Solar Power only drains health on attack, like Life Orb
Inner Focus also prevents full paralysis
Rivalry no longer has reduced damage vs the opposite gender. Boost reduced to 20%
Anticipation halves super effective damage once per "shudder"
Forewarn halves the damage of the revealed move once
Hyper Cutter also prevents self-inflicted attack reduction
Leaf Guard also boosts defenses by 50% in sun
Anger Point also boosts attack by two stages if the user misses
Magma Armor also causes fire damage on contact. 1/8th, subject to type modifiers.
Forecast automatically summons weather matching the type of move used. Preemptive like Protean.
Light Metal also increases accuracy of Steel moves by 20%
Heavy Metal also increases damage of Steel moves by 20%
Unnerve prevents use of any consumable item
Run Away also gives immunity to trapping effects
Sturdy also prevents a full health KO from suicide moves
Illuminate also boosts accuracy when the user misses
Tangled Feet also prevents self-damage from confusion
>>32424763
it would probably be more "flavorful" if illuminate only ignored evasion boosts but otherwise good ideas op
>>32424763
I think it would be cool if Anticipation negated a SE attack one time and Forewarn just listed the opponent's stats
It's not like they're given to good pokemon, but I'll grant that Anticipation Ferro would be a bitch to fight
>>32424763
I like it.
>>32424763
>Emergency Exit and Schooling heal the user by 1/3rd when switching
>Zen Mode fully heals the user when activated
>Anger Point now increase attack by +2 every time it gets unfavorable "hax" (10% chance moves, crits, it missing 70%+ accurate moves, etc.)
>Aura Break ignores the opponent's offensive abilities (Blaze, Huge Power, etc)
>Battery now resorts all PP when hit by electric moves and increases the power of its own electric moves
>Healer now also heals the users own status conditions at times
>Truant now isn't turn based but by chance
>Slow Start's effects only last for 3 turns and do not come back
>>32425162
Perfect Zygarde with Aura Break dew it
>>32424763
There's a couple of abilities that can get boosted by extending their effects to partner pokemon in double battles, especially if they're totally outclassed or flavor abilities like Water Veil or White Smoke
>>32424763
OP is awesome for a change?
in my /vp/?
>Wonder Guard is immune to Sandstorm and Hail, also does not take damage from Rough Skin, Iron Barbs, etc
Emergency Exit now has Baton Pass effect
>>32424763
I think most of these are great. I feel like Sturdy protecting from self-KO might get a bit overpowered, but that's just speculation, and I really like everything else.
Thanks Homerposter!