Guys
How do we make every Pokemon OU
>>33350781
"And when everyone's OU...WAHAHAHAHAHHAHAHA!
...No one will be."
You're a fucking low iq Quasimodo if you think that's how tiers work.
>>33350800
Fuck off Smogon drone. Every Pokemon has potential to be great.
By retconning 90% of Pokemon out of existence and rebalancing the remaining 10%.
>>33350781
Every Pokémon is a copy of OU ones.
>>33350859
By ending Pokémon, so competitive players won't use Pokémon as tools anymore.
>>33350781
>Make every Pokémon the same
>Pokémon designs that attracts the most autists become OU
>Buff less-appealingly designed Pokémon any bit
>They become OU instead
>Remove 800 of the Pokémon
>One of the remaining two is used more than the other
>It becomes OU
>Perfectly balance every Pokémon AND redesign each one to be equally appealing
>Tiers no longer need to exist, so there is no OU
You can't win, anon.
>>33350781
Easy. If the tiers are based on usage, and every Pokemon just so happened to have the exact same usage rates, then they would all by the same tier, and each would be just as overused as any other.
We don't need to change anything to do with the Pokemon, just for everyone to magically start using extremely specific Pokemon always.
>>33350857
Even if they're great that doesn't make them ou because that isn't how tiers work
Example ditto in NU but is viable up until ubers.
>>33351066
>While all non-Uber Pokémon can be used in OU, only those Pokémon that make up at least ~3.41% of total weighted usage in the tier are designated 'OU.' A Pokémon is truly 'OU' if a typical competitive player is more than 50% likely to encounter that Pokemon at least once in a given day of playing (20 battles).
Wouldn't your idea leave all pokemon with less than 3.41 usage? I'm no mathfag so I'm not sure.
>>33351103
>Wouldn't your idea leave all pokemon with less than 3.41 usage?
Correct. If every Pokémon was used equally, they would all have less than an eighth of a percent of the total usage. However, they'd likely redefine the tier system if there were too little Pokémon with over 3.41% usage.