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Change Pokemon

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Thread replies: 76
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Breath of the Wild has been getting a lot of praise since it's launch on how it innovated the Zelda franchise. It took away many core aspects of the series and took a new spin on the series.

Sun and Moon have obviously taken a step in a similar direction but, ultimately, all they did was remove the Gyms. The main format is still the same. Hell, Colosseum and Gale of Darkness were more innovative than Sun/Moon were in the long run.

So, how do we apply to Pokemon what was applied to Zelda? How do we really spice up the franchise? Maybe take a Final Fantasy-esque route?
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>>32539982
Reputedly, that WAS what they were trying to do, it's just that Gamefreak doesn't know a good story if it bit them in the ass.
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>>32539982
>how it innovated the Zelda franchise
keyword being zelda franchise.

it's essentially the every open world game taken up to eleven without a story.
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>remove the grass mechanic and have Pokemon in the overworld that you interact with
>your trainer summons your lead Pokemon there and then
>remove linearity and more exploration
>it's an RPG so include actual quests

just throwing out ideas.
>>
I would love to see a more open world Pokemon game, with complex dungeons, fun puzzles, and a diverse and beautiful environment. And difficulty levels! I have always wanted a game with real-time battles instead of turn based ones, too. Not that I don't enjoy traditional battles, but it would be really fun to have anime style battles in-game. Pokemon would still have the same moves and abilities, but you would be able to do things like dodge attacks and jump, and Pokemon like Blastoise could withdraw into their shells to deflect an attack, etc. I would also love an enemy who is not another fucking evil team. Shits getting old, yo.
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>>32539982
>Maybe take a Final Fantasy-esque route?
Hell no, pokemon needs to be far from that garbage.
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>>32540069
>I have always wanted a game with real-time battles instead of turn based ones
This. Something like how Xenoblade did it would be awesome where you can interact with the Pokemon and have real time battles. I think that alone could be a big step forward. Even if they want to stick to turn based then something more like the FF series like OP said could work.
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>>32540069
This
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>>32540095
I think pokemon has the most potential as action oriented, that is if you can use a pokemon's abilities to solve puzzles. Bonus if using a different ability has a different outcome to the situation, and a reward associated to that type of ability.
>>
New Mechanics
>hot environment
>when you are on hot places all of your pokemon take damage by few steps like being poison in old gens
>cold environment
>when you are on cold places all of your pokemon lose PP of their moves by steps
>to avoid this you have to get proper clothes
>on battle hot environment is the same like being burn
>on battle cold environment is the same like Pressure
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>>32540122
>swarm can make bug-types more common
>pressure increases the chances of a rarer pokemon showing up
>speed boost increases your trainer's movement speed
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>Start with detailed character creation
>Can select hometown
>All gyms can be challenged any time, but you'll have to train to actually earn badges
>No main story, but have several available end goals fit any type of character
>Every single pokemon is available, but is realistically distributed
>Two regions, 16 badges
>Following pokemon
>Still use grass system
>Now your character can level up as well, for example skill in creating pokefood or charisma, but nothing gamechanging
>Contests, quests and competitions everywhere
>Vast amounts of gameplay
>Reintroduce casino and battle frontier
>Make legendaries VERY hard to find, making them truely legendary and worth having

I wouldn't even care if the graphics were bad
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Pokemon is fine the way it is.

Zelda had to do that because people losing interest
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>keep the turn based combat
>there's nothing wrong with the grass either
>stop the handholding
>more exploration
>nonlinear regions
>continue to mix up the standard formula when it comes to the plot, nothing extravagant just something like what Colosseum,XD, BW and SuMo did
>greater emphasis and intensives to actually catch Pokemon
>side quests
>expand contests
>have boss trainers use strategies
>add all the fan favorite features
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>>32540555
>Zelda had to do that because people losing interest
you're not a true fan if you lose interest towards the franchise you love.

i hate absolutely hate SM but even that game didn't made me lose interest in pokemon.
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>>32540580
>you're not a true fan if you don't suck the creators cock goy
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>>32540580
It's like sports. Your not gonna stop being fab of a sports team because they suck for a year. You accept and move on. And hope there better
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>>32539982
Get rid of turn-based battles.
Seriously. It's not as integral to the franchise as they think. Battles would be a lot more fun if it were dynamic.
A dynamic battle system can still be in depth, even more so than the current system actually. They can still put in as many moves moves and integrate the stats and types system. Just do what Pokemon Generations was trying to do.
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>>32540580
Anyone who thinks Sun and Moon are good games isn't a true Pokemon fan.
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>>32540787
Everyone fucking wants real time battles. Why does Game Freak have to be stuck in the 20th century?
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>>32539982
Pokémon is a philosophy turned entertainment

There's no saving it fuck off
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>>32540801
Who the fuck wants that?
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>>32540795
>You aren't a REAL FAN of this franchise if you like the _____ games!

