposed to be transitions to a different part of the body, Greninja's arm just looks like a blob, his tongue is blending together, and his tail just looks like a pointy cancerous growth.

Rockruff looks okay, though.
>>
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>>33365890
This is assuming they add texture to models for switch

This is not how it's supposed to look without outline
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>>33365918
Yeah, they'll obviously have to redo the textures entirely for the Switch, but with the current textures we have available they look like garbage without the outlines.
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>>33365858
I think that's because the outlines in XY and SM were designed with the 3DS in mind. For an example of a higher res game with outlines, there's that new Dragon Ball fighting game. Screenshot's not that clean though.
>>
>>33365864
>thread specifically asks about graphics
>generic BW2fag postgame response, nothing about whether the 3D is shitty or not
No. The correct answers are
>>33364673
>>33363005
>>
>>33365931
They textures in the 3ds games look downscaled so they already made the HD textures during xy era
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Sprites were always more visually appealing to me than the 3D models. Wish pokemon looked more dynamic in battle. Give them more interesting idle animations.
>>
>>33365942
Gen V fanboys can only talk about muh postgame which is pretty rich since the real king of postgame is HGSS
>>
>>33362862
Am I on Facebook right now? Have you ever conceived of an original thought in your entire life?

Spoiler alert: This is what people said about Gen 4 and in 3 gens people will love Gen 7
>>
>What is optimization and resource management?
This thread is full of literal children. Where is the guy asking for a Pokemon MMO?
>>
>>33365392
>I'm 14 years old and going through my backseat game dev cynic phase
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I feel like a lot of people forget that a lot of games made for bad hardware actually have really good base models and textures relative to what the hardware can produce. It's just that they get rendered out extremely poorly so that they can run well enough on the limited hardware they are made for.

For example, pic related. Yes, I realize it's just a regular ds title, but the difference speaks for itself. Guess which one's the base game up-scaled and which one's being rendered on an emulator with anti-aliasing and better post processing. The in-game models and textures have not been altered. Those are the same for both versions of the game. It's just that the ds outputs at like 144p so that's what the game is rendered at.
>>
>>33366071
>mentioning optimization
I seriously hope you're not defending Pokemon with that argument, you'd have to be insane to think that, especially when SM had to gut two gameplay modes just so the hardware doesn't shit itself from having to use high-poly models that are impossible to actually appreciate on the system.
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>>33365917
i see these machines in Japan and man do i wish the games looked that good.
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>>33362819
GF needs to collaborate...again. Let Genius Sonorite develop the game while GF lends them the game mechanics and such...or however XD was made. Nintendo in general only became interesting again because they teamed up with Atlus, Namco and Ubisoft
>>
>>33366089
Yeah I just don't get gamefreak pushing models above the switch level

Don't think it's gonna happen again
>>
>>33365942
>>33365999
>>33366078
>look mom I'm a contrarian!
Quit shitting on the pinnacle of the series, GF cocksuckers.
>>
>>33366104
These are the most up-to-date models so they may look like that.
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>>33366137
Collessusm or xd graphics weren't good for game cube.
>>
>>33366139
The theory is that it's so they can more easily make a port to the switch if they feel the need to. I.E. make the models extremely high quality now and just down-scale everything so that you don't have to start from completely from scratch later.

However, I think that's just wishful thinking from people who still think "Stars" is gonna be a thing. It'd be nice...but...ehh.
>>
>>33366156
There is no point now. Let alola disappear after November 17th
>>
>>33366156
I would rather have gen 8
>>
With AA Pokémon would look a lot better.
Pic related, Ace Attorney uses outlines but it has AA so it doesn't look jaggy as fuck
Texture filtering would also be nice
>>
>>33365669
Citra no lines looks awful, if it weren't for how Citra shits itself trying to render the lines this meme wouldn't have gotten this far.
>>
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>>33366179
Oops, here's what I meant to attach.
As you can see, the outlines are a lot smoother.
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>>33366179
I think ga-ole graphics would be the best for the future
>>
>>33366202
I hate how that looks.
They should keep trying to emulate the Sugimori style. It will look really good in HD with AA on the Switch.
>>
>>33366212
I personally hope they get ride of those outlines. Even if they decide to do cell shaded,remove those outlines
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>>33366229
But they will look good in HD. Lots of anime-style games use outlines.
>>
>>33366212
It's gonna look so off doing actual moves
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>>33366229
I don't. It's a very crucial part of the visual style.

