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Fake moves and abilities

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Thread replies: 100
Thread images: 13

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ITT, we invent new moves and abilities

>Move

Defiant Rage

Dark, 120 BP, 5 PP, 95 Acc., Physical

The user pours all of their rage into a savage attack. Raises Attack, Special Attack and Speed by two stages, reduces Defense, Special Defense and Evasion by two stages.

>Ability

Hydra

Recover 1/8th of total HP at the end of the turn unless hit by a Fire-type attack or Burned
>>
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>Dark, 120 BP, 5 PP, 95 Acc., Physical
>The user pours all of their rage into a savage attack. Raises Attack, Special Attack and Speed by two stages, reduces Defense, Special Defense and Evasion by two stages.
wow, you're really shit at balancing
sage
>>
>>33086242

What would make it balanced then?
>>
>>33087168
a move that strong should raise one stat, if it raises any at all.
>>
>>33086221
That move is fucking disgusting. I hope you're not giving it to anything other than a PU shitmon.
>>
Roulette's Will
Dark, 105 BP, 10 PP, 95 Accuracy, Special
The user lets fate decide its target. Opponent is randomly switched out, then the new pokémon is dealt the damage. High Critical chance.
-1 priority
>>
>>33086221
Colorful Beam
>Normal, 95 BP, 20 PP, 100% accuracy
>This attack's typing is random each turn

It'd be a pretty terrible move, but somewhat fun.
>>
>>33087566
Cool move

>>33086221
Overpowered shit
>>
I was trying to think of a way to buff Ho-Oh and Lugia, sort of like how Rayquaza and Primal Groudon were made really good by ORAS. So here's my theoretical Mega Ho-Oh and Lugia.

Lugia
>mega evolves normally
>BST: 106 115 160 115 164 120
>Ability: Storm Surge
This Pokémon's flying, electric and water-type attacks do 50% more damage.

Ho-oh
>Mega stone doesn't activate normally, instead activates when Ho-oh is KO'd, restoring it to 50% health and mega evolving it if you haven't mega evolved anything already.
BST: 106 160 100 150 154 110
Ability: Inner Flame
This Pokémon is unaffected by status conditions but cannot use status moves. (Roost, Rest, Toxic, Protect Etc.)

So what do you guys think? I tried to balance them so they be strong enough to shake up an Ubers-type environment but not be SUPER broken. Keep in mind they use up a Mega Slot, unlike Primal Reversion.
>>
>pudding pop
>multi turn move
>dark type, 100 power physical, 60 acc awake target , 100 acc asleep target
>puts foe to sleep and traps move one
>attacks uncontrollably until foe wakes up or faints
>end of attack imprisons user on stage
>>
>>33086221
Moves:
>Gorgon Glare
Status
Rock Type
Accuracy: 100
Turns the foe into a rock type

>Dive Bomb
Physical
Flying Type
Physical
Power: 90
Accuracy: 95
The target is grounded for the rest of the turn.

>Terraform
Ground Type
Special
Power: --
Accuracy: 100
Has different effects depending on hazards on your side of the field, will always remove hazards however. For each hazard 20 power is added.
-Spikes: +10% chance to flinch for each layer.
-Stealth Rocks: Changes move type to rock, boosts crit ratio.
-Toxic Spikes: for each layer of spikes. Hits flying targets, poisons if one layer, badly poisons if two.

Abilities:
>Backstabber
Powers up the damage dealt to all Pokémon by 50% if an ally is damaged by this Pokémon'a attack.

>Heart Breaker
Increases critical hit rate on an infatuated foe.

>Weird Guard
Boosts defense and special defense by 50% when under the effects of taunt, torment, infatuation, confusion, or prevented from switching by ability or move (such as shadow tag or wrap)

>Mistaken
Reverses type matchups when attacked
>>
>Defrost
Changes the target's ice type to water, can be used on the user. effect is cancelled out when frozen
>Extinguish
Removes the target's fire type, turns pure fire-types into normal types, can be used on the user. effect is cancelled out when burned
>Mortar
>BP: 120
fires off an attack that'll hit the opposing side on the turn after the next
>Attract (buff)
attracts 'mons of the opposite gender, increases their catch rate, and confuses 'mons of the same gender.

>>33087566
I like it, but chances are it'd be a signature move to some crappy gimmick 'mon with sub-500 BST
>>33087548
Need this in my life
>>33087678
Does Lugia learn electric moves? other than probably Thunder?
It'd make more sense if ho-oh's revive was the mega's ability, instead of the evolution method.
Ho-oh would be AG for sure. I don't actually know Ubers meta so I don't know where Lugia would be
>>
Moves:

>Juggle
Status
Normal Type
Accuracy: --
Switches all hold items (excluding mega stones, z crystals, or plates) and randomly redispurses them in a battle.

>Flash Freeze
Status
Ice Type
Accuracy: --
The user freezes themself, but boosts defense and special defense by two stages.

>Gentle Punch
Physical
Fairy Type
Power: 40
Accuracy: 100
Has a 50% chance of causing infatuation on a foe of the opposite gender, targets of the same gender or lack gender become confused 100% of the time.

>Spellcast
Special
Ghost Type
Power: 60
Accuracy: 95
This attack has a 10% chance to confuse, infatuate, torment, taunt, or encore the target.


Abilities:

>Pragmatic:
Prevents flinching and confusion when under half HP, will also snap out of infatuation.

