The games were okay, nothing spectacular, but the region was special
>>32908292
Sinnoh was the region most designed like, well, a region. Mt. Coronet was big as fuck, making you pass through it multiple times, the north was proper snowy, and the dramatic climax has you run all over before challenging Mt. Coronet one last time.
>>32908292
Nah. Hoenn was better.
>>32908292
There is no best region.
>>32908292
Nah. Great Marsh is shit, bog in general is shit, fog in general is shit, and the snow routes were boring and underused. Everything else is rather generic with nothing noteworthy barring Mt Coronet. Mt Coronet was cool.
>>32908763
This is a prime example of bad tastes
>>32908292
I agree with Sinnoh being best region, at least.
a cold climate is far superior to hot.
Just imagine what they could do to Sinnoh visual-wise on the Switch.
>>32909977
Dreams are free.
>>32908801
Yeah, you're right. I should love movement-penalizing areas that offer nothing visually interesting to compensate.
No, fuck you. Anyone who seriously thinks bog and fog are anywhere close to being good ideas without massive overhaul is a retard.
>>32908292
>Sinnoh is the best region
Your stand up act is great, Anon. Keep up the good work and you'll make it far in the industry.
>>32908292
True, Sinnoh and Unova are the best regions.
>>32910961
>unova best region
>literally a circle
Not really. Hoenn is better. For the best example, compare Mt. Pyre to the Lost Tower. There's also stuff Fuego Ironworks vs the Abandoned Ship, Iron Island vs Shoal Cave, or the Victory Roads.
>>32908292
I like Sinnoh too.
>>32911586
Compare Mt. Pyre to Mt. Coronet. I'm glad they didn't make a big deal out of the token ghost zone. Also, Sinnoh beats Hoenn in all your other examples.
>>32911596
No it doesn't.