Shaders confirmed
Gamefreak doesn't make Pokemon models
>>33309092
>Shaders confirmed
What does this mean? Cell shaded graphics with outlines again? Will the hope for Ga'Ole graphics die out?
>>33309231
Creatures inc makes Pokemon models
They opened a branch just for Pokemon 3DCG. Recently opened in june
>>33309231
It means the opposite of what you said
>>33309891
So we'll eventually get Ga'ole-tier textures?
>>33309092
>>33309259
Why not give the link instead of taking shitty screencaps?
So like XYORAS.
>>33309231
Lighting in the games means shaders. This means no more cell shading and beggining or real shaders
>>33309897
Not him, but potentially, kinda.
Ga'ole, Pokemon Go, the main games, etc.. all use the same models. The textures aren't different at all. The difference beteween Ga'ole and the main games is that Ga'ole uses a shader to mimic real like shadow diffusion and has an actual not shitty lighting engine, where as the main games uses a dual-toned cell shading style in a really bad attempt to mimic the official Sugi art.
It's possible we could see something like Ga'ole on the Switch. However, I suspect that they might try and ACTUALLY mimic the official art style (which I think would look fucking fantastic if they do it right.) But that's total speculation.
>>33309897
yes
>>33309899
http://www.gamefreak.co.jp/recruit/recruit_detail.html?id=23
>>33309899
http://www.gamefreak.co.jp/recruit/recruit_detail.html?id=23
Creatures makes Pokemon models
https://cgworld.jp/interview/creatures-201707.html
>>33309231
There are many types of shaders. It could mean either, and many other things.
>>33309925
I think the 3ds game were only cell shaded because the pokemon would be easier too see on on 240p screen. Smash does this too.
>>33309954
Smash isn't cel-shaded, it just uses edge marking.
Seems like August 15 they stated hiring for another game. Timeline is different from April wanted list
>>33309980
I guess that means the pokemon switch games are nearly finished
>>33309998
Idk. But green charcter modeler says Nintendo switch developing
Orange doesn't say that. September is same period where USUM should be finished and start mass producing the carts and promotion
B team moving onto 2nd switch game. Like how oras was in development same time as x and y
>>33309954
See, I'm not so sure about that.
Cell shading does make them easier to see, but the models all have a contour line that's pixelated, which outright works against visibility, especially when far away. It's always present, always a pixel wide and doesn't have any dynamic opacity, so the further away the models get, the more they obstruct the view. Outside of them being stupid, pixelated, and on a garbage resolution, the quality of their "tracking" (dont know if thats the right term for that effect-- their ability to mimic drawn lines without overlapping or missing topagraphy) is actually really god damn good. If you notice Gengar's back for instance.. it has like a hundred or so individual spikes, but they only show up on it's silhouette, not inside the model itself, which mimics exactly how it's drawn. Official art never goes into detail with each spike.
In addition, the dual-toned cell shaded is notable as well, because the Sugi style rarely hard transitions into a shade. It usually uses 2 or so color transitions very near each other to give a faded look from afar. Look at the way the shading transitions in my image. It has a double band to it. It's a really specific thing to attribute.
This tells me that they planned to mimic the Sugi style in particular, given that part of it works against visibility. But between the contour lines being pixelated and ugly (not smooth like Photoshop lines), ONLY having 2 tones for the cell shading (with no highlights, and no solid darkest shade for harder shadows), and rare use of textures (again, look at Charizard's wings-- you can see leaf textures there to help give it more pop), it came out dry. That's why I think that it has a ton of potential. The contouring rendering is good enough that when applied correctly, I think it could legit look like the official art animated in 3D.
>>33310030
Might be picking up exactly what you're talking about wrong, but in XY and ORAS there is some amount of transition in shading. SM breaks a lot of the cel-shading and lighting in general though, probably so the game doesn't kill itself on O3DS with those various Z-Power auras.
>>33310065
Yeah, they definitely do have transition in their shading. That's the dual-tone cell shading I'm reffering to. The issue is that they only do it once.
Take a look at Charizard's belly. It has a clear dual-layered shading when the shading starts. It also has a light highlight streak to it, which the XY/ORAS/SM models do not. If you notice the underside of it's tail, it has an even darker shade than on the belly, which, again, the models dont dive that deep into. Further, if you look closely, the belly also has a texture applied to it, which has a sort of almost.. flamey look to it. Some models DO apply textures (Gigalith's blue body has a rocky texture applied and looks great as a result), but many do not.
These issues are what causes the models to look so washed out and flat, despite the official art using the same saturation level as them. The models dont use nearly enough contrast. And this isn't a problem inherent to the models, they could add these with EASE. I just hope that thy do.
>>33309935
DCC is map making so yeah expect ga-ole graphics
>>33310084
Yeah, I get what you meant now. Two-tone just made my dumb brain trip up, since it was counting the "base" I guess.
I just really hope they go further with this direction and make it look really great instead of dropping it for the more "anime stock art" colors and "realistic" shading like a lot of people seem to want.
>>33310135
Even creatures inc looking
>>33310084
>>33310030
>>33309972
I meant that they used cel-shading on the 3ds to capture the details of more detailed pokemon. Without outlines they all look pixelized on that 240p screen. With 720p you dont need cel-shading. Since creatures made the ga-ole models they will probably use those in the switch games.They have accurate sizes too
>>33310188
If I recall, the 3DS models are accurately sized as well if you open them in a model viewer, the game itself just scales them down or up to keep things legible with the low resolution screen and camera angles used. That's what I've heard anyways.
And you can use outlines without cel-shading, like Smash did.
>>33310236
I thought lines were cell shading
Am I retarded for not noticing this?
They will probably remove outlines gen 8 than
>>33310276
They're used together a lot, but neither is mutually exclusive to the other.
>>33310309
ken art style would probably look good with real shading like ga-ole
>>33310276
>>33310309
>>33310188
https://cgworld.jp/feature/201707-cgw227GG-pokemon-2.html
Good interview about gamefreak though process of making models
This looks cool
>>33310276
About an hour late, but cell shading is when the shading isn't smooth like real life. It's when the shading has a hard transiton, like commonly used in anime or cartoons.
The "lines" (or contour lines) are often used alongside cell shading to complete the anime look. In the case of Pokemon, they... almost have it. The pixelated lines they have are likely a hardware limitation attempted to be stylistic (perhaps referencing sprites?), but it ultimately clashes. If they anti-aliased the lines, smoothed them out and madethem look like legit photoshop brush strokes, (in addition to other changes ive mentioned), it could look fucking beautiful. I know a lot of people bitch about the models, but theyre close to greatness.
>>33310588
so like>>33310535?
>>33310608
Which part are you refering to?
That model has a light soft shader. Its not cell shaded, and has no contour.