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>>32895304
That's quite bad taste
>>32895316
Why do you think so, anon?
>>32895316
Everybody in /vp/ has some kind of shit taste Anon. Otherwise, this board would be boring and depressing.
>>32895322
The inverse progression of Pokémon designs and story appreciation. I understand if you didn't like some stories subjectively, and I understand if you disliked the way they were pulled off funstionally, especially Alola's; I also understand if you have particular opinions on Pokémon designs in particular; but, it makes you seem like a genwunner. I mean, genwun basically didn't have a story apart from "oh also Giovanni is the gym leader! plot twist!"
Also disliking the Pokémon less and less each generation culminating out of 1/10 looks like bait 2bh
if you actually have these opinions they're valid but it made me think "this guy can't be serious." I also disagree on a good amount.
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>>32895304
Some of these don't even make sense. Like how is Pokemon lower on ORAS than it is on RSE?
might as well post this
>>32895382
It shouldn't be. That's a mistake, and I'm blind.
>>32895391
>rating BW over BW2
>giving SM two bars overall despite only one category being that low
I legit don't get how people wouldn't like gen 7 pokemon. You can think of the game whatever you want but the designs were top tier
>>32895769
Literally the only cool Pokémon from Alola are Oranguru and Wishiwashi. Meanwhile Ultra Beasts are the worst idea in the franchise yet and the Tapu aren't far behind.
ITT: People interpret each other's opinions as if they were claimed to be objective facts
>>32895391
Post template
>>32895391
>black and white Pokemon ranked higher than x and y Pokemon
:/
>10/10 story is no story.
>10/10 pokemon is all regional pokemon with over 100 minumum.
>10/10 visuals is following pokemon + Pixel art
>There has been no real decrease or increase in the quality of pokemon design over the years.
>I will outright disagree with some of my own rankings after having time to think.
>10/10 level design is completely achievable if Nintendo was willing to let players get lost.
>10/10 music is unlikely to ever happen.
>10/10 gameplay would have to break the status quo hard.
>I don't care about post game so longevity is based on how much I'd be willing to replay it.