>>32683001
No because Alola doesnt have much of land to use. Unova had a lot
The third island is honestly awful because it's a big linear path to Po town which meets at a dead end, when it should at least loop around, it's a damn island. The only island that actually felt cohesive was Melemele because it looped around and wasn't trying to fulfil their checklist of mandatory biomes.
>>32683001
I mean, they could make the real Alola game - the one with the Power Plant, Volcano interior, golf course, Cascading Pool exploration + caves, the two trials on Poni Island, the explorable hotel, the explorable Ruins of the Sunne/Moone, the explorable cave in that Poni cave where the purple flowers are... etc.
That'd be a start.
>>32683001
Jesus fuck I always forget just how much worse the bw map was compared to bw 2
>>32683049
Oh, and the Lighthouse.
>>32683056
The developers did their very best to turn that BW map shitshow around.
>>32683049
>>32683058
donĀ“t forget the golden japanese tower
Yes. Introducing Gyms and removing those stupid Trials.
>>32683017
>tfw no huge underground region the size of all four islands combined
>>32683017
they can add more islands though, and there's tons of them in the Pacific Ocean like Galapagos, Easter Island etc.
I'm sure the DLC update that replaces a third version will do just fine.
>>32683250
Don't forget the Midway Islands.
>>32683001
Give me the ability to surf between the islands, Alola felt like 4 small regions instead of 1 big one
>>32683234
The Sinnoh Underground already exists, anon
>>32683001
No, but they can fix Kalos
>>32683585
With the Ride Pager, it's really easy to implement too.
>>32683049
>>32683058
>>32683091
Can you go ANYWHERE in SM?
>>32683594
lads...
>>32683651
to be honest, at least half the "doors" and zone expectations from the map we had are closed
it's worse than XY
>>32683651
Yes, there are multiple houses with rooms that you can explore... that have nothing in them worth noting.
>>32683049
OMG I was actually right.