ever notice how the concept art of the newer games seem a little better than what is actually shown?
Like look at Nihilego, it's so much cleaner and horrifying than it's in game counter part
or look at Guzzlord's, this shows so much more interesting concepts for game play
and Buzzwole has so much more character and personality (and is larger) then in game
I just don't understand they could've done so much more
>>32436126
That's 3D models for you.
but they could've spent more time and detail on the animations at least, wouldn't it be cool if Buzzwole grabbed something with it's legs and sucked the life out of them like in the concept art?
>>32436126
Limitations.
The details we see in concept art and such are usually shown off in the anime.
this is fucking creepy
>>32436126
>>32436134
>>32436145
UBs are all shit, get over it.
>>32436215
*sigh* I honestly wish the series went in a separate direction... like instead of 1000 average guys it was 300 really well thought out and characterized Pokemon with variations and not 4 different seal pokemon
>32436237
>stop liking what I don't like REEEEEEEEEEEEEEEEEEEEEE
No (You) for you
>>32436237
>Hey Mom! Look, I posted!
>>32436230
but it could've been a really cool idea! like when it uses a pokemon as a host it gets different properties like in the image Nihilego tentacle is electrified because of pikachu
>>32436145
poor pangoro, this thing sucks blood strait from the heart
>concept art is better than what ends up in the game
Name ONE (1) game where this isn't true.
This is the norm across all genres of all games. Most media in general, actually. Movies, shows, comics. Everything visual has the same problem.