Found the twelve-year-old
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>>32540822
You aren't a real Pokemon fan if you like Chesnaught.
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>>32540832
K
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>>32540816
I haven't touched a Pokemon game since XY, but I would buy a game like that in a heartbeat t b h.
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>>32540042
Actual sidequests would be a good idea.

The rest sucks.
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>>32540816
Well there's these guys
>>32540069
>>32540095
>>32540122
>>32540787
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>>32540787
>>32540801
>>32540861
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>>32540865
>"There's an outbreak of Zubat in this cave, think you can clear them out?"
>Mission: Defeat [X Number] Zubats
>Complete mission, return later on in the game
>"The Zubats are back except this time they've evolved and there's more of them. Can we count on you to help us again?"

Something like this would be pretty cool provided it's not forced and is optimal.
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>>32540872
Well I guess that's everyone than
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>>32540883
As long as the rewards are things that can't be purchased from Poke-Marts I'm good
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>>32540915
Casual missions such as defeating an X number of Pokemon could reward standard berries, shards, heart scales maybe. Later missions could reward TMs, EV items or battle items like Life Orbs and rarer berries like Liechi. End/Post game could reward shit like Master Balls or special key items like DNA splicers.

Shit I like this idea. Might seem tedious to some but I prefer it over "lol thanks for talking to me here's a master ball."
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>>32540949
Yeah as long as they aren't just kill X number of mons or get X mon
A few fetch quests and boss Pokemon fights would be cool
>>
Side quests sound like the next possible "innovation" for Pokemon, because the Trials honestly felt like a beta version of that idea.
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>>32540564
>greater emphasis and intensives to actually catch Pokemon
Just for the few that hate collecting things and playing with them?
No.
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>>32539982
>It took away many core aspects of the series and took a new spin on the series.
Yeah, bigger, prettier, all-around better overworld.
At the expense of everything else that makes Zelda games so much fun.
Nintendo deserves to sink for this faggotry and the 3DS pokemon games.
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Two games.

One for kids and one for adults who grew up with the franchise.

A good enough pokemon game might even get me to abandon my PS2 for a Nintendo console that isn't the SNES
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>>32540915
Or even straight up money is good, too.
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>>32541016
Nah, you sound like some kind of absolute faglord.
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I was actually thinking like pokepark 2, but more extensive and with better AI.
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>>32540042
And like an RPG, the pokemon just pop out of nowhere in certain routes/areas rather than requiring that the player walk through tall grass.
Aww yeah.
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>>32539982
>So, how do we apply to Pokemon what was applied to Zelda?
Let's not.

>Maybe take a Final Fantasy-esque route?
Very loosely, I say.
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>>32541051
I never played Pokepark 2. I don't know what are you talking about.
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>>32541071
(not the best example I could find, I just wanted to be quick)
https://www.youtube.com/watch?v=ewIdrQI4bs8
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>>32540984
>Just for the few that hate collecting things and playing with them?
>he hasn't caught them all
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>>32540037
Except breath of the wild actually has a story unless you avoid it and go directly to ganon
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>>32540984
That's literally the basis of Pokemon. Maybe you should find another game to play...
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>>32541016
So the same idea as fire emblem birthright and conquest respectively? GF isn't smart enough to do this or doesn't care about appealing to older fans
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Some suggestions.