>Caretaker:
Extends terrain duration by 2-3 turns
>>
Magma Geyser
Rock Type Special
120 BP 75% acc
The pokemon forcefully sprays molten rock at the opposing pokemon. Has a 10% chance to cause a severe burn
Severe Burn: Also halves physical defense as well as attack

>ability: Superstitious
All dragon, ghost, and fairy types on the field have their weaknesses reduced to 1.45x instead of 2x and their resistances increased by 0.5x to 0.33x. The user also gains STAB bonus when using dragon, fairy, and ghost moves and Dragon/Ghost have their immunities do normal effectiveness (so dragon's can hit fairies and ghosts can hit normals)
>>
>>33087779
>AG
Lul, that mega ho oh is shit. Itemless normal ho oh, it comes back only at 50 so it cant switch out with rocks since it loses regenerator and cant use roost.
>>
Moves:

Playful Pummel
120 BP - Fairy Type - Physical
The user tackles the opponent playfully but doesn't know when to stop and hurts itself. User takes recoil damage equal to a third of the damage inflicted.

Molten Blast
85 BP - Steel Type - Special
The user fires a shot of molten iron at its target. This move has a 40% chance of burn.

Abilities

Ice Chunks
Raises random defense if hit by ice type attack.

Trade Drive
The user's attacks swap between Physical and Special respectively.
>>
>>33087315
>>33087842
Fuck off smogonfags
>>
>>33087779
Lugia gets thunderbolt too, so most would probably run that
basically that ability gives it 150 BP Aeroblast, 165 BP Hydro Pump, and 135 BP Thunderbolt
since it learns calm mind it would probably be top tier
>>33087842
the trouble with Ho-oh is that we've never seen an ability like that before so it's kinda hard to judge it Mimikyu's kinda similar and it's OU so it certainly wouldn't be THAT bad, assuming it still gets to attack the turn it faints
>>
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>Null Type
This Pokémon has no type.
>Strange Strike
110 BP
This move has no type.
what could have been
>>33087874
if molten blast were a TM move it would probably be pretty cancerous since it's like a better scald
>>33087802
These are all pretty cool.
>>33087699
Is this a Bill Cosby reference?
>>33086221
Hydra's OK, but it would need to be pretty rare and not go on any thing that's super slow or has substitute otherwise it would destroy the meta
>>
>>33087874
>Molten Blast
STOP RIGHT THE FUCK THERE
No more giving insanely good burn moves to already godlike types, especially with a defensive focus.
>>
>Sectarian
make pokémons able to use only moves corresponding to their types, pokémons with no moves corresponding to their type are forced to use struggle

give it to a shitmon to make it balanced
>>
Confront
Psychic special 5/5 85 bp 100 acc

A psychic blast which damages dark types
>>
Aquasphere
90 bp
100 acc
Special

A conjured sphere of water hurled at an opponent. Water types cannot learn this move.
>>
Chaos
Special
Fairy+Ghost dual type move

80 bp
95 acc
This move may or may not cause a random status condition, may or may not confuse, flinch, taunt, encore, attract, lower/raise stat or seed an opponent. Additionally, this move may or may not cause any damage
>>
>>33086221
Ability
>Adhesive Skin
Naturally sticky and slimy, one cannot help gathering all sorts of things when they move around. Likely to pick-up valuables when they get into battles purely because they're simply rolling around in the dirt.

>Roll Around
Status
The user rolls over terrain traps, sticking them onto their body as a layer of defense, removing them from the field as well as changing their own ability and typing. If used again, it will always override the previous typing and ability.

Techniques that destroy barriers will also remove the armor made by Roll Around, inflicting the same effective amount of damage.

Toxic Spikes
One Layer - Two Layers

> Poison Type
Ability - One Layer
> Poison Touch
Ability - Two Layers
> Toxic Touch

Spikes
One Layer - Two Layer - Three Layers

Ground Type
Ability - All Layers
>Needle Contact
All contact moves do extra damage depending on the layers of Spikes gathered up by Roll Around.

Stealth Rocks

Rock Type
One Layer

Ability - Stone Skin
Weight increased greatly, slower, higher defense, and direct contact damage is doubled as well.

Flaming Coals
Fire Type: Special
20 PP

The user flings out burning hot coals upon the battlefield, burning the feet of any Pokemon switched in upon entry. Inflicts Burn upon enemies when they're switched in, but it is removed when a Fire, Water or Ground type is switched in. (Only fire types are immune to the burn effect though).

>Roll Around
Fire Type
Ability - Burning Up
The user becomes consumed in a raging flame, burning themselves up from the intensity of their own inferno. Dealing double damage with every direct contact move, but also burning themselves severely with every turn.

Whatcha think?
>>
It's not fair. Every type should have a 90 bp 100 ac move
For both physical and special
>>
>>33088285
Pretty cool honestly but a little needlessly complicated
>>
Starstorm Supernova
Normal, 130 BP, 10PP, 95 Acc, Special

The user summons a violent rain of meteors bombarding the opponent.

