How good is it in the campaign? I want to use it, but that 35 HP.
>hurr durr everything is viable in story mode
No shit, but is it a handicap?
>>32564113
Have you seen it's attack and speed? Of course it's good.
>>32564113
>No shit, but is it a handicap?
no
Having Rock coverage that is inaccurate is a death sentence for a frail pokemon like Dugtrio
I had to run Continental Crush on it in-game for it to keep up with the rest of my team
>>32564113
Used it in my first playthrough, it was OK. Not the best (that'd be either salazzle, toucannon, or kommo-o), but it got the job done as a ground type. Krookodile or garchomp probably would've been better, though.
>>32564205
You actually bothered with Kommo-o when you get it that late?
>>32564113
Nothing is a handicap in story mode.
The only handicap is you, and your skills as a trainer
>>32564230
>a shit pokemon isn't a handicap compared to a stronger pokemon, regardless of skill level
You're just paraphrasing the greentext in OP.
HP doesn't matter when you go first and one shot everything.
>>32564250
No, a handicap is something that actively makes everything worse, like Milotic.
Viability is completely different.
>>32564210
You can catch Jangmo-o at level 44 and it evolves into Kommo-o at level 45 (after Hakamo-o ofc). Not a hard addition. I'm not that guy but I did also use one in my playthrough.