>>33366194
Sugimori's lines aren't smooth either, though.
>>
>>33366242
>It's gonna look so off doing actual moves
No, it will look good

>>33366246
>Sugimori's lines aren't smooth either, though.
What.
Please explain anon. They're drawn lines. You can't draw a jaggy line.
>>
>>33366229
They could easily combine realistic shaders and sugimori style. I remember i saw this one ps4/ps4/vita game that looked like the characters had drawn textures and had regular shaders
>>
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>>33366268
I couldn't find the game,but i found this instead. Not a fan of chibi but other wise this looks great
>>
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>>33366305
>>
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>>33366384
>>
I think there were a few issues with the transition to 3D:

>The size and resolution of the 3DS's screen made a lot of the opponent Pokemon blurry and hard to see.
>Some of the animations were atrocious and made certain Pokemon lose characteristics that were with them for a long time. Also flying Pokemon all having to fly due to X/Y's sky battles.
>The actual textures of the Pokemon themselves pretty much being set on low mode and looking like crap.

While I don't think it will be magically fixed overnight with a Switch game, I think a resolution bump + better shading will help dramatically.
>>
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>>33366397
>>
>>33362971
>>33363540
>>33364248
Removing the outlines also improves the fps. it's just made to smoothen the models in 240p.
>>
>>33366436
This, the outlines are only there to make the pokemon more visible with the low res.
>>
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>>33366526
It is also used as an addon for certain pokemon models such as Gumshoos or Ursaring since their teeth/mouth are outlined.
>>
>>33366137
>or however XD was made
Game Freak had absolutely nothing to do with the Gamecube games.
>>
BW2 sprites were better
>>
>>33363005
>Pokemon was never a graphically impressive game.
This, it's fucking embarrassing how bad the games have always looked. You'd think that one of the most successful media franchises ever could spare a bit of its budget on some up-to-date graphics.
>>
>>33362842
>gen 5, the last great games, were 2D sprites, at the peak of innovation
ahahahahah
>>
>>33365669
>>33365814
Looks bad without the outlines. Maybe next gen they could tweak it to look ok, but right now on the current hardware it looks like crap.
>>
>>33362832
Yeah sumo looks amazing on citra in hd. Shame the 3ds has literally 6 mb of vram.
>>
i think without the outlines it looks a ton better
>>
>>33366898
>>33366879
my phone from 5 years ago is probably more powerful than that piece of shit
>>
>>33366846
>one of the most successful media franchises ever
They don't, Stop with this shit, game freak is not sucesfull
>>
>>33366194
Because this art is good, sugimori art is fucking ugly
>>
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>>33366980
>>
>>33366980
*Pokémon is not sucesfull, it was only first generation
>>
>>33366994
Pokemon sun and moon was most pre ordered Nintendo game of all time abd sold 15.5 million in 6 months

It's highly successful. Also he says media franchise he means everything related to Pokemon not just video games
>>
>>33362819
I love it. Gen 6 3D was just okay, but Gene 7 3D is just beautiful and charming. Nintendo's way of handling 3D in general has been better than the rest, and Pokemon is keeping up with that. It's full of vibrant colors with very anime-esque style. Just looking at it makes me happy.

>>33362842
>gen 5, the last great games, were 2D sprites, at the peak of innovation
I don't disagree with calling BW2 the "peak" of Pokemon, but you really don't have any idea what "innovation" means, do you? Innovation got to an all time low with Gen 5, and only really came back with Gen 6. Besides the triple battles and seasonal changes, Gen 5 didn't really have ANY innovation.

Compared to Gen 6, which had everything from customization to Mega Evolution, from a fucking type to Amie, Gen 6 was full of "innovation". Even Gen 4 was more innovative, because Physical/Special split alone completely changed the battles, plus it had other things like Pokemon following you and it completely changed how multiplayer worked by removing the LInk Cable.

