ITT: We think of new moves
One-Two Punch
Fighting-type
40 BP
90% accuracy
10 PP
Hits twice and has a 10% flinch chance.
>>32876245
Beak Havoc
Flying Type
25 BP 100 Acc PP 15 Physical
Strikes 2-5 times, +2 priority if the user is at 100% health
Cawtion
Flying Type
75 BP 100 Acc PP 20 Physical, Contact
After attacking, switches the user out
10% chance to lower the opponent's Def by 1 (applied before the switch)
I used to love messing around with the moves when I played x/y and oras, but I can't think of any of the good ones I made anymore. Shit.
>>32876245
Left-Right Combo
Fighting
-- BP
100% acc
10 PP
A two-hit move. The first hit has 40 BP and breaks light screen, Sturdy and stuff, while the second hit is 80 BP.
>>32876245
Make it 20% flinch and it'd be interesting on a Pokemon with Technician or Serene Grace.
>>32877408
>120 bp move with no drawbacks
>>32877451
20% base flinch chance 2-hit move with Serene Grace and King's Rock.
Two hits, each with two independent flinch chances of 40% and 10%.
Probability: 1 - (.6^2 * .9*2) = ~.7 = 70% chance of flinch overall
>>32877476
Make it so the second hit only goes off if reflect/light screen/sturdy are up?
Scoop Up
Ice
Status
10 PP
Restores the user's current HP based on the weather in the battle. Outside of a hailstorm, it restores ½ total HP; during a hailstorm, it restores ⅔ total HP.
If powered up by Icium Z into Z-Scoop Up, all of the user's lowered stats are reset.
Spectral Kick
Ghost Type Physical 80 BP
Niggerify
Turns the opposing pokemon into a dark type
>>32877451
I actually designed it with Sheer Force in mind.
>>32878558
>xD
Dropstone
its just ice type sneaky pebbles, but it melts after 5 turns unsless user is ice type, which keeps it on permanently. If ice type switches out or faints, it remains on the field for 5 turns.
Bravado
Fighting type
---- BP / 15 PP
The user puts on a display of strength. Boosts Attack, Defense and Speed one stage. Learned by Machop line.
Sleeper Hold
Fighting Type
65 BP / 20 PP
Pins the opponent. 30% chance to cause sleep.
>>32880496
>>xD
Snow Surge
120 BP
15 PP
User takes recoil damage
Ice-type Wood Hammer/Flare Blitz/Double Edge
Turbofreeze
Ice
Status
10PP
Increases SpAtk by one, Ice moves have +1 priority.
War Dance
Normal
Status
25PP
If the user is holding an item, boosts Atk, SpA, and SpE by 1, otherwise does nothing. If the item was not originally held by the mon, then this move boosts Atk, SpA, and SpE by 2.
Learned by ferret, weasel, mongoose, etc. resembling mons like Furret, Floatzel, Zangoose at least.
>>32883772
It could increase SpAt and Spe by 1, a special-oriented Dragon Dance.
>>32884431
>what is Quiver Dance
>>32876245
Tempest
75 BP 20 PP 100 acc
Flying
Clears weather, power doubles if it clears weather.
Stage Erode
75 BP 20 PP95 acc
Rock
Clears terrain, power doubles if it clears terrain.
Hazard Cannon
-- BP 15 PP -- Acc
Normal
Fires hazards on the field at the target. Does what those hazards do on entry to the target. +1 priority.
Aurora Dance
Status, 10pp
Ice
Raises speed by two stages and special attack by one.
Wail
Ghost
80BP
Special. Sound-based.
90% Accuracy
Hits Normal and Dark super effectively. Learned by virtually all Ghost Types.
>>32876245
OP you are perhaps that biggest faggot I have ever seen on this site.
>>32616490
>>32885099
And for newfags.
https://archive.nyafuu.org/vp/thread/32614696/#q32616490
>>32877500
>Let's invalidate Brick Break
>>32884494
>practically removing the one good thing about normal typing
>>32884435
A special version of Coil
>>32883481