Without touching his BST and only using existing moves/abilities that make sense on him. Is this even possible?
>his
(You)
>>32600151
>his
>him
stop
one word.
prankster.
>>32600151
>now grass/fire and learns fire moves
>now learns quiver dance
>HA is now simple
Drought
>>32600215
>After a Simple Quiver Dance he still can't outspeed anything
Oh my gosh!
>>32600151
give it drought
and than give it a mega with chloropyl
>>32600151
Grass/electric
Electric Surge
Gains all electric moves, and quiver dance
I dunno... that's all I can think of without adding at least something to his BST. If it could get a little more BST into his defenses I think he could be usable in lower tiers but idk
>>32600151
Def - 55 > 85
Gets Fiery Dance
not that hard
Give it flash fire.
>>32600151
Most special oriented grass types would benefit from earth power
>>32600469
>Earth Power Lilligant
Maybe one day..... Lilligant doesn't even get Dazzling Gleam while Vileplume of all things does.
>>32600380
>without changing his BST
Drink bleach and die you nigger-loving cock-gobbling cunt
>>32600151
>>32600215
>>32600380
Give it Fire moves rather than being confined to Hidden Power. Also give it Weather Ball.
Give it Geomancy.
>>32600469
Give it Earth Power
>>32600350
Can't give it a Mega. Either it gets Drought, keeps Chlorophyll, or maybe gets Sturdy.
>without touching its stats
It's too slow and frail, even if you somehow made it powerful. We'd have to make up a new ability, because no currently existing ability both makes sense and would save it
Grassy Surge. Seems fitting. It would be viable while not being particularly broken given its stats.
And Chimecho should get Psychic Surge.
Changes Forme in sunlight, from a Grass type with Sturdy to a Grass/Fire with No Guard (from sunflowers' ability to always face the sun)
Learns Burn Up, Fire Blast, Grass Whistle
>>32603846
Forme change happens only after it enters battle, preventing it from taking extra damage from Stealth Rock
>>32600151
Swap the Attack and Speed, give it Quiver Dance, Simple, Dazzling Gleam, Weather Ball, Fire typing and Fire STAB, Earth Power and Geomancy
Boom, fixed
Give it Arena Trap plus Calm Mind or Nasty Plot +Trick Room. Now it can revenge kill and maybe even set up if it gets really lucky.
>>32602980
>>32603846
>sturdy
sturdy with leech seed and endeavor/toxic.
I FEAR this combo.
>>32600151
>without touching his BST
But we can min max right?
hp:5
attack:5
Defense:5
Special Attack 255
Special defense:5
Speed 155:
BST:425
give it drought and fire blast
>>32604759
>hp:5
>attack:5
>Defense:5
>Special Attack 255
>Special defense:5
>Speed 150
FTFY
>>32604765
*teleports behind you*
>>32604759
>Dies to literally any priority move
Nice shit mon.
>>32604966
>>32604989
*teleports behind you*
>>32604997
>Opponent has a sash too
Woah, so this is the power of focus sash....
>>32604759
queenly majesty please
>>32604997
>sash Ninjask
Git rikt
>>32604989
Grass/Fire
Drought
HP: +0 (75)
Att: -20 (55)
Def: +50 (105)
SpA: +40 (145)
SpD: +20 (115)
Spd: +0 (30)
Learns Weather Ball
>>32605220
Oh wait I had an extra 10, just dump it into Def
>>32600469
>>32602980
It's literally the one grass type that as earth power that doesn't get it because of a secondary typing.
>>32600151
Make it Grass/Fire.
>>32600151
It evolves.
Sunkern -> Sunflora -> Solaflowa
It has multiple heads and arms that look like an array of sunflowers/solar panels/Archimedes' death ray
Grass/Fire
HP: 30 -> 75 -> 75
Atk: 30 -> 75 -> 75
Def: 30 -> 55 -> 80
SpAtk: 30 -> 105 -> 145
SpDef: 30 -> 85 -> 125
Spd: 30 -> 30 -> 30
BST: 180 -> 425 -> 530
Learns Weather Ball, Mirror Coat, Burn Up, Earth Power, Incinerate
>>32600278
yes my dude