As far innovation goes, Gen 5 wasn't the peak, it was the rock bottom. But in a sense, that's what made it so good. Because it improved upon existing things, rather than wasting time on being innovative.
>>
>>33362842
Nice run-on sentence. I don't even think your opinion is unfounded but you seem young from your improper use of some words and grammar.
>>
These people who think 3D is reason the games lack postgame and content is so dumb

The PSS and Festival plaza. The ability to battle anywhere around the world is the post game masuda applied times

He wants older players to do competive battling

That's probably why I enjoyed x and y way more than BW2. I don't care post facility I just want to battle competitively

3D has made the aesthics less boring in inline boring

HD will take step further
>>
>>33362819
The problem is that the animations are shit. They're so rigid compared to the old stadium/colosseum games.
>>
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>>33366419
>main games will never have ga-ole graphics
Three cheers for a shitty future.
>>
>>33362842

I find it so funny that people suddenly love gen V.
>>
>>33366403
>and made certain Pokemon lose characteristics that were with them for a long time
Doubt this ever happened.
>>
>>33366419
>>33366397
>>33366384

amazing what actual lighting and shadowing can do to 3DS models. Pokemon Switch can look good if GameFreaks new engine is up to snuff
>>
>>33362842
t. the one angry /vp/ anon that has been posting this SHITE opinion for too long
>>
>>33367618
hey summerfag
>>
>>33367618
It's the hottest meme.
>>
>>33362819
I think that other than the washed out colors the new 3d models are solids and majority of pokemon look good with some exceptions like aggron.

They are rather future proof too. Some pokemon need some tweaking and be slimmed up because they look too fat for instance, but its still good model work.
>>
>>33362819
It completely ruined it for me. On top of pumping the game full of dumb stuff like mega evolutions, aloha forms, ultra beasts, and so on they try to make 3d models look good on a 240p screen. It just hurts my eyes and they should have waited until nintendo finally released a good console or handheld. Though it doesn't surprise me because nearly everything nintendo owns ip wise has dropped in quality ever since the wii u.
>>
>>33365917
This probably what we are aiming on switch
>>
>>33367618
It's not sudden, but Unovabortions have become more and more obnoxious lately
>>
>>33364554
We were talking about the GBA. I'm not going to disagree with you though.
>>
>>33365273
The hardware is a technical liability, the switch is some where in the realm of 39 times the power based on a underclocked switch @ 156 gfops portable mode.
>>
>>33365392
Unlike you, i dont question pokemon in 3d before it gets a possibility on a device with enough power to run breath of the wild. Pokemon switch will be a more accurate measurement on 2d vs 3d argument

All the 3ds proved was that gen 6 and 7 were too hard on the 3ds to begin with.
>>
>>33366071
>optimization
>3D Pokemon
Holy shit you're retarded
>>
>>33366202
Is that real?
>>
>>33367702
But knowing how Game Freak does things, they will spend just a beer and some snacks for the programmers and millions in dollars in marketing.

If they ever go ahead and actually spend some effort in the Switch games they can even outsell Red/Blue.
>>
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3D models look fine, they just need better textures/lighting and to not run on an outdated handheld.

Switch should hopefully give us a first taste of fully decent Pokemon 3D models.

No outlines looks better when running on a console with enough power. The SM no lines mods, while smooth, look bad and really fake.
>>
>>33366202
>Pokeball joycons
I hope they do a Pokemon Switch console, I'd buy it in a heartbeat.
>>
>>33366089
IIRC Idolm@ster DS's models were fucking absurd PS3 level models because they were planning on putting all the idols from it in the next console Im@s game.
>>
>>33362819
It's a short-term negative but a long-term positive.

The 3ds simply does not have enough processing power to render the current games effectively. That being said, future systems will be able to do so. It is good that game freak started the transition as early as they did; their staff - especially their artists - are now more trained in the use of 3D technology and will be able to make future games all the better
>>
Gale of Darkness had good move animations, from what I remember
>>
>>33362819
They should get help from the studio that did battle revolution, those humans and sets looked great.
>>
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>>33366980
>3rd best-selling game franchise of all time is "not sucesfull [sic]"

wew
>>
>>33366974
The 3DS was also 6 years ago
>>
>>33366305
I imagine the actual game will probably look worse than this fan mockup.

Don't be surprised if we see a same looking tree again in every route as a "wall" to the area.
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