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What generation had the most balanced meta?

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Thread replies: 39
Thread images: 6

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What generation had the most balanced meta?
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>>32445752
6 easy, we didnt know how good we had it
>>
5
>>
>>32445752
Gen 4 probably, it felt most balanced because it has less gimmick items and all the weather cancer.
>>
>>32445752
Gen 4. Before weather wars and power-creeping megas.
>>
god tier
3
4

high tier
7
5

meh tier
2
6

retard tier
1
>>
>>32445824
7 is literally a shittier version of 6
>>
>>32445824
This
>>
>>32445829
This
>>
>>32445829
ORAS is a shitty version of SM. Ill admit XY was more than both, but ORAS got shitty in its last days, whereas SM is fairly spicy
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>>32445829
>>
>>32445824
3 would be god tier with gen 4's physical-special split. It's high tier at best.
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>>32445786
Pretty much, Gen 4 was the best.

No Battle Preview meaning you could catch people off guard with a hard counter they wouldn't expect was something that never should have been gotten rid. With battle preview all strategies become "kill the guy who stops my sweeper than sweep"
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>>32445872
Who would surge in popularity with no battle preview?
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>>32445940
zoroark
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>>32445940
Zoroark would become more viable. Probably still not amazing though.
>>
>>32445872
Didn't even know about the battle preview stuff. Why would it be revealed? The Pokemon is supposed to still be in the Pokeball so it should not be visible.
>>
>>32445948
It'd definitely be an OU staple, but it wouldn't be OP.
>>
>>32445940
Zoroark
Pokemon with Flash Fire/Lightning Rod/Water Absorb variants
Trappers

Beyond that, probably become that wall monsters like Tapu Lele but because the trainer knows about them, they never let Tapu Lele out until they know it's safe.

It'd also hurt momentum mons like Lando and Volt Switchers, because you'd be giving intel to your opponent while you get none.

You'd have an easier time abusing double weather setting cores, because you could play as if you only had one and bait your opponent into sacrificing resources to kill your weather setter only to pull out a second one
>>
>>32445940
legit flygon was popular solely because it had U-turn in a no battle preview meta
>>
>>32445940
Speaking as someone who started playing competitively in late gen 3
>Dedicated lead Pokemon and lead meta would become a thing again
>Muhmentum grabbers would rise even further in usage (to scout the opponents team)
>Shufflers (Roar/WW/Dragon Tail/Circlethrow), again to scout the opponents team
The rest would probably stay the same. People would definitely be more careful about sacrificing their Pokemon until they know the full set up of the opponents team though.

>It'd also hurt momentum mons like Lando and Volt Switchers, because you'd be giving intel to your opponent while you get none.
Top kek, you couldn't be further from truth
Banded/Scarfed/Specs'd scouts like Scizor, Flygon and Jolteon were extremely popular in gen 4, since they could often force switches which made knowing your opponents team setup a lot easier
>>
>>32446201
Meant to quote >>32446155
>>
>>32446201
>The mind games start on the first turn, and not before.
Sounds like bliss compared to now, honestly.

>Trying to predict a lead, or anti-lead, or anit-anti-lead.
I fucking hate it, but that's the game nowadays.

As backwards as this may sound, the game was a lot more fun when you straight up COULDN'T predict your opponent until about midway through the battle. It was just slightly more cluster-fucky, but way more fun as a result. Trying to figure out the opponent's strategy was half the fun. That said, if you saw lead T-tar or Abama...you had a good clue about what was up.
>>
>gen 4 blissey going from 100-0
>watching the hp go down to 0
>pixel by pixel
>>
>>32446266
I never thought I'd miss that, desu.
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>>32445752
>>
Gen 4 Was the best. Team Preview wasn't a thing, just added the physical/special split and was before the main power creep.
Gen 2 and 5 are next. Added on from the previous gen and allow for a large array of Pokemon. Had some issues however.
Gen 3 and 6 have Problems, but were fun nevertheless.
Gen 1 and 7 have a handful of Pokemon that nearly ruin it
>>
>>32446324
It's funny that in every format, ORAS is the worst
>>
>>32446324
>That perfect line of Lando-T in 2015.

Good God.
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>>32445752
The fuck even is a "balanced meta"? Some fantasy concept of a world where all Pokemon are equal? Because that's retarded.
>>
Most metas turn out good in the end, but Smogon are stupidly slow with their ban processes so if there's a lot of clearly broken shit that has to go it can take a fucking age to get to where it needs to be. It feels like an eternity since SM launched and it took them that long to suspect Mega Metagross, which has been clearly busted for a stupidly long time now. It took them fucking months to get rid of Pheremosa as well. Even at the start of gen 6 it took far too long for Kanghaskhan, Lucario and Mawile to go. Even with ORAS when Megamence came out and it was abundantly obvious that it was the most broken and overcentralising pokemon in OU ever it took them a few days to quickban it instead of just doing instantly like any sane person would have. I think all the whining from people who don't really know shit about competitive metas or are just upset that one of their favourites was on the bad end of a ban made it so that Smogon felt they had to have this long and drawn out bullshit procedure every time they want to ban a pokemon in order to appease these retards. It blows because the games are never naturally balanced when GF releases them, and Smogon bans are honestly the only way to get a playable meta sometimes.
>>
>>32446324
>Steel types taking 1st place for 2 games and 5 years straight.
>Undeservingly nerf steel the next generation

>EVERY TEAM HAS LANDO
>allow restricted box legends in the same gen you create the most broken weather mechanics and mega fug.
>Do nothing to the actual problem, just create a bigger one so it seems negligible by comparison.

FUCK YOU GAME FREAK.
>>
>>32445752

3 > 2 > 4 > 5 > 6 > 7 >>> 1
>>
>>32446377
Theoretically yes but in this case it just means a meta where you could use most mons that are in OU and play with them where none were extremely centralizing.
>>
>>32446483
>2

I too loved the stallfest of Skarmory/Blissey/Snorlax: the meta.
>>
>>32446508
That's pretty much every Generation, though. Only one or two Pokemon become centralized, with about 20 being really useful in any team.
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>>32445872
>tfw used fire blast machamp unironically in gen IV
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>>32446266
>Blissey's HP very slowly falling to about 20% after taking a STAB CBTar Stone Edge to the face
>*short pause*
>Blissey used Softboiled!
>*short pause*
>watching it slowly go back again
>*short pause*
>Sandstorm animation
>*short pause*
>Sandstorm damage
>*short pause*
>Leftovers animation
>*short pause*
>HP slowly going up
There are things I miss about the older games, but the multiplayer and everything involving it certainly isn't one of them

Thank god for PBR
>>
>>32446483
2 was by far the worst

A battle involving 2 offensive teams would last 200 turns on average, and Snorlax had Primal Groudon levels of usage.

>>32446513
Blissey actually wasn't very good in gen 2 since it was largely outclassed by Snorlax.
Thread posts: 39
Thread images: 6


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