>open world
>start game in the center of the region
>the further away you get from the center, the stronger the pokemon are
>you can go in whichever direction you want, whenever you want
>no particular gym order, the level is scaling depending on your progress
>every area has its own set of unique wild pokemon, no zubat, magicarp spam etc.
>no high grass encounters, all wild pokemon are visible in the overworld, wandering around, some are hidden and you have to find them
>get rid of round based battles, after 20 years its fucking boring, same shit over and over
>real time battles or semi real time, see xenoblade combat system
>while in battle, you can switch between controlling your trainer and your pokemon whenever you want, for using items etc.
>some pokemon are very aggressive and try to attack you (the trainer), you have to try to prevent that with your pokemon or by running away
>LORE everywhere
>many quests like in an RPG, some requiered in order to catch legendaries and find out lore stuff

Basically Breath of the Wild but better and with Pokemon.
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>>32541218
>no reading comprehension
>>
>anyone requesting open world

FUCKKKK OFFFFFFFFFFFFFFFFFFFF
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>>32543081
Sorry you've been sacking up Ubishit like a cow, but some of us want a GOOD open world game
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Make optional content that feels substantial. Have sidequests with actual rewards, not "explore this boring empty area that has a full heal at the end"

They have 800 fucking pokemon, take a species of pokemon, use them as quest rewards (a zoroark may be otherwise unobtainable in the game, but you get one for beating a quest and can use it in the story if you want). Have NPCs give you actual side quests. Drastically reduce the number of trainers you face, but make them all feel unique. Keep totem pokemon but use them as FFXII style hunts.

That alone would do it for me. I'm tired of long route after route with shitty trainers throwing pidgeys and metapods at you. Routes make up the vast majority of pokemon games, fill up those routes with unique content
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>>32543090

Even Breath of the Wild, which nintendrones have been hailing as the savior of open world games, suffered to its pacing and substance. All you are doing in that massive open world is hunting for ingredients and finding koroks. The shrines are so fucking short and easy, and there is barely a story, just a bunch of flashback shit.

The game could have greatly benefitted from cutting its content (shrines/map size/etc) down by half or more but making them all more substantial. Open world only serves to water down content. The "good" open world games just disguise that watered down gameplay as substantial
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I think people here are vastly underestimating the scope of making pokemon into a real time action game when we have 802 pokemon and nearly 700 moves, all of which would have to be translated onto an entirely new engine.
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PokemonxPokkenxDiablo 3
The most autistic game ever

You create your character like in Diablo 3 with powers, weapons, gear, destroying minions galore, maximizing your character, crit damage finding legendary weapons and jewels
and just like your follower how you give it the moves and weapons and jewels your pokemon team can go out and fight the hordes of monsters because maybe it can have two modes searching for pokemon (traditional exploration and catching) and the adventure mode where the story is set where you need to fight with your team and train them


You could find set armor for pokemon so if its your favorite you could match and increase the sync damage

Pokemon can wear gear and jewels more specifically with megastones so they can get bonus set damage if you are wearing the megastone jewel so

You basically play pokemon as is with the options of choosing what moves it learns and you can use a paragon level system for specific EVs and IVS

And like you could PVP teams very easily

and Have 1v1 Fights like in pokken

Your pokemon are crazy ass pokken fighters and you the class you picked and like it would grind so much but look so cool with this kind of engine going on
They would follow you around and auto attack and it would be fun as fuck!
https://www.youtube.com/watch?v=sweYM_2Wudc
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>>32539982
Keep the mainline the same, but add innovation into the spinoffs.
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>>32540801
I hate real time battles, way too often I have a sudden lapse of being focused in these types of games, and then lose a battle that took a good amount of time. Hell no.
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>>32543090
>BotW unrelated
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>>32543219
Your literal assburgers is not our problem, fool.
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>>32539982
You don't seem to understand how this thing works, do you? There's only so many innovations you can take in a game like Pokemon. For one, making it open world is pretty much impossible with the Level system. It'll fuck up the game balance completely. It would take too long to balance every wild Pokemon and Trainer to be around your level if it was open world.
Then comes the combat system. BoTW can make changes, as Zelda series never had a set way it worked. In Pokemon, with Turn-Based combat, types and such, you have a combat system that cannot be changed. If you changed that, it's no longer Pokemon people always liked.

If you want innovations in Pokemon, play the spinoffs. They're nothing like the main series. The Ranger, MD, even Pokken and fucking Duel and GO give you completely different Pokemon experience. The main series is the main series because this is what people like. Changing that means it's no longer the same game or series people liked.

If you want something different, Pokemon makes enough spinoffs. Ask for more. Asking to change what others like just because muh innovation is just being retardedly selfish. Pokemon has been innovative enough with the franchise, just not the main series. And I'm okay with that. I get my innovation, and my Pokemon games that doesn't change literally everything.
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It would be really cool if the "registering key items to Y" function required that you choose a pokemon in your party to handle the very function somehow. So Y really calls up your designated helper mon, so I can have a cute little Audino or Sylveon present the registered items selection to me instead of a generic window or symbol. Of course, nothing too fancy, as the point is to save a slight bit of time every time that one wants to call up the bike or fishing rod.