Bypasses weaknesses and immunities, 30% chance to flinch and has a high crit ratio
>>
Haunted Strike
Ghost, Physical, --- BP, 20PP, 100% Acc
Calculates damage based on the opponent's Defense

Piercing Pulse
Ghost, Special, --- BP, 20PP, 100% Acc
Calculates damage based on the opponent's Special Defense
>>
>>33087707
Gorgon Glare would be a cool ability like "Treat Pokémon Paralyzed by this Pokémon as Rock type for the rest of the battle, can paralyze Electric types, flinch chance against Pokémon Paralyzed by this Pokémon is doubled but they can no longer be fully paralyzed, speed drop occurs" and have the flavour text be "Pokémon paralysed by this Pokémon are petrified"

Makes me think of a pretty cool Pokémon that's a Poison/Fairy Gorgon that evolves from a poison type snake with male and female split evos and the ability "Poison moves used by this Pokémon are super-effective against Dragon types" that evolves into a Poison/Normal or Poison/Steel type with the same ability if male.
When given a water stone turns into a hydra with the hydra ability.
A leaf stone turns it into a Grass/Poison that has an ability that gives it Ground STAB.
A fire stone turns it into a Fire/Poison salamander that has an ability that increases its attack and speed stat when hit by a super-effective move.
A sun stone turns it into a Dragon/Poison Quetzalcoatl type with Solar Power
A moon stone turns it into a Psychic/Poison type with levitate based on a parasitic mindworm.
An ice stone turns it into an Ice/Poison type Jormungr with an ability that makes all super-effective hits do x3 damage.
>>
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>Bravado
Displays and boasts strength. Boosts Attack, Defense and Speed one stage.

Learned by pic related.
>>
Burrow
Ground, Status, 10PP, 80% accuracy

Prevents any attack on the opponent's next turn from connecting unless it's a Water- or Ground-type move, in which case the attack will do 200% of normal damage. Will fail if used twice in succession.
>>
Stealth Icicle
Like stealth rock but factors in ice weaknesses/resistances

only ice types can learn it
>>
There was a thread suggesting the introduction of a Wind type, but though I disagree I think it might be a nice idea to handle the wind element and wind based attacks like "sound" is handled in the games, namely recognizing them as a kind of "sub-type" with moves, abilities and maybe items specifically revolving around the wind element.

Moves: All wind based moves we know so far are now an invisible move category, just like punches, sound moves, contact moves etc.
This includes Icy Wind, Blizzard, Hurricane, Silver Wind, Fairy Wind, Whirlwind, Defog, Tailwind, Heat Wave, Ominous Wind etc.

New possible abilities:

>Lee Position
The Pokemon is immune to all Wind based attacks (this includes beneficial ones like Tailwind)

>Upwind
The Pokemon's speed stat increases by two stages when hit by a wind move. It's also now airborne (immune to ground moves + terrain + certain hazards... basically gains "Levitate")

>Windsurf
Gains +1 priority to all wind based moves

>High Pressure
Wind based moves used by this Pokemon are now 50% stronger

>Hot Air
All wind based moves are now Fire type attacks and gain 20% power

>Gone with the wind
All wind based moves used by this Pokemon function like Volt Switch/U-turn


And to top it all (just a suggestion): make it so that Ice type Pokemon have a natural resistance to all wind based attacks! Just for the lols. (Did I fix Ice type?.. probably not).
>>
>>33088388
That's way overpowered. Keep everything the same, but drop it's BP to 80, drop the flinching, and have the attack bypass type resistances, immunities, AND weaknesses.
>>
Glitch ability

Each turn, two of the Pokemon's stats randomly increase or decrease by one stage each.
>>
>>33088684
and they could introduce wind themed Pokemon like a flying type eeveelution that learns lots of varying wind moves!
>>
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Heads-Up Display

Electric, Status, 10 PP, 100% Acc

In Double or Triple battles, all allied Pokemon present on the field will have a 25% higher chance of landing a critical hit, until the Pokemon that used Heads-Up Display is removed from battle.

Is this too overpowered or not? I considered using turn limits instead of the caster's presence in battle.
>>
>>33088727
hm I don't think it's overpowered, maybe even too situational and random to be used? I can only see people wasting a turn and using this competetively for mons with Super Luck and high crit moves but then again, crit abuse is better executed by just using focus energy+razor claw and sniper ability.
But it might be a fun move for FFAs/Battle Royal!
>>
>>33088727
>>33088744
maybe instead of just raising the crit chance of all moves, make it so that high crit moves now ALWAYS crit! I don't think this makes it OP either, since it uses up a whole turn and can easily be cancelled.
>>
Judgement Blast

All types (hits every Pokémon superffectively) 300BP, 50PP, 100 Acc., Physical/Special

The user does a huge energy blast with all their heart and soul. Can only be used by my custom Pokémon, Mewthree
>>
>>33088775
>when Arceus learns this move by tutor from the complete rainbow plate key item can Z-Evolve into the EveryType ArZeus with 200 in every stat and the ability ForeverType where every move is super-effective against every type.
>it's immune to Electric, Dragon, Ground, Ghost, Normal, Fighting and Poison
>1/16 resists Bug and Grass
>1/2 resists Steel and Dark
>1x damage from Fairy, Flying, Water, Ice and Fire
>x2 weak to rock
It'd be amazing.

this is from my headcannon that Z crystals are shards of the plates infused with Ultra Space energy
>>
>>33086221
Max Power
>Fighting, 5 PP, 100% accuracy
>Doubles all stats except for HP, but has a 90% chance of lowering the user's HP by 3/4's
or a 10% chance of instantly killing the user.

