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Is there a way to make a new Pokemon game without evil teams?

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Is there a way to make a new Pokemon game without evil teams?
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>>32336851
Not really? I mean we can't just have a single antagonist that doesn't have grunts.
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>>32336851
Just give me some coming-of-age adventure with my beloved supernatural bloodthirsty pets in which I learn more about the complexities and history of my region while facing off against my rival and small-time regional adversaries here and there when they're actually relevant to me
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I think it's quite possible.
You could explore the region; find out about the history of the pokemon world; discover relics and ruins; come across legendary pokemon without them trying to destroy the world and instead ask you to do a favor for them; actually have a strong and formidable rival, unlike the previous ones; etc.

But we're talking about GameFreak here, so I'm not sure if they'd be able to pull that off.
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>>32336928
Edit: it might be possible for a more open-world / free-roaming kind of game where your own choices matter. But that's gonna be quite complex and difficult to code on a small cartridge.
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Pokemon mistery dungeon
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>>32336851
Make a Team Aether, but not the corrupted part. Basically you'd go around saving pokemon as part of the plot and maybe going to extra dimensions.
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>>32336851
Have there be a single antagonist and a buttload of "corrupted" totem-esque Pokemon instead of grunts. Uranium did this pretty well.
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On one side, at last, the game can be about what it's supposed to be about, or at least the only thing they'll let it be about: being the best. On the other side, why would you? The villains are the only good part of any of the games. A rivalry can only go far in terms of conflict. We need something to set the stakes.

Can it be done? Definitely. The closest in existence is the original Pokepark. No real enemies, and the only issue is something that might as well be as worrisome as being low on sugar. Yes, it's SUPPOSED to be worse than that, but for being a world-ending calamity, it sure takes it's sweet time and nothing seems to be that harmed by it really. You could to a day on the beach and everything will still be fine tomorrow. The day may come when Pokemon really does become that desperate.
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>>32336939
This.
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>>32337063
It really did, even if it was pretty edgy.
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>>32336851
Pokémon channel
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Yeah, just let someone other than GF do it
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You could just, y'know, have the gyms and e4 as the main opposition. It would work perfectly well.
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gyms, rivals, badges and evil teams are essential
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>>32338079
Why? Because you say so? Because Game Freak says so? This is why the fanfic community is stagnant and overrun with unimaginative drivel.
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>>32336851
Yeah. Have two or three core antagonists that grow with you along your journey, becoming a larger threat.

We don't always need big evil corporations. Sometimes an evil rival and a crony or two would just be fine to give some conflict and tension to the story.
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>>32338110
>This is why the fanfic community is stagnant and overrun with unimaginative drivel.

Fanfic by nature is unimaginative drivel. There's nothing creative about not creating your own work.
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>>32338186
For most things that have solid characters, maybe, but for pokemon, the very minimum of your argument is something that has no solid character: the pokemon themselves. Otherwise, if not based on the anime, it mostly centers on self-insertion, which isn't that creative, either, but at least they will convey their own version of events. I will still consider it more original than what the anime does most of the time.
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>>32338110
okay, i THINK that they are essential
sure, there must be a way to change something, but can't imagine how exactly. gyms, rivals and badges don't affect the plot as much as villainous teams so they are easier to recycle into some different concepts.
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>>32338110
Found the Sun and Moon apologist.
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You could, but a Pokemon game still needs SOME sort of conflict.

What could that be?
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>>32338249
Well, it is a pretty substantial argument if you boil it down to what it all is: competitive. Would pokemon be as interesting without a competitive element? Not as it is, no. That is why most RPGs rely on their story to carry them. The villains are the only story that pokemon has. Otherwise, it's just faffing about for no reason. If anything, pokemon needs to be MORE about the villains. The quest for being the best just doesn't cut it.

What about competitive, you might ask? Story or Competitive, choose one. If you chose competitive, then go back to your simulators, which, by the way, won't make pokemon that popular, either. My suggestion is not that great, either, but I know tons more that are a thousand or more times more satisfied with a good story driven RPG than pokemon. It's just an opinion, though.
Thread posts: 23
Thread images: 2


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