Maybe assing a "housekeeper" mon for the secret base, too, that stays at the base.
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>>32543347
*Maybe assigning a*
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>>32539982
Make it less straight forward and more exploration. SM is the most linear of all Pokemon games.
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>>32540949
Zygarde was somewhat similar, though instead of fighting it was all about collecting all dem cells, although not really that rewarding since we don't get the last form itself
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>>32539982
More open adventure.

Have the player choose any of the eight gyms to go to in any order he/she wants. Depending on how many badges the player has, the gym leader's team would change. That would mean that GameFreak would construct 8 different teams for each of the gym leaders to cover each player's choices.

If you want some difficulty, aside from giving gym leader pokemon unique abilities and different held items, have a lvl cap for each gym leader. Similar to the battle frontier and battle maison which caps at lvl 50, the first gym would cap at lvl 15, the second gym would cap at lvl 25, etc.

Adding to that, give the player different options in tackling the main story. Have them complete the game as a champion, run their own gym, open a lab and become a pokemon professor, a professional breeder, leader of a criminal organization, etc.

This last bit maybe asking for too much, but GF can maybe implement a CoOp mode. You and a friend can team up and double battle npcs, gym leaders and elite four. You can also have the option to stop playing CoOp mid game and go solo if you want to.
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Non-linearityfags are retarded. Go find a different series, you faggots. Pokemon never was and never will be anything but linear. And that's a fucking good thing.
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>>32544161
Noone said it was wrong, this thread is all about innovation. Pay attention
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I would love a non-linear Pokémon game with freedom of exploration but le open world meme needs to die...
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>>32544183
No, it's a thread about JUST MAKE IT NON LINEAR BAHAHAHA faggotry from every underage faggot on this fucking board. To this thread, or board in general, innovation starts and ends with linearity. Because that's literally all these faggots' non-existent brains can think of.
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I just want a SMT x Pokémon crossover where you can use attacks like Pokémon, recruit Pokémon and invoking them like in Persona 3 and fight Giratina, Arceus or both depending on which path you played.
>>
Have that many people not played the original LoZ?
Literally the entire marketing campaign for Breath of The Wild, besides rethinking conventions, was going back to the roots. It's scope is what made it work, not needless "innovation".
Wanting to get rid of turn based battles in Pokemon is fucking retarded. The series is one of the very few RPGs that has a combat system strong enough to sustain a competitive scene for 20 fucking years. Sure it's not always the best, some generations have especially been breaking it further, but people still love it.
If anything, maybe going back to the map design of Gen 1/2 might help. Use the semi linear design as a starting point, and expand the scope from there. Maybe make the actual areas larger, and find a way to balance encounters around that.
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>>32540787
Obviously it shouldn't replace the already-defined gameplay, but it does sound like a cool idea for a spin-off game.
>>
>>32540787
>>32540801
Pokemon is a game for children. Have you ever seen a five year old play a game? Yeah, some are good, but most are not. If they want to make real time fighting games they can make more Pokken games, but if they drop turn based from the main line games they'll be shooting themselves in the foot.
>>
When I envision a more open Pokemon game, I don't see something with a massive, mostly empty world like a lot of games have. What I would like to see would be a game where the world was simply, well, bigger. Instead of one small forest or cave that takes 10 minutes max to get through like most areas in modern Pokemon games, I want to see larger areas, with lots of hidden items, diverse selection of wild Pokemon, and lots of obstacles that you and your Pokemon have to conquer together. Take the concept of hms, but instead of having to teach your Pokemon a useless move, you just get to cut down trees and move boulders and shit with your Pokemon. Those are the kind of changes I'd like to see. And I do think that real time battles would be fun. I'm not saying retcon the traditional formula, but why not try new things? I also love the idea of Pokemon attacking you randomly as you walk, rather than you having to walk through the grass to find them. Imagine being chased by a swarm of Beedrill and having to fight then off with your Pokemon, or a Victreebel suddenly dropping from a tree and spraying acid at you... I'd love for an element of excitement to be added like that. I'm no game designer, so I don't know what the obstacles to a game like that would be, but I would think it would feasible on the switch at least.
Thread posts: 76
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