It's based of the Kaioken from the Dragon Ball anime.
>>
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>>33086221
Wow that move is straight fucking retarded and so are you. Not a single other 120 BP move does anything positive after use except Techno Blast, which only changes its type. But you think it's a good idea for a 5% accuracy reduction to give it boosts in not 1, not 2, but 3 stats by 2. But then you'll say "but mom I l-l-lowered 3 other stats by 2, did you see me mom?" Yeah this way of trying to cover your losses huh? Well that's a shitty attempt. People still scarf lock into Close Combat you mongoloid. Those defense drops literally mean fucking nothing since whatever fucker uses this move will proceed to one shot everything else before it can even move. "B-b-b-but just use priority!" Yeah you have it to a fuckin for Dark type, it's probably got sucker punch.

Nice bait, got me to respond. Now sage and fuck off.
>>
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Solid Strike
Normal, Physical, 20 PP, 60 BP, 100% Acc

Ignores any checks against an opponent's resistances, immunities, or weaknesses

Joking Around
Fairy, Status, 15 PP, 75% Acc

The user tells a joke that their opponents may or may not find funny. For each Pokemon it effects, there's a 1/3 chance it will lower Defense by 1, a 1/3 chance it will lower Defense by 2, and a 1/3 chance it will raise Attack by 1. In addition, there's an initial 25% chance they'll miss the joke. In Double and Triple battles, this move affects all opposing Pokemon on the field.
>>
>>33088684

>Wind Energy
Signature ability of an electric/steel type Windwill/Wind Turbine Pokemon. When it's hit by a wind move, its speed, attack and special attack is doubled for the next 2 turns, but it has to recharge one turn after that.
>>
>>33088684
"Windy Terrain"
The speed of all Pokemon on the ground is halved, while flying/levitating pokemon gain a 50% speed boost.
All hazards will be removed and you can't put up new ones until the wind has stopped.
>>
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>>33089127
mfw you just changed the meta
>>
>>33088931
>for each pokemon it effects
Why are Americans so shit at their own language?
>>
>>33087196
I move that strong should raise nothing.
Everything under the sun ran Power-Up Punch, and that had way less power.
>>
>>33089127
>leader of the Tapu Tapu Eaea/Tapu Ki Alii lays down Windy Terrain and lives in the clouds above Alola
>comes down to oppose the Ultra Beasts and the artificially created Tapu of Aether Paradise Tapu Makemake Poison/Fairy who brings Corrosive Terrain that damages non-Poison types for 1/16 a turn and heals Poison types for 1/16 a turn, makes poison moves never miss, and badly poison progress twice as fast
That'd be nice.
>>
>>33089174
>if it raises any at all
>>
Power surge
Electric, 120 bp, 5 pp, 60 accuracy, special
The Pokemon unleashes all it's stored electricity at once on the target. Does more damage depending on how many electric moves to user has. Can no longer use electric type moves.
>>
>>33089394
>120 bp
>Does more damage depending on how many electric moves the user has
So which one is it?
>>
Dharma
Physical attacks cut Attack and boost Special Attack.

Vessel
If KOed, stat changes are passed on to the next Pokemon.

Recuperate
Restores 1/8 max HP at end of turn while unable to act.

Respite
Restores 1/16 of max HP at the end of any turn no damage was dealt or taken.

Unending Swarm
While PP remains, HP is restored to full at end of each turn.

Time Sink
Whenever any Pokemon attacks, its Speed is cut.
>>
Bodyguard Ability

If an enemy move would have knocked out an ally in battle, this Pokemon absorbs the hit. This can only happen once per ally per battle.
>>
>>33088342
I kinda figured it would make for an interesting Pokemon that uses things like entry hazards to its favor. Instead of merely running into them, it just incorporates them onto its body and wears them like armor.
Of course, it is a little too dependent on hazards in that case.

Radiant Purr
Normal - Special
15 PP
The user purrs loudly in distress, healing themselves slowly over time.
In group battles, the user can radiate their purring upon injured allies within adjacent spaces, healing them of injuries slowly over time as well so long as the user isn't knocked out.
Feline Pokemon and Mimicry Pokemon can learn this technique.

Mania
Psychic - Status
5 PP
The user goes into a blind state of utter hysteria and euphoria, attack and special attack increasing greatly, but defense and special defense greatly being decreased greatly. Occasionally, the user loses the ability to recognize a trainer's commands, performing their own decisions on the behest of their own whims.
This doubles the damage of their attacks if they do an attack move, but they become twice as weak to their own weaknesses in this momentary delusional state.

Despair
Psychic - Status
5 PP
The user succumbs to utter depression, falling into a state of apathy and desolation.
During this state, they develop great increase in defense and special defense, but their attack and special attack suffer greatly.
In the course of battle, they can occasionally lose the will to fight, ignoring orders to just defend or simply not act at all.
During these moments, they don't gain any stat bonuses.

Existential Crisis (Only usable during despair)
Psychic - Status
5 PP
The user goes to the enemy, whispering something in their ear that utterly demoralizes them.
Wild Pokemon are rendered unable to battle, enemy trainer Pokemon become afflicted with Despair, becoming similarly unruly, but with all of their stats greatly decreased.

