It's a region loosely based on africa. I tried to make as many loops as possible to make it look better. How is it?
The large body of water in the middle is a rift valley, by the way.
pls no bully I spent a whole 2 minutes on this
My region that I made for a crummy little fangame I'm working on. It's based on the Devon/Cornwall peninsula in England.
>>32399240
Not bad. The shape looks kinda boring but I can't really knock it for that since it's based on a real location (checked in google maps). My only real complaint is that the paths are hard to see in parts.
>>32399240
Heres mine based on western canada.
I think this is the right one. Based on the Galapagos but sorta re-ordered, resized and shaped etc. General size is kept the same though.
>>32399240
>gigantic straight line routes that go nowhere
>weird location shaped like a plus sign for no reason
>way too much wasted space
5/10 needs work
Was hacking firered on and off. Just random squiggles on a paint doc turned into this map
For PTU, i made a PKM version of my country (Argentina), gyms and a national champion.
Sucks but here. A part of it was supposed to take place underground. Not the traditional pokemon cave either where everything is wild encounters. There was also supposed to be another region as post game but I never thought of anything.
>>32399372
But anon-kun that's the Gen 1 map.
>>32400004
Okay. The cross-shaped location is the safari zone, by the way.
I made this on excel
>>32399240
>Africa Region
>Every wild pokemon is a Buzzwole with Pokerus
>The villainous team is team KANGZ
>>32399916
this looks nice
Made this region based on Australia
>>32400004
Is this better?
>>32400190
Everyone on that region is black. Am i right?
Pic related. Some key points:
>The jump between markers (4) and (5) is a ferry trip
>Markers (A) are the shrines of the ancient Pokémon fossils (read: legendaries), several of which are visited during the story
>Marker (B) is the site of a meteor impact centuries ago, which houses a research station and several otherworldly Pokémon
>When the player unlocks the Dig "HM" they can head towards marker (7) via marker (C) at the junction of those three routes, at which point they see the location card "Victory Road - East Entrance", making for a "holy shit" moment for series veterans
>>32399916
Neat, I'm from the south coast and the only time I've been over there is camping to Dartmoor, is that invovled?
>>32399916
This is a really nice map. The visual aesthetic is very close to gen V but with HGSS's landmark design and a bit of personal style. The layout is also pretty cool, although I wonder why there isn't a direct path from 7 -> 9 or 5-> 10 considering they're so close.
Also, the progression after 9 seems a little odd. 10 is SE of 4, but then you have to go back to 4 and around the mountains (presumably you get rock climb or something at 10) and then you go to the northern tip of the region then back to the SW corner.
Finding suitable real-life places to base landmarks on is hard, should I just wing it for caves?
No route placements just yet either.
>>32405185
Dartmoor is the rocky mountain area in the lower center of the map. I decided to exaggerate the rocks/tors aspect of Dartmoor to give it more of a defining theme. I was planning on putting one of those long-route-healing-huts there, but a healing campsite area could work even better actually.
>>32405210
The lack of path from 5->10 is actually based on a huge real life inconvenience. I live in the real life counterpart of 10/Quiex, and you really do need to go all that way around to get to 5 unless you cross the river. I thought it'd be a neat thing to reference since it annoys everyone who lives here. As for 9->10's progression, you need to go to the mines east of 9 to get the HM Surf. I haven't actually figured out how I'm going to roadblock for the exmoor-based mountains area yet though. The main reason for the odd progression is because it encourages exploration. Hoenn (my favorite region) handled progression in a similar manner.
>>32405236
If you wanted your mom's New England you could have maybe added in the three other states in it (nothing against the map itself)
Region shape wasn't inspired, but the majority of the towns are inspired of RL towns, especially from Europe. Routes are ordered after ingame progression, like usually. One exception: You walk through Routes 330-334 first before 326-329. Alphabet order of the towns is 100% correct. Please rate
>>32405543
Continuation:
S - Dewhain Village
A - Zyangrass Town
B - Mirrorsky City (biggest city in region)
C - Sirene City (old japanese style, Gym 1=Flying)
D - Windmills Town
E - Marineside City (Based on Monaco, Gym 2= Water)
F - Bridgeport City (old church in it. Old town)
G - Fortune City (based on Kairo/Las vegas. Big casino in a pyramide, Gym 3= Psychic
H - Oldstle Town (Town in a fortress)
I - Snowcold Village (Gym 4=Ice)
J- Leafbeach City (Coastal city with large trees, Gym 5=Bug)
K- Evergreen City (partly based on London
L-Moonpeak City (Sharp mountains. chinese styled city, Gym 6=Dark)
M- Peaceharbour City
N (sorry made a mistake here. N ist the left M) Magmaford City. (based on Naples. With a big Volcano. Gym 7=Fire)
O- Claymine City
P- Neon City (HQ with the evil team Team Neon, climax in the Temple of the Hollowed on top of Mt.Eternity, the biggest mountain of the pokemon world)
Q-Raysand City (Modern island City, Gym 8=Steel)
R- Pokemon League
Main Game=Route 301-345. Thats it for the main game.
region I made for a Pokemon P&P game that got started and died after 4 sessions. Players wanted some fakemon since it was a fake region and I couldn't think of any that didn't come from google or from /vp/. That and the party split and we had a few people that joined in but didn't really want to play. Starting point was Amberella, had 14 gyms including one that was a fire/water double battle and one that was casino themed where the players would use a slot machine to determine the leaders team.
>>32405543
All I can say is that that region is fucking huge. It's gonna be a monumental task to produce 25 unique settlements as well as 45 routes and something like a dozen dungeons. And that's just talking aesthetically, with no regard for actual game content.
If you are making this game, then good luck to you, sir. You'll probably give up by the time you reach the second gym.