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How can we make recharge moves competitively viable again? I

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Thread replies: 21
Thread images: 3

File: IMG_7401.png (2MB, 1280x694px) Image search: [Google]
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How can we make recharge moves competitively viable again? I really miss having Hyper Beam on my Tyranitar.
>>
>>33289374
>You can now switch out on the recharging turn

That was easy
>>
>>33289374
What do you think Z-Moves are, precisely?
>>
>>33289374
Nice bait, here is the (You)
>>
>>33289374
Here's a thought:
Not everything has to be competitively viable.
>>
>>33289392
game breaking
>>
childhood is idolizing hyper beam
adolescence is idolizing earthquake
adulthood is idolizing flamethrower
>>
>>33289374
make an item that works like Power Herb, but eliminates the recharge turn instead of the charge turn
or you know, just go full genwun and introduce an ability that allows the recharge turn skipped if you KO the enemy
>>
File: Aeroblast.gif (488KB, 500x364px) Image search: [Google]
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Real question: When does aeroblast become a laser again?
>>
>>33289427
Doesn't the Power Herb do that anyway?
>>
>>33289434
no, it only works on moves like Dig or Solar Beam, where there is a charging turn, then execution of the move on the next turn. The power herb just eliminates the charge turn, turning those 2 turn moves into a move that takes only one.
Power herb has no effect cooldown
>>
>>33289431
This
>>
>>33289374
Maybe if we make that the Power Herb also let skip recharge turns because, you know, IT EVEN HAS "POWER" ON ITS NAME. Make recharge moves great again!
>>
>>33289422
Not really, consider this :
In battle, you normally have the option to
>Make a move
>Switch out
>Forfeit like a pussy

So after a Hyper Beam, you only replace the option "Make a move" by "Do nothing". Which means whatever you do next, your opponent can't be hard punished.
>>
>>33289415
I agree with that but there are moves that thematically should be strong and the perfect example are charge moves. If a move requires you to charge up or rest afterwards than it should have the power to match. Razor wind has no reason for being.
>>
>>33289392
>>
>>33289374
Gen 1 Killstreak mechanics. Then it becomes horrifically overpowered in the right hands.
>>
>>33289423
*buratso ban
>>
>>33289431
Fucking this
>>
>>33289423
>idolizing flamethrower
>not idolizing fire blast
>>
File: 250px-474Porygon-Z.png (38KB, 250x250px) Image search: [Google]
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>>33290048
>gen 1 hyper beam

YES PLEASE
Thread posts: 21
Thread images: 3


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