Amnesia can remove all of these states strangely.
>>
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>Ability
>Primitive

Disables the effects of any held items and abilities; Mega Pokemon revert to their normal state.
>>
>>33088014
>pokemons
?
>>
Curbstomp
Dark
Physical
60 BP
100 ACC
15 PP
Deals twice as much damage if the opposing pokemon's HP is below half, basically the dark version of Brine

Hive Strike
Bug
Physical
50 BP
100 ACC
10 PP
A move unique to a Vespiqueen, the moves power goes up by 20 BP for every other bug type pokemon on your team

Self-Sacrifice
Fairy
Status
The user depletes all of its HP to revive one fainted pokemon on the team wtih full HP and all PP restored

Metal Storm
Steel
Special
50 BP
100 ACC
10 PP
Removes all hazards, weather and terrain effects.

Sonic Drift
Flying
Status
5 PP
Increases attack and speed by two stages but confuses the user
Abilities:

Peace Treaty
As long as this pokemon remains out no pokemon are allowed to use supereffective moves

Time Bomb
The user automatically faints after three turns unless switched out, can be reset. This would be an ability given to a pokemon like Slaking or Regigas

Diaspora
Raises the speed and attack stat +1 every time this pokemon is switched out

Mercy
Heals the user's health by 1/8th every time they use a move that doesn't damage the opposing pokemon

Neanderthal
Increases the power of physical moves by 50% but prevents the use of any other kinds of moves.

Avenger
All moves hit their targets without fail (bypasses moves like protect, dig, and fly) so long as the rest of the pokemon's party has fainted. Requires a party of at least 4 to work.
>>
Moves:

>Slip Through
Physical
Ghost Type
Power: 75
Accuracy: 100
Unaffected by Light Screen, Reflect, or Aurora Veil.
>Volley Beam
Special
Normal Type
Power: 30
Accuracy: 100
Literally a variant of rollout
>Sand Blast
Special
Rock Type
Power: 80
Accuracy: 90
Power increased by 50% when in a sandstorm, 10% chance to lower defense by one stage.
>Speedy Strike
Physical
Bug Type
Power: 70
Accuracy: --
+1 Priority
Abilities:

>Volley
Powers up moves by 20% when used repeatedly

>Sub-out
When hit with a move with +1 or greater priority the Pokémon with this ability loses its item.

>Hive Mind
When this Pokémon attacks a target, all other big types will attack that same target immediately after. Any target that is attacked by a bug type before this Pokémon moves will be attacked by this Pokémon immediately after as will any remaining bug types yet to attack.

>Buckle down
Boosts defense by 75% but this Pokémon cannot be switched out by any means outside of fainting.

>Desperation
When a move runs out of PP this Pokémon gains +1 to attack, special attack, and speed.

>Strange Shape
When this Pokémon changes form it gains +2 special defense

>Nature's Blessing
When a berry is consumed grassy terrain is generated

> Improvise
When an item is knocked off or consumed, the Pokémon with this ability gains a random +1 star boost to two stats
>>
>>33089909
These two, I came up with simply for a combo of some type of Mindflayer monster, and a Ghost type that could feed off of other Pokemon for nourishment. Their emotional energy and whatnot. Although, most ghosts can probably use this too.

Mindflayer
Ghost - Status
5 PP
The user hungrily waits for the opponent to make their move, entrapping them in a paralyzing embrace before eating away at their memories.
All of PP from the opponent's move is drained away to restore the user's at random based on whatever is the lowest, excluding Mindflayer, negating the attack itself.
It will fail if used on a non-attack move, or a lower priority move than itself.
Success rate lowers with every repeated usage of the move as well as the amount of PP stolen and restored if successful.

Hunger Pains
Ghost - Status
10 PP
The user lets out deep bellowing growls from their stomach, echoing through the battlefield, chilling their enemies to the bone in fear. Decreasing Attack, Special Attack and Speed. It also whets the user's appetite, raising their own Special Attack and Speed greatly.
>>
>Ability- Symbiont
Opponents poisoned by this Pokemon will randomly select their targets rather than attacking what their trainer tells them to. In doubles they may attack their partner, or hit themselves as if they were confused. Chance to attack the Pokemon with Symbiont is slightly lower than chance to attack anything else on the field, but the chance to attack itself is lower than that.
Hidden Ability for Nihilego.
>>
Melt / Melting

Ice-type moves are super effective on fire types.
Imagine freeze-dry with 6 adventages.
>>
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Dry Blizzard - stronger version of Freeze-Dry exclusive to Articuno
>>
>>33087779
Attract doesn't need a fucking buff, especially the one you gave it

You just gave almost every pokemon in the game the option to make any encounter a 50/50
>>
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>Moves

>Vorpal Slash
>Steel type, damaging move, 100 BP, 100% accuracy, 5 PP, Physical
Hits all adiacent Pokémon; user takes half of the highest damage as recoil.

>Compell
>Ghost type, non-damaging move, 100% accuracy, 20 PP
The foe cannot use damaging moves and be affected by Taunt for three turns. Cannot be used on Pokémon affected by Taunt.

>Perseverance
>Fighting type, damaging move, 90 BP, 70% accuracy, 10 PP, Physical
If this move misses, the user's Attack is boosted by one stage.

