Physical electric and fire-type pokemon need them (especially Flareon)
Flare Dash
Spark Rush
>>32333912
Fire: Ignition
Electric: Jolt Sting
>>32333912
>Fire
Flare Flash
Phys BP: 40 PP :30 Priority +1
>Electric
Speed Strike
Phys BP: 40 PP :30 Priority +1
>>32333912
Pyrotechnics
Power: 40
Priority +1, 5% chance to burn
Short Circuit
Power: 40
Priority +1, 5% chance to paralyze
>>32333912
They don't need them.
If you want physical electric to be useful, do something like:
Power Surge
Electric Physical 85 BP 95 Acc Contact
If a Pokemon takes no damage from this move, it becomes burned. Missing, immunity, and protection count toward being able to give burn.
If you want physical Fire to be useful, do something like:
Fire Up
Fire Physical 90 BP 100 Acc No Contact
This attack ignores any lowering of the user's Atk, and always hits at the same heightened stage as an opposing Pokemon's Def stage.
>>32334065
Increase Power Surge's BP to 95 and accuracy to 100.
>>32333912
Livewire or Static Shock
Electric
20 PP (Max 32)
40 power
100% accuracy
Priority +1
>The user creates a static charge as they lunge at the opponent. This move "always" goes first.
Basically an electric version of aqua jet.
Singe
Either a fire version of the above or
PP 10 (max 16)
Power 25-40 dunno what will make it not OP to avoid issues people have with Scald.
100% Accuracy*
Priority +3*
5% Chance to burn
>The user uses their immense heat to burn the opponent. This move will hit first if used on the first turn.
Basically a fire-type fakout.