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100% Full Stall Teams

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Thread replies: 53
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So to anyone who runs a 100% full stall team, I have an honest question.

Is playing like that actually fun for you? Being a turn based game, there is already a diminished sense of excitement, but does dragging the battle on to 20-30 rounds actually feel good to you?

I know full stall teams aren't impossible to beat, but seriously, is that honestly exciting to you? Or do you care so much about winning that fun isn't even a factor? Or maybe you're just a sadist that doesn't enjoy the actual battle, but rather enjoys making others suffer through a long and grueling battle?

I honestly want to know here. Because win or lose, the battle isn't fun to me in the end. It just feels like a long, painful waste of time.

It also feels like a real bitch way to play
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>>32646093
>dragging the battle on to 20-30 rounds actually feel good to you?
???
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>>32646093
most battles go at least 20 turns you retard
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>>32646093

i don't give a fuck if you have fun playing vs my stall team

to me, winning is fun, and stall is effective at winning

t.topped OU with stall earlier on in the year and hovered around top 50 ever since
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>>32646184
what's your team?
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>>32646165

How bad are you at the game that a non-stall, average battle is more than 20 turns?

An average battle will last 7-13 turns, maybe 16 if both players do nothing but keep switching out pokemon like faggots. It's usually stall teams that drag a battle out longer than 20 rounds.

Holy shit dude.
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>>32646184

So you're the type of cancer that makes the battle spot not even the least bit fun and uncreative.

Got it.
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>>32646219
absolutely wrong

for the battle to be significantly shorter than 20 turns, at least one of the players just has to retardedly spam attacks. that's what you do isn't it?

>keep switching out pokemon like faggots

oh yeah that is what you do
>>
>>32646093
yeah it is actually fun for me. I run a six-shuckle team in AG and it's fun as hell to see people slowly run out of patience as I pull the battle beyond turn 100
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>>32646233

The battle spot singles only allows you to use 3 pokemon at a time. How the hell are you managing to drag out a 3 vs 3 battle that long?

And no, I don't play doubles, because I don't particularly care for it.
>>
>>32646264
>battle spot singles
I'm talking 6 vs 6 singles
>>
>>32646233

OP here. I am talking about singles battle spot battles. You're probably talking about full on 6v6 battles, right? if so,t hat makes sense.

But otherwise no, battle spot singles are generally rather quick battles averaging less than 10 rounds.

At least that's my experience with them.
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>>32646286
>Battle Spot
>stall

>>32646258
>six Shuckles
>ever coming close to 100 turns against any semi competent opponent
>>
>>32646371

Believe it or not it happens.
>>
>>32646371
>AG
>Competent Players

Pick one. You ever been on low ladder AG? It feels like they're deliberately making the worst plays they could. And the worst sets. They suck so bad that I can't even tell if they're doing it on purpose or not.
>>
I haven't played much competitive this gen, but absolutely I have fun with stall. It's exciting because I have to make careful predictions on switching to ensure each of my mons survive and if one of my pokemon go down I'm severely crippled since I've just lost a safe switch in for a certain subset of pokemon, as well as whatever else it was bringing to the team. It's particularly satisfying having to play around things I don't have a straight answer for, where the battle could go either way and if I mispredict even once I'm absolutely fucked.

I remember my favorite battle I've had being in gen 5 where I won after ~50 turns. I had two pokemon left, the other guy had a scizor and something else. Of the mons I had left, one could wall scizor easily but not threaten it, the other could take a few hits but was the only one able to do any real damage to it. I had to keep both of them alive to win, and I had to consistently outpredict the other person to do so. I don't like battles where nothing happens and it feels like it's dragging on, but that doesn't describe all battles with a lot of turns.
>>
>>32646093
If you're having trouble with stall, try using a swords dancing mon. Or similar offensive set up pokemon.

DESU, if you don't run pokemon that can set up for themselves, then you are asking to get beat down by stall.

>NB4 unaware pokemon

yeah, that sucks...but it's not completely unmanageable.

If not set up then...well...Banded Bulu can straight up 1v5 stall after skarm goes down. Boi hits like a truck.

>252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 252+ Def Clefable in Grassy Terrain: 424-501 (107.6 - 127.1%) -- guaranteed OHKO
Yeah... Clefable won't be aware of anything after that hit.
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>>32646421

So basically you like the idea of calculating and long term gambling.

That's actually a legit answer, thank you.
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If you hate stalling, don't ever play the TCG. This latest set is full of cards you would absolutely hate to play against. Pic very related.
>>
>>32646479
>Put your opponent's pokemon back into their hand and pretty much force a reset.
>200 HP

Christ. The TCG has worse power-creep issues than the video game.
>>
I'm too casual to know what "Stall" means but I love using my Cosmic Power Chimecho on Battle Spot and seeing my cute little bell ank usual hyper offense sweepers after they actually let me set up some
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>>32646444
>Banded Bulu can straight up 1v5 stall
Or you could use SD Fightinium/Rockium Bulu and 1v6 stall
>>
>>32646565
>+2 252+ Atk Tapu Bulu All-Out Pummeling (190 BP) vs. 252 HP / 252+ Def Skarmory: 258-304 (77.2 - 91%) -- guaranteed 2HKO after Leftovers recovery

That damage makes me kind of nervous, desu.

Not to mention you gotta get the SD up, pray you don't take a super effective brave bird or iron head to the face, deal with it simply roosting off the damage...in which case your next base super power is not knocking it out after roost...

Or it could just swap and you waste your z-move...