>Ability

>Fair Fighter
>If the opponent's stats are raised or lowered, this Pokémon replicates the stat changes on itself. If this Pokémon's stats change, the opponent gains the same changes.
>>
>Euphoric Frenzy
Fighting - Physical
150 BP - 85% Acc. - 5 PP
The user starts to dance, entrancing themselves in the thrill of battle and combat, they drive themselves into a frenzy until everything vanishes in a crimson haze. Consumed in their wild dance, they begin attacking everything in sight, lashing out wildly in a berserk frenzy without any interest in self-preservation.

The user loses one turn preparing the attack, they become berserk after this and automatically attack without the trainer able to command them. This continues until the Pokemon becomes unable to battle or is sent back from battle. They cannot be healed while in this state, but do double damage towards enemies during their frenzy. Unfortunately, accuracy and defense are lost due to their blind enthusiasm.

>Jubilant Tears
Fairy - Status
5 PP
The user celebrates their love of life, hearth and well-being of all those in their team. Jubilious cries of happiness, tears, and wails of love, they seem to be unable to contain the unbridled adoration that they hold within them. It almost seems like they radiate an energy within them, whatever they touch becomes restored and healed of injuries as well as status ailments.

The user can heal themselves up to 50% of their health and remove all ailments from themselves as well as their adjacent (contacting) allies in multi-battles. It is an exhausting dance, the user becomes unable to move for a turn.

>The Random Dance
Normal - Status
10 PP
The user performs the ever elusive Random Dance, it will summon forth something out from the sky. No one knows where these things come from. Pokemon that do this dance seem bewildered by the fact that items can be called forth like this, and rarely understand how to use them at all.

A Pokemon can summon forth a random item, determined by level and pure chance. It is taken by the Pokemon and held, if another item is summoned, you can either swap and throw away the old item, or discard the new one.
>>
>>33098441
Not a huge fan of this particular set of moves, except Random Dance(which could maybe use a different name) but your writing definitely paints a very vivid picture, anon. Good job.
>>
I really like Parasect, so I'm stretching to make it viable.

>Move

Mushroom Cloud: 5 PP status move
Grass type
Accuracy: 75%
Effect: Puts all adjacent Pokemon to sleep. Accuracy is decided separately.

Even if this just gave it a niche in doubles I'd be happy. Don't thibk it's happening any time soon though.
>>
>>33087699
ZIP ZOP ZOOBITY BOP
>>
>>33098465
make it a signature move. that in the hands of mold breakers and
AOEs is too dangerous to handle

actually come to think of it there's an item that bypasses accuracy
checks if the move is non damaging.
>>
>>33098455
Yeah, I was kinda just trying to see what would work. Testing out some new ideas. I like the idea of dancing themed attacks, I try to keep my ideas around a general theme.

>Heartbreak
Dark - Special
50 BP - 100 % Acc. - 10 PP
The user goes to the infatuated enemy, utterly consumed with their devotion and love for them. It is too easy to simply shatter such an innocent soul, break them to pieces in the blink of an eye. Such is life. The user simply does what is natural, breaking the heart of a lovesick fool in the cruelest way possible. The pain is so palpable that it physically hurts them, damaging them severely and debilitating them. No longer infatuated, but they're simply a husk of their former selves now from the brutal act. Who knew the user was such a monster?

The user inflicts 50 damage, double if the opponent is infatuated, the opponent loses infatuation and becomes inflicted with the ailment "Despair". Despair severely reduces attack, special attack, and speed. They lose the will to fight, ignoring orders at times, and occasionally will injure themselves in battle. Can be removed by switching out.

>Needle Lash
Dark - Physical
75 BP - 85% Acc. - 10 PP
The user summons a tentacle, tendril, or a whip that lashes out at the enemy. Needles cause terrible pain, increasing the likelihood of critical hits. Whoever this creature is, it isn't a normal Pokemon, it is more of a monster than anything else.

>Emptiness
Fairy - Status
5 PP
The user targets the enemy, slowly bringing them in close by charming them with sweet whispers. Once they're close, it simply steals their power for itself, leaving them feeling empty and profoundly hollow inside.

The user targets a member of the opposite sex, they simply wait for the enemy to attack and then negate the attack in a manner akin to Protect. Instead, the move loses all PP and the user loses Emptiness, gaining the opponent's attack for the remainder of the battle with all of their PP.
>>
>>33088388
Literally my mom's PK Starstorm
>>
>>33086221
>Moves
>Nuclear Blast
Fire/Poison move
BP - random, like magnitude
PP - 16
Doesn't check acc.
Hits all pokemon, including the user
Has a chance of poisoning or burning
Volcanion, Koffing and Salazzle can learn it

>sounds of nature
Fairy move
Non damaging
PP - 5
reduce the damage of all steel and poison moves for 5 turns, boost grass and bug moves too

>Dark Echoes
First turn normal/Second dark
BP - 80
PP - 5
Acc - 100
Hits all the adjacent pokemon
meme explanation, the user makes a weird sound that hits all the mon, but the same sound comes back and weirder with half of the power on the next turn, the echo can cause flinch (30% of chances)

>Abilities
>Intimidate, but special, and special Stamina too

also tons of abilities based on egg groups

>big nest
improves the defense of all the flying group pokemon on your side of the field

>swamp
same shit but sp. attack for water 1 egg group

>big swarm
attack and bug mons

and also abilities where the boost is based on the features of the attack, like

>driller
boost X2 all moves based on piercing the target, like drill peck, megahorn or horn drill

