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You see, Ghost type being immune to Normal and Fighting moves

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File: 250px-623Golurk.png (79KB, 250x250px) Image search: [Google]
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You see, Ghost type being immune to Normal and Fighting moves make sense. In theory, at least. Ghost implies incorporeality, right? But...
>you can't punch a huge ass clay statue
>you can't punch a sarcophagus
>you can't punch a flying sword
>you can't punch a pile of seaweed attached to an anchor
How does this make any sense?
>>
>>32381077
You CAN punch them tho

as long as it isn't a NORMAL type punch
>>
>>32381088
What makes Golurk different from Claydol? Both are statues made of clay. Yet you can easily hit Claydol with Normal and Fighting type moves, but you can't do same to Golurk. Why? I get that Golurk is filled with ghostly energy hence Ghost type, but how does it change the properties of its "shell"?
>>
They're capable of making their physical host phase out temporarily.
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>>32381077
You forgot a literal bird and a literal owl.
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>>32381291
gen 7 ghosts were a mistake.
except mimikyu.
>>
>>32381110
Short answer: its the game's logic, whatcha gonna do about it

Autistic answer: ghost types can make themselves incorporeal at will if they are normally solid (golurk might be a statue, but it uses its ghost atributes to become untouchable, same goes for cofagrigus, trevenant, shedinja, banette, etc.)

Even then, they simply cannot interact with purely physical creatures, such as normal types (the material and the spiritual world don't see or interact with each other, which is why they're mutually immune).

Fighting type represents both a more polished kind of physical strength achieved through martial arts and a different kind of inner aura or endurance/combatant spirit, different from the plain aura or whatever normal types have. Fighting types' techniques are still physical and can't touch ghosts, but ghosts can harm the spirit of fighting types, reason why they aren't mutually immune and is just a one-way thing.

Golurk and cofagrigus are stone formations imbued with ghostly energy to the point where their bodies molecules, even if seemingly solid as other similar pokemon, cannot interact with physical types. It comes down to saying that you can punch a psychic stone but you cannot punch the ghost of a stone.
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>>32381077
Foresight, Scrappy and Odor Sleuth are something like Pokemon using [insert trademark phlebotinum here] to hit Ghosts.

It's possible, but not by conventional means.
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File: porygon z.jpg (111KB, 566x588px) Image search: [Google]
porygon z.jpg
111KB, 566x588px
>>32381110
Golurk is a ground that ghosts, Claydol is a ground that psychics. There you go.
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>>32381110
Golurk's body is controlled with a core. The body can technically be anything, but it doesn't "feel" un-Scrappy'd/Odor Sleuth'd/Foresight'd/Ring Target'd hits from Normal and Fighting moves. Effective moves hit "hard" enough to make the core feel pain.

Claydol is biologically a statue and isn't separate from its body.
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>>32381526
this
Golurk is a clay golem, which have a central core to bring them to life (assumedly within Golurk's body "cracks" rather than the standard golem's eye). Claydol is an actual doll, not a golem. Smashing a doll can hurt it.
>>
>>32381302
No, including Mimikyu. Mimikyu is garbage.
>>
>>32381569
>shit taste
>>
>>32381077
Ghosts have the power to make themselves tangible and intangible.
>>
>>32381526
>Shuckle using Infestation hurts more and hits harder than Mega Heracross beating the snot out of you with Close Combat

The core thing makes no sense, bro
>>
>>32383406
Bug is actually NVE against Ghost, bro. If Close Combat had Foresight, it'd do neutral damage.
Thread posts: 16
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