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only direct damage should damage a pokemon with wonder guard, y/n?

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Thread replies: 19
Thread images: 1

File: 250px-292Shedinja[1].png (61KB, 250x250px) Image search: [Google]
250px-292Shedinja[1].png
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only direct damage should damage a pokemon with wonder guard, y/n?
>>
>>32878212
y
>>
>>32878212
yes.
>>
>>32878212
No
>>
>>32878212
okay!
>>
>>32878212
Yes, Shedinja would be somewhat meta for once in his sad little life
>>
>>32878212
That would be a nice boon, as Sheninja could be used recklessly a bit. But all it's defenses still need to be placed into it's offenses though. Is there any benefit of a pokemon with 1 HP having base defenses like at all?
>>
like magic guard?
>>
>>32878311
What life
It's dead
>>
>>32878437
yes, after all it's a WONDER guard
>>
>>32878396
>But all it's defenses still need to be placed into it's offenses though
That would be good, I just checked and it has a lower base stat total than nincada ffs...
>>
>>32878311
yea in stall teams
>>
>>32878396
There's the niche case of if it gets baton passed a substitute then hits on the sub run off of shedinja's defenses. Hardly a compelling argument for keeping it's current defenses since it would still likely break in one hit from anything.
>>
>>32878212
No. Shedinja can hard counter a vgc team easily enough. With secondary damage immunity you'd see it on every team.
>>
>>32878212
yes
>>32878968
fuck vgc
>>
In my playthrough of Emerald in the latter half Shedninja kept getting killed as if wonder guard basically didn't matter. It sounds like a fucking badass ability and a nice 1 hp balance but it was not in my favor at all.
>>
>>32878212
Only direct damage, but it is not allowed to avoid indirect damage at any cost
>>
>>32879940
Yeah in emerald I only used it to set up on Kyogre and Rayquaza for the capture
>>
>>32878968
>vgc
Who cares?
Thread posts: 19
Thread images: 1


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