>knight
boost X2 all the attacks based on swords (or maybe all the slashing moves?), sword dance gets a boost too

>singer
same shit but with sound moves

they may even improve the accurancy
>>
>>33088834
Did you get that name from a hairdryer?
>>
>>33098770
Special Intimidate does need to be a thing. Intimidate is so overpowered in doubles/triples that it single-handedly makes Physical attackers awful unless they're already broken as Pokémon (Kangaskhan, Garcomp etc.)
I would call it something like "Disturb". "Unnerve" would be perfect if it weren't already something else.
>>
>>33086221
Move: Sweet Fangs
>Fairy, 80 BP, 95 Acc, 15 PP
>The user bites the target with sugary fangs. This attack has a 20% chance to lower Attack by one stage

Ability: Sweet Tooth
>All biting moves have a 100% chance to inflict the Attract status against an opponent of an opposite gender as the user.
>>
Jesus Christ what a shitty way to start a thread
I can't think of a clever name, but Ghost type Outrage/Thrash. []Mimikyu gets it[]
>>
>>33098610
>Heartbreak
Should be usable exclusively by Pokemon nicknamed Charles.
>>
>>33086221
>Power Surge
Electric-Type Overheat

>Frostbite
>Ice
>--BP, 100 Acc, 10 PP
A Frostbitten Pokémon loses 1/8 of it's HP at the end of each turn. It's Sp. Def is also lowered. The effects end upon switching.

>Left-Right Combo
>Fighting/phys
>--BP, 100 Acc, 20 PP
A two-hit move. The first hit has a base power of 40, the second's 80. Both hits may break Substitutes and such. Generally useful against Focus Sash, Sturdy and similar things.

>Pulse Blast
>Normal/spec
>95 BP, 100 Acc, 15 PP
Just a Normal variation of Ice Beam, Thunderbolt etc because Normal could really use a strong Special move with large distribution. Would of course be a TM move.

>Polar Light
Ice Type Recover.

>Silhouette Strike
>Ghost/phys
>60 BP, -- Acc, 20 PP
Never misses.

>Shattering Voice
Normal type, Special Brick Break

>Dust Devil
>Ground/phys
>60 BP, 95 Acc, 15 PP
Hits Flying and Levitating foes.

>Panic attack
>Normal/phys
>50 BP, 90 Acc, 25 PP
Power doubles if the user is Confused.

>Glide Attack
>Flying/phys
>55 BP, 100 Acc, 30 PP
Ignores any negative changes to the user's Speed stat.
>>
Rinse
Water, Special, 10 PP, 30 BP, 80% Acc
Removes the target Pokemon's positive and negative stat changes. Super-effective against Poison types.

Minefield
Steel, Status, 10 PP, 75% Acc
The user lobs mines at the opposing team's feet. If a non-Flying type on the other team switches out, then all Pokemon on that team incur one-time 50 BP damage. Steel types only incur 20 BP damage.

Dousing Rod
Ground, Status, 20 PP, 50% Acc
The user digs up a bit of ground and digs up either an Oran Berry (33%), Sitrus Berry (33%), Lum Berry (33%), or Nugget (1%). If the user is already holding an item, it immediately consumes any dug-up Berry or throws away any dug-up Nugget.

Gold Rush
Rock, Physical, 10 PP, Variable BP, 95% Acc
The user must be holding either a Nugget or Big Nugget for this attack to work. If holding a Nugget, the attack's BP is 50. If holding a Big Nugget, it's BP is 100. Any successful execution of this attack also has a 10% chance of Confusing the target.

Petrify
Rock, Status, 5 BP, 50% Acc
The target cannot perform any action for 3 turns. During this time, the target cannot take any damage whatsoever and their Ability is nullified. Held Items will still have their effects, however. A Full Heal can negate the effect of Petrify early.

Careless Stumble ability
If a Pokemon with this ability is holding an item and flinches, the Pokemon automatically performs a Normal-type variant of Fling. Unlike Fling, the held item will be recovered at the end of battle.

Drone-On ability
If a Pokemon with this ability performs any sound-based move, it has an additional 10% chance of causing any target's to fall asleep. Sing's accuracy is not affected.

Mindmeld
Psychic, Status, 5 BP, 70% Acc
The caster's and target's Spec. Atk. and Spec. Def. are added together, divided by two, and distributed evenly between the two for the duration of the battle.

Magnetized Barrier ability
All Steel type damage taken by this Pokemon increases Def. and Spec. Def. by one stage each.
>>
>>33089458
The second one
I forgot to go back and change it.
>>
>>33088285
Looks like a D&D ability and not a Pokemon ability

If it was less complicated (the Pokemon that gets it is normal, and only gets a secondary typing from the hazard) then it would be fine
>>
>>33100494
>>Silhoutte Strike
Shadow Punch exists already.
>>
>>33086221
>Split Strike
Normal, 50BP, 10PP, 85% accuracy, Physical
"Two independent strikes. Deals damage according to the user's types."
Usable by (almost) any Pokemon, it's a 2-hit move with a separate accuracy check for each hit. Further, each hit uses one of the user's types, with Genesect getting a Bug and a Steel attack, Marshadow getting Ghost and Fighting attacks, and Snorlax getting two Normal hits.
Note that due to guaranteed STAB and multiple hits, its effective BP is 150, but its variability and lack of versatility balances it somewhat.

