Totodile Edition
Discord: https://discord.gg/HfWa4Dg
IRC: irc.rizon.net #romhacking
Rom hacking
>Notable romhacks: http://pastebin.com/GfJ9zhqx
>Making a romhack: http://pastebin.com/fjGZfMzP
>Gen 4-6 hack tools: https://pastebin.com/WvTzcdPR
>Disassemblies: https://github.com/pret/pokered https://github.com/pret/pokecrystal https://github.com/pret/pokeruby
RMXP/Essentials
>Engine: http://pastebin.com/G5PdvaGD
>Wiki: http://pokemonessentials.wikia.com/wiki/Pokémon_Essentials_Wiki
>Tilesets: http://www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
>WIP Gen 5 tiles: http://imgur.com/a/CiudS
Places to share fangames:
>http://www.pokecommunity.com/
>http://reliccastle.com/
TOTT: Totodile.
First for doors
Totodile a shit
Unsure if this is common knowledge or not, but since my query wasn't answered in the last thread, I'll just post my solution here.
Was trying to figure out editing the locations for signs and people on maps in pokered assembly, and I could at first not make sense of the coordinates in this file
https://github.com/pret/pokered/blob/master/data/mapObjects/pallettown.asm
Since the 0 counts as a value/number/whichever, the numbers 1-10 corresponds to 0-9, and after that, the letters a-f adds six more "numbers", so that 1-16 is 0-f. Each cycle through those values adds a one in front, so coordinate 27,34 would in this case be 1a,22. I think. Will probably be counting aloud many times since adding six more to the scale really throws me off.
Is the discord alive?
>>32779436
Correction, coordinate 27,34 becomes 1a,21 because I keep forgetting 0 counts
>>32779437
Barely.
>>32779436
>>32779444
It's called hexadecimal or hex. Hex numbers, and counting starting at 0, are very common in programming. For pokered in particular, hex values start with a $, and binary values start with a %. If they confuse you, you can replace them with their decimal equivalents and it'll work just fine.
>>32779436
Not sure why no one answered you last thread, but what you're saying is that the coordinates are in hexadecimal, which is to be expected. You'll need to familiarise yourself with hex if you want rom hack, it's much more useful in low level programming than decimal is.