Way to many variables involved for me to comfortably rely on that strat.
>>
>>32646104
they're using a full stall team so the battles take longer anon, do you need some coffee?
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>>32646093
What, you don't ,like cute monster chess?
>>
Why is /vp/ so bad at a kids game?
>>
>>32647673
Because where kids would just play the game and have fun with the mons they caught and like, adults have perverted and min maxed the competetive part of the game to the point of being "serious business".

In short op is salty that he got beat fair and square by a playstyle he doesn't like.
>>
Stall is the type of team comp that's fun for people who don't like competition. Stall is basically turning a 6v6 brawl into a 2v6 "If I can get rid of his wallbreaker before SkarmBliss dies then I win" match. It's fun for people who don't really like playing games because the risks involved make them anxious.
>>
>>32646093
>Being a turn based game, there is already a diminished sense of excitement
This tells me that you can't get excited about executing good strategy/tactics, which is (probably) what these people like. Aside from winning.
>>
>>32646093
I've never used a stall team myself but battling them can be fun if your opponent is at least decent. It's very prediction reliant on the non-stall players side while the stall player has to make very predictable plays or else he fucks up and loses. So unless you're playing like a total retard it should always feel like you have the upper hand. It's important to know when to forfeit too, because if both your breakers get wisped or toxiced it's basically GG and it means you misplayed hard as fuck and you're wasting your time if you continue.
>>
>Azumarill used Play Rough!
>The opposing Sableye avoided the attack!
>The opposing Sableye used Will-O-Wisp!
>Azumarill was burned!
>stallnigger420: gg easy lol
>>
>>32647865
That was a terrible misplay on your part, you would have gotten wisped regardless. Unless your running band which no one use anymore.
252 Atk Huge Power Azumarill Play Rough vs. 252 HP / 160 Def Sableye-Mega: 236-282 (77.6 - 92.7%) -- guaranteed 2HKO
>>
>>32647916
belly drum?
choice band?
>>
>>32646093
I have the most fun when I know my opponent is miserable and losing.
It sends shills down my spine and balls whenever they're angry and feel helpless.
It's all about me and my enjoyment, otherwise I wouldn't be wasting my time.
>>
The only stall I use is flame orb, Stored Power, cosmic power, psycho shift and roost Sigilyph. I just hate darkest lariat for ruining it. Once out stalled an Umbreon and set up and swept against a Dragonite lead.
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>>32647978
>psycho shit shitglyph
hello 2010 how are you?
>>
>>32647967
What retard would leave a M-Sableye in on an Azu that's already BellyDrummed?
The most likely way this scenario could have occurred is if the Azu player switched it in on a predicted switch. And I've already said no one runs band anymore.
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>>32647998
One that knows you're retarded enough to use a move with a chance to miss.
Outskilled through luck.
Stay retarded and stay losing to stall.
>>
>>32646379
>>32646410
I know that AG ladder is awful, but defeating six Shuckles is as simple as laying SR and dancing with Fug/Groudon/Xerneas/everything, so that's probably why you're stuck under 1050 and still encountering foes that lose to it.
>>
>>32646093
>20-30 rounds
False Flagger detected
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>>32648018
No need to get so mad dude. I'm just trying to explain why that was a misplay.
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>>32646233
Dude, you're sick
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>>32647978
I have a similar thing but with Clefable. I call it "cosmic clefable" and is the closest thing I run that resembles stall:
>Cosmic power
>Calm mind
>Softboiled
>Moonblast
>@life orb, magic guard
You kill all mons that could potentially have swords dance or nasty plot and then you set cosmic power on any chance you get. I find it fun because it isn't 100% stall (in fact it is going to lose if you do not run it in offensive teams), and can still lose if the opponent gets a crit or has a specific counter.

Regarding mons that are often associated with stall, I haven't had fun with any of them, from personal experience at least. I tried running m-sableye but it just wasn't fun to me, I preffer to run m-diancie and fuck it over instead. I tried running toxapex but is just too slow, one-job of a mon for me.
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>>32648054
Is it a misplay when you were the one that got fucked over?
Sounds like you like to make excuses.
Your opponent there was on a higher level in prediction while you were making entry level prediction.
>>
>>32648106
>Is it a misplay when you were the one that got fucked over?
Yes? My original point was that Azumarill's playrough does not OHKO M-Sableye so the miss didn't matter.
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>>32647996
If it ain't broke, don't fix it.
>>
>>32646564
>cosmic power chimecho
>walling anything
is battle spot full of 12 year olds ? Because thats the only way this thing is actually setting up
>>
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>>32647737
so in short stallfags are a bunch of pussies that suck at a children game
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>>32648090
i was gonna say megagross completely destroys it but then i remembered it was banned to Ubers
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>>32648495
It does, is one of the mons I meant when I said specific counters.
Cosmic clefable is better used in UU anyways, has more chances to set up.
>>
>>32646219
I play mostly VGC, a hyper-offense metagame with each team only having four Pokémon and half of those being on the field at any one time, and 7-13 is a bit of a low estimate even for VGC.

In a singles metagame where defensive Pokémon are more viable, 20+ seems realistic.
>>
>>32648438
Possibly but that doesn't stop them from having probably injected full shiny teams and OU: The Team
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>>32646093
I have run a full stall team, but don't usually. It's not fun in of itself, but it's fun to pull out that recovery move just as your opponent thinks they'll be able to finally KO your pokemon. It's fun to watch them finally succeed, only for you to bring out an even bulkier mon for them to impotently struggle against. It's fun when they resign because they ran out of PP for attacking moves and can't do anything to you anymore.
Thread posts: 53
Thread images: 9


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