This is from the arcade game ga-ole. This is amazing. This is exactly what i hope generation 8 looks like.
looks like shit
More like gay ole
>>32960364
The switch looks like it can handle that though. Look at super mario odyssey
The art direction is horrible for the environments in Ga-Ole but whatever floats your boat anon, you probably want the Pokemon to look like 5ban trash too
>>32960415
I don't even know what 5ban is
>>32960364
Who cares what one random shitty dev wants? The Switch is powerful enough, Japanese devs aren't autistic enough to need PC level graphics anyway
>>32960364
>THQ Nordic
Okay.
>Nippon Ichi Software president Sohei Niikawa participated in interviews with both 4Gamer and Famitsu. In talking with both sites, he discussed Disgaea 5 Complete and Switch development.
>First, on 4Gamer, Niikawa touched on porting from PS4 to Switch. Regarding that, he said the difficulty varies depending on how each studio approaches development. It was relatively smooth for Disgaea. There was nothing NIS had to downgrade, and he noted that even in portable mode, the experience still remain same as PS4 version.
>On Famitsu, Niikawa explained why Disgaea 5 was chosen as NIS’ first title. Since it’s the company’s debut game on Switch and at launch, they felt it would be a big hurdle to bring out something completely new. A project was therefore chosen which would be smooth to port, and NIS thought it would be better to release its key product.
>Aside from that, Disgaea 5 was originally exclusive to PlayStation 4 and you can play it with Vita using Remote Play, but it wasn’t really a game for a portable device. However, NIS received many requests to port it to Vita. But if there was a Vita port, it would be necessary to downgrade the game. Since there has been high demand for Disgaea 5 to be on portable device, porting it to Switch would be a way of satisfying Nippon Ichi’s customers and fulfilling their demands.
>Famitsu further questioned whether porting to Switch went smoothly. He reconfirmed that this was the case. There weren’t any issues with the hardware, and no downgrades were made.
>When asked if NIS will make more games for Switch, Niikawa responded with a solid yes. The company won’t just make a game for launch and call it quits. Niikawa asks gamers to look forward to an announcement in the future.
It's geometrically extremely simplistic, what makes you think it looks good is just lighting/rendering affects like AA and HDR.
None of this is better modeling than what's in Alola, it's just the better rendering technology and higher resolution makes what's there look better.
For example, in >>32960352
the geometry is almost totally flat, the water is just a flat animated texture like in SM, the buildings in the background are the same three structures copy-pasted over and over, and the skybox and shadows are both low-resolution.
And in >>32960373
everything is so geometrically simple and low-poly it could be on the N64, most of the textures are completely flat colors, etc.
It's the same reason why the Pokemon in that game look great despite being the same models from the 3DS games. Just very simple lighting tricks that can't be done on a handheld.
Of course, while I'm saying that we should be asking for much better environs and models than what's on a handheld, I don't expect anything better than this shitty arcade game because GF are cheap and lazy.
>>32960361
>looks better than any Pokémon game we've ever had
>"hurr durr it's shit"
>>32960361
What the fuck?
>>32960658
>looks worse than recent Pokémon game we've ever had
>"hurr durr it's not shit"
>>32960658
>>32960664
OP stop trying