>Momentum
"Repeated moves gain power, speed, and accuracy."
After this Pokemon (successfully) uses an attack, it gains an effective half-stage of Atk/Sp. Atk (as appropriate), Speed, and Accuracy. This stacks with actual stages, and maxes out at six half-stages, but resets to 0 when a different move is executed or the move fails.
Exclusive to a physical Rock/Fighting-type mon with Rollout, Rapid Spin, and a signature move that's super effective against Grass types.

>Bountiful
"Produces berries rapidly."
Like Harvest, but generates random berries (skewed away from particularly rare ones) regardless of previous items.
Literally just to make Natural Gift viable. Maybe on a Grass-type cornucopia objectmon?

>Natural Blessing
Grass-type, - BP, -% accuracy, 10 PP
"Slightly heals the target. Berries increase effectiveness."
Restores 25% health to the target (including self). If the user's berry would have an effect on the target (Lum berry and status conditions, Liechi and less that 6 attack stages, Oran/Sitrus/pinch and less than full HP after the 25%, etc), the berry is consumed and its effect is applied. Otherwise, if the target wouldn't be fully healed, the berry is consumed and Natural Blessing heals 50% instead.
The signature move of said cornucopia Pokemon.
>>
>Super Armor
Halves physical damage for all types and prevents flinching even when using Focus Punch.

>Rusted Slash
Type: Steel, 95 BP, 100% Accuracy
30% chance of badly poisoning foe.
>>
>>33086221
A free she'll smash on a base 120 power move?

Superpower and close combat are base 120 and both drop two stats.

I don't even have to ask if you're retarded
>>
>>33087678
That Ho-oh is fucking terrible
>>
Dialation ability
At the beginning of battle, this Pokemon's Accuracy decreases by one stage during the day but increases by two stages at night, indoors, or inside caves.
>>
>Ability: Rabid
The Pokemon will choose attacks on its own, but gain a 100% damage boost.
>>
>>33088647
>Can be bred onto Tyrogue, Chimchar, Buneary, Riolu, Timburr, Hawlucha, Pawniard Mienfoo, and Pancham
>>
>>33102184
>>33088647
>Three useful stat boosts
>No drawback
At least give it an Evasion reduction to pretend it's balanced.
>>
>>33102217
>Quiver Dance
>Coil
>>
Icy terrain- user creates an icy surface on the field. Boosts ice types stats by 1. All grounded Pokemon -1 speed and -1 accuracy.
>>
>>33098610
Needle Slash is just Night Slash with 5 more BP and gimped accruacy, no matter how stupid you make the description.
>>
>Aqua Regia
Poison-type, Special (80BP), 15PP
Super-effective on Steel types.
Learned by level up: Muk, Swalot, Nihilego, Skuntank, Tentacruel
Learned by TM: Aegislash, Arceus, Cofagrigus, Diancie, Empoleon, Guzzlord, Jellicent, Kingdra, Kingler, Magikarp, Mew, Nidoking, Nidoqueen, Politoed, Regice, Regigigas, Regirock, Registeel, Seaking, Serperior, Slaking, Slowking, Tsareena, Tyrantrum, Vespiquen

>Diamond Fang
Rock-type, Physical (50BP), 10PP
Always a critical hit. 10% chance of causing opponent to flinch.
Learned by: Aerodactyl, Bruxish, Carnivine, Dialga, Glalie, Granbull, Guzzlord, Heatran, Kyurem, Mawile, Muk (Alola Forme), Omastar, Sharpedo, Tyranitar
Learned by breeding: Arbok, Ariados, Feraligatr
Learned by evolution: Steelix, Tyrantrum (replaces Rock Slide)

>Elfshot
Electric-type, Physical (10BP), 10PP
+2 priority but only works on the first turn. 100% paralysis chance, does not make contact. Basically a cross between Nuzzle and Fake Out.
Learned by TM: Most Fairy types, some Grass types
Learned by breeding: Decidueye

>Prowl
Dark-type, Physical (110BP), 5PP
70% accuracy, 10% chance of causing enemies to flinch. Never misses in Grassy Terrain.
Learned by: Arbok, Entei, Galvantula, Houndoom, Liepard, Lycanroc, Mightyena, Pyroar, Raikou, Serperior, Seviper, Shiftry, Suicune, Weavile, Zoroark
>>
File: 1475403159929.gif (676KB, 500x500px) Image search: [Google]
1475403159929.gif
676KB, 500x500px
Domination

Psychic

120 BP, 5 PP, 60 Accuracy, Special

The user attempts to overwhelm the opponent's brain with psychic power to cause vivid hallucination and phantom pain and attempt to shut down the heart. Must recharge, lose 2 stage of Special Defense, 10% chance of instant killing the adversary, 50% chance of causing confusion and paralysis.

(Not good at balancing so tell me what you think)
>>
>Uber Aura Break
After collecting 100 Zygarde cells you get to create the Complete form and keep it. The ability does the same as regular Aura Break, but now also boosts Zygarde's Dragon & Ground type moves by 33%, nuff said tho
>>
>>33102887
Anything that instantly kills the opponent that isn't a move that does that and only that with very poor accuracy isn't very good balance.
Would your move as is be completely blocked by sturdy too?

It's not a bad Psychic type hyper beam idea if it had no effect but recharge, maybe if it was 120 BP Psychic type that gives the user a special attack and special defence drop?
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